forked from nalc/nalc_game
		
	Merge tag '5.5.1'
5.5.1
This commit is contained in:
		
							
								
								
									
										16
									
								
								.github/workflows/build.yml
									
									
									
									
										vendored
									
									
										Normal file
									
								
							
							
						
						
									
										16
									
								
								.github/workflows/build.yml
									
									
									
									
										vendored
									
									
										Normal file
									
								
							@@ -0,0 +1,16 @@
 | 
			
		||||
name: build
 | 
			
		||||
on: [push, pull_request]
 | 
			
		||||
 | 
			
		||||
jobs:
 | 
			
		||||
  luacheck:
 | 
			
		||||
    runs-on: ubuntu-latest
 | 
			
		||||
    steps:
 | 
			
		||||
    - uses: actions/checkout@v2
 | 
			
		||||
    - name: Install Luarocks
 | 
			
		||||
      run: |
 | 
			
		||||
        sudo apt-get update -qyy
 | 
			
		||||
        sudo apt-get install luarocks -qyy
 | 
			
		||||
    - name: Install Luacheck
 | 
			
		||||
      run: luarocks install --local luacheck
 | 
			
		||||
    - name: Run Luacheck
 | 
			
		||||
      run: $HOME/.luarocks/bin/luacheck mods
 | 
			
		||||
							
								
								
									
										11
									
								
								.travis.yml
									
									
									
									
									
								
							
							
						
						
									
										11
									
								
								.travis.yml
									
									
									
									
									
								
							@@ -1,11 +0,0 @@
 | 
			
		||||
language: generic
 | 
			
		||||
addons:
 | 
			
		||||
  apt:
 | 
			
		||||
    packages:
 | 
			
		||||
    - luarocks
 | 
			
		||||
before_install:
 | 
			
		||||
  - luarocks install --local luacheck
 | 
			
		||||
script:
 | 
			
		||||
- $HOME/.luarocks/bin/luacheck ./mods
 | 
			
		||||
notifications:
 | 
			
		||||
  email: false
 | 
			
		||||
							
								
								
									
										24
									
								
								README.md
									
									
									
									
									
								
							
							
						
						
									
										24
									
								
								README.md
									
									
									
									
									
								
							@@ -2,30 +2,28 @@
 | 
			
		||||
 | 
			
		||||
The default game bundled in the Minetest engine.
 | 
			
		||||
 | 
			
		||||
For further information, check 
 | 
			
		||||
[this forum topic](https://forum.minetest.net/viewtopic.php?f=15&t=9724).   
 | 
			
		||||
Also see the [Minetest Wiki](https://wiki.minetest.net/Subgames/Minetest_Game) 
 | 
			
		||||
for more information.
 | 
			
		||||
For further information, check [this forum topic](https://forum.minetest.net/viewtopic.php?f=15&t=9724).
 | 
			
		||||
 | 
			
		||||
Also see the [Minetest Wiki](https://wiki.minetest.net/Subgames/Minetest_Game) for more information.
 | 
			
		||||
 | 
			
		||||
## Installation
 | 
			
		||||
 | 
			
		||||
- Unzip the archive, rename the folder to minetest_game and
 | 
			
		||||
place it in .. minetest/games/
 | 
			
		||||
- Unzip the archive, rename the folder to `minetest_game` and
 | 
			
		||||
place it in .. `minetest/games/`
 | 
			
		||||
 | 
			
		||||
- GNU/Linux: If you use a system-wide installation place
 | 
			
		||||
    it in ~/.minetest/games/.
 | 
			
		||||
- GNU/Linux: If you use a system-wide installation place it in `~/.minetest/games/`.
 | 
			
		||||
 | 
			
		||||
The Minetest engine can be found at [GitHub](https://github.com/minetest/minetest).
 | 
			
		||||
 | 
			
		||||
For further information or help, see:  
 | 
			
		||||
https://wiki.minetest.net/Installing_Mods
 | 
			
		||||
For further information or help, see: [Installing Mods](https://wiki.minetest.net/Installing_Mods).
 | 
			
		||||
 | 
			
		||||
## Compatibility
 | 
			
		||||
 | 
			
		||||
The Minetest Game GitHub master HEAD is generally compatible with the GitHub
 | 
			
		||||
master HEAD of the Minetest engine.  
 | 
			
		||||
The Minetest Game GitHub `master` `HEAD` is generally compatible with the GitHub
 | 
			
		||||
`master` `HEAD` of the Minetest engine.
 | 
			
		||||
 | 
			
		||||
Additionally, when the Minetest engine is tagged to be a certain version (e.g.
 | 
			
		||||
0.4.10), Minetest Game is tagged with the version too.
 | 
			
		||||
`0.4.10`), Minetest Game is tagged with the version, too.
 | 
			
		||||
 | 
			
		||||
When stable releases are made, Minetest Game and the Minetest engine is packaged 
 | 
			
		||||
and made available at [www.minetest.net](https://www.minetest.net/downloads/).
 | 
			
		||||
 
 | 
			
		||||
@@ -1,3 +1,3 @@
 | 
			
		||||
name = Notre Ami Le Cube 1.2
 | 
			
		||||
name = Notre Ami Le Cube 1.5
 | 
			
		||||
author = Minetest and Sys4
 | 
			
		||||
description = Minetest game slightly modified by Sys4
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										62
									
								
								game_api.txt
									
									
									
									
									
								
							
							
						
						
									
										62
									
								
								game_api.txt
									
									
									
									
									
								
							@@ -218,6 +218,8 @@ The doors mod allows modders to register custom doors and trapdoors.
 | 
			
		||||
	description = "Door description",
 | 
			
		||||
	inventory_image = "mod_door_inv.png",
 | 
			
		||||
	groups = {choppy = 2},
 | 
			
		||||
	model = "mod_door", -- (optional)
 | 
			
		||||
	-- Model name without a suffix ("big_door" not "big_door_a.obj", "big_door_b.obj")
 | 
			
		||||
	tiles = {"mod_door.png"}, -- UV map.
 | 
			
		||||
	-- The front and back of the door must be identical in appearence as they swap on
 | 
			
		||||
	-- open/close.
 | 
			
		||||
@@ -225,14 +227,20 @@ The doors mod allows modders to register custom doors and trapdoors.
 | 
			
		||||
	sounds = default.node_sound_wood_defaults(), -- optional
 | 
			
		||||
	sound_open = sound play for open door, -- optional
 | 
			
		||||
	sound_close = sound play for close door, -- optional
 | 
			
		||||
	gain_open = 0.3, -- optional, defaults to 0.3
 | 
			
		||||
	gain_close = 0.3, -- optional, defaults to 0.3
 | 
			
		||||
	protected = false, -- If true, only placer can open the door (locked for others)
 | 
			
		||||
	on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) 
 | 
			
		||||
	on_rightclick = function(pos, node, clicker, itemstack, pointed_thing), 
 | 
			
		||||
	-- optional function containing the on_rightclick callback, defaults to a doors.door_toggle-wrapper
 | 
			
		||||
	use_texture_alpha = "clip",
 | 
			
		||||
 | 
			
		||||
### Trapdoor definition
 | 
			
		||||
 | 
			
		||||
	description = "Trapdoor description",
 | 
			
		||||
	inventory_image = "mod_trapdoor_inv.png",
 | 
			
		||||
	nodebox_closed = {} -- Nodebox for closed model
 | 
			
		||||
	nodebox_opened = {} -- Nodebox for opened model
 | 
			
		||||
	-- (optional) both nodeboxes must be used, not one only
 | 
			
		||||
	groups = {choppy = 2},
 | 
			
		||||
	tile_front = "doors_trapdoor.png", -- the texture for the front and back of the trapdoor
 | 
			
		||||
	tile_side = "doors_trapdoor_side.png",
 | 
			
		||||
@@ -244,11 +252,12 @@ The doors mod allows modders to register custom doors and trapdoors.
 | 
			
		||||
	sounds = default.node_sound_wood_defaults(), -- optional
 | 
			
		||||
	sound_open = sound play for open door, -- optional
 | 
			
		||||
	sound_close = sound play for close door, -- optional
 | 
			
		||||
	gain_open = 0.3, -- optional, defaults to 0.3
 | 
			
		||||
	gain_close = 0.3, -- optional, defaults to 0.3
 | 
			
		||||
	protected = false, -- If true, only placer can open the door (locked for others)
 | 
			
		||||
	on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) 
 | 
			
		||||
	-- function containing the on_rightclick callback
 | 
			
		||||
	on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) 
 | 
			
		||||
	on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) ,
 | 
			
		||||
	-- function containing the on_rightclick callback
 | 
			
		||||
	use_texture_alpha = "clip",
 | 
			
		||||
 | 
			
		||||
### Fence gate definition
 | 
			
		||||
 | 
			
		||||
@@ -445,19 +454,25 @@ The player API can register player models and update the player's appearance.
 | 
			
		||||
* `player_api.set_model(player, model_name)`
 | 
			
		||||
	* Change a player's model
 | 
			
		||||
	* `player`: PlayerRef
 | 
			
		||||
	* `model_name`: model registered with player_api.register_model()
 | 
			
		||||
	* `model_name`: model registered with `player_api.register_model`
 | 
			
		||||
 | 
			
		||||
* `player_api.set_animation(player, anim_name, speed)`
 | 
			
		||||
	* Applies an animation to a player
 | 
			
		||||
	* Applies an animation to a player if speed or anim_name differ from the currently playing animation
 | 
			
		||||
	* `player`: PlayerRef
 | 
			
		||||
	* `anim_name`: name of the animation
 | 
			
		||||
	* `speed`: frames per second. If nil, the default from the model def is used
 | 
			
		||||
	* `speed`: keyframes per second. If nil, the default from the model def is used
 | 
			
		||||
 | 
			
		||||
* `player_api.set_textures(player, textures)`
 | 
			
		||||
	* Sets player textures
 | 
			
		||||
	* `player`: PlayerRef
 | 
			
		||||
	* `textures`: array of textures. If nil, the default from the model def is used
 | 
			
		||||
 | 
			
		||||
* `player_api.set_textures(player, index, texture)`
 | 
			
		||||
	* Sets one of the player textures
 | 
			
		||||
	* `player`: PlayerRef
 | 
			
		||||
	* `index`: Index into array of all textures
 | 
			
		||||
	* `texture`: the texture string
 | 
			
		||||
 | 
			
		||||
* `player_api.get_animation(player)`
 | 
			
		||||
	* Returns a table containing fields `model`, `textures` and `animation`
 | 
			
		||||
	* Any of the fields of the returned table may be nil
 | 
			
		||||
@@ -473,18 +488,25 @@ The player API can register player models and update the player's appearance.
 | 
			
		||||
### Model Definition
 | 
			
		||||
 | 
			
		||||
	{
 | 
			
		||||
		animation_speed = 30,           -- Default animation speed, in FPS
 | 
			
		||||
		textures = {"character.png", }, -- Default array of textures
 | 
			
		||||
		visual_size = {x = 1, y = 1},   -- Used to scale the model
 | 
			
		||||
		animation_speed = 30,           -- Default animation speed, in keyframes per second
 | 
			
		||||
		textures = {"character.png"},   -- Default array of textures
 | 
			
		||||
		animations = {
 | 
			
		||||
			-- <anim_name> = {x = <start_frame>, y = <end_frame>},
 | 
			
		||||
			foo = {x = 0, y = 19},
 | 
			
		||||
			bar = {x = 20, y = 39},
 | 
			
		||||
			-- ...
 | 
			
		||||
			-- [anim_name] = {
 | 
			
		||||
			--   x = <start_frame>,
 | 
			
		||||
			--   y = <end_frame>,
 | 
			
		||||
			--   collisionbox = <model collisionbox>, -- (optional)
 | 
			
		||||
			--   eye_height = <model eye height>,     -- (optional)
 | 
			
		||||
			--   -- suspend client side animations while this one is active (optional)
 | 
			
		||||
			--   override_local = <true/false>
 | 
			
		||||
			-- },
 | 
			
		||||
			stand = ..., lay = ..., walk = ..., mine = ..., walk_mine = ..., -- required animations
 | 
			
		||||
			sit = ... -- used by boats and other MTG mods
 | 
			
		||||
		},
 | 
			
		||||
		collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3}, -- In nodes from feet position
 | 
			
		||||
		stepheight = 0.6,                                -- In nodes
 | 
			
		||||
		eye_height = 1.47,                               -- In nodes above feet position
 | 
			
		||||
		-- Default object properties, see lua_api.txt
 | 
			
		||||
		visual_size = {x = 1, y = 1},
 | 
			
		||||
		collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3},
 | 
			
		||||
		stepheight = 0.6,
 | 
			
		||||
		eye_height = 1.47
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@@ -719,6 +741,12 @@ Stairs API
 | 
			
		||||
The stairs API lets you register stairs and slabs and ensures that they are registered the same way as those
 | 
			
		||||
delivered with Minetest Game, to keep them compatible with other mods.
 | 
			
		||||
 | 
			
		||||
The following node attributes are sourced from the recipeitem:
 | 
			
		||||
 * use_texture_alpha
 | 
			
		||||
 * sunlight_propagates
 | 
			
		||||
 * light_source
 | 
			
		||||
 * If the recipeitem is a fuel, the stair/slab is also registered as a fuel of proportionate burntime.
 | 
			
		||||
 | 
			
		||||
`stairs.register_stair(subname, recipeitem, groups, images, description, sounds, worldaligntex)`
 | 
			
		||||
 | 
			
		||||
 * Registers a stair
 | 
			
		||||
 
 | 
			
		||||
@@ -102,6 +102,11 @@ local function lay_down(player, pos, bed_pos, state, skip)
 | 
			
		||||
			return false
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		-- Check if player is attached to an object
 | 
			
		||||
		if player:get_attach() then
 | 
			
		||||
			return false
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		if beds.player[name] then
 | 
			
		||||
			-- player already in bed, do nothing
 | 
			
		||||
			return false
 | 
			
		||||
@@ -111,8 +116,6 @@ local function lay_down(player, pos, bed_pos, state, skip)
 | 
			
		||||
		beds.bed_position[name] = bed_pos
 | 
			
		||||
		beds.player[name] = {physics_override = player:get_physics_override()}
 | 
			
		||||
 | 
			
		||||
		-- physics, eye_offset, etc
 | 
			
		||||
		player:set_eye_offset({x = 0, y = -13, z = 0}, {x = 0, y = 0, z = 0})
 | 
			
		||||
		local yaw, param2 = get_look_yaw(bed_pos)
 | 
			
		||||
		player:set_look_horizontal(yaw)
 | 
			
		||||
		local dir = minetest.facedir_to_dir(param2)
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										10
									
								
								mods/beds/locale/beds.eo.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										10
									
								
								mods/beds/locale/beds.eo.tr
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,10 @@
 | 
			
		||||
# textdomain: beds
 | 
			
		||||
Fancy Bed=Luksa Lito
 | 
			
		||||
Simple Bed=Simpla Lito
 | 
			
		||||
This bed is already occupied!=
 | 
			
		||||
You have to stop moving before going to bed!=
 | 
			
		||||
Good morning.=Bonan matenon.
 | 
			
		||||
@1 of @2 players are in bed=@1 el @2 ludantoj estas en lito.
 | 
			
		||||
Force night skip=Devigu nokta salton
 | 
			
		||||
You can only sleep at night.=Vi povas nur dormi en la nokto. 
 | 
			
		||||
Leave Bed=Ellitiĝu
 | 
			
		||||
@@ -1,8 +1,8 @@
 | 
			
		||||
# textdomain: beds
 | 
			
		||||
Fancy Bed=Lit chic
 | 
			
		||||
Simple Bed=Lit simple
 | 
			
		||||
This bed is already occupied!=
 | 
			
		||||
You have to stop moving before going to bed!=
 | 
			
		||||
This bed is already occupied!=Ce lit est déjà occupé !
 | 
			
		||||
You have to stop moving before going to bed!=Vous devez arrêter de bouger avant de vous coucher !
 | 
			
		||||
Good morning.=Bonjour.
 | 
			
		||||
@1 of @2 players are in bed=@1 joueur(s) sur @2 sont au lit
 | 
			
		||||
Force night skip=Forcer le passage de la nuit
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										10
									
								
								mods/beds/locale/beds.ja.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										10
									
								
								mods/beds/locale/beds.ja.tr
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,10 @@
 | 
			
		||||
# textdomain: beds
 | 
			
		||||
Fancy Bed=ファンシーなベッド
 | 
			
		||||
Simple Bed=シンプルなベッド
 | 
			
		||||
This bed is already occupied!=ベッドはすでに使われています!
 | 
			
		||||
You have to stop moving before going to bed!=寝るときは動かないでください!
 | 
			
		||||
Good morning.=おはようございます。
 | 
			
		||||
@1 of @2 players are in bed=ベッドに@1 / @2人います
 | 
			
		||||
Force night skip=強制的に夜をスキップします
 | 
			
		||||
You can only sleep at night.=夜しか寝れません。
 | 
			
		||||
Leave Bed=ベッドから出ます
 | 
			
		||||
@@ -1,8 +1,8 @@
 | 
			
		||||
# textdomain: beds
 | 
			
		||||
Fancy Bed=Детализированная Кровать
 | 
			
		||||
Simple Bed=Обычная Кровать
 | 
			
		||||
This bed is already occupied!=
 | 
			
		||||
You have to stop moving before going to bed!=
 | 
			
		||||
This bed is already occupied!=Эта кровать уже занята!
 | 
			
		||||
You have to stop moving before going to bed!=Нельзя воспользоваться кроватью на ходу!
 | 
			
		||||
Good morning.=Доброе утро.
 | 
			
		||||
@1 of @2 players are in bed=@1 из @2 игроков в кровати
 | 
			
		||||
Force night skip=Пропустить ночь
 | 
			
		||||
 
 | 
			
		||||
@@ -1,10 +0,0 @@
 | 
			
		||||
# textdomain: beds
 | 
			
		||||
Fancy Bed=Fin säng
 | 
			
		||||
Simple Bed=Enkel Säng
 | 
			
		||||
This bed is already occupied!=
 | 
			
		||||
You have to stop moving before going to bed!=
 | 
			
		||||
Good morning.= God morgon.
 | 
			
		||||
@1 of @2 players are in bed=@1 av @2 spelar försöker sover.
 | 
			
		||||
Force night skip=Tvinga över natten
 | 
			
		||||
You can only sleep at night.=Du kan bara sova på natten.
 | 
			
		||||
Leave Bed=Lämna Säng
 | 
			
		||||
@@ -1,8 +1,8 @@
 | 
			
		||||
# textdomain: beds
 | 
			
		||||
Fancy Bed=Pekná posteľ
 | 
			
		||||
Simple Bed=Jednoduchá posteľ
 | 
			
		||||
This bed is already occupied!=
 | 
			
		||||
You have to stop moving before going to bed!=
 | 
			
		||||
This bed is already occupied!=Táto posteľ je už obsadená
 | 
			
		||||
You have to stop moving before going to bed!=Predtým ako si ľahneš do postele, sa musíš prestať pohybovať!
 | 
			
		||||
Good morning.=Dobré ráno.
 | 
			
		||||
@1 of @2 players are in bed=@1 z @2 hráčov sú v posteli
 | 
			
		||||
Force night skip=Nútene preskočiť noc
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										10
									
								
								mods/beds/locale/beds.sv.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										10
									
								
								mods/beds/locale/beds.sv.tr
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,10 @@
 | 
			
		||||
# textdomain: beds
 | 
			
		||||
Fancy Bed=Fin säng
 | 
			
		||||
Simple Bed=Enkel säng
 | 
			
		||||
This bed is already occupied!=Den här sängen används redan!
 | 
			
		||||
You have to stop moving before going to bed!=Du måste stanna innan du kan lägga dig!
 | 
			
		||||
Good morning.=God morgon.
 | 
			
		||||
@1 of @2 players are in bed=@1 av @2 spelare försöker sova.
 | 
			
		||||
Force night skip=Tvinga att hoppa över natt
 | 
			
		||||
You can only sleep at night.=Du kan bara sova på natten.
 | 
			
		||||
Leave Bed=Lämna säng
 | 
			
		||||
							
								
								
									
										10
									
								
								mods/beds/locale/beds.uk.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										10
									
								
								mods/beds/locale/beds.uk.tr
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,10 @@
 | 
			
		||||
# textdomain: beds
 | 
			
		||||
Fancy Bed=Деталізована Постіль
 | 
			
		||||
Simple Bed=Звичайна Постіль
 | 
			
		||||
This bed is already occupied!=Ця постіль вже зайнята!
 | 
			
		||||
You have to stop moving before going to bed!=Не можна скористатись постіллю на ходу!
 | 
			
		||||
Good morning.=Доброго ранку.
 | 
			
		||||
@1 of @2 players are in bed=@1 з @2 гравців в ліжку
 | 
			
		||||
Force night skip=Пропустити ніч
 | 
			
		||||
You can only sleep at night.=Ви можете спати тільки вночі.
 | 
			
		||||
Leave Bed=Встати з ліжка
 | 
			
		||||
@@ -1,8 +1,8 @@
 | 
			
		||||
# textdomain: beds
 | 
			
		||||
Fancy Bed=花式床
 | 
			
		||||
Simple Bed=简易床
 | 
			
		||||
This bed is already occupied!=
 | 
			
		||||
You have to stop moving before going to bed!=
 | 
			
		||||
This bed is already occupied!=床上已有人!
 | 
			
		||||
You have to stop moving before going to bed!=上床前要停止移动!
 | 
			
		||||
Good morning.=早安!
 | 
			
		||||
@1 of @2 players are in bed=@2位玩家中的@1位在床上
 | 
			
		||||
Force night skip=强制跳过夜晚
 | 
			
		||||
 
 | 
			
		||||
@@ -53,6 +53,7 @@ minetest.register_craftitem("binoculars:binoculars", {
 | 
			
		||||
	description = S("Binoculars") .. "\n" .. S("Use with 'Zoom' key"),
 | 
			
		||||
	inventory_image = "binoculars_binoculars.png",
 | 
			
		||||
	stack_max = 1,
 | 
			
		||||
	groups = {tool = 1},
 | 
			
		||||
 | 
			
		||||
	on_use = function(itemstack, user, pointed_thing)
 | 
			
		||||
		binoculars.update_player_property(user)
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										3
									
								
								mods/binoculars/locale/binoculars.eo.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										3
									
								
								mods/binoculars/locale/binoculars.eo.tr
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,3 @@
 | 
			
		||||
# textdomain: binoculars
 | 
			
		||||
Binoculars=Binokolo
 | 
			
		||||
Use with 'Zoom' key=Uzu per 'Zomo' klavo
 | 
			
		||||
							
								
								
									
										3
									
								
								mods/binoculars/locale/binoculars.ja.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										3
									
								
								mods/binoculars/locale/binoculars.ja.tr
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,3 @@
 | 
			
		||||
# textdomain: binoculars
 | 
			
		||||
Binoculars=双眼鏡
 | 
			
		||||
Use with 'Zoom' key=ズームキーで使います
 | 
			
		||||
@@ -1,3 +0,0 @@
 | 
			
		||||
# textdomain: binoculars
 | 
			
		||||
Binoculars=Kikare
 | 
			
		||||
Use with 'Zoom' key=Används med 'Zoom' knappen
 | 
			
		||||
							
								
								
									
										3
									
								
								mods/binoculars/locale/binoculars.sv.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										3
									
								
								mods/binoculars/locale/binoculars.sv.tr
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,3 @@
 | 
			
		||||
# textdomain: binoculars
 | 
			
		||||
Binoculars=Kikare
 | 
			
		||||
Use with 'Zoom' key=Använd med 'Zoom'-knappen
 | 
			
		||||
							
								
								
									
										3
									
								
								mods/binoculars/locale/binoculars.uk.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										3
									
								
								mods/binoculars/locale/binoculars.uk.tr
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,3 @@
 | 
			
		||||
# textdomain: binoculars
 | 
			
		||||
Binoculars=Бінокль
 | 
			
		||||
Use with 'Zoom' key=Використовується з правами 'Zoom'
 | 
			
		||||
@@ -53,31 +53,24 @@ function boat.on_rightclick(self, clicker)
 | 
			
		||||
	end
 | 
			
		||||
	local name = clicker:get_player_name()
 | 
			
		||||
	if self.driver and name == self.driver then
 | 
			
		||||
		self.driver = nil
 | 
			
		||||
		self.auto = false
 | 
			
		||||
		-- Cleanup happens in boat.on_detach_child
 | 
			
		||||
		clicker:set_detach()
 | 
			
		||||
		player_api.player_attached[name] = false
 | 
			
		||||
		player_api.set_animation(clicker, "stand" , 30)
 | 
			
		||||
 | 
			
		||||
		player_api.set_animation(clicker, "stand", 30)
 | 
			
		||||
		local pos = clicker:get_pos()
 | 
			
		||||
		pos = {x = pos.x, y = pos.y + 0.2, z = pos.z}
 | 
			
		||||
		minetest.after(0.1, function()
 | 
			
		||||
			clicker:set_pos(pos)
 | 
			
		||||
		end)
 | 
			
		||||
	elseif not self.driver then
 | 
			
		||||
		local attach = clicker:get_attach()
 | 
			
		||||
		if attach and attach:get_luaentity() then
 | 
			
		||||
			local luaentity = attach:get_luaentity()
 | 
			
		||||
			if luaentity.driver then
 | 
			
		||||
				luaentity.driver = nil
 | 
			
		||||
			end
 | 
			
		||||
			clicker:set_detach()
 | 
			
		||||
		end
 | 
			
		||||
		self.driver = name
 | 
			
		||||
		clicker:set_attach(self.object, "",
 | 
			
		||||
			{x = 0.5, y = 1, z = -3}, {x = 0, y = 0, z = 0})
 | 
			
		||||
 | 
			
		||||
		self.driver = name
 | 
			
		||||
		player_api.player_attached[name] = true
 | 
			
		||||
 | 
			
		||||
		minetest.after(0.2, function()
 | 
			
		||||
			player_api.set_animation(clicker, "sit" , 30)
 | 
			
		||||
			player_api.set_animation(clicker, "sit", 30)
 | 
			
		||||
		end)
 | 
			
		||||
		clicker:set_look_horizontal(self.object:get_yaw())
 | 
			
		||||
	end
 | 
			
		||||
@@ -86,8 +79,12 @@ end
 | 
			
		||||
 | 
			
		||||
-- If driver leaves server while driving boat
 | 
			
		||||
function boat.on_detach_child(self, child)
 | 
			
		||||
	if child and child:get_player_name() == self.driver then
 | 
			
		||||
		player_api.player_attached[child:get_player_name()] = false
 | 
			
		||||
 | 
			
		||||
		self.driver = nil
 | 
			
		||||
		self.auto = false
 | 
			
		||||
	end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										4
									
								
								mods/boats/locale/boats.eo.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										4
									
								
								mods/boats/locale/boats.eo.tr
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,4 @@
 | 
			
		||||
# textdomain: boats
 | 
			
		||||
Boat cruise mode on=La kroza maniero de la boato estas ŝaltita.
 | 
			
		||||
Boat cruise mode off=La kroza maniero de la boato estas malŝaltita.
 | 
			
		||||
Boat=Boato
 | 
			
		||||
							
								
								
									
										4
									
								
								mods/boats/locale/boats.ja.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										4
									
								
								mods/boats/locale/boats.ja.tr
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,4 @@
 | 
			
		||||
# textdomain: boats
 | 
			
		||||
Boat cruise mode on=クルージングモード・オン
 | 
			
		||||
Boat cruise mode off=クルージングモード・オフ
 | 
			
		||||
Boat=ボート
 | 
			
		||||
@@ -1,4 +1,4 @@
 | 
			
		||||
# textdomain: boats
 | 
			
		||||
Boat cruise mode on=Cestovný režim loďky zapnutý
 | 
			
		||||
Boat cruise mode off=Cestovný režim loďky vypnutý
 | 
			
		||||
Boat cruise mode on=Cestovný režim loďky je zapnutý
 | 
			
		||||
Boat cruise mode off=Cestovný režim loďky je vypnutý
 | 
			
		||||
Boat=Loďka
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										4
									
								
								mods/boats/locale/boats.uk.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										4
									
								
								mods/boats/locale/boats.uk.tr
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,4 @@
 | 
			
		||||
# textdomain: boats
 | 
			
		||||
Boat cruise mode on=Режим мандрування на човні увімкнено
 | 
			
		||||
Boat cruise mode off=Режим мандрування на човні вимкнено
 | 
			
		||||
Boat=Човен
 | 
			
		||||
							
								
								
									
										8
									
								
								mods/bones/locale/bones.eo.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										8
									
								
								mods/bones/locale/bones.eo.tr
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,8 @@
 | 
			
		||||
# textdomain: bones
 | 
			
		||||
Bones=Ostoj
 | 
			
		||||
@1's old bones=La malnova ostoj de @1
 | 
			
		||||
@1 died at @2.=@1 mortis ĉe @2
 | 
			
		||||
@1 died at @2, and dropped their inventory.=@1 mortis ĉe @2, kaj ri delasis riaj objektoj.
 | 
			
		||||
@1 died at @2, and bones were placed.=@1 mortis ĉe @2, kaj ostoj metis.
 | 
			
		||||
@1's fresh bones=La nova ostoj de @1
 | 
			
		||||
@1's bones=La ostoj de @1
 | 
			
		||||
							
								
								
									
										8
									
								
								mods/bones/locale/bones.ja.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										8
									
								
								mods/bones/locale/bones.ja.tr
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,8 @@
 | 
			
		||||
# textdomain: bones
 | 
			
		||||
Bones=骨
 | 
			
		||||
@1's old bones=@1の古い骨
 | 
			
		||||
@1 died at @2.=@1は@2で死亡しました。
 | 
			
		||||
@1 died at @2, and dropped their inventory.=@1は@2で死亡して持ち物を落としました。
 | 
			
		||||
@1 died at @2, and bones were placed.=@1は@2で死亡して骨が残されました。
 | 
			
		||||
@1's fresh bones=@1の新鮮な骨
 | 
			
		||||
@1's bones=@1の骨
 | 
			
		||||
							
								
								
									
										8
									
								
								mods/bones/locale/bones.uk.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										8
									
								
								mods/bones/locale/bones.uk.tr
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,8 @@
 | 
			
		||||
# textdomain: bones
 | 
			
		||||
Bones=Кістки
 | 
			
		||||
@1's old bones=старі кістки @1
 | 
			
		||||
@1 died at @2.=@1 помер в @2.
 | 
			
		||||
@1 died at @2, and dropped their inventory.=@1 помер в @2, та загубив вміст свого інвентарю.
 | 
			
		||||
@1 died at @2, and bones were placed.=@1 помер в @2, розміщені кістки.
 | 
			
		||||
@1's fresh bones=нові кістки @1
 | 
			
		||||
@1's bones=кістки @1
 | 
			
		||||
@@ -2,7 +2,7 @@
 | 
			
		||||
Bones=骨骸
 | 
			
		||||
@1's old bones=@1的旧骨骸
 | 
			
		||||
@1 died at @2.=@1在@2死亡。
 | 
			
		||||
@1 died at @2, and dropped their inventory.=@1在@2死亡,丢掉了物品栏。
 | 
			
		||||
@1 died at @2, and bones were placed.=@1在@2死亡,骨骸被放置。
 | 
			
		||||
@1 died at @2, and dropped their inventory.=@1在@2死亡,丢掉了所有物品。
 | 
			
		||||
@1 died at @2, and bones were placed.=@1在@2死亡,已放置骨骸。
 | 
			
		||||
@1's fresh bones=@1的新鲜骨骸
 | 
			
		||||
@1's bones=@1的骨骸
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										5
									
								
								mods/bucket/locale/bucket.eo.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										5
									
								
								mods/bucket/locale/bucket.eo.tr
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,5 @@
 | 
			
		||||
# textdomain: bucket
 | 
			
		||||
Empty Bucket=Malplena Sitelo
 | 
			
		||||
Water Bucket=Sitelo da Akvo
 | 
			
		||||
River Water Bucket=Sitelo da Rivera Akvo
 | 
			
		||||
Lava Bucket=Sitelo da Lafo
 | 
			
		||||
							
								
								
									
										5
									
								
								mods/bucket/locale/bucket.ja.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										5
									
								
								mods/bucket/locale/bucket.ja.tr
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,5 @@
 | 
			
		||||
# textdomain: bucket
 | 
			
		||||
Empty Bucket=空のバケツ
 | 
			
		||||
Water Bucket=水入りバケツ
 | 
			
		||||
River Water Bucket=川の水入りバケツ
 | 
			
		||||
Lava Bucket=溶岩入りバケツ
 | 
			
		||||
@@ -1,5 +0,0 @@
 | 
			
		||||
# textdomain: bucket
 | 
			
		||||
Empty Bucket=Tom hink
 | 
			
		||||
Water Bucket=Vatten hink
 | 
			
		||||
River Water Bucket=Flodvatten hink
 | 
			
		||||
Lava Bucket=Lava hink
 | 
			
		||||
							
								
								
									
										5
									
								
								mods/bucket/locale/bucket.sv.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										5
									
								
								mods/bucket/locale/bucket.sv.tr
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,5 @@
 | 
			
		||||
# textdomain: bucket
 | 
			
		||||
Empty Bucket=Tom hink
 | 
			
		||||
Water Bucket=Vattenhink
 | 
			
		||||
River Water Bucket=Flodvattenshink
 | 
			
		||||
Lava Bucket=Lavahink
 | 
			
		||||
							
								
								
									
										5
									
								
								mods/bucket/locale/bucket.uk.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										5
									
								
								mods/bucket/locale/bucket.uk.tr
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,5 @@
 | 
			
		||||
# textdomain: bucket
 | 
			
		||||
Empty Bucket=Пусте Відро
 | 
			
		||||
Water Bucket=Відро З Водою
 | 
			
		||||
River Water Bucket=Відро З Річною Водою
 | 
			
		||||
Lava Bucket=Відро З Лавою
 | 
			
		||||
							
								
								
									
										4
									
								
								mods/butterflies/locale/butterflies.eo.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										4
									
								
								mods/butterflies/locale/butterflies.eo.tr
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,4 @@
 | 
			
		||||
# textdomain: butterflies
 | 
			
		||||
White Butterfly=Blanka Papilio
 | 
			
		||||
Red Butterfly=Ruĝa Papilio
 | 
			
		||||
Violet Butterfly=Viola Papilio
 | 
			
		||||
							
								
								
									
										4
									
								
								mods/butterflies/locale/butterflies.ja.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										4
									
								
								mods/butterflies/locale/butterflies.ja.tr
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,4 @@
 | 
			
		||||
# textdomain: butterflies
 | 
			
		||||
White Butterfly=白色の蝶
 | 
			
		||||
Red Butterfly=赤色の蝶
 | 
			
		||||
Violet Butterfly=紫色の蝶
 | 
			
		||||
							
								
								
									
										4
									
								
								mods/butterflies/locale/butterflies.uk.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										4
									
								
								mods/butterflies/locale/butterflies.uk.tr
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,4 @@
 | 
			
		||||
# textdomain: butterflies
 | 
			
		||||
White Butterfly=Білий Метелик
 | 
			
		||||
Red Butterfly=Червоний Метелик
 | 
			
		||||
Violet Butterfly=Фіолетовий Метелик
 | 
			
		||||
@@ -29,15 +29,10 @@ function cart_entity:on_rightclick(clicker)
 | 
			
		||||
	end
 | 
			
		||||
	local player_name = clicker:get_player_name()
 | 
			
		||||
	if self.driver and player_name == self.driver then
 | 
			
		||||
		self.driver = nil
 | 
			
		||||
		carts:manage_attachment(clicker, nil)
 | 
			
		||||
	elseif not self.driver then
 | 
			
		||||
		self.driver = player_name
 | 
			
		||||
		carts:manage_attachment(clicker, self.object)
 | 
			
		||||
 | 
			
		||||
		-- player_api does not update the animation
 | 
			
		||||
		-- when the player is attached, reset to default animation
 | 
			
		||||
		player_api.set_animation(clicker, "stand")
 | 
			
		||||
		self.driver = player_name
 | 
			
		||||
	end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
@@ -66,8 +61,9 @@ end
 | 
			
		||||
-- 0.5.x and later: When the driver leaves
 | 
			
		||||
function cart_entity:on_detach_child(child)
 | 
			
		||||
	if child and child:get_player_name() == self.driver then
 | 
			
		||||
		self.driver = nil
 | 
			
		||||
		-- Clean up eye height
 | 
			
		||||
		carts:manage_attachment(child, nil)
 | 
			
		||||
		self.driver = nil
 | 
			
		||||
	end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
@@ -134,7 +130,8 @@ function cart_entity:on_punch(puncher, time_from_last_punch, tool_capabilities,
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	local punch_interval = 1
 | 
			
		||||
	if tool_capabilities and tool_capabilities.full_punch_interval then
 | 
			
		||||
	-- Faulty tool registrations may cause the interval to be set to 0 !
 | 
			
		||||
	if tool_capabilities and (tool_capabilities.full_punch_interval or 0) > 0 then
 | 
			
		||||
		punch_interval = tool_capabilities.full_punch_interval
 | 
			
		||||
	end
 | 
			
		||||
	time_from_last_punch = math.min(time_from_last_punch or punch_interval, punch_interval)
 | 
			
		||||
@@ -401,7 +398,7 @@ minetest.register_craftitem("carts:cart", {
 | 
			
		||||
				pointed_thing) or itemstack
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		if not pointed_thing.type == "node" then
 | 
			
		||||
		if pointed_thing.type ~= "node" then
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
		if carts:is_rail(pointed_thing.under) then
 | 
			
		||||
 
 | 
			
		||||
@@ -12,7 +12,7 @@ function carts:manage_attachment(player, obj)
 | 
			
		||||
	end
 | 
			
		||||
	local status = obj ~= nil
 | 
			
		||||
	local player_name = player:get_player_name()
 | 
			
		||||
	if player_api.player_attached[player_name] == status then
 | 
			
		||||
	if obj and player:get_attach() == obj then
 | 
			
		||||
		return
 | 
			
		||||
	end
 | 
			
		||||
	player_api.player_attached[player_name] = status
 | 
			
		||||
@@ -20,6 +20,10 @@ function carts:manage_attachment(player, obj)
 | 
			
		||||
	if status then
 | 
			
		||||
		player:set_attach(obj, "", {x=0, y=-4.5, z=0}, {x=0, y=0, z=0})
 | 
			
		||||
		player:set_eye_offset({x=0, y=-4, z=0},{x=0, y=-4, z=0})
 | 
			
		||||
 | 
			
		||||
		-- player_api does not update the animation
 | 
			
		||||
		-- when the player is attached, reset to default animation
 | 
			
		||||
		player_api.set_animation(player, "stand")
 | 
			
		||||
	else
 | 
			
		||||
		player:set_detach()
 | 
			
		||||
		player:set_eye_offset({x=0, y=0, z=0},{x=0, y=0, z=0})
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										6
									
								
								mods/carts/locale/carts.eo.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										6
									
								
								mods/carts/locale/carts.eo.tr
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,6 @@
 | 
			
		||||
# textdomain: carts
 | 
			
		||||
Cart=Ĉaro
 | 
			
		||||
(Sneak+Click to pick up)=(Ŝteliru+Alklaku por reprini)
 | 
			
		||||
Rail=Relo
 | 
			
		||||
Powered Rail=Elektra Relo
 | 
			
		||||
Brake Rail=Bremsa Relo
 | 
			
		||||
							
								
								
									
										6
									
								
								mods/carts/locale/carts.ja.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										6
									
								
								mods/carts/locale/carts.ja.tr
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,6 @@
 | 
			
		||||
# textdomain: carts
 | 
			
		||||
Cart=トロッコ
 | 
			
		||||
(Sneak+Click to pick up)=(スニークキーとクリックで乗ります)
 | 
			
		||||
Rail=レール
 | 
			
		||||
Powered Rail=パワードレール
 | 
			
		||||
Brake Rail=ブレーキレール
 | 
			
		||||
@@ -3,4 +3,4 @@ Cart=Vagn
 | 
			
		||||
(Sneak+Click to pick up)=(Shift+Klicka för att plocka upp)
 | 
			
		||||
Rail=Räls
 | 
			
		||||
Powered Rail=Aktiverad räls
 | 
			
		||||
Brake Rail=Broms räls
 | 
			
		||||
Brake Rail=Bromsräls
 | 
			
		||||
							
								
								
									
										6
									
								
								mods/carts/locale/carts.uk.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										6
									
								
								mods/carts/locale/carts.uk.tr
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,6 @@
 | 
			
		||||
# textdomain: carts
 | 
			
		||||
Cart=Вагонетка
 | 
			
		||||
(Sneak+Click to pick up)=(Пригніться та клікніть по вагонетці, щоб забрати)
 | 
			
		||||
Rail=Рейки
 | 
			
		||||
Powered Rail=Задіяні Рейки
 | 
			
		||||
Brake Rail=Гальмівні Рейки
 | 
			
		||||
@@ -125,7 +125,7 @@ function creative.update_creative_inventory(player_name, tab_content)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
-- Create the trash field
 | 
			
		||||
local trash = minetest.create_detached_inventory("creative_trash", {
 | 
			
		||||
local trash = minetest.create_detached_inventory("trash", {
 | 
			
		||||
	-- Allow the stack to be placed and remove it in on_put()
 | 
			
		||||
	-- This allows the creative inventory to restore the stack
 | 
			
		||||
	allow_put = function(inv, listname, index, stack, player)
 | 
			
		||||
@@ -157,7 +157,7 @@ function creative.register_tab(name, title, items)
 | 
			
		||||
				[[
 | 
			
		||||
					image[4.08,4.2;0.8,0.8;creative_trash_icon.png]
 | 
			
		||||
					listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]
 | 
			
		||||
					list[detached:creative_trash;main;4.02,4.1;1,1;]
 | 
			
		||||
					list[detached:trash;main;4.02,4.1;1,1;]
 | 
			
		||||
					listring[]
 | 
			
		||||
					image_button[5,4.05;0.8,0.8;creative_prev_icon.png;creative_prev;]
 | 
			
		||||
					image_button[7.2,4.05;0.8,0.8;creative_next_icon.png;creative_next;]
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										10
									
								
								mods/creative/locale/creative.eo.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										10
									
								
								mods/creative/locale/creative.eo.tr
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,10 @@
 | 
			
		||||
# textdomain: creative
 | 
			
		||||
Allow player to use creative inventory=Permesu la ludanto uzi la krea stoko
 | 
			
		||||
Search=Serĉu
 | 
			
		||||
Reset=Rekomencigu
 | 
			
		||||
Previous page=Pasinta paĝo
 | 
			
		||||
Next page=Sekvinta paĝo
 | 
			
		||||
All=Ĉio
 | 
			
		||||
Nodes=Nodoj
 | 
			
		||||
Tools=Iloj
 | 
			
		||||
Items=Objektoj
 | 
			
		||||
							
								
								
									
										10
									
								
								mods/creative/locale/creative.ja.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										10
									
								
								mods/creative/locale/creative.ja.tr
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,10 @@
 | 
			
		||||
# textdomain: creative
 | 
			
		||||
Allow player to use creative inventory=プレーヤーにクリエイティブ インベントリーの使用を許可する
 | 
			
		||||
Search=検索
 | 
			
		||||
Reset=リセット
 | 
			
		||||
Previous page=前のページ
 | 
			
		||||
Next page=次のページ
 | 
			
		||||
All=すべて
 | 
			
		||||
Nodes=ブロック
 | 
			
		||||
Tools=道具
 | 
			
		||||
Items=アイテム
 | 
			
		||||
@@ -1,10 +0,0 @@
 | 
			
		||||
# textdomain: creative
 | 
			
		||||
Allow player to use creative inventory=Tilllåt spelare att används kreativa saker
 | 
			
		||||
Search=Sök
 | 
			
		||||
Reset=Återställ
 | 
			
		||||
Previous page=Förra sidan
 | 
			
		||||
Next page=Nästa sidan
 | 
			
		||||
All=Alla
 | 
			
		||||
Nodes=Noder
 | 
			
		||||
Tools=Verktyg
 | 
			
		||||
Items=Saker
 | 
			
		||||
							
								
								
									
										10
									
								
								mods/creative/locale/creative.sv.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										10
									
								
								mods/creative/locale/creative.sv.tr
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,10 @@
 | 
			
		||||
# textdomain: creative
 | 
			
		||||
Allow player to use creative inventory=Tillåt spelare att använda kreativa saker
 | 
			
		||||
Search=Sök
 | 
			
		||||
Reset=Återställ
 | 
			
		||||
Previous page=Förra sida
 | 
			
		||||
Next page=Nästa sida
 | 
			
		||||
All=Alla
 | 
			
		||||
Nodes=Noder
 | 
			
		||||
Tools=Verktyg
 | 
			
		||||
Items=Saker
 | 
			
		||||
							
								
								
									
										10
									
								
								mods/creative/locale/creative.uk.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										10
									
								
								mods/creative/locale/creative.uk.tr
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,10 @@
 | 
			
		||||
# textdomain: creative
 | 
			
		||||
Allow player to use creative inventory=Дозволити гравцеві використати творчий інвентар
 | 
			
		||||
Search=Пошук
 | 
			
		||||
Reset=Скинути
 | 
			
		||||
Previous page=Попередня сторінка
 | 
			
		||||
Next page=Наступна сторінка
 | 
			
		||||
All=Все
 | 
			
		||||
Nodes=Ноди
 | 
			
		||||
Tools=Інструменти
 | 
			
		||||
Items=Предмети
 | 
			
		||||
@@ -178,7 +178,7 @@ Gambit (CC BY-SA 3.0):
 | 
			
		||||
  default_iron_lump.png
 | 
			
		||||
  default_gold_lump.png
 | 
			
		||||
  default_clay_lump.png
 | 
			
		||||
  default_coal.png
 | 
			
		||||
  default_coal_lump.png
 | 
			
		||||
  default_grass_*.png
 | 
			
		||||
  default_paper.png
 | 
			
		||||
  default_diamond_block.png
 | 
			
		||||
@@ -188,8 +188,6 @@ Gambit (CC BY-SA 3.0):
 | 
			
		||||
  default_snow.png
 | 
			
		||||
  default_snow_side.png
 | 
			
		||||
  default_snowball.png
 | 
			
		||||
  default_key.png
 | 
			
		||||
  default_key_skeleton.png
 | 
			
		||||
  default_book.png
 | 
			
		||||
 | 
			
		||||
asl97 (CC BY-SA 3.0):
 | 
			
		||||
@@ -299,7 +297,6 @@ https://www.freesound.org/people/AGFX/packs/1253/
 | 
			
		||||
  default_water_footstep.1.ogg
 | 
			
		||||
  default_water_footstep.2.ogg
 | 
			
		||||
  default_water_footstep.3.ogg
 | 
			
		||||
(default_water_footstep.4.ogg is silent)
 | 
			
		||||
 | 
			
		||||
blukotek (CC0 1.0):
 | 
			
		||||
https://www.freesound.org/people/blukotek/sounds/251660/
 | 
			
		||||
 
 | 
			
		||||
@@ -3,6 +3,46 @@
 | 
			
		||||
-- support for MT game translation.
 | 
			
		||||
local S = default.get_translator
 | 
			
		||||
 | 
			
		||||
local esc = minetest.formspec_escape
 | 
			
		||||
local formspec_size = "size[8,8]"
 | 
			
		||||
 | 
			
		||||
local function formspec_core(tab)
 | 
			
		||||
	if tab == nil then tab = 1 else tab = tostring(tab) end
 | 
			
		||||
	return "tabheader[0,0;book_header;" ..
 | 
			
		||||
		esc(S("Write")) .. "," ..
 | 
			
		||||
		esc(S("Read")) .. ";" ..
 | 
			
		||||
		tab  ..  ";false;false]"
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
local function formspec_write(title, text)
 | 
			
		||||
	return "field[0.5,1;7.5,0;title;" .. esc(S("Title:")) .. ";" ..
 | 
			
		||||
			esc(title) .. "]" ..
 | 
			
		||||
		"textarea[0.5,1.5;7.5,7;text;" .. esc(S("Contents:")) .. ";" ..
 | 
			
		||||
			esc(text) .. "]" ..
 | 
			
		||||
		"button_exit[2.5,7.5;3,1;save;" .. esc(S("Save")) .. "]"
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
local function formspec_read(owner, title, string, text, page, page_max)
 | 
			
		||||
	return "label[0.5,0.5;" .. esc(S("by @1", owner)) .. "]" ..
 | 
			
		||||
		"tablecolumns[color;text]" ..
 | 
			
		||||
		"tableoptions[background=#00000000;highlight=#00000000;border=false]" ..
 | 
			
		||||
		"table[0.4,0;7,0.5;title;#FFFF00," .. esc(title) .. "]" ..
 | 
			
		||||
		"textarea[0.5,1.5;7.5,7;;" ..
 | 
			
		||||
			esc(string ~= "" and string or text) .. ";]" ..
 | 
			
		||||
		"button[2.4,7.6;0.8,0.8;book_prev;<]" ..
 | 
			
		||||
		"label[3.2,7.7;" .. esc(S("Page @1 of @2", page, page_max)) .. "]" ..
 | 
			
		||||
		"button[4.9,7.6;0.8,0.8;book_next;>]"
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
local function formspec_string(lpp, page, lines, string)
 | 
			
		||||
	for i = ((lpp * page) - lpp) + 1, lpp * page do
 | 
			
		||||
		if not lines[i] then break end
 | 
			
		||||
		string = string .. lines[i] .. "\n"
 | 
			
		||||
	end
 | 
			
		||||
	return string
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
local tab_number
 | 
			
		||||
local lpp = 14 -- Lines per book's page
 | 
			
		||||
local function book_on_use(itemstack, user)
 | 
			
		||||
	local player_name = user:get_player_name()
 | 
			
		||||
@@ -19,8 +59,8 @@ local function book_on_use(itemstack, user)
 | 
			
		||||
	local data = meta:to_table().fields
 | 
			
		||||
 | 
			
		||||
	if data.owner then
 | 
			
		||||
		title = data.title
 | 
			
		||||
		text = data.text
 | 
			
		||||
		title = data.title or ""
 | 
			
		||||
		text = data.text or ""
 | 
			
		||||
		owner = data.owner
 | 
			
		||||
 | 
			
		||||
		for str in (text .. "\n"):gmatch("([^\n]*)[\n]") do
 | 
			
		||||
@@ -30,37 +70,26 @@ local function book_on_use(itemstack, user)
 | 
			
		||||
		if data.page then
 | 
			
		||||
			page = data.page
 | 
			
		||||
			page_max = data.page_max
 | 
			
		||||
 | 
			
		||||
			for i = ((lpp * page) - lpp) + 1, lpp * page do
 | 
			
		||||
				if not lines[i] then break end
 | 
			
		||||
				string = string .. lines[i] .. "\n"
 | 
			
		||||
			end
 | 
			
		||||
			string = formspec_string(lpp, page, lines, string)
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	local formspec
 | 
			
		||||
	local esc = minetest.formspec_escape
 | 
			
		||||
	if owner == player_name then
 | 
			
		||||
		formspec = "size[8,8]" ..
 | 
			
		||||
			"field[0.5,1;7.5,0;title;" .. esc(S("Title:")) .. ";" ..
 | 
			
		||||
				esc(title) .. "]" ..
 | 
			
		||||
			"textarea[0.5,1.5;7.5,7;text;" .. esc(S("Contents:")) .. ";" ..
 | 
			
		||||
				esc(text) .. "]" ..
 | 
			
		||||
			"button_exit[2.5,7.5;3,1;save;" .. esc(S("Save")) .. "]"
 | 
			
		||||
	if title == "" and text == "" then
 | 
			
		||||
		formspec = formspec_write(title, text)
 | 
			
		||||
	elseif owner == player_name then
 | 
			
		||||
		local tab = tab_number or 1
 | 
			
		||||
		if tab == 2 then
 | 
			
		||||
			formspec = formspec_core(tab) ..
 | 
			
		||||
				formspec_read(owner, title, string, text, page, page_max)
 | 
			
		||||
		else
 | 
			
		||||
		formspec = "size[8,8]" ..
 | 
			
		||||
			"label[0.5,0.5;" .. esc(S("by @1", owner)) .. "]" ..
 | 
			
		||||
			"tablecolumns[color;text]" ..
 | 
			
		||||
			"tableoptions[background=#00000000;highlight=#00000000;border=false]" ..
 | 
			
		||||
			"table[0.4,0;7,0.5;title;#FFFF00," .. esc(title) .. "]" ..
 | 
			
		||||
			"textarea[0.5,1.5;7.5,7;;" ..
 | 
			
		||||
				minetest.formspec_escape(string ~= "" and string or text) .. ";]" ..
 | 
			
		||||
			"button[2.4,7.6;0.8,0.8;book_prev;<]" ..
 | 
			
		||||
			"label[3.2,7.7;" .. esc(S("Page @1 of @2", page, page_max)) .. "]" ..
 | 
			
		||||
			"button[4.9,7.6;0.8,0.8;book_next;>]"
 | 
			
		||||
			formspec = formspec_core(tab) .. formspec_write(title, text)
 | 
			
		||||
		end
 | 
			
		||||
	else
 | 
			
		||||
		formspec = formspec_read(owner, title, string, text, page, page_max)
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	minetest.show_formspec(player_name, "default:book", formspec)
 | 
			
		||||
	minetest.show_formspec(player_name, "default:book", formspec_size .. formspec)
 | 
			
		||||
	return itemstack
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
@@ -69,12 +98,37 @@ local max_title_size = 80
 | 
			
		||||
local short_title_size = 35
 | 
			
		||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
 | 
			
		||||
	if formname ~= "default:book" then return end
 | 
			
		||||
	local player_name = player:get_player_name()
 | 
			
		||||
	local inv = player:get_inventory()
 | 
			
		||||
	local stack = player:get_wielded_item()
 | 
			
		||||
	local data = stack:get_meta():to_table().fields
 | 
			
		||||
 | 
			
		||||
	if fields.save and fields.title and fields.text
 | 
			
		||||
			and fields.title ~= "" and fields.text ~= "" then
 | 
			
		||||
		local new_stack, data
 | 
			
		||||
	local title = data.title or ""
 | 
			
		||||
	local text = data.text or ""
 | 
			
		||||
 | 
			
		||||
	if fields.book_header ~= nil and data.owner == player_name then
 | 
			
		||||
		local contents
 | 
			
		||||
		local tab = tonumber(fields.book_header)
 | 
			
		||||
		if tab == 1 then
 | 
			
		||||
			contents = formspec_core(tab) ..
 | 
			
		||||
				formspec_write(title, text)
 | 
			
		||||
		elseif tab == 2 then
 | 
			
		||||
			local lines, string = {}, ""
 | 
			
		||||
			for str in (text .. "\n"):gmatch("([^\n]*)[\n]") do
 | 
			
		||||
				lines[#lines+1] = str
 | 
			
		||||
			end
 | 
			
		||||
			string = formspec_string(lpp, data.page, lines, string)
 | 
			
		||||
			contents = formspec_read(player_name, title, string,
 | 
			
		||||
				text, data.page, data.page_max)
 | 
			
		||||
		end
 | 
			
		||||
		tab_number = tab
 | 
			
		||||
		local formspec = formspec_size .. formspec_core(tab) .. contents
 | 
			
		||||
		minetest.show_formspec(player_name, "default:book", formspec)
 | 
			
		||||
		return
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	if fields.save and fields.title and fields.text then
 | 
			
		||||
		local new_stack
 | 
			
		||||
		if stack:get_name() ~= "default:book_written" then
 | 
			
		||||
			local count = stack:get_count()
 | 
			
		||||
			if count == 1 then
 | 
			
		||||
@@ -83,11 +137,9 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
 | 
			
		||||
				stack:set_count(count - 1)
 | 
			
		||||
				new_stack = ItemStack("default:book_written")
 | 
			
		||||
			end
 | 
			
		||||
		else
 | 
			
		||||
			data = stack:get_meta():to_table().fields
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		if data and data.owner and data.owner ~= player:get_player_name() then
 | 
			
		||||
		if data.owner ~= player_name and title ~= "" and text ~= "" then
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
@@ -117,8 +169,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
	elseif fields.book_next or fields.book_prev then
 | 
			
		||||
		local data = stack:get_meta():to_table().fields
 | 
			
		||||
		if not data or not data.page then
 | 
			
		||||
		if not data.page then
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
@@ -145,61 +196,6 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
 | 
			
		||||
	player:set_wielded_item(stack)
 | 
			
		||||
end)
 | 
			
		||||
 | 
			
		||||
minetest.register_craftitem("default:skeleton_key", {
 | 
			
		||||
	description = S("Skeleton Key"),
 | 
			
		||||
	inventory_image = "default_key_skeleton.png",
 | 
			
		||||
	on_use = function(itemstack, user, pointed_thing)
 | 
			
		||||
		if pointed_thing.type ~= "node" then
 | 
			
		||||
			return itemstack
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		local pos = pointed_thing.under
 | 
			
		||||
		local node = minetest.get_node(pos)
 | 
			
		||||
 | 
			
		||||
		if not node then
 | 
			
		||||
			return itemstack
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		local node_reg = minetest.registered_nodes[node.name]
 | 
			
		||||
		local on_skeleton_key_use = node_reg and node_reg.on_skeleton_key_use
 | 
			
		||||
		if not on_skeleton_key_use then
 | 
			
		||||
			return itemstack
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		-- make a new key secret in case the node callback needs it
 | 
			
		||||
		local random = math.random
 | 
			
		||||
		local newsecret = string.format(
 | 
			
		||||
			"%04x%04x%04x%04x",
 | 
			
		||||
			random(2^16) - 1, random(2^16) - 1,
 | 
			
		||||
			random(2^16) - 1, random(2^16) - 1)
 | 
			
		||||
 | 
			
		||||
		local secret, _, _ = on_skeleton_key_use(pos, user, newsecret)
 | 
			
		||||
 | 
			
		||||
		if secret then
 | 
			
		||||
			local inv = minetest.get_inventory({type="player", name=user:get_player_name()})
 | 
			
		||||
 | 
			
		||||
			-- update original itemstack
 | 
			
		||||
			itemstack:take_item()
 | 
			
		||||
 | 
			
		||||
			-- finish and return the new key
 | 
			
		||||
			local new_stack = ItemStack("default:key")
 | 
			
		||||
			local meta = new_stack:get_meta()
 | 
			
		||||
			meta:set_string("secret", secret)
 | 
			
		||||
			meta:set_string("description", S("Key to @1's @2", user:get_player_name(),
 | 
			
		||||
				minetest.registered_nodes[node.name].description))
 | 
			
		||||
 | 
			
		||||
			if itemstack:get_count() == 0 then
 | 
			
		||||
				itemstack = new_stack
 | 
			
		||||
			else
 | 
			
		||||
				if inv:add_item("main", new_stack):get_count() > 0 then
 | 
			
		||||
					minetest.add_item(user:get_pos(), new_stack)
 | 
			
		||||
				end -- else: added to inventory successfully
 | 
			
		||||
			end
 | 
			
		||||
 | 
			
		||||
			return itemstack
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
--
 | 
			
		||||
-- Craftitem registry
 | 
			
		||||
@@ -428,13 +424,6 @@ minetest.register_craft({
 | 
			
		||||
	}
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_craft({
 | 
			
		||||
	output = "default:skeleton_key",
 | 
			
		||||
	recipe = {
 | 
			
		||||
		{"default:gold_ingot"},
 | 
			
		||||
	}
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_craft({
 | 
			
		||||
	output = "default:steel_ingot 9",
 | 
			
		||||
	recipe = {
 | 
			
		||||
@@ -478,19 +467,6 @@ minetest.register_craft({
 | 
			
		||||
	recipe = "default:gold_lump",
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_craft({
 | 
			
		||||
	type = "cooking",
 | 
			
		||||
	output = "default:gold_ingot",
 | 
			
		||||
	recipe = "default:key",
 | 
			
		||||
	cooktime = 5,
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_craft({
 | 
			
		||||
	type = "cooking",
 | 
			
		||||
	output = "default:gold_ingot",
 | 
			
		||||
	recipe = "default:skeleton_key",
 | 
			
		||||
	cooktime = 5,
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_craft({
 | 
			
		||||
	type = "cooking",
 | 
			
		||||
 
 | 
			
		||||
@@ -16,7 +16,7 @@ end
 | 
			
		||||
function default.node_sound_stone_defaults(table)
 | 
			
		||||
	table = table or {}
 | 
			
		||||
	table.footstep = table.footstep or
 | 
			
		||||
			{name = "default_hard_footstep", gain = 0.3}
 | 
			
		||||
			{name = "default_hard_footstep", gain = 0.2}
 | 
			
		||||
	table.dug = table.dug or
 | 
			
		||||
			{name = "default_hard_footstep", gain = 1.0}
 | 
			
		||||
	default.node_sound_defaults(table)
 | 
			
		||||
@@ -26,7 +26,9 @@ end
 | 
			
		||||
function default.node_sound_dirt_defaults(table)
 | 
			
		||||
	table = table or {}
 | 
			
		||||
	table.footstep = table.footstep or
 | 
			
		||||
			{name = "default_dirt_footstep", gain = 0.4}
 | 
			
		||||
			{name = "default_dirt_footstep", gain = 0.25}
 | 
			
		||||
	table.dig = table.dig or
 | 
			
		||||
			{name = "default_dig_crumbly", gain = 0.4}
 | 
			
		||||
	table.dug = table.dug or
 | 
			
		||||
			{name = "default_dirt_footstep", gain = 1.0}
 | 
			
		||||
	table.place = table.place or
 | 
			
		||||
@@ -50,7 +52,7 @@ end
 | 
			
		||||
function default.node_sound_gravel_defaults(table)
 | 
			
		||||
	table = table or {}
 | 
			
		||||
	table.footstep = table.footstep or
 | 
			
		||||
			{name = "default_gravel_footstep", gain = 0.1}
 | 
			
		||||
			{name = "default_gravel_footstep", gain = 0.25}
 | 
			
		||||
	table.dig = table.dig or
 | 
			
		||||
			{name = "default_gravel_dig", gain = 0.35}
 | 
			
		||||
	table.dug = table.dug or
 | 
			
		||||
@@ -64,7 +66,9 @@ end
 | 
			
		||||
function default.node_sound_wood_defaults(table)
 | 
			
		||||
	table = table or {}
 | 
			
		||||
	table.footstep = table.footstep or
 | 
			
		||||
			{name = "default_wood_footstep", gain = 0.3}
 | 
			
		||||
			{name = "default_wood_footstep", gain = 0.15}
 | 
			
		||||
	table.dig = table.dig or
 | 
			
		||||
			{name = "default_dig_choppy", gain = 0.4}
 | 
			
		||||
	table.dug = table.dug or
 | 
			
		||||
			{name = "default_wood_footstep", gain = 1.0}
 | 
			
		||||
	default.node_sound_defaults(table)
 | 
			
		||||
@@ -98,7 +102,7 @@ end
 | 
			
		||||
function default.node_sound_ice_defaults(table)
 | 
			
		||||
	table = table or {}
 | 
			
		||||
	table.footstep = table.footstep or
 | 
			
		||||
			{name = "default_ice_footstep", gain = 0.3}
 | 
			
		||||
			{name = "default_ice_footstep", gain = 0.15}
 | 
			
		||||
	table.dig = table.dig or
 | 
			
		||||
			{name = "default_ice_dig", gain = 0.5}
 | 
			
		||||
	table.dug = table.dug or
 | 
			
		||||
@@ -110,7 +114,7 @@ end
 | 
			
		||||
function default.node_sound_metal_defaults(table)
 | 
			
		||||
	table = table or {}
 | 
			
		||||
	table.footstep = table.footstep or
 | 
			
		||||
			{name = "default_metal_footstep", gain = 0.4}
 | 
			
		||||
			{name = "default_metal_footstep", gain = 0.2}
 | 
			
		||||
	table.dig = table.dig or
 | 
			
		||||
			{name = "default_dig_metal", gain = 0.5}
 | 
			
		||||
	table.dug = table.dug or
 | 
			
		||||
@@ -155,7 +159,7 @@ default.cool_lava = function(pos, node)
 | 
			
		||||
		minetest.set_node(pos, {name = "default:stone"})
 | 
			
		||||
	end
 | 
			
		||||
	minetest.sound_play("default_cool_lava",
 | 
			
		||||
		{pos = pos, max_hear_distance = 16, gain = 0.25}, true)
 | 
			
		||||
		{pos = pos, max_hear_distance = 16, gain = 0.2}, true)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
if minetest.settings:get_bool("enable_lavacooling") ~= false then
 | 
			
		||||
 
 | 
			
		||||
@@ -159,7 +159,7 @@ local function furnace_node_timer(pos, elapsed)
 | 
			
		||||
					end
 | 
			
		||||
					-- Play cooling sound
 | 
			
		||||
					minetest.sound_play("default_cool_lava",
 | 
			
		||||
						{pos = pos, max_hear_distance = 16, gain = 0.1}, true)
 | 
			
		||||
						{pos = pos, max_hear_distance = 16, gain = 0.07}, true)
 | 
			
		||||
				else
 | 
			
		||||
					-- Item could not be cooked: probably missing fuel
 | 
			
		||||
					update = true
 | 
			
		||||
@@ -176,9 +176,16 @@ local function furnace_node_timer(pos, elapsed)
 | 
			
		||||
					-- No valid fuel in fuel list
 | 
			
		||||
					fuel_totaltime = 0
 | 
			
		||||
					src_time = 0
 | 
			
		||||
				else
 | 
			
		||||
					-- prevent blocking of fuel inventory (for automatization mods)
 | 
			
		||||
					local is_fuel = minetest.get_craft_result({method = "fuel", width = 1, items = {afterfuel.items[1]:to_string()}})
 | 
			
		||||
					if is_fuel.time == 0 then
 | 
			
		||||
						table.insert(fuel.replacements, afterfuel.items[1])
 | 
			
		||||
						inv:set_stack("fuel", 1, "")
 | 
			
		||||
					else
 | 
			
		||||
						-- Take fuel from fuel list
 | 
			
		||||
						inv:set_stack("fuel", 1, afterfuel.items[1])
 | 
			
		||||
					end
 | 
			
		||||
					-- Put replacements in dst list or drop them on the furnace.
 | 
			
		||||
					local replacements = fuel.replacements
 | 
			
		||||
					if replacements[1] then
 | 
			
		||||
@@ -245,9 +252,9 @@ local function furnace_node_timer(pos, elapsed)
 | 
			
		||||
		result = true
 | 
			
		||||
 | 
			
		||||
		-- Play sound every 5 seconds while the furnace is active
 | 
			
		||||
		if timer_elapsed == 0 or (timer_elapsed+1) % 5 == 0 then
 | 
			
		||||
		if timer_elapsed == 0 or (timer_elapsed + 1) % 5 == 0 then
 | 
			
		||||
			minetest.sound_play("default_furnace_active",
 | 
			
		||||
				{pos = pos, max_hear_distance = 16, gain = 0.5}, true)
 | 
			
		||||
				{pos = pos, max_hear_distance = 16, gain = 0.25}, true)
 | 
			
		||||
		end
 | 
			
		||||
	else
 | 
			
		||||
		if fuellist and not fuellist[1]:is_empty() then
 | 
			
		||||
 
 | 
			
		||||
@@ -12,6 +12,20 @@ default = {}
 | 
			
		||||
default.LIGHT_MAX = 14
 | 
			
		||||
default.get_translator = S
 | 
			
		||||
 | 
			
		||||
-- Check for engine features required by MTG
 | 
			
		||||
-- This provides clear error behaviour when MTG is newer than the installed engine
 | 
			
		||||
-- and avoids obscure, hard to debug runtime errors.
 | 
			
		||||
-- This section should be updated before release and older checks can be dropped
 | 
			
		||||
-- when newer ones are introduced.
 | 
			
		||||
if not minetest.is_creative_enabled or not minetest.has_feature({
 | 
			
		||||
		direct_velocity_on_players = true,
 | 
			
		||||
		use_texture_alpha_string_modes = true,
 | 
			
		||||
	}) then
 | 
			
		||||
	error("\nThis version of Minetest Game is incompatible with your engine version "..
 | 
			
		||||
		"(which is too old). You should download a version of Minetest Game that "..
 | 
			
		||||
		"matches the installed engine version.\n")
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
-- GUI related stuff
 | 
			
		||||
minetest.register_on_joinplayer(function(player)
 | 
			
		||||
	-- Set formspec prepend
 | 
			
		||||
 
 | 
			
		||||
@@ -19,6 +19,7 @@ local item = {
 | 
			
		||||
		self.object:remove()
 | 
			
		||||
		minetest.sound_play("default_item_smoke", {
 | 
			
		||||
			pos = p,
 | 
			
		||||
			gain = 1.0,
 | 
			
		||||
			max_hear_distance = 8,
 | 
			
		||||
		}, true)
 | 
			
		||||
		minetest.add_particlespawner({
 | 
			
		||||
 
 | 
			
		||||
@@ -4,14 +4,14 @@ Locked Chest (owned by @1)=Abgeschlossene Truhe (Eigentum von @1)
 | 
			
		||||
You do not own this chest.=Ihnen gehört diese Truhe nicht.
 | 
			
		||||
a locked chest=eine abgeschlossene Truhe
 | 
			
		||||
Chest=Truhe
 | 
			
		||||
Write=Schreiben
 | 
			
		||||
Read=Lesen
 | 
			
		||||
Title:=Titel:
 | 
			
		||||
Contents:=Inhalt:
 | 
			
		||||
Save=Speichern
 | 
			
		||||
by @1=von @1
 | 
			
		||||
Page @1 of @2=Seite @1 von @2
 | 
			
		||||
"@1" by @2=„@1“ von @2
 | 
			
		||||
Skeleton Key=Skelettschlüssel
 | 
			
		||||
Key to @1's @2=Schlüssel für @2 von @1
 | 
			
		||||
Blueberries=Blaubeeren
 | 
			
		||||
Book=Buch
 | 
			
		||||
Book with Text=Buch mit Text
 | 
			
		||||
@@ -210,7 +210,6 @@ Bronze Sword=Bronzeschwert
 | 
			
		||||
Steel Sword=Stahlschwert
 | 
			
		||||
Mese Sword=Meseschwert
 | 
			
		||||
Diamond Sword=Diamantschwert
 | 
			
		||||
Key=Schlüssel
 | 
			
		||||
Torch=Fackel
 | 
			
		||||
@1 will intersect protection on growth.=@1 wird bei Wachstum mit geschützter Zone überlappen.
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										219
									
								
								mods/default/locale/default.eo.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										219
									
								
								mods/default/locale/default.eo.tr
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,219 @@
 | 
			
		||||
# textdomain: default
 | 
			
		||||
Locked Chest=Ŝlosita Kesto
 | 
			
		||||
Locked Chest (owned by @1)=Ŝlosita Kesto (de @1)
 | 
			
		||||
You do not own this chest.=Vi ne posedas ĉi tiu keston.
 | 
			
		||||
a locked chest=ŝlosita kesto
 | 
			
		||||
Chest=Kesto
 | 
			
		||||
Write=
 | 
			
		||||
Read=
 | 
			
		||||
Title:=Titolo
 | 
			
		||||
Contents:=Entenaĵo
 | 
			
		||||
Save=Konservu
 | 
			
		||||
by @1=per @1
 | 
			
		||||
Page @1 of @2=Paĝo @1 el @2
 | 
			
		||||
"@1" by @2="@1" per @2
 | 
			
		||||
Blueberries=Mirteloj
 | 
			
		||||
Book=Libro
 | 
			
		||||
Book with Text=Libro kun Teksto
 | 
			
		||||
Bronze Ingot=Bronza Ingoto
 | 
			
		||||
Clay Brick=Argila Briko
 | 
			
		||||
Clay Lump=Argila Bulo
 | 
			
		||||
Coal Lump=Karba Bulo
 | 
			
		||||
Copper Ingot=Kupra Ingoto
 | 
			
		||||
Copper Lump=Kupra Bulo
 | 
			
		||||
Diamond=Diamanto
 | 
			
		||||
Flint=Siliko
 | 
			
		||||
Gold Ingot=Ora Ingoto
 | 
			
		||||
Gold Lump=Ora Bulo
 | 
			
		||||
Iron Lump=Fera Bulo
 | 
			
		||||
Mese Crystal=Mesea Kristalo
 | 
			
		||||
Mese Crystal Fragment=Mesea Kristala Ero
 | 
			
		||||
Obsidian Shard=Obsidiana Peceto 
 | 
			
		||||
Paper=Papero
 | 
			
		||||
Steel Ingot=Ŝtala Ingoto
 | 
			
		||||
Stick=Bastono
 | 
			
		||||
Tin Ingot=Stana Ingoto
 | 
			
		||||
Tin Lump=Stana Bulo
 | 
			
		||||
Furnace is empty=Forno estas malplena
 | 
			
		||||
100% (output full)=100% (eligo estas plena)
 | 
			
		||||
@1%=@1%
 | 
			
		||||
Not cookable=Ne povas kuiri
 | 
			
		||||
Empty=Malplena
 | 
			
		||||
Furnace active=Forno laboras
 | 
			
		||||
Furnace inactive=Forno ne laboras
 | 
			
		||||
(Item: @1; Fuel: @2)=(Objekto: @1; Brulaĵo: @2)
 | 
			
		||||
Furnace=Forno
 | 
			
		||||
Stone=Ŝtono
 | 
			
		||||
Cobblestone=Pavimŝtono
 | 
			
		||||
Stone Brick=Ŝtona Briko
 | 
			
		||||
Stone Block=Ŝtona Ŝtipo
 | 
			
		||||
Mossy Cobblestone=Muska Pavimŝtono
 | 
			
		||||
Desert Stone=Dezerta Ŝtono
 | 
			
		||||
Desert Cobblestone=Dezerta Pavimŝtono
 | 
			
		||||
Desert Stone Brick=Dezerta Ŝtona Briko
 | 
			
		||||
Desert Stone Block=Dezerta Ŝtona Ŝtipo
 | 
			
		||||
Sandstone=Sablaŝtono
 | 
			
		||||
Sandstone Brick=Sablaŝtono Briko
 | 
			
		||||
Sandstone Block=Sablaŝtono Ŝtipo
 | 
			
		||||
Desert Sandstone=Dezerta Sablaŝtono
 | 
			
		||||
Desert Sandstone Brick=Dezerta Sablaŝtono Briko
 | 
			
		||||
Desert Sandstone Block=Dezerta Sablaŝtono Ŝtipo
 | 
			
		||||
Silver Sandstone=Arĝenta Sablaŝtono
 | 
			
		||||
Silver Sandstone Brick=Arĝenta Sablaŝtono Briko
 | 
			
		||||
Silver Sandstone Block=Arĝenta Sablaŝtono Ŝtipo
 | 
			
		||||
Obsidian=Obsidiano
 | 
			
		||||
Obsidian Brick=Obsidiana Briko
 | 
			
		||||
Obsidian Block=Obsidiana Ŝtipo
 | 
			
		||||
Dirt=Tero
 | 
			
		||||
Dirt with Grass=Tero kun Herbo
 | 
			
		||||
Dirt with Grass and Footsteps=Tero kun Herbo kaj Piedpaŝoj
 | 
			
		||||
Dirt with Savanna Grass=Tero kun Savana Herbo
 | 
			
		||||
Dirt with Snow=Tero kun Neĝo
 | 
			
		||||
Dirt with Rainforest Litter=Tero kun Pluvarbara Folioj
 | 
			
		||||
Dirt with Coniferous Litter=Tero kun Konifera Folioj
 | 
			
		||||
Savanna Dirt=Savana Tero
 | 
			
		||||
Savanna Dirt with Savanna Grass=Savana Tero kun Savana Herbo
 | 
			
		||||
Permafrost=Ĉiamfrosto
 | 
			
		||||
Permafrost with Stones=Ĉiamfrosto kun Ŝtonoj
 | 
			
		||||
Permafrost with Moss=Ĉiamfrosto kun Musko
 | 
			
		||||
Sand=Sablo
 | 
			
		||||
Desert Sand=Dezerta Sablo
 | 
			
		||||
Silver Sand=Arĝenta Sablo
 | 
			
		||||
Gravel=Gruzo
 | 
			
		||||
Clay=Argilo
 | 
			
		||||
Snow=Neĝo
 | 
			
		||||
Snow Block=Neĝa Ŝtipo
 | 
			
		||||
Ice=Glacio
 | 
			
		||||
Cave Ice=Kaverna Glacio
 | 
			
		||||
Apple Tree=Poma Arbo
 | 
			
		||||
Apple Wood Planks=Poma Ligna Tabuloj
 | 
			
		||||
Apple Tree Sapling=Poma Arba Arbido
 | 
			
		||||
Apple Tree Leaves=Poma Arba Folioj
 | 
			
		||||
Apple=Pomo
 | 
			
		||||
Apple Marker=Poma Marko
 | 
			
		||||
Jungle Tree=Ĝangala Arbo
 | 
			
		||||
Jungle Wood Planks=Ĝangala Ligna Tabuloj
 | 
			
		||||
Jungle Tree Leaves=Ĝangala Arba Folioj
 | 
			
		||||
Jungle Tree Sapling=Ĝangala Arba Arbido
 | 
			
		||||
Emergent Jungle Tree Sapling=Nova Ĝangala Arba Arbido
 | 
			
		||||
Pine Tree=Pina Arbo
 | 
			
		||||
Pine Wood Planks=Pina Ligna Tabuloj
 | 
			
		||||
Pine Needles=Pinpingloj
 | 
			
		||||
Pine Tree Sapling=Pina Arba Arbido
 | 
			
		||||
Acacia Tree=Akacia Arbo
 | 
			
		||||
Acacia Wood Planks=Akacia Ligna Tabuloj
 | 
			
		||||
Acacia Tree Leaves=Akacia Arba Folioj
 | 
			
		||||
Acacia Tree Sapling=Akacia Arba Arbido
 | 
			
		||||
Aspen Tree=Tremola Arba
 | 
			
		||||
Aspen Wood Planks=Tremola Ligna Tabuloj
 | 
			
		||||
Aspen Tree Leaves=Tremola Arbo Folioj
 | 
			
		||||
Aspen Tree Sapling=Tremola Arba Arbido
 | 
			
		||||
Coal Ore=Karba Minaĵo
 | 
			
		||||
Coal Block=Karba Ŝtipo
 | 
			
		||||
Iron Ore=Fera Minaĵo
 | 
			
		||||
Steel Block=Ŝtala Ŝtipo
 | 
			
		||||
Copper Ore=Kupra Minaĵo
 | 
			
		||||
Copper Block=Kupra Ŝtipo
 | 
			
		||||
Tin Ore=Stana Minaĵo
 | 
			
		||||
Tin Block=Stana Ŝtipo
 | 
			
		||||
Bronze Block=Bronza Ŝtipo
 | 
			
		||||
Mese Ore=Mesea Minaĵo
 | 
			
		||||
Mese Block=Mesea Ŝtipo
 | 
			
		||||
Gold Ore=Ora Minaĵo
 | 
			
		||||
Gold Block=Ora Ŝtipo
 | 
			
		||||
Diamond Ore=Diamanta Minaĵo
 | 
			
		||||
Diamond Block=Diamanta Ŝtipo
 | 
			
		||||
Cactus=Kakto
 | 
			
		||||
Large Cactus Seedling=Granda Kakta Kreskaĵo
 | 
			
		||||
Papyrus=Papiruso
 | 
			
		||||
Dry Shrub=Seka Arbetaĵo
 | 
			
		||||
Jungle Grass=Ĝangala Herbo
 | 
			
		||||
Grass=Herbo
 | 
			
		||||
Savanna Grass=Savana Herbo
 | 
			
		||||
Fern=Filiko
 | 
			
		||||
Marram Grass=Amofilo
 | 
			
		||||
Bush Stem=Arbateĵa Tubo
 | 
			
		||||
Bush Leaves=Arbateĵa Folioj
 | 
			
		||||
Bush Sapling=Arbateĵa Arbido
 | 
			
		||||
Blueberry Bush Leaves with Berries=Mirtela Arbateĵa Folioj kaj Beroj
 | 
			
		||||
Blueberry Bush Leaves=Mirtela Arbateĵa Folioj
 | 
			
		||||
Blueberry Bush Sapling=Mirtela Arbateĵa Arbido
 | 
			
		||||
Acacia Bush Stem=Akacia Arbateĵa Tubo
 | 
			
		||||
Acacia Bush Leaves=Akacia Arbateĵa Folioj
 | 
			
		||||
Acacia Bush Sapling=Akacia Arbateĵa Arbido
 | 
			
		||||
Pine Bush Stem=Pina Arbateĵa Tubo
 | 
			
		||||
Pine Bush Needles=Pina Arbateĵa Pingloj
 | 
			
		||||
Pine Bush Sapling=Pina Arbateĵa Arbido
 | 
			
		||||
Kelp=Fuko
 | 
			
		||||
Green Coral=Verda Koralo
 | 
			
		||||
Pink Coral=Rozkolora Koralo
 | 
			
		||||
Cyan Coral=Bluverda Koralo
 | 
			
		||||
Brown Coral=Bruna Koralo
 | 
			
		||||
Orange Coral=Oranĝa Koralo
 | 
			
		||||
Coral Skeleton=Korala Framo
 | 
			
		||||
Water Source=Akva Fonto
 | 
			
		||||
Flowing Water=Flua Akvo
 | 
			
		||||
River Water Source=Rivera Akva Fonto
 | 
			
		||||
Flowing River Water=Flua Rivera Akvo
 | 
			
		||||
Lava Source=Lafa Fonto
 | 
			
		||||
Flowing Lava=Flua Lafa
 | 
			
		||||
Empty Bookshelf=Malplena Librobreto
 | 
			
		||||
Bookshelf (@1 written, @2 empty books)=Librobreto (@1 skriba, @2 malplena libroj)
 | 
			
		||||
Bookshelf=Librobreto
 | 
			
		||||
Text too long=Teksto estas ekscesa longo
 | 
			
		||||
"@1"="@1"
 | 
			
		||||
Wooden Sign=Ligna Signo
 | 
			
		||||
Steel Sign=Ŝtala Signo
 | 
			
		||||
Wooden Ladder=Ligna Ŝtupetaro
 | 
			
		||||
Steel Ladder=Ŝtala Ŝtupetaro
 | 
			
		||||
Apple Wood Fence=Poma Ligna Barilo
 | 
			
		||||
Acacia Wood Fence=Akacia Ligna Barilo
 | 
			
		||||
Jungle Wood Fence=Ĝangala Ligna Barilo
 | 
			
		||||
Pine Wood Fence=Pina Ligna Barilo
 | 
			
		||||
Aspen Wood Fence=Tremola Ligna Barilo
 | 
			
		||||
Apple Wood Fence Rail=Poma Ligna Barila Relo
 | 
			
		||||
Acacia Wood Fence Rail=Akacia Ligna Barila Relo
 | 
			
		||||
Jungle Wood Fence Rail=Ĝangala Ligna Barila Relo
 | 
			
		||||
Pine Wood Fence Rail=Pina Ligna Barila Relo
 | 
			
		||||
Aspen Wood Fence Rail=Tremola Ligna Barila Relo
 | 
			
		||||
Glass=Vitro
 | 
			
		||||
Obsidian Glass=Obsidiana Vitro
 | 
			
		||||
Brick Block=Brika Ŝtipo
 | 
			
		||||
Mese Lamp=Mesea Lampo
 | 
			
		||||
Apple Wood Mese Post Light=
 | 
			
		||||
Acacia Wood Mese Post Light=
 | 
			
		||||
Jungle Wood Mese Post Light=
 | 
			
		||||
Pine Wood Mese Post Light=
 | 
			
		||||
Aspen Wood Mese Post Light=
 | 
			
		||||
Cloud=Nubo
 | 
			
		||||
Wooden Pickaxe=Ligna Pioĉo
 | 
			
		||||
Stone Pickaxe=Ŝtona Pioĉo
 | 
			
		||||
Bronze Pickaxe=Bronza Pioĉo
 | 
			
		||||
Steel Pickaxe=Ŝtala Pioĉo
 | 
			
		||||
Mese Pickaxe=Mesea Pioĉo
 | 
			
		||||
Diamond Pickaxe=Diamanta Pioĉo
 | 
			
		||||
Wooden Shovel=Ligna Fosilo
 | 
			
		||||
Stone Shovel=Ŝtona Fosilo
 | 
			
		||||
Bronze Shovel=Bronza Fosilo
 | 
			
		||||
Steel Shovel=Ŝtala Fosilo
 | 
			
		||||
Mese Shovel=Mesea Fosilo
 | 
			
		||||
Diamond Shovel=Diamanta Fosilo
 | 
			
		||||
Wooden Axe=Ligna Hakilo
 | 
			
		||||
Stone Axe=Ŝtona Hakilo
 | 
			
		||||
Bronze Axe=Bronza Hakilo
 | 
			
		||||
Steel Axe=Ŝtala Hakilo
 | 
			
		||||
Mese Axe=Mesea Hakilo
 | 
			
		||||
Diamond Axe=Diamanta Hakilo
 | 
			
		||||
Wooden Sword=Ligna Glavo
 | 
			
		||||
Stone Sword=Ŝtona Glavo
 | 
			
		||||
Bronze Sword=Bronza Glavo
 | 
			
		||||
Steel Sword=Ŝtala Glavo
 | 
			
		||||
Mese Sword=Mesea Glavo
 | 
			
		||||
Diamond Sword=Diamanta Glavo
 | 
			
		||||
Torch=Torĉo
 | 
			
		||||
@1 will intersect protection on growth.=@1 sekcos protekto ĉe vegeto.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
##### not used anymore #####
 | 
			
		||||
 | 
			
		||||
Mese Post Light=Mesea Fosta Lampo
 | 
			
		||||
@@ -1,18 +1,17 @@
 | 
			
		||||
# textdomain: default
 | 
			
		||||
 | 
			
		||||
Locked Chest=Cofre cerrado
 | 
			
		||||
Locked Chest (owned by @1)=Cofre cerrado (propiedad de @1)
 | 
			
		||||
You do not own this chest.=Este cofre no te pertenece.
 | 
			
		||||
a locked chest=un cofre cerrado
 | 
			
		||||
Chest=Cofre
 | 
			
		||||
Write=
 | 
			
		||||
Read=
 | 
			
		||||
Title:=Título:
 | 
			
		||||
Contents:=Contenidos:
 | 
			
		||||
Save=Guardar
 | 
			
		||||
by @1=por @1
 | 
			
		||||
Page @1 of @2=Página @1 de @2
 | 
			
		||||
"@1" by @2="@1" por @2
 | 
			
		||||
Skeleton Key=Llave esqueleto
 | 
			
		||||
Key to @1's @2=Llave para @2 de @1
 | 
			
		||||
Blueberries=Arándanos
 | 
			
		||||
Book=Libro
 | 
			
		||||
Book with Text=Libro escrito
 | 
			
		||||
@@ -211,7 +210,6 @@ Bronze Sword=Espada de bronce
 | 
			
		||||
Steel Sword=Espada de acero
 | 
			
		||||
Mese Sword=Espada de mese
 | 
			
		||||
Diamond Sword=Espada de diamante
 | 
			
		||||
Key=Llave
 | 
			
		||||
Torch=Antorcha
 | 
			
		||||
@1 will intersect protection on growth.=@1 intersectará con protección cuando crezca.
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -4,14 +4,14 @@ Locked Chest (owned by @1)=Coffre verrouillé (possédé par @1)
 | 
			
		||||
You do not own this chest.=Ce coffre ne vous appartient pas.
 | 
			
		||||
a locked chest=un coffre verrouillé
 | 
			
		||||
Chest=Coffre
 | 
			
		||||
Write=Écrire
 | 
			
		||||
Read=Lire
 | 
			
		||||
Title:=Titre :
 | 
			
		||||
Contents:=Contenu :
 | 
			
		||||
Save=Sauvegarder
 | 
			
		||||
by @1=de @1
 | 
			
		||||
Page @1 of @2=Page @1 sur @2
 | 
			
		||||
"@1" by @2=« @1 » de @2
 | 
			
		||||
Skeleton Key=Squelette
 | 
			
		||||
Key to @1's @2=Clé pour @2 de @1
 | 
			
		||||
Blueberries=Myrtille
 | 
			
		||||
Book=Livre
 | 
			
		||||
Book with Text=Livre avec du texte
 | 
			
		||||
@@ -63,16 +63,16 @@ Silver Sandstone Brick=Brique de grès argenté
 | 
			
		||||
Silver Sandstone Block=Bloc de grès argenté
 | 
			
		||||
Obsidian=Obsidienne
 | 
			
		||||
Obsidian Brick=Brique d'obsidienne
 | 
			
		||||
Obsidian Block=Block d'obsidienne
 | 
			
		||||
Obsidian Block=Bloc d'obsidienne
 | 
			
		||||
Dirt=Terre
 | 
			
		||||
Dirt with Grass=Terre avec de l'herbe
 | 
			
		||||
Dirt with Grass and Footsteps=Terre avec de l'herbe et des traces de pas
 | 
			
		||||
Dirt with Savanna Grass=
 | 
			
		||||
Dirt with Savanna Grass=Terre avec de l'herbe de savane
 | 
			
		||||
Dirt with Snow=Terre avec de la neige
 | 
			
		||||
Dirt with Rainforest Litter=Terre avec sol de forêt humide
 | 
			
		||||
Dirt with Coniferous Litter=Terre avec sol de forêt de conifère
 | 
			
		||||
Savanna Dirt=
 | 
			
		||||
Savanna Dirt with Savanna Grass=
 | 
			
		||||
Savanna Dirt=Terre de la savane
 | 
			
		||||
Savanna Dirt with Savanna Grass=Terre de la savane avec son herbe
 | 
			
		||||
Permafrost=Pergélisol
 | 
			
		||||
Permafrost with Stones=Pergélisol avec de la pierre
 | 
			
		||||
Permafrost with Moss=Pergélisol avec de la mousse
 | 
			
		||||
@@ -129,7 +129,7 @@ Papyrus=Papyrus
 | 
			
		||||
Dry Shrub=Arbuste sec
 | 
			
		||||
Jungle Grass=Herbe de la jungle
 | 
			
		||||
Grass=Herbe
 | 
			
		||||
Savanna Grass=
 | 
			
		||||
Savanna Grass=Herbe de la savane
 | 
			
		||||
Fern=Fougère
 | 
			
		||||
Marram Grass=Ammophile
 | 
			
		||||
Bush Stem=Tige de buisson
 | 
			
		||||
@@ -152,11 +152,11 @@ Brown Coral=Corail marron
 | 
			
		||||
Orange Coral=Corail orange
 | 
			
		||||
Coral Skeleton=Squelette de corail 
 | 
			
		||||
Water Source=Source d'eau
 | 
			
		||||
Flowing Water=Ecoulement d'eau
 | 
			
		||||
Flowing Water=Écoulement d'eau
 | 
			
		||||
River Water Source=Source d'eau de rivière
 | 
			
		||||
Flowing River Water=Ecoulement d'eau de rivière
 | 
			
		||||
Flowing River Water=Écoulement d'eau de rivière
 | 
			
		||||
Lava Source=Source de lave
 | 
			
		||||
Flowing Lava=Ecoulement de lave
 | 
			
		||||
Flowing Lava=Écoulement de lave
 | 
			
		||||
Empty Bookshelf=Bibliothèque vide
 | 
			
		||||
Bookshelf (@1 written, @2 empty books)=Bibliothèque (@1 écrits, @2 livres vides)
 | 
			
		||||
Bookshelf=Bibliothèque
 | 
			
		||||
@@ -164,8 +164,8 @@ Text too long=Texte trop longue
 | 
			
		||||
"@1"=« @1 »
 | 
			
		||||
Wooden Sign=Panneau en bois
 | 
			
		||||
Steel Sign=Panneau en acier
 | 
			
		||||
Wooden Ladder=Echelle en bois
 | 
			
		||||
Steel Ladder=Echelle en acier
 | 
			
		||||
Wooden Ladder=Échelle en bois
 | 
			
		||||
Steel Ladder=Échelle en acier
 | 
			
		||||
Apple Wood Fence=Barrière de bois de pommier
 | 
			
		||||
Acacia Wood Fence=Barrière de bois d'acacia
 | 
			
		||||
Jungle Wood Fence=Barrière de bois de la jungle
 | 
			
		||||
@@ -180,11 +180,11 @@ Glass=Verre
 | 
			
		||||
Obsidian Glass=Verre d'obsidienne
 | 
			
		||||
Brick Block=Bloc de brique
 | 
			
		||||
Mese Lamp=Lampe de Mese
 | 
			
		||||
Apple Wood Mese Post Light=
 | 
			
		||||
Acacia Wood Mese Post Light=
 | 
			
		||||
Jungle Wood Mese Post Light=
 | 
			
		||||
Pine Wood Mese Post Light=
 | 
			
		||||
Aspen Wood Mese Post Light=
 | 
			
		||||
Apple Wood Mese Post Light=Réverbère de Mese en bois de pommier
 | 
			
		||||
Acacia Wood Mese Post Light=Réverbère de Mese en bois d'acacia
 | 
			
		||||
Jungle Wood Mese Post Light=Réverbère de Mese en bois de la jungle
 | 
			
		||||
Pine Wood Mese Post Light=Réverbère de Mese en bois de pin
 | 
			
		||||
Aspen Wood Mese Post Light=Réverbère de Mese en bois de tremble
 | 
			
		||||
Cloud=Nuage
 | 
			
		||||
Wooden Pickaxe=Pioche en bois
 | 
			
		||||
Stone Pickaxe=Pioche en pierre
 | 
			
		||||
@@ -205,12 +205,11 @@ Steel Axe=Hache en acier
 | 
			
		||||
Mese Axe=Hache en Mese
 | 
			
		||||
Diamond Axe=Hache en diamant
 | 
			
		||||
Wooden Sword=Epée en bois
 | 
			
		||||
Stone Sword=Epée en pierre
 | 
			
		||||
Bronze Sword=Epée en bronze
 | 
			
		||||
Steel Sword=Epée en acier
 | 
			
		||||
Mese Sword=Epée en Mese
 | 
			
		||||
Diamond Sword=Epée en diamant
 | 
			
		||||
Key=Clé
 | 
			
		||||
Stone Sword=Épée en pierre
 | 
			
		||||
Bronze Sword=Épée en bronze
 | 
			
		||||
Steel Sword=Épée en acier
 | 
			
		||||
Mese Sword=Épée en Mese
 | 
			
		||||
Diamond Sword=Épée en diamant
 | 
			
		||||
Torch=Torche
 | 
			
		||||
@1 will intersect protection on growth.=@1 chevauchera la zone protégée avec la croissance.
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -4,14 +4,14 @@ Locked Chest (owned by @1)=Peti Terkunci (milik @1)
 | 
			
		||||
You do not own this chest.=Anda bukan pemilik peti ini.
 | 
			
		||||
a locked chest=peti terkunci
 | 
			
		||||
Chest=Peti
 | 
			
		||||
Write=
 | 
			
		||||
Read=
 | 
			
		||||
Title:=Judul:
 | 
			
		||||
Contents:=Isi:
 | 
			
		||||
Save=Simpan
 | 
			
		||||
by @1=oleh @1
 | 
			
		||||
Page @1 of @2=Halaman @1 dari @2
 | 
			
		||||
"@1" by @2="@1" oleh @2
 | 
			
		||||
Skeleton Key=Kunci Induk
 | 
			
		||||
Key to @1's @2=Kunci @2 milik @1
 | 
			
		||||
Blueberries=Blueberry
 | 
			
		||||
Book=Buku
 | 
			
		||||
Book with Text=Buku Tertulis
 | 
			
		||||
@@ -210,7 +210,6 @@ Bronze Sword=Pedang Perunggu
 | 
			
		||||
Steel Sword=Pedang Baja
 | 
			
		||||
Mese Sword=Pedang Mese
 | 
			
		||||
Diamond Sword=Pedang Berlian
 | 
			
		||||
Key=Kunci
 | 
			
		||||
Torch=Obor
 | 
			
		||||
@1 will intersect protection on growth.=@1 akan memotong perlindungan ketika tumbuh.
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -4,14 +4,14 @@ Locked Chest (owned by @1)=Baule chiuso a chiave (di proprietà di @1)
 | 
			
		||||
You do not own this chest.=Questo baule non ti appartiene.
 | 
			
		||||
a locked chest=un baule chiuso a chiave
 | 
			
		||||
Chest=Baule
 | 
			
		||||
Write=
 | 
			
		||||
Read=
 | 
			
		||||
Title:=
 | 
			
		||||
Contents:=
 | 
			
		||||
Save=
 | 
			
		||||
by @1=
 | 
			
		||||
Page @1 of @2=
 | 
			
		||||
"@1" by @2="@1" di @2
 | 
			
		||||
Skeleton Key=Chiave dello Scheletro
 | 
			
		||||
Key to @1's @2=Chiave per @2 di @1
 | 
			
		||||
Blueberries=Mirtilli
 | 
			
		||||
Book=Libro
 | 
			
		||||
Book with Text=Libro con testo
 | 
			
		||||
@@ -210,7 +210,6 @@ Bronze Sword=Spada di bronzo
 | 
			
		||||
Steel Sword=Spada d'acciaio
 | 
			
		||||
Mese Sword=Spada di mese
 | 
			
		||||
Diamond Sword=Spada di diamante
 | 
			
		||||
Key=Chiave
 | 
			
		||||
Torch=Torcia
 | 
			
		||||
@1 will intersect protection on growth.=@1 crescendo attraverserà la protezione.
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										217
									
								
								mods/default/locale/default.ja.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										217
									
								
								mods/default/locale/default.ja.tr
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,217 @@
 | 
			
		||||
# textdomain: default
 | 
			
		||||
Locked Chest=鍵のかかったチェスト
 | 
			
		||||
Locked Chest (owned by @1)=鍵のかかったチェスト(@1所有)
 | 
			
		||||
You do not own this chest.=あなたはこのチェストの所有者ではありません。
 | 
			
		||||
a locked chest=ロックされたチェスト
 | 
			
		||||
Chest=チェスト
 | 
			
		||||
Write=
 | 
			
		||||
Read=
 | 
			
		||||
Title:=題名
 | 
			
		||||
Contents:=内容
 | 
			
		||||
Save=保存
 | 
			
		||||
by @1=@1著
 | 
			
		||||
Page @1 of @2=@1 / @2 ページ
 | 
			
		||||
"@1" by @2=@2著「@1」 
 | 
			
		||||
Skeleton Key=スケルトンの鍵
 | 
			
		||||
Key to @1's @2=@1の@2への鍵
 | 
			
		||||
Blueberries=ブルーベリー
 | 
			
		||||
Book=本
 | 
			
		||||
Book with Text=テキストが書かれた本
 | 
			
		||||
Bronze Ingot=青銅インゴット
 | 
			
		||||
Clay Brick=粘土レンガ
 | 
			
		||||
Clay Lump=粘土の塊
 | 
			
		||||
Coal Lump=石炭
 | 
			
		||||
Copper Ingot=銅インゴット
 | 
			
		||||
Copper Lump=銅の塊
 | 
			
		||||
Diamond=ダイヤモンド
 | 
			
		||||
Flint=火打ち石
 | 
			
		||||
Gold Ingot=金インゴット
 | 
			
		||||
Gold Lump=金の塊
 | 
			
		||||
Iron Lump=鉄の塊
 | 
			
		||||
Mese Crystal=メセクリスタル
 | 
			
		||||
Mese Crystal Fragment=メセクリスタルの破片
 | 
			
		||||
Obsidian Shard=黒曜石の破片
 | 
			
		||||
Paper=紙
 | 
			
		||||
Steel Ingot=鉄インゴット
 | 
			
		||||
Stick=棒
 | 
			
		||||
Tin Ingot=スズインゴット
 | 
			
		||||
Tin Lump=スズの塊
 | 
			
		||||
Furnace is empty=かまどは空です
 | 
			
		||||
100% (output full)=100%(フル出力)
 | 
			
		||||
@1%=@1%
 | 
			
		||||
Not cookable=調理できません
 | 
			
		||||
Empty=空
 | 
			
		||||
Furnace active=かまどは燃えてます
 | 
			
		||||
Furnace inactive=かまどは消えています
 | 
			
		||||
(Item: @1; Fuel: @2)=(アイテム: @1; 燃料: @2)
 | 
			
		||||
Furnace=かまど
 | 
			
		||||
Stone=石
 | 
			
		||||
Cobblestone=丸石
 | 
			
		||||
Stone Brick=石レンガ
 | 
			
		||||
Stone Block=石ブロック
 | 
			
		||||
Mossy Cobblestone=苔むした丸石
 | 
			
		||||
Desert Stone=砂漠の石
 | 
			
		||||
Desert Cobblestone=砂漠の丸石
 | 
			
		||||
Desert Stone Brick=砂漠の石レンガ
 | 
			
		||||
Desert Stone Block=砂漠の石ブロック
 | 
			
		||||
Sandstone=砂岩
 | 
			
		||||
Sandstone Brick=砂岩レンガ
 | 
			
		||||
Sandstone Block=砂岩ブロック
 | 
			
		||||
Desert Sandstone=砂漠の砂岩
 | 
			
		||||
Desert Sandstone Brick=砂漠の砂岩レンガ
 | 
			
		||||
Desert Sandstone Block=砂漠の砂岩ブロック
 | 
			
		||||
Silver Sandstone=銀の砂岩
 | 
			
		||||
Silver Sandstone Brick=銀の砂岩レンガ
 | 
			
		||||
Silver Sandstone Block=銀の砂岩ブロック
 | 
			
		||||
Obsidian=黒曜石
 | 
			
		||||
Obsidian Brick=黒曜石レンガ
 | 
			
		||||
Obsidian Block=黒曜石ブロック
 | 
			
		||||
Dirt=土
 | 
			
		||||
Dirt with Grass=草のついた土
 | 
			
		||||
Dirt with Grass and Footsteps=足あとと草のついた土
 | 
			
		||||
Dirt with Savanna Grass=サバンナの草のついた土
 | 
			
		||||
Dirt with Snow=雪のついた土
 | 
			
		||||
Dirt with Rainforest Litter=熱帯雨林のよごれた土
 | 
			
		||||
Dirt with Coniferous Litter=針葉樹のよごれた土
 | 
			
		||||
Savanna Dirt=サバンナの土
 | 
			
		||||
Savanna Dirt with Savanna Grass=サバンナの草のついたサバンナの土
 | 
			
		||||
Permafrost=永久凍土
 | 
			
		||||
Permafrost with Stones=石のついた永久凍土
 | 
			
		||||
Permafrost with Moss=苔のついた永久凍土
 | 
			
		||||
Sand=砂
 | 
			
		||||
Desert Sand=砂漠の砂
 | 
			
		||||
Silver Sand=銀の砂
 | 
			
		||||
Gravel=砂利
 | 
			
		||||
Clay=粘土
 | 
			
		||||
Snow=雪
 | 
			
		||||
Snow Block=雪ブロック
 | 
			
		||||
Ice=氷
 | 
			
		||||
Cave Ice=洞窟の氷
 | 
			
		||||
Apple Tree=リンゴの木
 | 
			
		||||
Apple Wood Planks=リンゴの板材
 | 
			
		||||
Apple Tree Sapling=リンゴの苗木
 | 
			
		||||
Apple Tree Leaves=リンゴの葉
 | 
			
		||||
Apple=リンゴ
 | 
			
		||||
Apple Marker=リンゴのマーカー
 | 
			
		||||
Jungle Tree=ジャングルの木
 | 
			
		||||
Jungle Wood Planks=ジャングルの板材
 | 
			
		||||
Jungle Tree Leaves=ジャングルの木の葉
 | 
			
		||||
Jungle Tree Sapling=ジャングルの木の苗木
 | 
			
		||||
Emergent Jungle Tree Sapling=新芽のジャングルの木の苗木
 | 
			
		||||
Pine Tree=マツの木
 | 
			
		||||
Pine Wood Planks=マツの板材
 | 
			
		||||
Pine Needles=マツの葉
 | 
			
		||||
Pine Tree Sapling=マツの苗木
 | 
			
		||||
Acacia Tree=アカシアの木
 | 
			
		||||
Acacia Wood Planks=アカシアの板材
 | 
			
		||||
Acacia Tree Leaves=アカシアの葉
 | 
			
		||||
Acacia Tree Sapling=アカシアの苗木
 | 
			
		||||
Aspen Tree=ポプラの木
 | 
			
		||||
Aspen Wood Planks=ポプラの板材
 | 
			
		||||
Aspen Tree Leaves=ポプラの葉
 | 
			
		||||
Aspen Tree Sapling=ポプラの苗木
 | 
			
		||||
Coal Ore=石炭鉱石
 | 
			
		||||
Coal Block=石炭ブロック
 | 
			
		||||
Iron Ore=鉄の鉱石
 | 
			
		||||
Steel Block=鉄ブロック
 | 
			
		||||
Copper Ore=銅の鉱石
 | 
			
		||||
Copper Block=銅ブロック
 | 
			
		||||
Tin Ore=スズの鉱石
 | 
			
		||||
Tin Block=スズブロック
 | 
			
		||||
Bronze Block=青銅ブロック
 | 
			
		||||
Mese Ore=メセ鉱石
 | 
			
		||||
Mese Block=メセブロック
 | 
			
		||||
Gold Ore=金の鉱石
 | 
			
		||||
Gold Block=金ブロック
 | 
			
		||||
Diamond Ore=ダイヤモンドの鉱石
 | 
			
		||||
Diamond Block=ダイヤモンドブロック
 | 
			
		||||
Cactus=サボテン
 | 
			
		||||
Large Cactus Seedling=大きなサボテンの苗
 | 
			
		||||
Papyrus=パピルス
 | 
			
		||||
Dry Shrub=枯れた低木
 | 
			
		||||
Jungle Grass=ジャングルの草
 | 
			
		||||
Grass=草
 | 
			
		||||
Savanna Grass=サバンナの草
 | 
			
		||||
Fern=シダ
 | 
			
		||||
Marram Grass=マラムの草
 | 
			
		||||
Bush Stem=低木の幹
 | 
			
		||||
Bush Leaves=低木の葉
 | 
			
		||||
Bush Sapling=低木の苗木
 | 
			
		||||
Blueberry Bush Leaves with Berries=ブルーベリーの低木と実
 | 
			
		||||
Blueberry Bush Leaves=ブルーベリーの低木の葉
 | 
			
		||||
Blueberry Bush Sapling=ブルーベリーの低木の苗木
 | 
			
		||||
Acacia Bush Stem=アカシアの低木の幹
 | 
			
		||||
Acacia Bush Leaves=アカシアの低木の葉
 | 
			
		||||
Acacia Bush Sapling=アカシアの低木の苗木
 | 
			
		||||
Pine Bush Stem=マツの低木の幹
 | 
			
		||||
Pine Bush Needles=マツの低木の葉
 | 
			
		||||
Pine Bush Sapling=マツの低木の苗木
 | 
			
		||||
Kelp=コンブ
 | 
			
		||||
Green Coral=緑色のサンゴ
 | 
			
		||||
Pink Coral=桃色のサンゴ
 | 
			
		||||
Cyan Coral=青緑色のサンゴ
 | 
			
		||||
Brown Coral=茶色のサンゴ
 | 
			
		||||
Orange Coral=橙色のサンゴ
 | 
			
		||||
Coral Skeleton=サンゴのしがい
 | 
			
		||||
Water Source=水源
 | 
			
		||||
Flowing Water=水流
 | 
			
		||||
River Water Source=川の水源
 | 
			
		||||
Flowing River Water=川の水流
 | 
			
		||||
Lava Source=溶岩
 | 
			
		||||
Flowing Lava=流れる溶岩
 | 
			
		||||
Empty Bookshelf=空の本棚
 | 
			
		||||
Bookshelf (@1 written, @2 empty books)=本棚(記述済み @1 冊, 未記述 @2 冊)
 | 
			
		||||
Bookshelf=本棚
 | 
			
		||||
Text too long=テキストが長すぎます
 | 
			
		||||
"@1"=「@1」
 | 
			
		||||
Wooden Sign=木の看板
 | 
			
		||||
Steel Sign=鉄の看板
 | 
			
		||||
Wooden Ladder=木のはしご
 | 
			
		||||
Steel Ladder=鉄のはしご
 | 
			
		||||
Apple Wood Fence=リンゴのフェンス
 | 
			
		||||
Acacia Wood Fence=アカシアのフェンス
 | 
			
		||||
Jungle Wood Fence=ジャングルのフェンス
 | 
			
		||||
Pine Wood Fence=マツのフェンス
 | 
			
		||||
Aspen Wood Fence=ポプラのフェンス
 | 
			
		||||
Apple Wood Fence Rail=リンゴのフェンスレール
 | 
			
		||||
Acacia Wood Fence Rail=アカシアのフェンスレール
 | 
			
		||||
Jungle Wood Fence Rail=ジャングルのフェンスレール
 | 
			
		||||
Pine Wood Fence Rail=マツのフェンスレール
 | 
			
		||||
Aspen Wood Fence Rail=ポプラのフェンスレール
 | 
			
		||||
Glass=ガラス
 | 
			
		||||
Obsidian Glass=黒曜石のガラス
 | 
			
		||||
Brick Block=レンガブロック
 | 
			
		||||
Mese Lamp=メセの塊
 | 
			
		||||
Apple Wood Mese Post Light=リンゴのメセ灯柱
 | 
			
		||||
Acacia Wood Mese Post Light=アカシアのメセ灯柱
 | 
			
		||||
Jungle Wood Mese Post Light=ジャングルのメセ灯柱
 | 
			
		||||
Pine Wood Mese Post Light=マツのメセ灯柱
 | 
			
		||||
Aspen Wood Mese Post Light=ポプラのメセ灯柱
 | 
			
		||||
Cloud=雲
 | 
			
		||||
Wooden Pickaxe=木のつるはし
 | 
			
		||||
Stone Pickaxe=石のつるはし
 | 
			
		||||
Bronze Pickaxe=青銅のつるはし
 | 
			
		||||
Steel Pickaxe=鉄のつるはし
 | 
			
		||||
Mese Pickaxe=メセのつるはし
 | 
			
		||||
Diamond Pickaxe=ダイヤモンドのつるはし
 | 
			
		||||
Wooden Shovel=木のシャベル
 | 
			
		||||
Stone Shovel=石のシャベル
 | 
			
		||||
Bronze Shovel=青銅のシャベル
 | 
			
		||||
Steel Shovel=鉄のシャベル
 | 
			
		||||
Mese Shovel=メセのシャベル
 | 
			
		||||
Diamond Shovel=ダイヤモンドのシャベル
 | 
			
		||||
Wooden Axe=木の斧
 | 
			
		||||
Stone Axe=石の斧
 | 
			
		||||
Bronze Axe=青銅の斧
 | 
			
		||||
Steel Axe=鉄の斧
 | 
			
		||||
Mese Axe=メセの斧
 | 
			
		||||
Diamond Axe=ダイヤモンドの斧
 | 
			
		||||
Wooden Sword=木の剣
 | 
			
		||||
Stone Sword=石の剣
 | 
			
		||||
Bronze Sword=青銅の剣
 | 
			
		||||
Steel Sword=鉄の剣
 | 
			
		||||
Mese Sword=メセの剣
 | 
			
		||||
Diamond Sword=ダイヤモンドの剣
 | 
			
		||||
Key=鍵
 | 
			
		||||
Torch=松明
 | 
			
		||||
@1 will intersect protection on growth.=@1は成長するとき保護と交差します。
 | 
			
		||||
@@ -4,14 +4,14 @@ Locked Chest (owned by @1)=.i ti selstela gairvau po la'o zo'i.@1.zo'i
 | 
			
		||||
You do not own this chest.=.i do na ponse lo ti gairvau
 | 
			
		||||
a locked chest=lo selstela gairvau
 | 
			
		||||
Chest=lo gairvau
 | 
			
		||||
Write=
 | 
			
		||||
Read=
 | 
			
		||||
Title:=cmene
 | 
			
		||||
Contents:=se cukta
 | 
			
		||||
Save=rejgau
 | 
			
		||||
by @1=la'o zo'i.@1.zo'i te cukta
 | 
			
		||||
Page @1 of @2=meirmoi fe li @1 li @2 le'i papri
 | 
			
		||||
"@1" by @2=lo cukta be la'o gy.@1.gy. bei la'o zo'i.@2.zo'i
 | 
			
		||||
Skeleton Key=lo greku ckiku
 | 
			
		||||
Key to @1's @2=lo ckiku be @2 po la'o zo'i.@1.zo'i
 | 
			
		||||
Blueberries=lo blajba
 | 
			
		||||
Book=lo cukta
 | 
			
		||||
Book with Text=lo cukta joi selci'a
 | 
			
		||||
@@ -210,6 +210,5 @@ Bronze Sword=lo ransu cladakyxa'i
 | 
			
		||||
Steel Sword=lo gasta cladakyxa'i
 | 
			
		||||
Mese Sword=lo za'e kunrmese cladakyxa'i
 | 
			
		||||
Diamond Sword=lo tabjme cladakyxa'i
 | 
			
		||||
Key=lo ckiku
 | 
			
		||||
Torch=lo fagytergu'i
 | 
			
		||||
@1 will intersect protection on growth.=.i @1 cu ba kruca lo bandu ca lo nu banro
 | 
			
		||||
 
 | 
			
		||||
@@ -4,14 +4,14 @@ Locked Chest (owned by @1)=Peti Berkunci (milik @1)
 | 
			
		||||
You do not own this chest.=Ini bukan peti milik anda.
 | 
			
		||||
a locked chest=peti berkunci
 | 
			
		||||
Chest=Peti
 | 
			
		||||
Write=
 | 
			
		||||
Read=
 | 
			
		||||
Title:=Tajuk:
 | 
			
		||||
Contents:=Kandungan:
 | 
			
		||||
Save=Simpan
 | 
			
		||||
by @1=oleh @1
 | 
			
		||||
Page @1 of @2=Ms. @1 / @2
 | 
			
		||||
"@1" by @2="@1" oleh @2
 | 
			
		||||
Skeleton Key=Kunci Induk
 | 
			
		||||
Key to @1's @2=Kunci @2 milik @1
 | 
			
		||||
Blueberries=Beri Biru
 | 
			
		||||
Book=Buku
 | 
			
		||||
Book with Text=Buku Bertulisan
 | 
			
		||||
@@ -210,7 +210,6 @@ Bronze Sword=Pedang Gangsa
 | 
			
		||||
Steel Sword=Pedang Keluli
 | 
			
		||||
Mese Sword=Pedang Mese
 | 
			
		||||
Diamond Sword=Pedang Intan
 | 
			
		||||
Key=Kunci
 | 
			
		||||
Torch=Obor
 | 
			
		||||
@1 will intersect protection on growth.=@1 akan masuk kawasan perlindungan lain apabila ia tumbuh.
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -4,14 +4,14 @@ Locked Chest (owned by @1)=Baú Trancado (pertence a @1)
 | 
			
		||||
You do not own this chest.=Você não é dono deste baú.
 | 
			
		||||
a locked chest=um baú trancado
 | 
			
		||||
Chest=Baú
 | 
			
		||||
Write=
 | 
			
		||||
Read=
 | 
			
		||||
Title:=Título:
 | 
			
		||||
Contents:=Conteúdo:
 | 
			
		||||
Save=Salvar
 | 
			
		||||
by @1=por @1
 | 
			
		||||
Page @1 of @2=Página @1 de @2
 | 
			
		||||
"@1" by @2="@1" por @2
 | 
			
		||||
Skeleton Key=Chave de Mestra
 | 
			
		||||
Key to @1's @2=Chave para @2 de @1
 | 
			
		||||
Blueberries=Mirtilo
 | 
			
		||||
Book=Livro
 | 
			
		||||
Book with Text=Livro com Texto
 | 
			
		||||
@@ -210,6 +210,5 @@ Bronze Sword=Espada de Bronze
 | 
			
		||||
Steel Sword=Espada de Aço
 | 
			
		||||
Mese Sword=Espada de Mese
 | 
			
		||||
Diamond Sword=Espada de Diamante
 | 
			
		||||
Key=Chave
 | 
			
		||||
Torch=Tocha
 | 
			
		||||
@1 will intersect protection on growth.=@1 cruzará a proteção no crescimento.
 | 
			
		||||
 
 | 
			
		||||
@@ -4,14 +4,14 @@ Locked Chest (owned by @1)=Заблокированный Сундук (влад
 | 
			
		||||
You do not own this chest.=Вы не владелец этого сундука.
 | 
			
		||||
a locked chest=заблокированный сундук
 | 
			
		||||
Chest=Сундук
 | 
			
		||||
Write=
 | 
			
		||||
Read=
 | 
			
		||||
Title:=Заголовок:
 | 
			
		||||
Contents:=Содержимое:
 | 
			
		||||
Save=Сохранить
 | 
			
		||||
by @1=@1
 | 
			
		||||
Page @1 of @2=Страница @1 из @2
 | 
			
		||||
"@1" by @2="@1" @2
 | 
			
		||||
Skeleton Key=Ключ Скелета
 | 
			
		||||
Key to @1's @2=Ключ к @2 от @1
 | 
			
		||||
Blueberries=Черника
 | 
			
		||||
Book=Книга
 | 
			
		||||
Book with Text=Книга с Текстом
 | 
			
		||||
@@ -67,12 +67,12 @@ Obsidian Block=Обсидиановый Блок
 | 
			
		||||
Dirt=Земля
 | 
			
		||||
Dirt with Grass=Земля с Травой
 | 
			
		||||
Dirt with Grass and Footsteps=Земля с Травой и Следами
 | 
			
		||||
Dirt with Savanna Grass=
 | 
			
		||||
Dirt with Savanna Grass=Земля с Саванной Травой
 | 
			
		||||
Dirt with Snow=Земля Со Снегом
 | 
			
		||||
Dirt with Rainforest Litter=Земля с Тропической Подстилкой
 | 
			
		||||
Dirt with Coniferous Litter=Земля с Сосновой Подстилкой
 | 
			
		||||
Savanna Dirt=
 | 
			
		||||
Savanna Dirt with Savanna Grass=
 | 
			
		||||
Savanna Dirt=Саванная Земля
 | 
			
		||||
Savanna Dirt with Savanna Grass=Саванная Земля с Травой
 | 
			
		||||
Permafrost=Замороженная Почва
 | 
			
		||||
Permafrost with Stones=Замороженная Почва с Камнями
 | 
			
		||||
Permafrost with Moss=Замороженная Почва с Мхом
 | 
			
		||||
@@ -129,7 +129,7 @@ Papyrus=Папирус
 | 
			
		||||
Dry Shrub=Сухой Куст
 | 
			
		||||
Jungle Grass=Тропическая Трава
 | 
			
		||||
Grass=Трава
 | 
			
		||||
Savanna Grass=
 | 
			
		||||
Savanna Grass=Саванная Трава
 | 
			
		||||
Fern=Папоротник
 | 
			
		||||
Marram Grass=Песколюб
 | 
			
		||||
Bush Stem=Стебли Куста
 | 
			
		||||
@@ -180,11 +180,11 @@ Glass=Стекло
 | 
			
		||||
Obsidian Glass=Обсидиановое Стекло
 | 
			
		||||
Brick Block=Кирпичный Блок
 | 
			
		||||
Mese Lamp=Месе Лампа
 | 
			
		||||
Apple Wood Mese Post Light=
 | 
			
		||||
Acacia Wood Mese Post Light=
 | 
			
		||||
Jungle Wood Mese Post Light=
 | 
			
		||||
Pine Wood Mese Post Light=
 | 
			
		||||
Aspen Wood Mese Post Light=
 | 
			
		||||
Apple Wood Mese Post Light=Столбовой Месе светильник из Яблони
 | 
			
		||||
Acacia Wood Mese Post Light=Столбовой Месе светильник из Акации
 | 
			
		||||
Jungle Wood Mese Post Light=Столбовой Месе светильник из Тропического дерева
 | 
			
		||||
Pine Wood Mese Post Light=Столбовой Месе светильник из Сосны
 | 
			
		||||
Aspen Wood Mese Post Light=Столбовой Месе светильник из Осины
 | 
			
		||||
Cloud=Облако
 | 
			
		||||
Wooden Pickaxe=Деревянная Кирка
 | 
			
		||||
Stone Pickaxe=Каменная Кирка
 | 
			
		||||
@@ -210,7 +210,6 @@ Bronze Sword=Бронзовый Меч
 | 
			
		||||
Steel Sword=Стальной Меч
 | 
			
		||||
Mese Sword=Месе Меч
 | 
			
		||||
Diamond Sword=Алмазный Меч
 | 
			
		||||
Key=Ключ
 | 
			
		||||
Torch=Факел
 | 
			
		||||
@1 will intersect protection on growth.=@1 пересечёт защиту по росту.
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -1,225 +0,0 @@
 | 
			
		||||
# textdomain: default
 | 
			
		||||
## textdomain: default
 | 
			
		||||
Locked Chest=Låst kista
 | 
			
		||||
Locked Chest (owned by @1)=Låst kista (Ägd av @1)
 | 
			
		||||
You do not own this chest.=Du äger inte denna kistan.
 | 
			
		||||
a locked chest=en låst kista
 | 
			
		||||
Chest=Kista
 | 
			
		||||
Title:=Titel:
 | 
			
		||||
Contents:=Innehåll:
 | 
			
		||||
Save=Spara
 | 
			
		||||
by @1=av @1
 | 
			
		||||
Page @1 of @2=Sida @1 av @2
 | 
			
		||||
"@1" by @2="@1" av @2
 | 
			
		||||
Skeleton Key=Skelett Nyckel
 | 
			
		||||
Key to @1's @2=Nyckel till @1s @2
 | 
			
		||||
Blueberries=Blåbär
 | 
			
		||||
Book=Bok
 | 
			
		||||
Book with Text=Bok med text
 | 
			
		||||
Bronze Ingot=Brons tacka
 | 
			
		||||
Clay Brick=Tegelsten
 | 
			
		||||
Clay Lump=Lerklump
 | 
			
		||||
Coal Lump=Kol Klumo
 | 
			
		||||
Copper Ingot=Koppar tacka
 | 
			
		||||
Copper Lump=Koppar Klump
 | 
			
		||||
Diamond=Diamant
 | 
			
		||||
Flint=Flinta
 | 
			
		||||
Gold Ingot=Guld tacka
 | 
			
		||||
Gold Lump=Guld Klump
 | 
			
		||||
Iron Lump=Järn Klump
 | 
			
		||||
Mese Crystal=Mese Kristall
 | 
			
		||||
Mese Crystal Fragment=Mese Kristall Fragment
 | 
			
		||||
Obsidian Shard=Obsidian Skärva
 | 
			
		||||
Paper=Papper
 | 
			
		||||
Steel Ingot=Stål tacka
 | 
			
		||||
Stick=Pinne
 | 
			
		||||
Tin Ingot=Tenn tacka
 | 
			
		||||
Tin Lump=Tenn Klump
 | 
			
		||||
Furnace is empty=Ugnen är tom
 | 
			
		||||
100% (output full)=100% (utgången full)
 | 
			
		||||
@1%=@1%
 | 
			
		||||
Not cookable=Inte kokbar
 | 
			
		||||
Empty=Tom
 | 
			
		||||
Furnace active=Ugn aktiv
 | 
			
		||||
Furnace inactive=Ugn inaktiv
 | 
			
		||||
(Item: @1; Fuel: @2)=(Sak: @1; Bränsle: @2)
 | 
			
		||||
Furnace=Ugn
 | 
			
		||||
Stone=Sten
 | 
			
		||||
Cobblestone=Kullersten
 | 
			
		||||
Stone Brick=Stentegel
 | 
			
		||||
Stone Block=Sten block
 | 
			
		||||
Mossy Cobblestone=Mossig kullersten
 | 
			
		||||
Desert Stone=Öken sten
 | 
			
		||||
Desert Cobblestone=Öken kullersten
 | 
			
		||||
Desert Stone Brick=Öken stentegel
 | 
			
		||||
Desert Stone Block=Öken sten block
 | 
			
		||||
Sandstone=Sandsten
 | 
			
		||||
Sandstone Brick=Sandstenstegel
 | 
			
		||||
Sandstone Block=Sandsten block
 | 
			
		||||
Desert Sandstone=Öken sandsten
 | 
			
		||||
Desert Sandstone Brick=Öken Sandstenstegel
 | 
			
		||||
Desert Sandstone Block=Öken sandsten block
 | 
			
		||||
Silver Sandstone=Silver sandsten
 | 
			
		||||
Silver Sandstone Brick=Silver Sandstenstegel
 | 
			
		||||
Silver Sandstone Block=Silver sandsten block
 | 
			
		||||
Obsidian=Obsidian
 | 
			
		||||
Obsidian Brick=Obsidiantegel
 | 
			
		||||
Obsidian Block=Obsidian block
 | 
			
		||||
Dirt=Jord
 | 
			
		||||
Dirt with Grass=Jord med gräs
 | 
			
		||||
Dirt with Grass and Footsteps=Jord med gräs och fotsteg
 | 
			
		||||
Dirt with Savanna Grass=
 | 
			
		||||
Dirt with Snow=Jord med snö
 | 
			
		||||
Dirt with Rainforest Litter=Jord med regnskogströ
 | 
			
		||||
Dirt with Coniferous Litter=Jord med Barrträd
 | 
			
		||||
Savanna Dirt=
 | 
			
		||||
Savanna Dirt with Savanna Grass=
 | 
			
		||||
Permafrost=Permafrost
 | 
			
		||||
Permafrost with Stones=Permafrost med sten
 | 
			
		||||
Permafrost with Moss=Permafrost med mossa
 | 
			
		||||
Sand=Sand
 | 
			
		||||
Desert Sand=Öken sand
 | 
			
		||||
Silver Sand=Silver sand
 | 
			
		||||
Gravel=Grus
 | 
			
		||||
Clay=Lera
 | 
			
		||||
Snow=Snö
 | 
			
		||||
Snow Block=Snö block
 | 
			
		||||
Ice=Is
 | 
			
		||||
Cave Ice=Grott Is
 | 
			
		||||
Apple Tree=Äpple Träd
 | 
			
		||||
Apple Wood Planks=Äpple Plankor
 | 
			
		||||
Apple Tree Sapling=Äpple Planta
 | 
			
		||||
Apple Tree Leaves=Äpple Löv
 | 
			
		||||
Apple=Äpple
 | 
			
		||||
Apple Marker=Äpple Markör
 | 
			
		||||
Jungle Tree=Djungel Träd
 | 
			
		||||
Jungle Wood Planks=Djungel Plankor
 | 
			
		||||
Jungle Tree Leaves=Djungel Löv
 | 
			
		||||
Jungle Tree Sapling=Djungel Planta
 | 
			
		||||
Emergent Jungle Tree Sapling=Nybliven Djungel Planta
 | 
			
		||||
Pine Tree=Tall
 | 
			
		||||
Pine Wood Planks= Tall Plankor
 | 
			
		||||
Pine Needles=Granbarr
 | 
			
		||||
Pine Tree Sapling=Tall Planta
 | 
			
		||||
Acacia Tree=Akacia Träd
 | 
			
		||||
Acacia Wood Planks=Akacia Plankor
 | 
			
		||||
Acacia Tree Leaves=Akacia Löv
 | 
			
		||||
Acacia Tree Sapling=Akacia Planta
 | 
			
		||||
Aspen Tree=Asp
 | 
			
		||||
Aspen Wood Planks=Asp Plankor
 | 
			
		||||
Aspen Tree Leaves=Asp Löv
 | 
			
		||||
Aspen Tree Sapling=Asp Planta
 | 
			
		||||
Coal Ore=Kol Malm
 | 
			
		||||
Coal Block=Kol Block
 | 
			
		||||
Iron Ore=Järn Malm
 | 
			
		||||
Steel Block=Stål Block
 | 
			
		||||
Copper Ore=Koppar Malm
 | 
			
		||||
Copper Block=Koppar Block
 | 
			
		||||
Tin Ore=Tenn Malm
 | 
			
		||||
Tin Block=Tenn Block
 | 
			
		||||
Bronze Block=Brons Block
 | 
			
		||||
Mese Ore=Mese Malm
 | 
			
		||||
Mese Block=Mese Block
 | 
			
		||||
Gold Ore=Guld Malm
 | 
			
		||||
Gold Block=Guld Block
 | 
			
		||||
Diamond Ore=Diamant Malm
 | 
			
		||||
Diamond Block=Diamant Block
 | 
			
		||||
Cactus=Kaktus
 | 
			
		||||
Large Cactus Seedling=Stor kaktusplanta
 | 
			
		||||
Papyrus=Papyrus
 | 
			
		||||
Dry Shrub=Torr Buske
 | 
			
		||||
Jungle Grass=Djungel Gräs
 | 
			
		||||
Grass=Gräs
 | 
			
		||||
Savanna Grass=
 | 
			
		||||
Fern=Ormbunke
 | 
			
		||||
Marram Grass=Marram Gräs
 | 
			
		||||
Bush Stem=Busk Stam
 | 
			
		||||
Bush Leaves=Busk Löv
 | 
			
		||||
Bush Sapling=Busk Planta
 | 
			
		||||
Blueberry Bush Leaves with Berries=Blåbärsbusks Löv med Bär
 | 
			
		||||
Blueberry Bush Leaves=Blåbärsbusks Löv
 | 
			
		||||
Blueberry Bush Sapling=Blåbärsbusks Plantga
 | 
			
		||||
Acacia Bush Stem=Akacia Busks Stam
 | 
			
		||||
Acacia Bush Leaves=Akacia Busks Löv
 | 
			
		||||
Acacia Bush Sapling=Akacia Busks Planta
 | 
			
		||||
Pine Bush Stem=Tall Busks Stam
 | 
			
		||||
Pine Bush Needles=Tall Busks Granbarr
 | 
			
		||||
Pine Bush Sapling=Tall Busks Planta
 | 
			
		||||
Kelp=Brunalg
 | 
			
		||||
Green Coral=Grön Korall
 | 
			
		||||
Pink Coral=Rosa Korall
 | 
			
		||||
Cyan Coral=Cyan Korall
 | 
			
		||||
Brown Coral=Brun Korall
 | 
			
		||||
Orange Coral=Orange Korall
 | 
			
		||||
Coral Skeleton=Korall Skelett
 | 
			
		||||
Water Source=Vattenkälla
 | 
			
		||||
Flowing Water=Flödande Vatten
 | 
			
		||||
River Water Source=Flodvattenkälla
 | 
			
		||||
Flowing River Water=Flödande Flodvatten
 | 
			
		||||
Lava Source=Lavakälla
 | 
			
		||||
Flowing Lava=Flödande Lava
 | 
			
		||||
Empty Bookshelf=Tom Bokhylla
 | 
			
		||||
Bookshelf (@1 written, @2 empty books)=Bokhylla (@1 skriva, @2 tomma böcker)
 | 
			
		||||
Bookshelf=Bokhylla
 | 
			
		||||
Text too long=Text för lång
 | 
			
		||||
"@1"="@1"
 | 
			
		||||
Wooden Sign=Trä Skylt
 | 
			
		||||
Steel Sign=Stål Skylt
 | 
			
		||||
Wooden Ladder=Trä Stege
 | 
			
		||||
Steel Ladder=Stål Stege
 | 
			
		||||
Apple Wood Fence=Äpple Trä Staket
 | 
			
		||||
Acacia Wood Fence=Akacia Trä Staket
 | 
			
		||||
Jungle Wood Fence=Djungel Trä Staket
 | 
			
		||||
Pine Wood Fence=Tall Trä Staket
 | 
			
		||||
Aspen Wood Fence=Asp Trä Staket
 | 
			
		||||
Apple Wood Fence Rail=Äpple Trä Staket Pinne
 | 
			
		||||
Acacia Wood Fence Rail=Akacia Trä Staket Pinne
 | 
			
		||||
Jungle Wood Fence Rail=Djungel Trä Staket Pinne
 | 
			
		||||
Pine Wood Fence Rail=Tall Trä Staket Pinne
 | 
			
		||||
Aspen Wood Fence Rail=Asp Trä Staket Pinne
 | 
			
		||||
Glass=Glas
 | 
			
		||||
Obsidian Glass=Obsidian Glas
 | 
			
		||||
Brick Block=Tegelstens Block
 | 
			
		||||
Mese Lamp=Mese Lampa
 | 
			
		||||
Apple Wood Mese Post Light=
 | 
			
		||||
Acacia Wood Mese Post Light=
 | 
			
		||||
Jungle Wood Mese Post Light=
 | 
			
		||||
Pine Wood Mese Post Light=
 | 
			
		||||
Aspen Wood Mese Post Light=
 | 
			
		||||
Cloud=Moln
 | 
			
		||||
Wooden Pickaxe=Trä Hacka
 | 
			
		||||
Stone Pickaxe=Sten Hacka
 | 
			
		||||
Bronze Pickaxe=Brons Hacka
 | 
			
		||||
Steel Pickaxe=Stål Hacka
 | 
			
		||||
Mese Pickaxe=Mese Hacka
 | 
			
		||||
Diamond Pickaxe=Diamant Hacka
 | 
			
		||||
Wooden Shovel=Trä Spade
 | 
			
		||||
Stone Shovel=Sten Spade
 | 
			
		||||
Bronze Shovel=Brons Spade
 | 
			
		||||
Steel Shovel=Stål Spade
 | 
			
		||||
Mese Shovel=Mese Spade
 | 
			
		||||
Diamond Shovel=Diamant Spade
 | 
			
		||||
Wooden Axe=Trä Yxa
 | 
			
		||||
Stone Axe=Sten Yxa
 | 
			
		||||
Bronze Axe=Brons Yxa
 | 
			
		||||
Steel Axe=Stål Yxa
 | 
			
		||||
Mese Axe=Mese Yxa
 | 
			
		||||
Diamond Axe=Diamant Yxa
 | 
			
		||||
Wooden Sword=Trä Svärd
 | 
			
		||||
Stone Sword=Sten Svärd
 | 
			
		||||
Bronze Sword=Brons Svärd
 | 
			
		||||
Steel Sword=Stål Svärd
 | 
			
		||||
Mese Sword=Mese Svärd
 | 
			
		||||
Diamond Sword=Diamant Svärd
 | 
			
		||||
Key=Nyckel
 | 
			
		||||
Torch=Fakla
 | 
			
		||||
@1 will intersect protection on growth.=@1 kommer korsa skyddet mot tillväxt.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
##### not used anymore #####
 | 
			
		||||
 | 
			
		||||
Dirt with Dry Grass=Jord med torrt gräs
 | 
			
		||||
Dry Dirt=Torr jord
 | 
			
		||||
Dry Dirt with Dry Grass=Torr jord med torrt gräs
 | 
			
		||||
Dry Grass=Torrt Gräs
 | 
			
		||||
Mese Post Light=Mese Postljus
 | 
			
		||||
@@ -4,14 +4,14 @@ Locked Chest (owned by @1)=Uzamknutá truhlica (Vlastník - @1)
 | 
			
		||||
You do not own this chest.=Túto truhlicu nevlastníš.
 | 
			
		||||
a locked chest=zamknutá truhlica
 | 
			
		||||
Chest=Truhlica
 | 
			
		||||
Write=
 | 
			
		||||
Read=
 | 
			
		||||
Title:=Názov:
 | 
			
		||||
Contents:=Obsah:
 | 
			
		||||
Save=Uložiť
 | 
			
		||||
by @1=od @1
 | 
			
		||||
Page @1 of @2=Strana @1 z @2
 | 
			
		||||
"@1" by @2=„@1“ z @2
 | 
			
		||||
Skeleton Key=Základný kľuč
 | 
			
		||||
Key to @1's @2=Kľuč pre @2 hráča @1
 | 
			
		||||
Blueberries=Čučoriedky
 | 
			
		||||
Book=Kniha
 | 
			
		||||
Book with Text=Kniha s textom
 | 
			
		||||
@@ -210,7 +210,6 @@ Bronze Sword=Bronzový meč
 | 
			
		||||
Steel Sword=Oceľový meč
 | 
			
		||||
Mese Sword=Mese meč
 | 
			
		||||
Diamond Sword=Diamantový meč
 | 
			
		||||
Key=Kľúč
 | 
			
		||||
Torch=Fakľa
 | 
			
		||||
@1 will intersect protection on growth.=@1 prekročí pri raste chránenú zónu.
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										217
									
								
								mods/default/locale/default.sv.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										217
									
								
								mods/default/locale/default.sv.tr
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,217 @@
 | 
			
		||||
# textdomain: default
 | 
			
		||||
Locked Chest=Låst kista
 | 
			
		||||
Locked Chest (owned by @1)=Låst kista (Ägd av @1)
 | 
			
		||||
You do not own this chest.=Du äger inte denna kista.
 | 
			
		||||
a locked chest=en låst kista
 | 
			
		||||
Chest=Kista
 | 
			
		||||
Write=Skriva
 | 
			
		||||
Read=Läs
 | 
			
		||||
Title:=Titel:
 | 
			
		||||
Contents:=Innehåll:
 | 
			
		||||
Save=Spara
 | 
			
		||||
by @1=av @1
 | 
			
		||||
Page @1 of @2=Sida @1 av @2
 | 
			
		||||
"@1" by @2="@1" av @2
 | 
			
		||||
Skeleton Key=Skelettnyckel
 | 
			
		||||
Key to @1's @2=Nyckel till @1s @2
 | 
			
		||||
Blueberries=Blåbär
 | 
			
		||||
Book=Bok
 | 
			
		||||
Book with Text=Bok med text
 | 
			
		||||
Bronze Ingot=Bronstacka
 | 
			
		||||
Clay Brick=Tegelsten
 | 
			
		||||
Clay Lump=Lerklump
 | 
			
		||||
Coal Lump=Kolklump
 | 
			
		||||
Copper Ingot=Koppartacka
 | 
			
		||||
Copper Lump=Kopparklump
 | 
			
		||||
Diamond=Diamant
 | 
			
		||||
Flint=Flinta
 | 
			
		||||
Gold Ingot=Guldtacka
 | 
			
		||||
Gold Lump=Guldklump
 | 
			
		||||
Iron Lump=Järnklump
 | 
			
		||||
Mese Crystal=Mesekristall
 | 
			
		||||
Mese Crystal Fragment=Mesekristallfragment
 | 
			
		||||
Obsidian Shard=Obsidianskärva
 | 
			
		||||
Paper=Papper
 | 
			
		||||
Steel Ingot=Ståltacka
 | 
			
		||||
Stick=Pinne
 | 
			
		||||
Tin Ingot=Tenntacka
 | 
			
		||||
Tin Lump=Tennklump
 | 
			
		||||
Furnace is empty=Ugnen är tom
 | 
			
		||||
100% (output full)=100% (utgången full)
 | 
			
		||||
@1%=@1%
 | 
			
		||||
Not cookable=Inte kokbar
 | 
			
		||||
Empty=Tom
 | 
			
		||||
Furnace active=Ugn aktiv
 | 
			
		||||
Furnace inactive=Ugn inaktiv
 | 
			
		||||
(Item: @1; Fuel: @2)=(Sak: @1; Bränsle: @2)
 | 
			
		||||
Furnace=Ugn
 | 
			
		||||
Stone=Sten
 | 
			
		||||
Cobblestone=Kullersten
 | 
			
		||||
Stone Brick=Stentegel
 | 
			
		||||
Stone Block=Stenblock
 | 
			
		||||
Mossy Cobblestone=Mossig kullersten
 | 
			
		||||
Desert Stone=Ökensten
 | 
			
		||||
Desert Cobblestone=Ökenkullersten
 | 
			
		||||
Desert Stone Brick=Ökenstenstegel
 | 
			
		||||
Desert Stone Block=Ökenstensblock
 | 
			
		||||
Sandstone=Sandsten
 | 
			
		||||
Sandstone Brick=Sandstenstegel
 | 
			
		||||
Sandstone Block=Sandstensblock
 | 
			
		||||
Desert Sandstone=Ökensandsten
 | 
			
		||||
Desert Sandstone Brick=Ökensandstenstegel
 | 
			
		||||
Desert Sandstone Block=Ökensandstensblock
 | 
			
		||||
Silver Sandstone=Silversandsten
 | 
			
		||||
Silver Sandstone Brick=Silversandstenstegel
 | 
			
		||||
Silver Sandstone Block=Silversandstensblock
 | 
			
		||||
Obsidian=Obsidian
 | 
			
		||||
Obsidian Brick=Obsidiantegel
 | 
			
		||||
Obsidian Block=Obsidianblock
 | 
			
		||||
Dirt=Jord
 | 
			
		||||
Dirt with Grass=Jord med gräs
 | 
			
		||||
Dirt with Grass and Footsteps=Jord med gräs och fotsteg
 | 
			
		||||
Dirt with Savanna Grass=Jord med savanngräs
 | 
			
		||||
Dirt with Snow=Jord med snö
 | 
			
		||||
Dirt with Rainforest Litter=Jord med regnskogströ
 | 
			
		||||
Dirt with Coniferous Litter=Jord med barrträd
 | 
			
		||||
Savanna Dirt=Savannjord
 | 
			
		||||
Savanna Dirt with Savanna Grass=Savannjord med savanngräs
 | 
			
		||||
Permafrost=Permafrost
 | 
			
		||||
Permafrost with Stones=Permafrost med sten
 | 
			
		||||
Permafrost with Moss=Permafrost med mossa
 | 
			
		||||
Sand=Sand
 | 
			
		||||
Desert Sand=Ökensand
 | 
			
		||||
Silver Sand=Silversand
 | 
			
		||||
Gravel=Grus
 | 
			
		||||
Clay=Lera
 | 
			
		||||
Snow=Snö
 | 
			
		||||
Snow Block=Snöblock
 | 
			
		||||
Ice=Is
 | 
			
		||||
Cave Ice=Grottis
 | 
			
		||||
Apple Tree=Äppleträd
 | 
			
		||||
Apple Wood Planks=Äppleträdplankor
 | 
			
		||||
Apple Tree Sapling=Äppleplanta
 | 
			
		||||
Apple Tree Leaves=Äpplelöv
 | 
			
		||||
Apple=Äpple
 | 
			
		||||
Apple Marker=Äpplemarkör
 | 
			
		||||
Jungle Tree=Djungelträd
 | 
			
		||||
Jungle Wood Planks=Djungelplankor
 | 
			
		||||
Jungle Tree Leaves=Djungellöv
 | 
			
		||||
Jungle Tree Sapling=Djungelplanta
 | 
			
		||||
Emergent Jungle Tree Sapling=Nybliven djungelplanta
 | 
			
		||||
Pine Tree=Tall
 | 
			
		||||
Pine Wood Planks=Tallplankor
 | 
			
		||||
Pine Needles=Granbarr
 | 
			
		||||
Pine Tree Sapling=Tallplanta
 | 
			
		||||
Acacia Tree=Akaciaträd
 | 
			
		||||
Acacia Wood Planks=Akaciaplankor
 | 
			
		||||
Acacia Tree Leaves=Akacialöv
 | 
			
		||||
Acacia Tree Sapling=Akaciaplanta
 | 
			
		||||
Aspen Tree=Asp
 | 
			
		||||
Aspen Wood Planks=Aspplankor
 | 
			
		||||
Aspen Tree Leaves=Asplöv
 | 
			
		||||
Aspen Tree Sapling=Aspplanta
 | 
			
		||||
Coal Ore=Kolmalm
 | 
			
		||||
Coal Block=Kolblock
 | 
			
		||||
Iron Ore=Järnmalm
 | 
			
		||||
Steel Block=Stålblock
 | 
			
		||||
Copper Ore=Kopparmalm
 | 
			
		||||
Copper Block=Kopparblock
 | 
			
		||||
Tin Ore=Tennmalm
 | 
			
		||||
Tin Block=Tennblock
 | 
			
		||||
Bronze Block=Bronsblock
 | 
			
		||||
Mese Ore=Mesemalm
 | 
			
		||||
Mese Block=Meseblock
 | 
			
		||||
Gold Ore=Guldmalm
 | 
			
		||||
Gold Block=Guldblock
 | 
			
		||||
Diamond Ore=Diamantmalm
 | 
			
		||||
Diamond Block=Diamantblock
 | 
			
		||||
Cactus=Kaktus
 | 
			
		||||
Large Cactus Seedling=Stor kaktusplanta
 | 
			
		||||
Papyrus=Papyrus
 | 
			
		||||
Dry Shrub=Torr buske
 | 
			
		||||
Jungle Grass=Djungelgräs
 | 
			
		||||
Grass=Gräs
 | 
			
		||||
Savanna Grass=Savanngräs
 | 
			
		||||
Fern=Ormbunke
 | 
			
		||||
Marram Grass=Marramgräs
 | 
			
		||||
Bush Stem=Buskstam
 | 
			
		||||
Bush Leaves=Busklöv
 | 
			
		||||
Bush Sapling=Buskplanta
 | 
			
		||||
Blueberry Bush Leaves with Berries=Blåbärsbuske med bär
 | 
			
		||||
Blueberry Bush Leaves=Blåbärsbuske
 | 
			
		||||
Blueberry Bush Sapling=Blåbärsbuskplanta
 | 
			
		||||
Acacia Bush Stem=Akaciabuskstam
 | 
			
		||||
Acacia Bush Leaves=Akaciabuske
 | 
			
		||||
Acacia Bush Sapling=Akaciabuskplanta
 | 
			
		||||
Pine Bush Stem=Tallbuskestam
 | 
			
		||||
Pine Bush Needles=Tallgranbarr
 | 
			
		||||
Pine Bush Sapling=Tallbuskplanta
 | 
			
		||||
Kelp=Brunalg
 | 
			
		||||
Green Coral=Grön korall
 | 
			
		||||
Pink Coral=Rosa korall
 | 
			
		||||
Cyan Coral=Cyan korall
 | 
			
		||||
Brown Coral=Brun korall
 | 
			
		||||
Orange Coral=Orange korall
 | 
			
		||||
Coral Skeleton=Korallskelett
 | 
			
		||||
Water Source=Vattenkälla
 | 
			
		||||
Flowing Water=Flytande vatten
 | 
			
		||||
River Water Source=Flodvattenkälla
 | 
			
		||||
Flowing River Water=Flytande flodvatten
 | 
			
		||||
Lava Source=Lavakälla
 | 
			
		||||
Flowing Lava=Flytande lava
 | 
			
		||||
Empty Bookshelf=Tom bokhylla
 | 
			
		||||
Bookshelf (@1 written, @2 empty books)=Bokhylla (@1 skriva, @2 tomma böcker)
 | 
			
		||||
Bookshelf=Bokhylla
 | 
			
		||||
Text too long=Texten är för lång
 | 
			
		||||
"@1"="@1"
 | 
			
		||||
Wooden Sign=Träskylt
 | 
			
		||||
Steel Sign=Stålskylt
 | 
			
		||||
Wooden Ladder=Trästege
 | 
			
		||||
Steel Ladder=Stålstege
 | 
			
		||||
Apple Wood Fence=Äppleträstaket
 | 
			
		||||
Acacia Wood Fence=Akaciastaket
 | 
			
		||||
Jungle Wood Fence=Djungelstaket
 | 
			
		||||
Pine Wood Fence=Tallstaket
 | 
			
		||||
Aspen Wood Fence=Aspträdstaket
 | 
			
		||||
Apple Wood Fence Rail=Äppleträstaketsräls
 | 
			
		||||
Acacia Wood Fence Rail=Akaciastaketsräls
 | 
			
		||||
Jungle Wood Fence Rail=Djungelstaketsräls
 | 
			
		||||
Pine Wood Fence Rail=Tallstaketsräls
 | 
			
		||||
Aspen Wood Fence Rail=Aspstaketsräls
 | 
			
		||||
Glass=Glas
 | 
			
		||||
Obsidian Glass=Obsidianglas
 | 
			
		||||
Brick Block=Tegelstensblock
 | 
			
		||||
Mese Lamp=Meselampa
 | 
			
		||||
Apple Wood Mese Post Light=Äppleträ-meselykta
 | 
			
		||||
Acacia Wood Mese Post Light=Acacia-meselykta
 | 
			
		||||
Jungle Wood Mese Post Light=Djungel-meselykta
 | 
			
		||||
Pine Wood Mese Post Light=Tall-meselykta
 | 
			
		||||
Aspen Wood Mese Post Light=Aspträ-meselykta
 | 
			
		||||
Cloud=Moln
 | 
			
		||||
Wooden Pickaxe=Trähacka
 | 
			
		||||
Stone Pickaxe=Stenhacka
 | 
			
		||||
Bronze Pickaxe=Bronshacka
 | 
			
		||||
Steel Pickaxe=Stålhacka
 | 
			
		||||
Mese Pickaxe=Mesehacka
 | 
			
		||||
Diamond Pickaxe=Diamanthacka
 | 
			
		||||
Wooden Shovel=Träspade
 | 
			
		||||
Stone Shovel=Stenspade
 | 
			
		||||
Bronze Shovel=Bronsspade
 | 
			
		||||
Steel Shovel=Stålspade
 | 
			
		||||
Mese Shovel=Mesespade
 | 
			
		||||
Diamond Shovel=Diamantspade
 | 
			
		||||
Wooden Axe=Träyxa
 | 
			
		||||
Stone Axe=Stenyxa
 | 
			
		||||
Bronze Axe=Bronsyxa
 | 
			
		||||
Steel Axe=Stålyxa
 | 
			
		||||
Mese Axe=Meseyxa
 | 
			
		||||
Diamond Axe=Diamantyxa
 | 
			
		||||
Wooden Sword=Träsvärd
 | 
			
		||||
Stone Sword=Stensvärd
 | 
			
		||||
Bronze Sword=Bronssvärd
 | 
			
		||||
Steel Sword=Stålsvärd
 | 
			
		||||
Mese Sword=Mesesvärd
 | 
			
		||||
Diamond Sword=Diamantsvärd
 | 
			
		||||
Key=Nyckel
 | 
			
		||||
Torch=Fackla
 | 
			
		||||
@1 will intersect protection on growth.=@1 kommer korsa skyddet mot tillväxt.
 | 
			
		||||
							
								
								
									
										214
									
								
								mods/default/locale/default.uk.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										214
									
								
								mods/default/locale/default.uk.tr
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,214 @@
 | 
			
		||||
# textdomain: default
 | 
			
		||||
Locked Chest=Заблокована Скриня
 | 
			
		||||
Locked Chest (owned by @1)=Заблокована Скриня (власник: @1)
 | 
			
		||||
You do not own this chest.=Ви не власник цієї скрині.
 | 
			
		||||
a locked chest=заблокована скриня
 | 
			
		||||
Chest=Скриня
 | 
			
		||||
Write=Писати
 | 
			
		||||
Read=Читати
 | 
			
		||||
Title:=Заголовок:
 | 
			
		||||
Contents:=Вміст:
 | 
			
		||||
Save=Зберегти
 | 
			
		||||
by @1=@1
 | 
			
		||||
Page @1 of @2=Сторінка @1 з @2
 | 
			
		||||
"@1" by @2="@1" @2
 | 
			
		||||
Blueberries=Чорниці
 | 
			
		||||
Book=Книга
 | 
			
		||||
Book with Text=Книга З Текстом
 | 
			
		||||
Bronze Ingot=Бронзовий Злиток
 | 
			
		||||
Clay Brick=Глиняна Цегла
 | 
			
		||||
Clay Lump=Шматок Глини
 | 
			
		||||
Coal Lump=Шматок Вугілля
 | 
			
		||||
Copper Ingot=Мідний Злиток
 | 
			
		||||
Copper Lump=Шматок Меді
 | 
			
		||||
Diamond=Алмаз
 | 
			
		||||
Flint=Кремінь
 | 
			
		||||
Gold Ingot=Золотий Злиток
 | 
			
		||||
Gold Lump=Шматок Золота
 | 
			
		||||
Iron Lump=Шматок Заліза
 | 
			
		||||
Mese Crystal=Кристал Месе
 | 
			
		||||
Mese Crystal Fragment=Уламок Кристалу Месе
 | 
			
		||||
Obsidian Shard=Обсидіановий Уламок
 | 
			
		||||
Paper=Папір
 | 
			
		||||
Steel Ingot=Залізний Злиток
 | 
			
		||||
Stick=Палка
 | 
			
		||||
Tin Ingot=Шматок Олова
 | 
			
		||||
Tin Lump=Уламок Олова
 | 
			
		||||
Furnace is empty=Пічка Порожня
 | 
			
		||||
100% (output full)=100% (повне приготування)
 | 
			
		||||
@1%=@1%
 | 
			
		||||
Not cookable=Не може бути приготовлено
 | 
			
		||||
Empty=Порожньо
 | 
			
		||||
Furnace active=Піч запалена
 | 
			
		||||
Furnace inactive=Піч не запалена
 | 
			
		||||
(Item: @1; Fuel: @2)=(Предмет: @1; Паливо: @2)
 | 
			
		||||
Furnace=Піч
 | 
			
		||||
Stone=Камінь
 | 
			
		||||
Cobblestone=Кругляк
 | 
			
		||||
Stone Brick=Кам'яна Цегла
 | 
			
		||||
Stone Block=Кам'яний Блок
 | 
			
		||||
Mossy Cobblestone=Моховий Кругляк
 | 
			
		||||
Desert Stone=Пустельний Камінь
 | 
			
		||||
Desert Cobblestone=Пустельний Камінь
 | 
			
		||||
Desert Stone Brick=Пустельна Кам'яна Цегла
 | 
			
		||||
Desert Stone Block=Пустельний Кам'яний Блок
 | 
			
		||||
Sandstone=Піщаник
 | 
			
		||||
Sandstone Brick=Цегла З Піщанику
 | 
			
		||||
Sandstone Block=Блок З Піщанику
 | 
			
		||||
Desert Sandstone=Пустельний Піщаник
 | 
			
		||||
Desert Sandstone Brick=Пустельна Цегла З Піщанику
 | 
			
		||||
Desert Sandstone Block=Пустельний Блок З Піщанику
 | 
			
		||||
Silver Sandstone=Срібний Піщаник
 | 
			
		||||
Silver Sandstone Brick=Цегла Із Срібного Піщанику
 | 
			
		||||
Silver Sandstone Block=Блок Із Срібного Піщанику
 | 
			
		||||
Obsidian=Обсидіан
 | 
			
		||||
Obsidian Brick=Обсидіанова Цегла
 | 
			
		||||
Obsidian Block=Обсидіановий Блок
 | 
			
		||||
Dirt=Земля
 | 
			
		||||
Dirt with Grass=Земля З Травою
 | 
			
		||||
Dirt with Grass and Footsteps=Земля З Травою Та Слідами
 | 
			
		||||
Dirt with Savanna Grass=Земля Із Саванною Травою
 | 
			
		||||
Dirt with Snow=Земля Зі Снігом
 | 
			
		||||
Dirt with Rainforest Litter=Земля Із Тропічною Підстилкою
 | 
			
		||||
Dirt with Coniferous Litter=Земля Із Сосновою Підстилкою
 | 
			
		||||
Savanna Dirt=Саваннова Земля
 | 
			
		||||
Savanna Dirt with Savanna Grass=Саваннова Земля Із Травою
 | 
			
		||||
Permafrost=Заморожений Ґрунт
 | 
			
		||||
Permafrost with Stones=Заморожений Ґрунт Із Камінням
 | 
			
		||||
Permafrost with Moss=Заморожений Ґрунт Із Мохом
 | 
			
		||||
Sand=Пісок
 | 
			
		||||
Desert Sand=Пустельний Пісок
 | 
			
		||||
Silver Sand=Срібний Пісок
 | 
			
		||||
Gravel=Гравій
 | 
			
		||||
Clay=Глиняний Блок
 | 
			
		||||
Snow=Сніг
 | 
			
		||||
Snow Block=Сніговий Блок
 | 
			
		||||
Ice=Лід
 | 
			
		||||
Cave Ice=Печерний Лід
 | 
			
		||||
Apple Tree=Стовбур Яблуні
 | 
			
		||||
Apple Wood Planks=Яблуневі Дошки
 | 
			
		||||
Apple Tree Sapling=Саджанець Яблуні
 | 
			
		||||
Apple Tree Leaves=Яблуневе Листя
 | 
			
		||||
Apple=Яблуко
 | 
			
		||||
Apple Marker=Яблучна Мітка
 | 
			
		||||
Jungle Tree=Стовбур Тропічного Дерева
 | 
			
		||||
Jungle Wood Planks=Дошки З Тропічного Дерева
 | 
			
		||||
Jungle Tree Leaves=Листя Тропічного Дерева
 | 
			
		||||
Jungle Tree Sapling=Саджанець Тропічного Дерева
 | 
			
		||||
Emergent Jungle Tree Sapling=Саджанець Тропічного Дерева, Що Виріс
 | 
			
		||||
Pine Tree=Сосновий Стовбур
 | 
			
		||||
Pine Wood Planks=Соснові Дошки
 | 
			
		||||
Pine Needles=Соснова Хвоя
 | 
			
		||||
Pine Tree Sapling=Саджанець Сосни
 | 
			
		||||
Acacia Tree=Стовбур Акації
 | 
			
		||||
Acacia Wood Planks=Дошки Акації
 | 
			
		||||
Acacia Tree Leaves=Листя Акації
 | 
			
		||||
Acacia Tree Sapling=Саджанець Акації
 | 
			
		||||
Aspen Tree=Стовбур Осики
 | 
			
		||||
Aspen Wood Planks=Осикові Дошки
 | 
			
		||||
Aspen Tree Leaves=Осикове Листя
 | 
			
		||||
Aspen Tree Sapling=Саджанець Осики
 | 
			
		||||
Coal Ore=Поклади Вугілля
 | 
			
		||||
Coal Block=Вугільний Блок
 | 
			
		||||
Iron Ore=Залізна Руда
 | 
			
		||||
Steel Block=Сталевий Блок
 | 
			
		||||
Copper Ore=Мідна Руда
 | 
			
		||||
Copper Block=Мідний Блок
 | 
			
		||||
Tin Ore=Олов'яна Руда
 | 
			
		||||
Tin Block=Олов'яний Блок
 | 
			
		||||
Bronze Block=Бронзовий Блок
 | 
			
		||||
Mese Ore=Месева Руда
 | 
			
		||||
Mese Block=Месевий Блок
 | 
			
		||||
Gold Ore=Золота Руда
 | 
			
		||||
Gold Block=Золотий Блок
 | 
			
		||||
Diamond Ore=Поклади Алмазу
 | 
			
		||||
Diamond Block=Алмазний Блок
 | 
			
		||||
Cactus=Кактус
 | 
			
		||||
Large Cactus Seedling=Саджанець Кактуса
 | 
			
		||||
Papyrus=Папірус
 | 
			
		||||
Dry Shrub=Сухий Кущ
 | 
			
		||||
Jungle Grass=Тропічна Трава
 | 
			
		||||
Grass=Трава
 | 
			
		||||
Savanna Grass=Саваннова Трава
 | 
			
		||||
Fern=Папороть
 | 
			
		||||
Marram Grass=Пісколюб
 | 
			
		||||
Bush Stem=Стебла Куща
 | 
			
		||||
Bush Leaves=Листя Куща
 | 
			
		||||
Bush Sapling=Саджанець Куща
 | 
			
		||||
Blueberry Bush Leaves with Berries=Кущ Чорниці З Ягодами
 | 
			
		||||
Blueberry Bush Leaves=Кущ Чорниці
 | 
			
		||||
Blueberry Bush Sapling=Саджанець Куща Чорниці
 | 
			
		||||
Acacia Bush Stem=Стебла Куща Акації
 | 
			
		||||
Acacia Bush Leaves=Листя Куща Акації
 | 
			
		||||
Acacia Bush Sapling=Саджанець Куща Акації
 | 
			
		||||
Pine Bush Stem=Стебла Хвойного Куща
 | 
			
		||||
Pine Bush Needles=Хвоя Куща
 | 
			
		||||
Pine Bush Sapling=Саджанець Хвойного Куща
 | 
			
		||||
Kelp=Ламінарія
 | 
			
		||||
Green Coral=Зелений Корал
 | 
			
		||||
Pink Coral=Рожевий Корал
 | 
			
		||||
Cyan Coral=Блакитний Корал
 | 
			
		||||
Brown Coral=Коричневий Корал
 | 
			
		||||
Orange Coral=Помаранчевий Корал
 | 
			
		||||
Coral Skeleton=Кораловий Остов
 | 
			
		||||
Water Source=Водне Джерело
 | 
			
		||||
Flowing Water=Проточна Вода
 | 
			
		||||
River Water Source=Річкове Водне Джерело
 | 
			
		||||
Flowing River Water=Проточна Річна Вода
 | 
			
		||||
Lava Source=Лавове Джерело
 | 
			
		||||
Flowing Lava=Проточна Лава
 | 
			
		||||
Empty Bookshelf=Порожня Книжкова Полиця
 | 
			
		||||
Bookshelf (@1 written, @2 empty books)=Книжкова Полиця (@1 книг з записами, @2 чисті книги)
 | 
			
		||||
Bookshelf=Книжкова Полиця
 | 
			
		||||
Text too long=Текст надто довгий
 | 
			
		||||
"@1"="@1"
 | 
			
		||||
Wooden Sign=Дерев'яна Табличка
 | 
			
		||||
Steel Sign=Сталева Табличка
 | 
			
		||||
Wooden Ladder=Дерев'яна Драбина
 | 
			
		||||
Steel Ladder=Сталеві Сходи
 | 
			
		||||
Apple Wood Fence=Яблуневий Дерев'яний Паркан
 | 
			
		||||
Acacia Wood Fence=Дерев'яний Паркан З Акації
 | 
			
		||||
Jungle Wood Fence=Дерев'яний Паркан З Тропічного Дерева
 | 
			
		||||
Pine Wood Fence=Сосновий Дерев'яний Паркан
 | 
			
		||||
Aspen Wood Fence=Осиковий Дерев'яний Паркан
 | 
			
		||||
Apple Wood Fence Rail=Яблуневий Дерев'яний Рейковий Паркан
 | 
			
		||||
Acacia Wood Fence Rail=Дерев'яний Рейковий Паркан З Акації
 | 
			
		||||
Jungle Wood Fence Rail=Дерев'яний Рейковий Паркан З Тропічного Дерева
 | 
			
		||||
Pine Wood Fence Rail=Сосновий Дерев'яний Рейковий Паркан
 | 
			
		||||
Aspen Wood Fence Rail=Осиковий Дерев'яний Рейковий Паркан
 | 
			
		||||
Glass=Скло
 | 
			
		||||
Obsidian Glass=Обсидіанове Скло
 | 
			
		||||
Brick Block=Цегляний Блок
 | 
			
		||||
Mese Lamp=Месе Лампа
 | 
			
		||||
Apple Wood Mese Post Light=Стовповий Месе Світильник З Яблуні
 | 
			
		||||
Acacia Wood Mese Post Light=Стовповий Месе Світильник З Акації
 | 
			
		||||
Jungle Wood Mese Post Light=Стовповий Месе Світильник Із Тропічного Дерева
 | 
			
		||||
Pine Wood Mese Post Light=Стовповий Месе Світильник Із Сосни
 | 
			
		||||
Aspen Wood Mese Post Light=Стовповий Месе Світильник З Осики
 | 
			
		||||
Cloud=Хмара
 | 
			
		||||
Wooden Pickaxe=Дерев'яна Кірка
 | 
			
		||||
Stone Pickaxe=Кам'яна Кірка
 | 
			
		||||
Bronze Pickaxe=Бронзова Кірка
 | 
			
		||||
Steel Pickaxe=Сталева Кірка
 | 
			
		||||
Mese Pickaxe=Месе Кірка
 | 
			
		||||
Diamond Pickaxe=Алмазна Кірка
 | 
			
		||||
Wooden Shovel=Дерев'янна Лопата
 | 
			
		||||
Stone Shovel=Кам'яна Лопата
 | 
			
		||||
Bronze Shovel=Бронзова Лопата
 | 
			
		||||
Steel Shovel=Сталева Лопата
 | 
			
		||||
Mese Shovel=Месе Лопата
 | 
			
		||||
Diamond Shovel=Алмазна Лопата
 | 
			
		||||
Wooden Axe=Дерев'яна Сокира
 | 
			
		||||
Stone Axe=Кам'яна Сокира
 | 
			
		||||
Bronze Axe=Бронзова Сокира
 | 
			
		||||
Steel Axe=Сталева Сокира
 | 
			
		||||
Mese Axe=Месе Сокира
 | 
			
		||||
Diamond Axe=Алмазна Сокира
 | 
			
		||||
Wooden Sword=Дерев'яний Меч
 | 
			
		||||
Stone Sword=Кам'яний Меч
 | 
			
		||||
Bronze Sword=Бронзовий Меч
 | 
			
		||||
Steel Sword=Сталевий Меч
 | 
			
		||||
Mese Sword=Месе Меч
 | 
			
		||||
Diamond Sword=Алмазний Меч
 | 
			
		||||
Torch=Факел
 | 
			
		||||
@1 will intersect protection on growth.=@1 перетне захист за зростанням.
 | 
			
		||||
@@ -1,17 +1,17 @@
 | 
			
		||||
# textdomain: default
 | 
			
		||||
Locked Chest=已上锁的箱子
 | 
			
		||||
Locked Chest (owned by @1)=已上锁的箱子(属于@1所有)
 | 
			
		||||
Locked Chest (owned by @1)=已上锁的箱子(属于@1)
 | 
			
		||||
You do not own this chest.=这个箱子不属于你所有。
 | 
			
		||||
a locked chest=一个已上锁的箱子
 | 
			
		||||
Chest=箱子
 | 
			
		||||
Write=
 | 
			
		||||
Read=
 | 
			
		||||
Title:=标题:
 | 
			
		||||
Contents:=内容:
 | 
			
		||||
Save=保存
 | 
			
		||||
by @1=由@1
 | 
			
		||||
Page @1 of @2=第@1页,共@2页。
 | 
			
		||||
"@1" by @2="@1" by @2
 | 
			
		||||
Skeleton Key=万能钥匙
 | 
			
		||||
Key to @1's @2=@1的@2的钥匙
 | 
			
		||||
Blueberries=蓝莓
 | 
			
		||||
Book=书
 | 
			
		||||
Book with Text=带文字的书
 | 
			
		||||
@@ -66,13 +66,13 @@ Obsidian Brick=黑曜石砖
 | 
			
		||||
Obsidian Block=黑曜石方块
 | 
			
		||||
Dirt=土方块
 | 
			
		||||
Dirt with Grass=草方块
 | 
			
		||||
Dirt with Grass and Footsteps=草方块及脚印
 | 
			
		||||
Dirt with Grass and Footsteps=带有脚印的草方块
 | 
			
		||||
Dirt with Savanna Grass=草原草方块
 | 
			
		||||
Dirt with Snow=雪土方块
 | 
			
		||||
Dirt with Rainforest Litter=雨林腐土
 | 
			
		||||
Dirt with Coniferous Litter=针叶林腐土
 | 
			
		||||
Dirt with Rainforest Litter=雨林凋落物土
 | 
			
		||||
Dirt with Coniferous Litter=针叶林凋落物土
 | 
			
		||||
Savanna Dirt=草原土
 | 
			
		||||
Savanna Dirt with Savanna Grass=草原草方块(草原土)
 | 
			
		||||
Savanna Dirt with Savanna Grass=草原草方块
 | 
			
		||||
Permafrost=多年冻土
 | 
			
		||||
Permafrost with Stones=带石头的多年冻土
 | 
			
		||||
Permafrost with Moss=生苔的多年冻土
 | 
			
		||||
@@ -95,7 +95,7 @@ Jungle Tree=丛林树
 | 
			
		||||
Jungle Wood Planks=丛林树木板
 | 
			
		||||
Jungle Tree Leaves=丛林树叶
 | 
			
		||||
Jungle Tree Sapling=丛林树苗
 | 
			
		||||
Emergent Jungle Tree Sapling=应急丛林树苗
 | 
			
		||||
Emergent Jungle Tree Sapling=露生层丛林树苗
 | 
			
		||||
Pine Tree=松树
 | 
			
		||||
Pine Wood Planks=松树木板
 | 
			
		||||
Pine Needles=松针
 | 
			
		||||
@@ -129,13 +129,13 @@ Papyrus=莎草纸
 | 
			
		||||
Dry Shrub=干灌木
 | 
			
		||||
Jungle Grass=丛林草
 | 
			
		||||
Grass=草
 | 
			
		||||
Savanna Grass=
 | 
			
		||||
Savanna Grass=草原草
 | 
			
		||||
Fern=蕨
 | 
			
		||||
Marram Grass=滨草
 | 
			
		||||
Bush Stem=灌木
 | 
			
		||||
Bush Leaves=灌木叶
 | 
			
		||||
Bush Sapling=灌木苗
 | 
			
		||||
Blueberry Bush Leaves with Berries=蓝莓灌木叶与浆果
 | 
			
		||||
Blueberry Bush Leaves with Berries=长蓝莓的蓝莓灌木叶
 | 
			
		||||
Blueberry Bush Leaves=蓝莓灌木叶
 | 
			
		||||
Blueberry Bush Sapling=蓝莓灌木苗
 | 
			
		||||
Acacia Bush Stem=相思灌木
 | 
			
		||||
@@ -210,9 +210,8 @@ Bronze Sword=青铜剑
 | 
			
		||||
Steel Sword=铁剑
 | 
			
		||||
Mese Sword=黄石剑
 | 
			
		||||
Diamond Sword=钻石剑
 | 
			
		||||
Key=钥匙
 | 
			
		||||
Torch=火把
 | 
			
		||||
@1 will intersect protection on growth.=@1将与增长的保护相交。
 | 
			
		||||
@1 will intersect protection on growth.=@1生长时将与保护区域相交。
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
##### not used anymore #####
 | 
			
		||||
 
 | 
			
		||||
@@ -4,14 +4,14 @@ Locked Chest (owned by @1)=已上鎖的箱子(屬於@1所有)
 | 
			
		||||
You do not own this chest.=這個箱子不屬於你所有。
 | 
			
		||||
a locked chest=一個已上鎖的箱子
 | 
			
		||||
Chest=箱子
 | 
			
		||||
Write=
 | 
			
		||||
Read=
 | 
			
		||||
Title:=標題:
 | 
			
		||||
Contents:=內容:
 | 
			
		||||
Save=保存
 | 
			
		||||
by @1=由@1
 | 
			
		||||
Page @1 of @2=第@1頁,共@2頁。
 | 
			
		||||
"@1" by @2="@1" by @2
 | 
			
		||||
Skeleton Key=萬能鑰匙
 | 
			
		||||
Key to @1's @2=@1的@2的鑰匙
 | 
			
		||||
Blueberries=藍莓
 | 
			
		||||
Book=書
 | 
			
		||||
Book with Text=帶文字的書
 | 
			
		||||
@@ -210,7 +210,6 @@ Bronze Sword=青銅劍
 | 
			
		||||
Steel Sword=鐵劍
 | 
			
		||||
Mese Sword=黃石劍
 | 
			
		||||
Diamond Sword=鑽石劍
 | 
			
		||||
Key=鑰匙
 | 
			
		||||
Torch=火把
 | 
			
		||||
@1 will intersect protection on growth.=@1將與增長的保護相交。
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -4,14 +4,14 @@ Locked Chest (owned by @1)=
 | 
			
		||||
You do not own this chest.=
 | 
			
		||||
a locked chest=
 | 
			
		||||
Chest=
 | 
			
		||||
Write=
 | 
			
		||||
Read=
 | 
			
		||||
Title:=
 | 
			
		||||
Contents:=
 | 
			
		||||
Save=
 | 
			
		||||
by @1=
 | 
			
		||||
Page @1 of @2=
 | 
			
		||||
"@1" by @2=
 | 
			
		||||
Skeleton Key=
 | 
			
		||||
Key to @1's @2=
 | 
			
		||||
Blueberries=
 | 
			
		||||
Book=
 | 
			
		||||
Book with Text=
 | 
			
		||||
@@ -210,6 +210,5 @@ Bronze Sword=
 | 
			
		||||
Steel Sword=
 | 
			
		||||
Mese Sword=
 | 
			
		||||
Diamond Sword=
 | 
			
		||||
Key=
 | 
			
		||||
Torch=
 | 
			
		||||
@1 will intersect protection on growth.=
 | 
			
		||||
 
 | 
			
		||||
@@ -1,7 +1,5 @@
 | 
			
		||||
# Blender v2.77 (sub 0) OBJ File: 'torch_ceiling.blend'
 | 
			
		||||
# www.blender.org
 | 
			
		||||
mtllib torch_ceiling.mtl
 | 
			
		||||
o Cube_Cube.001
 | 
			
		||||
v -0.062469 -0.047331 0.068152
 | 
			
		||||
v -0.062469 -0.559515 -0.164388
 | 
			
		||||
v -0.062469 0.004344 -0.045667
 | 
			
		||||
@@ -45,14 +43,11 @@ vn -0.0000 -0.4134 0.9105
 | 
			
		||||
vn -1.0000 0.0000 0.0000
 | 
			
		||||
vn 0.7071 0.0000 -0.7071
 | 
			
		||||
vn 0.7071 0.0000 0.7071
 | 
			
		||||
usemtl Material.001
 | 
			
		||||
s off
 | 
			
		||||
f 3/1/1 1/2/1 5/3/1 7/4/1
 | 
			
		||||
f 8/5/1 4/6/1 2/7/1 6/8/1
 | 
			
		||||
f 3/9/2 4/6/2 8/5/2 7/10/2
 | 
			
		||||
f 1/11/3 3/9/3 4/6/3 2/12/3
 | 
			
		||||
f 5/13/2 1/11/2 2/12/2 6/14/2
 | 
			
		||||
f 7/10/3 8/5/3 6/14/3 5/13/3
 | 
			
		||||
usemtl Material.002
 | 
			
		||||
f 9/15/4 10/16/4 12/17/4 11/18/4
 | 
			
		||||
f 13/19/5 14/20/5 16/21/5 15/22/5
 | 
			
		||||
 
 | 
			
		||||
@@ -1,7 +1,5 @@
 | 
			
		||||
# Blender v2.76 (sub 11) OBJ File: 'torch_floor.blend'
 | 
			
		||||
# www.blender.org
 | 
			
		||||
mtllib torch_floor.mtl
 | 
			
		||||
o Cube_Cube.001
 | 
			
		||||
v 0.062500 0.062500 -0.062500
 | 
			
		||||
v 0.062500 -0.500000 -0.062500
 | 
			
		||||
v 0.062500 0.062500 0.062500
 | 
			
		||||
@@ -35,16 +33,11 @@ vn 0.000000 0.000000 -1.000000
 | 
			
		||||
vn 1.000000 0.000000 0.000000
 | 
			
		||||
vn -0.707100 0.000000 -0.707100
 | 
			
		||||
vn -0.707100 -0.000000 0.707100
 | 
			
		||||
g Cube_Cube.001_Cube_Cube.001_Material.001
 | 
			
		||||
usemtl Material.001
 | 
			
		||||
s off
 | 
			
		||||
f 3/1/1 1/2/1 5/3/1 7/4/1
 | 
			
		||||
f 8/5/1 4/6/1 2/7/1 6/8/1
 | 
			
		||||
f 3/2/2 4/6/2 8/5/2 7/3/2
 | 
			
		||||
f 1/3/3 3/2/3 4/6/3 2/5/3
 | 
			
		||||
f 5/2/2 1/3/2 2/5/2 6/6/2
 | 
			
		||||
f 7/3/3 8/5/3 6/6/3 5/2/3
 | 
			
		||||
g Cube_Cube.001_Cube_Cube.001_Material.002
 | 
			
		||||
usemtl Material.002
 | 
			
		||||
f 9/9/4 10/10/4 12/11/4 11/12/4
 | 
			
		||||
f 13/12/5 14/9/5 16/10/5 15/11/5
 | 
			
		||||
 
 | 
			
		||||
@@ -1,7 +1,5 @@
 | 
			
		||||
# Blender v2.76 (sub 11) OBJ File: 'torch_wall.blend'
 | 
			
		||||
# www.blender.org
 | 
			
		||||
mtllib torch_wall.mtl
 | 
			
		||||
o Cube_Cube.001
 | 
			
		||||
v 0.062469 -0.195248 0.023570
 | 
			
		||||
v 0.062469 -0.476498 -0.463570
 | 
			
		||||
v 0.062469 -0.303502 0.086070
 | 
			
		||||
@@ -47,9 +45,6 @@ vn -0.707100 0.612400 -0.353600
 | 
			
		||||
vn -0.707100 -0.612400 0.353600
 | 
			
		||||
vn -0.707100 0.707100 -0.000000
 | 
			
		||||
vn -0.707100 -0.707100 -0.000000
 | 
			
		||||
g Cube_Cube.001_Cube_Cube.001_Material.001
 | 
			
		||||
usemtl Material.001
 | 
			
		||||
s off
 | 
			
		||||
f 3/1/1 1/2/1 5/3/1 7/4/1
 | 
			
		||||
f 8/5/1 4/6/1 2/7/1 6/8/1
 | 
			
		||||
f 3/2/2 4/6/2 8/5/2 7/3/2
 | 
			
		||||
@@ -58,7 +53,5 @@ f 5/2/2 1/3/2 2/5/2 6/6/2
 | 
			
		||||
f 7/3/3 8/5/3 6/6/3 5/2/3
 | 
			
		||||
f 17/9/4 18/10/4 20/11/4 19/12/4
 | 
			
		||||
f 21/9/5 22/10/5 24/11/5 23/12/5
 | 
			
		||||
g Cube_Cube.001_Cube_Cube.001_Material.002
 | 
			
		||||
usemtl Material.002
 | 
			
		||||
f 9/12/6 10/13/6 12/14/6 11/9/6
 | 
			
		||||
f 13/9/7 14/12/7 16/13/7 15/14/7
 | 
			
		||||
 
 | 
			
		||||
										
											Binary file not shown.
										
									
								
							@@ -452,46 +452,6 @@ for name, mat in pairs(craft_ingreds) do
 | 
			
		||||
	})
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
minetest.register_tool("default:key", {
 | 
			
		||||
	description = S("Key"),
 | 
			
		||||
	inventory_image = "default_key.png",
 | 
			
		||||
	groups = {key = 1, not_in_creative_inventory = 1},
 | 
			
		||||
	stack_max = 1,
 | 
			
		||||
	on_place = function(itemstack, placer, pointed_thing)
 | 
			
		||||
		local under = pointed_thing.under
 | 
			
		||||
		local node = minetest.get_node(under)
 | 
			
		||||
		local def = minetest.registered_nodes[node.name]
 | 
			
		||||
		if def and def.on_rightclick and
 | 
			
		||||
				not (placer and placer:is_player() and
 | 
			
		||||
				placer:get_player_control().sneak) then
 | 
			
		||||
			return def.on_rightclick(under, node, placer, itemstack,
 | 
			
		||||
				pointed_thing) or itemstack
 | 
			
		||||
		end
 | 
			
		||||
		if pointed_thing.type ~= "node" then
 | 
			
		||||
			return itemstack
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		local pos = pointed_thing.under
 | 
			
		||||
		node = minetest.get_node(pos)
 | 
			
		||||
 | 
			
		||||
		if not node or node.name == "ignore" then
 | 
			
		||||
			return itemstack
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		local ndef = minetest.registered_nodes[node.name]
 | 
			
		||||
		if not ndef then
 | 
			
		||||
			return itemstack
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		local on_key_use = ndef.on_key_use
 | 
			
		||||
		if on_key_use then
 | 
			
		||||
			on_key_use(pos, placer)
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		return nil
 | 
			
		||||
	end
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_craft({
 | 
			
		||||
	type = "fuel",
 | 
			
		||||
	recipe = "default:pick_wood",
 | 
			
		||||
 
 | 
			
		||||
@@ -11,7 +11,7 @@ local function on_flood(pos, oldnode, newnode)
 | 
			
		||||
			nodedef.groups.igniter and nodedef.groups.igniter > 0) then
 | 
			
		||||
		minetest.sound_play(
 | 
			
		||||
			"default_cool_lava",
 | 
			
		||||
			{pos = pos, max_hear_distance = 16, gain = 0.1},
 | 
			
		||||
			{pos = pos, max_hear_distance = 16, gain = 0.07},
 | 
			
		||||
			true
 | 
			
		||||
		)
 | 
			
		||||
	end
 | 
			
		||||
 
 | 
			
		||||
@@ -170,10 +170,10 @@ function doors.door_toggle(pos, node, clicker)
 | 
			
		||||
 | 
			
		||||
	if state % 2 == 0 then
 | 
			
		||||
		minetest.sound_play(def.door.sounds[1],
 | 
			
		||||
			{pos = pos, gain = 0.3, max_hear_distance = 10}, true)
 | 
			
		||||
			{pos = pos, gain = def.door.gains[1], max_hear_distance = 10}, true)
 | 
			
		||||
	else
 | 
			
		||||
		minetest.sound_play(def.door.sounds[2],
 | 
			
		||||
			{pos = pos, gain = 0.3, max_hear_distance = 10}, true)
 | 
			
		||||
			{pos = pos, gain = def.door.gains[2], max_hear_distance = 10}, true)
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	minetest.swap_node(pos, {
 | 
			
		||||
@@ -260,10 +260,11 @@ function doors.register(name, def)
 | 
			
		||||
		on_place = function(itemstack, placer, pointed_thing)
 | 
			
		||||
			local pos
 | 
			
		||||
 | 
			
		||||
			if not pointed_thing.type == "node" then
 | 
			
		||||
			if pointed_thing.type ~= "node" then
 | 
			
		||||
				return itemstack
 | 
			
		||||
			end
 | 
			
		||||
 | 
			
		||||
			local doorname = itemstack:get_name()
 | 
			
		||||
			local node = minetest.get_node(pointed_thing.under)
 | 
			
		||||
			local pdef = minetest.registered_nodes[node.name]
 | 
			
		||||
			if pdef and pdef.on_rightclick and
 | 
			
		||||
@@ -315,10 +316,10 @@ function doors.register(name, def)
 | 
			
		||||
			local state = 0
 | 
			
		||||
			if minetest.get_item_group(minetest.get_node(aside).name, "door") == 1 then
 | 
			
		||||
				state = state + 2
 | 
			
		||||
				minetest.set_node(pos, {name = name .. "_b", param2 = dir})
 | 
			
		||||
				minetest.set_node(pos, {name = doorname .. "_b", param2 = dir})
 | 
			
		||||
				minetest.set_node(above, {name = "doors:hidden", param2 = (dir + 3) % 4})
 | 
			
		||||
			else
 | 
			
		||||
				minetest.set_node(pos, {name = name .. "_a", param2 = dir})
 | 
			
		||||
				minetest.set_node(pos, {name = doorname .. "_a", param2 = dir})
 | 
			
		||||
				minetest.set_node(above, {name = "doors:hidden", param2 = dir})
 | 
			
		||||
			end
 | 
			
		||||
 | 
			
		||||
@@ -364,12 +365,21 @@ function doors.register(name, def)
 | 
			
		||||
		def.sound_close = "doors_door_close"
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	if not def.gain_open then
 | 
			
		||||
		def.gain_open = 0.3
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	if not def.gain_close then
 | 
			
		||||
		def.gain_close = 0.3
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	def.groups.not_in_creative_inventory = 1
 | 
			
		||||
	def.groups.door = 1
 | 
			
		||||
	def.drop = name
 | 
			
		||||
	def.door = {
 | 
			
		||||
		name = name,
 | 
			
		||||
		sounds = { def.sound_close, def.sound_open },
 | 
			
		||||
		sounds = {def.sound_close, def.sound_open},
 | 
			
		||||
		gains = {def.gain_close, def.gain_open},
 | 
			
		||||
	}
 | 
			
		||||
	if not def.on_rightclick then
 | 
			
		||||
		def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
 | 
			
		||||
@@ -436,19 +446,19 @@ function doors.register(name, def)
 | 
			
		||||
	def.buildable_to = false
 | 
			
		||||
	def.selection_box = {type = "fixed", fixed = {-1/2,-1/2,-1/2,1/2,3/2,-6/16}}
 | 
			
		||||
	def.collision_box = {type = "fixed", fixed = {-1/2,-1/2,-1/2,1/2,3/2,-6/16}}
 | 
			
		||||
	def.use_texture_alpha = "clip"
 | 
			
		||||
	def.use_texture_alpha = def.use_texture_alpha or "clip"
 | 
			
		||||
 | 
			
		||||
	def.mesh = "door_a.obj"
 | 
			
		||||
	minetest.register_node(":" .. name .. "_a", def)
 | 
			
		||||
	def.mesh = "door_a.b3d"
 | 
			
		||||
	minetest.register_node(":" .. name .. "_a", table.copy(def))
 | 
			
		||||
 | 
			
		||||
	def.mesh = "door_b.obj"
 | 
			
		||||
	minetest.register_node(":" .. name .. "_b", def)
 | 
			
		||||
	def.mesh = "door_b.b3d"
 | 
			
		||||
	minetest.register_node(":" .. name .. "_b", table.copy(def))
 | 
			
		||||
 | 
			
		||||
	def.mesh = "door_a2.obj"
 | 
			
		||||
	minetest.register_node(":" .. name .. "_c", def)
 | 
			
		||||
	def.mesh = "door_b.b3d"
 | 
			
		||||
	minetest.register_node(":" .. name .. "_c", table.copy(def))
 | 
			
		||||
 | 
			
		||||
	def.mesh = "door_b2.obj"
 | 
			
		||||
	minetest.register_node(":" .. name .. "_d", def)
 | 
			
		||||
	def.mesh = "door_a.b3d"
 | 
			
		||||
	minetest.register_node(":" .. name .. "_d", table.copy(def))
 | 
			
		||||
 | 
			
		||||
	doors.registered_doors[name .. "_a"] = true
 | 
			
		||||
	doors.registered_doors[name .. "_b"] = true
 | 
			
		||||
@@ -461,6 +471,8 @@ doors.register("door_wood", {
 | 
			
		||||
		description = S("Wooden Door"),
 | 
			
		||||
		inventory_image = "doors_item_wood.png",
 | 
			
		||||
		groups = {node = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
 | 
			
		||||
		gain_open = 0.06,
 | 
			
		||||
		gain_close = 0.13,
 | 
			
		||||
		recipe = {
 | 
			
		||||
			{"group:wood", "group:wood"},
 | 
			
		||||
			{"group:wood", "group:wood"},
 | 
			
		||||
@@ -477,6 +489,8 @@ doors.register("door_steel", {
 | 
			
		||||
		sounds = default.node_sound_metal_defaults(),
 | 
			
		||||
		sound_open = "doors_steel_door_open",
 | 
			
		||||
		sound_close = "doors_steel_door_close",
 | 
			
		||||
		gain_open = 0.2,
 | 
			
		||||
		gain_close = 0.2,
 | 
			
		||||
		recipe = {
 | 
			
		||||
			{"default:steel_ingot", "default:steel_ingot"},
 | 
			
		||||
			{"default:steel_ingot", "default:steel_ingot"},
 | 
			
		||||
@@ -492,6 +506,8 @@ doors.register("door_glass", {
 | 
			
		||||
		sounds = default.node_sound_glass_defaults(),
 | 
			
		||||
		sound_open = "doors_glass_door_open",
 | 
			
		||||
		sound_close = "doors_glass_door_close",
 | 
			
		||||
		gain_open = 0.3,
 | 
			
		||||
		gain_close = 0.25,
 | 
			
		||||
		recipe = {
 | 
			
		||||
			{"default:glass", "default:glass"},
 | 
			
		||||
			{"default:glass", "default:glass"},
 | 
			
		||||
@@ -507,6 +523,8 @@ doors.register("door_obsidian_glass", {
 | 
			
		||||
		sounds = default.node_sound_glass_defaults(),
 | 
			
		||||
		sound_open = "doors_glass_door_open",
 | 
			
		||||
		sound_close = "doors_glass_door_close",
 | 
			
		||||
		gain_open = 0.3,
 | 
			
		||||
		gain_close = 0.25,
 | 
			
		||||
		recipe = {
 | 
			
		||||
			{"default:obsidian_glass", "default:obsidian_glass"},
 | 
			
		||||
			{"default:obsidian_glass", "default:obsidian_glass"},
 | 
			
		||||
@@ -553,12 +571,12 @@ function doors.trapdoor_toggle(pos, node, clicker)
 | 
			
		||||
 | 
			
		||||
	if string.sub(node.name, -5) == "_open" then
 | 
			
		||||
		minetest.sound_play(def.sound_close,
 | 
			
		||||
			{pos = pos, gain = 0.3, max_hear_distance = 10}, true)
 | 
			
		||||
			{pos = pos, gain = def.gain_close, max_hear_distance = 10}, true)
 | 
			
		||||
		minetest.swap_node(pos, {name = string.sub(node.name, 1,
 | 
			
		||||
			string.len(node.name) - 5), param1 = node.param1, param2 = node.param2})
 | 
			
		||||
	else
 | 
			
		||||
		minetest.sound_play(def.sound_open,
 | 
			
		||||
			{pos = pos, gain = 0.3, max_hear_distance = 10}, true)
 | 
			
		||||
			{pos = pos, gain = def.gain_open, max_hear_distance = 10}, true)
 | 
			
		||||
		minetest.swap_node(pos, {name = node.name .. "_open",
 | 
			
		||||
			param1 = node.param1, param2 = node.param2})
 | 
			
		||||
	end
 | 
			
		||||
@@ -582,7 +600,7 @@ function doors.register_trapdoor(name, def)
 | 
			
		||||
	def.paramtype = "light"
 | 
			
		||||
	def.paramtype2 = "facedir"
 | 
			
		||||
	def.is_ground_content = false
 | 
			
		||||
	def.use_texture_alpha = "clip"
 | 
			
		||||
	def.use_texture_alpha = def.use_texture_alpha or "clip"
 | 
			
		||||
 | 
			
		||||
	if def.protected then
 | 
			
		||||
		def.can_dig = can_dig_door
 | 
			
		||||
@@ -641,13 +659,25 @@ function doors.register_trapdoor(name, def)
 | 
			
		||||
		def.sound_close = "doors_door_close"
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	if not def.gain_open then
 | 
			
		||||
		def.gain_open = 0.3
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	if not def.gain_close then
 | 
			
		||||
		def.gain_close = 0.3
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	local def_opened = table.copy(def)
 | 
			
		||||
	local def_closed = table.copy(def)
 | 
			
		||||
 | 
			
		||||
	if def.nodebox_closed and def.nodebox_opened then
 | 
			
		||||
		def_closed.node_box = def.nodebox_closed
 | 
			
		||||
	else
 | 
			
		||||
		def_closed.node_box = {
 | 
			
		||||
		    type = "fixed",
 | 
			
		||||
		    fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
 | 
			
		||||
		}
 | 
			
		||||
	end
 | 
			
		||||
	def_closed.selection_box = {
 | 
			
		||||
		type = "fixed",
 | 
			
		||||
		fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
 | 
			
		||||
@@ -661,10 +691,14 @@ function doors.register_trapdoor(name, def)
 | 
			
		||||
		def.tile_side
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	if def.nodebox_opened and def.nodebox_closed then
 | 
			
		||||
		def_opened.node_box = def.nodebox_opened
 | 
			
		||||
	else
 | 
			
		||||
		def_opened.node_box = {
 | 
			
		||||
		    type = "fixed",
 | 
			
		||||
		    fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
 | 
			
		||||
		}
 | 
			
		||||
	end
 | 
			
		||||
	def_opened.selection_box = {
 | 
			
		||||
		type = "fixed",
 | 
			
		||||
		fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
 | 
			
		||||
@@ -694,6 +728,8 @@ doors.register_trapdoor("doors:trapdoor", {
 | 
			
		||||
	wield_image = "doors_trapdoor.png",
 | 
			
		||||
	tile_front = "doors_trapdoor.png",
 | 
			
		||||
	tile_side = "doors_trapdoor_side.png",
 | 
			
		||||
	gain_open = 0.06,
 | 
			
		||||
	gain_close = 0.13,
 | 
			
		||||
	groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, door = 1},
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
@@ -707,6 +743,8 @@ doors.register_trapdoor("doors:trapdoor_steel", {
 | 
			
		||||
	sounds = default.node_sound_metal_defaults(),
 | 
			
		||||
	sound_open = "doors_steel_door_open",
 | 
			
		||||
	sound_close = "doors_steel_door_close",
 | 
			
		||||
	gain_open = 0.2,
 | 
			
		||||
	gain_close = 0.2,
 | 
			
		||||
	groups = {cracky = 1, level = 2, door = 1},
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
@@ -746,8 +784,8 @@ function doors.register_fencegate(name, def)
 | 
			
		||||
		sounds = def.sounds,
 | 
			
		||||
		on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
 | 
			
		||||
			local node_def = minetest.registered_nodes[node.name]
 | 
			
		||||
			minetest.swap_node(pos, {name = node_def.gate, param2 = node.param2})
 | 
			
		||||
			minetest.sound_play(node_def.sound, {pos = pos, gain = 0.3,
 | 
			
		||||
			minetest.swap_node(pos, {name = node_def._gate, param2 = node.param2})
 | 
			
		||||
			minetest.sound_play(node_def._gate_sound, {pos = pos, gain = 0.15,
 | 
			
		||||
				max_hear_distance = 8}, true)
 | 
			
		||||
			return itemstack
 | 
			
		||||
		end,
 | 
			
		||||
@@ -775,8 +813,8 @@ function doors.register_fencegate(name, def)
 | 
			
		||||
 | 
			
		||||
	local fence_closed = table.copy(fence)
 | 
			
		||||
	fence_closed.mesh = "doors_fencegate_closed.obj"
 | 
			
		||||
	fence_closed.gate = name .. "_open"
 | 
			
		||||
	fence_closed.sound = "doors_fencegate_open"
 | 
			
		||||
	fence_closed._gate = name .. "_open"
 | 
			
		||||
	fence_closed._gate_sound = "doors_fencegate_open"
 | 
			
		||||
	fence_closed.collision_box = {
 | 
			
		||||
		type = "fixed",
 | 
			
		||||
		fixed = {-1/2, -1/2, -1/8, 1/2, 1/2 + fence_collision_extra, 1/8}
 | 
			
		||||
@@ -784,8 +822,8 @@ function doors.register_fencegate(name, def)
 | 
			
		||||
 | 
			
		||||
	local fence_open = table.copy(fence)
 | 
			
		||||
	fence_open.mesh = "doors_fencegate_open.obj"
 | 
			
		||||
	fence_open.gate = name .. "_closed"
 | 
			
		||||
	fence_open.sound = "doors_fencegate_close"
 | 
			
		||||
	fence_open._gate = name .. "_closed"
 | 
			
		||||
	fence_open._gate_sound = "doors_fencegate_close"
 | 
			
		||||
	fence_open.groups.not_in_creative_inventory = 1
 | 
			
		||||
	fence_open.collision_box = {
 | 
			
		||||
		type = "fixed",
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										18
									
								
								mods/doors/locale/doors.eo.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										18
									
								
								mods/doors/locale/doors.eo.tr
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,18 @@
 | 
			
		||||
# textdomain: doors
 | 
			
		||||
Hidden Door Segment=Kaŝita Porda Segmento
 | 
			
		||||
Owned by @1=Estas de @1
 | 
			
		||||
You do not own this locked door.=Vi ne posedas ĉi tiu ŝlosita pordo.
 | 
			
		||||
a locked door=ŝlosita pordo
 | 
			
		||||
Wooden Door=Ligna Pordo
 | 
			
		||||
Steel Door=Ŝtala Pordo
 | 
			
		||||
Glass Door=Vitra Pordo
 | 
			
		||||
Obsidian Glass Door=Obsidiana Vitra Pordo
 | 
			
		||||
You do not own this trapdoor.=Vi ne posedas ĉi tiu plankpordo.
 | 
			
		||||
a locked trapdoor=ŝlosita plankpordo
 | 
			
		||||
Wooden Trapdoor=Ligna Plankpordo
 | 
			
		||||
Steel Trapdoor=Ŝtala Plankpordo
 | 
			
		||||
Apple Wood Fence Gate=Poma Ligna Barila Pordo
 | 
			
		||||
Acacia Wood Fence Gate=Akacia Ligna Barila Pordo
 | 
			
		||||
Jungle Wood Fence Gate=Ĝangala Ligna Barila Pordo
 | 
			
		||||
Pine Wood Fence Gate=Pina Ligna Barila Pordo
 | 
			
		||||
Aspen Wood Fence Gate=Tremola Ligna Barila Pordo
 | 
			
		||||
							
								
								
									
										18
									
								
								mods/doors/locale/doors.ja.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										18
									
								
								mods/doors/locale/doors.ja.tr
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,18 @@
 | 
			
		||||
# textdomain: doors
 | 
			
		||||
Hidden Door Segment=隠しドアの区切り
 | 
			
		||||
Owned by @1=所有者 @1
 | 
			
		||||
You do not own this locked door.=あなたはこのロックされたドアの所有者ではありません。
 | 
			
		||||
a locked door=ロックされたドア
 | 
			
		||||
Wooden Door=木のドア
 | 
			
		||||
Steel Door=鉄のドア
 | 
			
		||||
Glass Door=ガラスのドア
 | 
			
		||||
Obsidian Glass Door=黒曜石のガラスのドア
 | 
			
		||||
You do not own this trapdoor.=あなたはこのトラップドアの所有者ではありません。
 | 
			
		||||
a locked trapdoor=ロックされたトラップドア
 | 
			
		||||
Wooden Trapdoor=木のトラップドア
 | 
			
		||||
Steel Trapdoor=鉄のトラップドア
 | 
			
		||||
Apple Wood Fence Gate=リンゴのフェンスゲート
 | 
			
		||||
Acacia Wood Fence Gate=アカシアのフェンスゲート
 | 
			
		||||
Jungle Wood Fence Gate=ジャングルのフェンスゲート
 | 
			
		||||
Pine Wood Fence Gate=マツのフェンスゲート
 | 
			
		||||
Aspen Wood Fence Gate=ポプラのフェンスゲート
 | 
			
		||||
@@ -1,18 +0,0 @@
 | 
			
		||||
# textdomain: doors
 | 
			
		||||
Hidden Door Segment=Dold dörrsegment
 | 
			
		||||
Owned by @1=Ägd av @1
 | 
			
		||||
You do not own this locked door.=Du äger inte denna låsta dörr.
 | 
			
		||||
a locked door=en låst dörr
 | 
			
		||||
Wooden Door=Trä Dörr
 | 
			
		||||
Steel Door=Stål Dörr
 | 
			
		||||
Glass Door=Glas Dörr
 | 
			
		||||
Obsidian Glass Door=Obsidian Glas Dörr
 | 
			
		||||
You do not own this trapdoor.=Du äger inte denna fallucka
 | 
			
		||||
a locked trapdoor=en låst fallucka
 | 
			
		||||
Wooden Trapdoor=Trä Fallucka
 | 
			
		||||
Steel Trapdoor=Stål Fallucka
 | 
			
		||||
Apple Wood Fence Gate=Äpple Trä Fallucka
 | 
			
		||||
Acacia Wood Fence Gate=Akacia Trä Fallucka
 | 
			
		||||
Jungle Wood Fence Gate=Djungel Trä Fallucka
 | 
			
		||||
Pine Wood Fence Gate=Tall Trä Fallucka
 | 
			
		||||
Aspen Wood Fence Gate=Asp Trä Fallucka
 | 
			
		||||
							
								
								
									
										18
									
								
								mods/doors/locale/doors.sv.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										18
									
								
								mods/doors/locale/doors.sv.tr
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,18 @@
 | 
			
		||||
# textdomain: doors
 | 
			
		||||
Hidden Door Segment=Dolt dörrsegment
 | 
			
		||||
Owned by @1=Ägd av @1
 | 
			
		||||
You do not own this locked door.=Du äger inte denna låsta dörr.
 | 
			
		||||
a locked door=en låst dörr
 | 
			
		||||
Wooden Door=Trädörr
 | 
			
		||||
Steel Door=Ståldörr
 | 
			
		||||
Glass Door=Glasdörr
 | 
			
		||||
Obsidian Glass Door=Obsidianglasdörr
 | 
			
		||||
You do not own this trapdoor.=Du äger inte denna fallucka
 | 
			
		||||
a locked trapdoor=en låst fallucka
 | 
			
		||||
Wooden Trapdoor=Träfallucka
 | 
			
		||||
Steel Trapdoor=Stålfallucka
 | 
			
		||||
Apple Wood Fence Gate=Äppleträfallucka
 | 
			
		||||
Acacia Wood Fence Gate=Akaciaträfallucka
 | 
			
		||||
Jungle Wood Fence Gate=Djungelträfallucka
 | 
			
		||||
Pine Wood Fence Gate=Tallträfallucka
 | 
			
		||||
Aspen Wood Fence Gate=Aspträfallucka
 | 
			
		||||
							
								
								
									
										18
									
								
								mods/doors/locale/doors.uk.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										18
									
								
								mods/doors/locale/doors.uk.tr
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,18 @@
 | 
			
		||||
# textdomain: doors
 | 
			
		||||
Hidden Door Segment=Захована Частина Дверей
 | 
			
		||||
Owned by @1=Власник: @1
 | 
			
		||||
You do not own this locked door.=Ви не власник цих заблокованих дверей.
 | 
			
		||||
a locked door=заблоковані двері
 | 
			
		||||
Wooden Door=Дерев'яні двері
 | 
			
		||||
Steel Door=Сталеві Двері
 | 
			
		||||
Glass Door=Скляні двері
 | 
			
		||||
Obsidian Glass Door=Двері З Обсидіанового Скла
 | 
			
		||||
You do not own this trapdoor.=Ви не є власником цього люка.
 | 
			
		||||
a locked trapdoor=заблокований люк
 | 
			
		||||
Wooden Trapdoor=Дерев'яний Люк
 | 
			
		||||
Steel Trapdoor=Сталевий Люк
 | 
			
		||||
Apple Wood Fence Gate=Яблунева Дерев'яна Хвіртка
 | 
			
		||||
Acacia Wood Fence Gate=Дерев'яна Хвіртка З Акації
 | 
			
		||||
Jungle Wood Fence Gate=Дерев'яна Хвіртка З Тропічного Дерева
 | 
			
		||||
Pine Wood Fence Gate=Соснова Дерев'яна Хвіртка
 | 
			
		||||
Aspen Wood Fence Gate=Осикова Дерев'яна Хвіртка
 | 
			
		||||
@@ -1,13 +1,13 @@
 | 
			
		||||
# textdomain: doors
 | 
			
		||||
Hidden Door Segment=隐藏门段
 | 
			
		||||
Owned by @1=由@1拥有
 | 
			
		||||
You do not own this locked door.=这个门不属于你所有。
 | 
			
		||||
Owned by @1=由@1所有
 | 
			
		||||
You do not own this locked door.=这个门不属于你。
 | 
			
		||||
a locked door=一扇已上锁的门
 | 
			
		||||
Wooden Door=木门
 | 
			
		||||
Steel Door=铁门
 | 
			
		||||
Glass Door=玻璃门
 | 
			
		||||
Obsidian Glass Door=黑曜石玻璃门
 | 
			
		||||
You do not own this trapdoor.=这个活板门不属于你所有。
 | 
			
		||||
You do not own this trapdoor.=这个活板门不属于你。
 | 
			
		||||
a locked trapdoor=一扇已上锁的活板门
 | 
			
		||||
Wooden Trapdoor=木活板门
 | 
			
		||||
Steel Trapdoor=铁活板门
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										
											BIN
										
									
								
								mods/doors/models/door.blend
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								mods/doors/models/door.blend
									
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							
							
								
								
									
										
											BIN
										
									
								
								mods/doors/models/door_a.b3d
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								mods/doors/models/door_a.b3d
									
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							@@ -1,40 +0,0 @@
 | 
			
		||||
# Blender v2.76 (sub 0) OBJ File: 'door_a.blend'
 | 
			
		||||
# www.blender.org
 | 
			
		||||
mtllib door_a.mtl
 | 
			
		||||
o door_a
 | 
			
		||||
v 0.499000 -0.499000 -0.499000
 | 
			
		||||
v 0.499000 1.499000 -0.499000
 | 
			
		||||
v 0.499000 -0.499000 -0.375000
 | 
			
		||||
v 0.499000 1.499000 -0.375000
 | 
			
		||||
v -0.499000 -0.499000 -0.499000
 | 
			
		||||
v -0.499000 1.499000 -0.499000
 | 
			
		||||
v -0.499000 -0.499000 -0.375000
 | 
			
		||||
v -0.499000 1.499000 -0.375000
 | 
			
		||||
vt 0.842105 1.000000
 | 
			
		||||
vt 0.894737 1.000000
 | 
			
		||||
vt 0.894737 0.000000
 | 
			
		||||
vt 0.842105 0.000000
 | 
			
		||||
vt 0.421053 1.000000
 | 
			
		||||
vt 0.421053 0.000000
 | 
			
		||||
vt 0.947368 1.000000
 | 
			
		||||
vt 0.947368 0.000000
 | 
			
		||||
vt 0.000000 1.000000
 | 
			
		||||
vt 0.000000 0.000000
 | 
			
		||||
vt 1.000000 0.500000
 | 
			
		||||
vt 0.947368 0.500000
 | 
			
		||||
vt 1.000000 1.000000
 | 
			
		||||
vt 1.000000 0.000000
 | 
			
		||||
vn 1.000000 0.000000 0.000000
 | 
			
		||||
vn 0.000000 0.000000 1.000000
 | 
			
		||||
vn -1.000000 0.000000 0.000000
 | 
			
		||||
vn 0.000000 0.000000 -1.000000
 | 
			
		||||
vn 0.000000 -1.000000 0.000000
 | 
			
		||||
vn 0.000000 1.000000 0.000000
 | 
			
		||||
usemtl None
 | 
			
		||||
s off
 | 
			
		||||
f 2/1/1 4/2/1 3/3/1 1/4/1
 | 
			
		||||
f 4/5/2 8/1/2 7/4/2 3/6/2
 | 
			
		||||
f 8/2/3 6/7/3 5/8/3 7/3/3
 | 
			
		||||
f 6/9/4 2/5/4 1/6/4 5/10/4
 | 
			
		||||
f 1/11/5 3/12/5 7/7/5 5/13/5
 | 
			
		||||
f 6/14/6 8/8/6 4/12/6 2/11/6
 | 
			
		||||
@@ -1,50 +0,0 @@
 | 
			
		||||
# Blender v2.79 (sub 0) OBJ File: ''
 | 
			
		||||
# www.blender.org
 | 
			
		||||
mtllib door_a2.mtl
 | 
			
		||||
o door_a2
 | 
			
		||||
v -0.499000 1.499000 -0.499000
 | 
			
		||||
v -0.499000 -0.499000 -0.499000
 | 
			
		||||
v -0.499000 -0.499000 -0.375000
 | 
			
		||||
v -0.499000 1.499000 -0.375000
 | 
			
		||||
v 0.499000 -0.499000 -0.375000
 | 
			
		||||
v 0.499000 1.499000 -0.375000
 | 
			
		||||
v 0.499000 -0.499000 -0.499000
 | 
			
		||||
v 0.499000 1.499000 -0.499000
 | 
			
		||||
vt 0.894737 1.000000
 | 
			
		||||
vt 0.894737 0.000000
 | 
			
		||||
vt 0.842105 0.000000
 | 
			
		||||
vt 0.842105 1.000000
 | 
			
		||||
vt 0.421052 1.000000
 | 
			
		||||
vt 0.421052 0.000000
 | 
			
		||||
vt 0.000001 0.000000
 | 
			
		||||
vt 0.000001 1.000000
 | 
			
		||||
vt 0.894737 1.000000
 | 
			
		||||
vt 0.894737 0.000000
 | 
			
		||||
vt 0.947368 0.000000
 | 
			
		||||
vt 0.947368 1.000000
 | 
			
		||||
vt 0.842105 1.000000
 | 
			
		||||
vt 0.842105 0.000000
 | 
			
		||||
vt 0.421052 0.000000
 | 
			
		||||
vt 0.421052 1.000000
 | 
			
		||||
vt 0.947368 0.000000
 | 
			
		||||
vt 0.947368 0.500000
 | 
			
		||||
vt 1.000000 0.500000
 | 
			
		||||
vt 1.000000 0.000000
 | 
			
		||||
vt 1.000000 1.000000
 | 
			
		||||
vt 1.000000 0.500000
 | 
			
		||||
vt 0.947368 0.500000
 | 
			
		||||
vt 0.947368 1.000000
 | 
			
		||||
vn -1.0000 -0.0000 0.0000
 | 
			
		||||
vn 0.0000 -0.0000 1.0000
 | 
			
		||||
vn 1.0000 0.0000 0.0000
 | 
			
		||||
vn 0.0000 0.0000 -1.0000
 | 
			
		||||
vn 0.0000 -1.0000 0.0000
 | 
			
		||||
vn 0.0000 1.0000 0.0000
 | 
			
		||||
usemtl None.009
 | 
			
		||||
s 1
 | 
			
		||||
f 1/1/1 2/2/1 3/3/1 4/4/1
 | 
			
		||||
f 4/5/2 3/6/2 5/7/2 6/8/2
 | 
			
		||||
f 6/9/3 5/10/3 7/11/3 8/12/3
 | 
			
		||||
f 8/13/4 7/14/4 2/15/4 1/16/4
 | 
			
		||||
f 2/17/5 7/18/5 5/19/5 3/20/5
 | 
			
		||||
f 8/21/6 1/22/6 4/23/6 6/24/6
 | 
			
		||||
							
								
								
									
										
											BIN
										
									
								
								mods/doors/models/door_b.b3d
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								mods/doors/models/door_b.b3d
									
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							@@ -1,50 +0,0 @@
 | 
			
		||||
# Blender v2.79 (sub 0) OBJ File: ''
 | 
			
		||||
# www.blender.org
 | 
			
		||||
mtllib door_b.mtl
 | 
			
		||||
o door_b
 | 
			
		||||
v 0.499000 1.499000 -0.499000
 | 
			
		||||
v 0.499000 1.499000 -0.375000
 | 
			
		||||
v 0.499000 -0.499000 -0.375000
 | 
			
		||||
v 0.499000 -0.499000 -0.499000
 | 
			
		||||
v -0.499000 1.499000 -0.375000
 | 
			
		||||
v -0.499000 -0.499000 -0.375000
 | 
			
		||||
v -0.499000 1.499000 -0.499000
 | 
			
		||||
v -0.499000 -0.499000 -0.499000
 | 
			
		||||
vt 0.894736 1.000000
 | 
			
		||||
vt 0.947368 1.000000
 | 
			
		||||
vt 0.947368 0.000000
 | 
			
		||||
vt 0.894736 0.000000
 | 
			
		||||
vt 0.842105 1.000000
 | 
			
		||||
vt 0.421053 1.000000
 | 
			
		||||
vt 0.421053 0.000000
 | 
			
		||||
vt 0.842105 0.000000
 | 
			
		||||
vt 0.842105 1.000000
 | 
			
		||||
vt 0.894736 1.000000
 | 
			
		||||
vt 0.894736 0.000000
 | 
			
		||||
vt 0.842105 0.000000
 | 
			
		||||
vt 0.421053 1.000000
 | 
			
		||||
vt 0.000000 1.000000
 | 
			
		||||
vt 0.000000 0.000000
 | 
			
		||||
vt 0.421053 0.000000
 | 
			
		||||
vt 1.000000 0.500000
 | 
			
		||||
vt 0.947368 0.500000
 | 
			
		||||
vt 0.947368 1.000000
 | 
			
		||||
vt 1.000000 1.000000
 | 
			
		||||
vt 1.000000 0.000000
 | 
			
		||||
vt 0.947368 0.000000
 | 
			
		||||
vt 0.947368 0.500000
 | 
			
		||||
vt 1.000000 0.500000
 | 
			
		||||
vn 1.0000 0.0000 0.0000
 | 
			
		||||
vn 0.0000 -0.0000 1.0000
 | 
			
		||||
vn -1.0000 0.0000 0.0000
 | 
			
		||||
vn 0.0000 0.0000 -1.0000
 | 
			
		||||
vn 0.0000 -1.0000 0.0000
 | 
			
		||||
vn 0.0000 1.0000 0.0000
 | 
			
		||||
usemtl None.007
 | 
			
		||||
s 1
 | 
			
		||||
f 1/1/1 2/2/1 3/3/1 4/4/1
 | 
			
		||||
f 2/5/2 5/6/2 6/7/2 3/8/2
 | 
			
		||||
f 5/9/3 7/10/3 8/11/3 6/12/3
 | 
			
		||||
f 7/13/4 1/14/4 4/15/4 8/16/4
 | 
			
		||||
f 4/17/5 3/18/5 6/19/5 8/20/5
 | 
			
		||||
f 7/21/6 5/22/6 2/23/6 1/24/6
 | 
			
		||||
@@ -1,50 +0,0 @@
 | 
			
		||||
# Blender v2.79 (sub 0) OBJ File: ''
 | 
			
		||||
# www.blender.org
 | 
			
		||||
mtllib door_b2.mtl
 | 
			
		||||
o door_b2
 | 
			
		||||
v 0.499000 1.499000 -0.499000
 | 
			
		||||
v 0.499000 1.499000 -0.375000
 | 
			
		||||
v 0.499000 -0.499000 -0.375000
 | 
			
		||||
v 0.499000 -0.499000 -0.499000
 | 
			
		||||
v -0.499000 1.499000 -0.375000
 | 
			
		||||
v -0.499000 -0.499000 -0.375000
 | 
			
		||||
v -0.499000 1.499000 -0.499000
 | 
			
		||||
v -0.499000 -0.499000 -0.499000
 | 
			
		||||
vt 0.842105 1.000000
 | 
			
		||||
vt 0.894737 1.000000
 | 
			
		||||
vt 0.894737 0.000000
 | 
			
		||||
vt 0.842105 0.000000
 | 
			
		||||
vt 0.421052 1.000000
 | 
			
		||||
vt 0.000001 1.000000
 | 
			
		||||
vt 0.000001 0.000000
 | 
			
		||||
vt 0.421052 0.000000
 | 
			
		||||
vt 0.894737 1.000000
 | 
			
		||||
vt 0.947368 1.000000
 | 
			
		||||
vt 0.947368 0.000000
 | 
			
		||||
vt 0.894737 0.000000
 | 
			
		||||
vt 0.842105 1.000000
 | 
			
		||||
vt 0.421052 1.000000
 | 
			
		||||
vt 0.421052 0.000000
 | 
			
		||||
vt 0.842105 0.000000
 | 
			
		||||
vt 1.000000 0.500000
 | 
			
		||||
vt 0.947368 0.500000
 | 
			
		||||
vt 0.947368 1.000000
 | 
			
		||||
vt 1.000000 1.000000
 | 
			
		||||
vt 1.000000 0.000000
 | 
			
		||||
vt 0.947368 0.000000
 | 
			
		||||
vt 0.947368 0.500000
 | 
			
		||||
vt 1.000000 0.500000
 | 
			
		||||
vn 1.0000 0.0000 0.0000
 | 
			
		||||
vn 0.0000 -0.0000 1.0000
 | 
			
		||||
vn -1.0000 0.0000 0.0000
 | 
			
		||||
vn 0.0000 0.0000 -1.0000
 | 
			
		||||
vn 0.0000 -1.0000 0.0000
 | 
			
		||||
vn 0.0000 1.0000 0.0000
 | 
			
		||||
usemtl None.010
 | 
			
		||||
s 1
 | 
			
		||||
f 1/1/1 2/2/1 3/3/1 4/4/1
 | 
			
		||||
f 2/5/2 5/6/2 6/7/2 3/8/2
 | 
			
		||||
f 5/9/3 7/10/3 8/11/3 6/12/3
 | 
			
		||||
f 7/13/4 1/14/4 4/15/4 8/16/4
 | 
			
		||||
f 4/17/5 3/18/5 6/19/5 8/20/5
 | 
			
		||||
f 7/21/6 5/22/6 2/23/6 1/24/6
 | 
			
		||||
							
								
								
									
										16
									
								
								mods/dye/locale/dye.eo.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										16
									
								
								mods/dye/locale/dye.eo.tr
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,16 @@
 | 
			
		||||
# textdomain: dye
 | 
			
		||||
White Dye=Blanka Tinkturo
 | 
			
		||||
Grey Dye=Griza Tinkturo
 | 
			
		||||
Dark Grey Dye=Malhela Griza Tinkturo
 | 
			
		||||
Black Dye=Nigra Tinkturo
 | 
			
		||||
Violet Dye=Viola Tinkturo
 | 
			
		||||
Blue Dye=Blua Tinkturo
 | 
			
		||||
Cyan Dye=Bluverda Tinkturo
 | 
			
		||||
Dark Green Dye=Malhela Verda Tinkturo
 | 
			
		||||
Green Dye=Verda Tinkturo
 | 
			
		||||
Yellow Dye=Flava Tinkturo
 | 
			
		||||
Brown Dye=Bruna Tinkturo
 | 
			
		||||
Orange Dye=Oranĝa Tinkturo
 | 
			
		||||
Red Dye=Ruĝa Tinkturo
 | 
			
		||||
Magenta Dye=Fiksina Tinkturo
 | 
			
		||||
Pink Dye=Roza Tinkturo
 | 
			
		||||
							
								
								
									
										16
									
								
								mods/dye/locale/dye.ja.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										16
									
								
								mods/dye/locale/dye.ja.tr
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,16 @@
 | 
			
		||||
# textdomain: dye
 | 
			
		||||
White Dye=白色の染料
 | 
			
		||||
Grey Dye=灰色の染料
 | 
			
		||||
Dark Grey Dye=濃灰色の染料
 | 
			
		||||
Black Dye=黒色の染料
 | 
			
		||||
Violet Dye=紫色の染料
 | 
			
		||||
Blue Dye=青色の染料
 | 
			
		||||
Cyan Dye=青緑色の染料
 | 
			
		||||
Dark Green Dye=濃緑色の染料
 | 
			
		||||
Green Dye=緑色の染料
 | 
			
		||||
Yellow Dye=黄色の染料
 | 
			
		||||
Brown Dye=茶色の染料
 | 
			
		||||
Orange Dye=橙色の染料
 | 
			
		||||
Red Dye=赤色の染料
 | 
			
		||||
Magenta Dye=赤紫色の染料
 | 
			
		||||
Pink Dye=桃色の染料
 | 
			
		||||
@@ -1,16 +0,0 @@
 | 
			
		||||
# textdomain: dye
 | 
			
		||||
White Dye=Vit Färg
 | 
			
		||||
Grey Dye=Grå Färg
 | 
			
		||||
Dark Grey Dye=Mörk Grå Färg
 | 
			
		||||
Black Dye=Svart Färg
 | 
			
		||||
Violet Dye=Violett Färg
 | 
			
		||||
Blue Dye=Blå Färg
 | 
			
		||||
Cyan Dye=Cyan Färg
 | 
			
		||||
Dark Green Dye=Mörk Grön Färg
 | 
			
		||||
Green Dye=Grön Färg
 | 
			
		||||
Yellow Dye=Gul Färg
 | 
			
		||||
Brown Dye=Brun Färg
 | 
			
		||||
Orange Dye=Orange Färg
 | 
			
		||||
Red Dye=Röd Färg
 | 
			
		||||
Magenta Dye=Magenta Färg
 | 
			
		||||
Pink Dye=Rosa Färg
 | 
			
		||||
Some files were not shown because too many files have changed in this diff Show More
		Reference in New Issue
	
	Block a user