forked from nalc/nalc_game
Flowers: Make mushrooms farmable using spores
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84de5f0f40
commit
8d1eef025d
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@ -17,3 +17,6 @@ WTFPL
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Gambit (WTFPL):
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Gambit (WTFPL):
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flowers_mushroom_*.png
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flowers_mushroom_*.png
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DanDuncombe (WTFPL):
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flowers_spores_*.png
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@ -4,8 +4,10 @@
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-- Namespace for functions
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-- Namespace for functions
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flowers = {}
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flowers = {}
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-- Map Generation
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-- Map Generation
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dofile(minetest.get_modpath("flowers").."/mapgen.lua")
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dofile(minetest.get_modpath("flowers") .. "/mapgen.lua")
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-- Aliases for original flowers mod
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-- Aliases for original flowers mod
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minetest.register_alias("flowers:flower_dandelion_white", "flowers:dandelion_white")
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minetest.register_alias("flowers:flower_dandelion_white", "flowers:dandelion_white")
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@ -15,7 +17,9 @@ minetest.register_alias("flowers:flower_rose", "flowers:rose")
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minetest.register_alias("flowers:flower_tulip", "flowers:tulip")
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minetest.register_alias("flowers:flower_tulip", "flowers:tulip")
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minetest.register_alias("flowers:flower_viola", "flowers:viola")
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minetest.register_alias("flowers:flower_viola", "flowers:viola")
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-- Flower registration function
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-- Flower registration
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local function add_simple_flower(name, desc, box, f_groups)
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local function add_simple_flower(name, desc, box, f_groups)
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-- Common flowers' groups
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-- Common flowers' groups
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f_groups.snappy = 3
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f_groups.snappy = 3
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@ -24,10 +28,10 @@ local function add_simple_flower(name, desc, box, f_groups)
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f_groups.flora = 1
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f_groups.flora = 1
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f_groups.attached_node = 1
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f_groups.attached_node = 1
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minetest.register_node("flowers:"..name.."", {
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minetest.register_node("flowers:" .. name, {
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description = desc,
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description = desc,
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drawtype = "plantlike",
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drawtype = "plantlike",
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tiles = { "flowers_" .. name .. ".png" },
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tiles = {"flowers_" .. name .. ".png"},
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inventory_image = "flowers_" .. name .. ".png",
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inventory_image = "flowers_" .. name .. ".png",
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wield_image = "flowers_" .. name .. ".png",
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wield_image = "flowers_" .. name .. ".png",
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sunlight_propagates = true,
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sunlight_propagates = true,
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@ -43,38 +47,52 @@ local function add_simple_flower(name, desc, box, f_groups)
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})
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})
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end
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end
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-- Registrations using the function above
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flowers.datas = {
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flowers.datas = {
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{"dandelion_yellow", "Yellow Dandelion", { -0.15, -0.5, -0.15, 0.15, 0.2, 0.15 }, {color_yellow=1}},
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{"rose", "Rose", {-0.15, -0.5, -0.15, 0.15, 0.3, 0.15}, {color_red = 1}},
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{"geranium", "Blue Geranium", { -0.15, -0.5, -0.15, 0.15, 0.2, 0.15 }, {color_blue=1}},
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{"tulip", "Orange Tulip", {-0.15, -0.5, -0.15, 0.15, 0.2, 0.15}, {color_orange = 1}},
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{"rose", "Rose", { -0.15, -0.5, -0.15, 0.15, 0.3, 0.15 }, {color_red=1}},
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{"dandelion_yellow", "Yellow Dandelion", {-0.15, -0.5, -0.15, 0.15, 0.2, 0.15}, {color_yellow = 1}},
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{"tulip", "Orange Tulip", { -0.15, -0.5, -0.15, 0.15, 0.2, 0.15 }, {color_orange=1}},
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{"geranium", "Blue Geranium", {-0.15, -0.5, -0.15, 0.15, 0.2, 0.15}, {color_blue = 1}},
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{"dandelion_white", "White dandelion", { -0.5, -0.5, -0.5, 0.5, -0.2, 0.5 }, {color_white=1}},
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{"viola", "Viola", {-0.5, -0.5, -0.5, 0.5, -0.2, 0.5}, {color_violet = 1}},
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{"viola", "Viola", { -0.5, -0.5, -0.5, 0.5, -0.2, 0.5 }, {color_violet=1}}
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{"dandelion_white", "White dandelion", {-0.5, -0.5, -0.5, 0.5, -0.2, 0.5}, {color_white = 1}}
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}
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}
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for _,item in pairs(flowers.datas) do
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for _,item in pairs(flowers.datas) do
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add_simple_flower(unpack(item))
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add_simple_flower(unpack(item))
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end
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end
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-- Mushrooms
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local mushrooms_datas = {
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local mushrooms_datas = {
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{"brown", 2}, {"red", -6}
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{"brown", 2},
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{"red", -6}
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}
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}
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for _, m in pairs(mushrooms_datas) do
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for _, m in pairs(mushrooms_datas) do
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local name, nut = m[1], m[2]
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local name, nut = m[1], m[2]
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minetest.register_node("flowers:mushroom_"..name, {
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description = string.sub(string.upper(name), 0, 1)..
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-- Register mushrooms
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string.sub(name, 2).." Mushroom",
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tiles = {"flowers_mushroom_"..name..".png"},
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minetest.register_node("flowers:mushroom_" .. name, {
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inventory_image = "flowers_mushroom_"..name..".png",
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description = string.sub(string.upper(name), 0, 1) ..
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wield_image = "flowers_mushroom_"..name..".png",
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string.sub(name, 2) .. " Mushroom",
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tiles = {"flowers_mushroom_" .. name .. ".png"},
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inventory_image = "flowers_mushroom_" .. name .. ".png",
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wield_image = "flowers_mushroom_" .. name .. ".png",
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drawtype = "plantlike",
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drawtype = "plantlike",
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paramtype = "light",
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paramtype = "light",
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sunlight_propagates = true,
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sunlight_propagates = true,
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walkable = false,
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walkable = false,
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buildable_to = true,
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buildable_to = true,
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groups = {snappy=3,flammable=3,attached_node=1},
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groups = {snappy = 3, flammable = 3, attached_node = 1},
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drop = {
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items = {
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{items = {"flowers:spores_" .. name}, rarity = 2,},
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{items = {"flowers:spores_" .. name}, rarity = 2,},
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{items = {"flowers:spores_" .. name}, rarity = 2,},
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{items = {"flowers:mushroom_" .. name},},
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},
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},
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sounds = default.node_sound_leaves_defaults(),
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sounds = default.node_sound_leaves_defaults(),
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on_use = minetest.item_eat(nut),
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on_use = minetest.item_eat(nut),
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selection_box = {
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selection_box = {
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@ -82,8 +100,51 @@ for _, m in pairs(mushrooms_datas) do
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fixed = {-0.3, -0.5, -0.3, 0.3, 0, 0.3}
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fixed = {-0.3, -0.5, -0.3, 0.3, 0, 0.3}
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}
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}
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})
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})
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-- Register spores
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minetest.register_node("flowers:spores_" .. name, {
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description = string.sub(string.upper(name), 0, 1) ..
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string.sub(name, 2) .. " Mushroom Spores",
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drawtype = "signlike",
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tiles = {"flowers_spores_" .. name .. ".png"},
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inventory_image = "flowers_spores_" .. name .. ".png",
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wield_image = "flowers_spores_" .. name .. ".png",
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paramtype = "light",
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paramtype2 = "wallmounted",
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sunlight_propagates = true,
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walkable = false,
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buildable_to = true,
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selection_box = {
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type = "wallmounted",
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},
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groups = {dig_immediate = 3, attached_node = 1},
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})
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-- Register growth ABMs
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minetest.register_abm({
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nodenames = {"flowers:spores_" .. name},
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interval = 14,
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chance = 25,
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action = function(pos, node)
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local node_under = minetest.get_node_or_nil({x = pos.x,
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y = pos.y - 1, z = pos.z})
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if not node_under then
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return
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end
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if minetest.get_item_group(node_under.name, "soil") ~= 0 and
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minetest.get_node_light(pos, nil) <= 13 then
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minetest.set_node({x = pos.x, y = pos.y, z = pos.z},
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{name = "flowers:mushroom_" .. name})
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end
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end
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})
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end
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end
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-- Flower spread
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minetest.register_abm({
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minetest.register_abm({
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nodenames = {"group:flora"},
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nodenames = {"group:flora"},
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neighbors = {"default:dirt_with_grass", "default:desert_sand"},
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neighbors = {"default:dirt_with_grass", "default:desert_sand"},
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@ -94,7 +155,7 @@ minetest.register_abm({
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local under = minetest.get_node(pos)
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local under = minetest.get_node(pos)
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pos.y = pos.y + 1
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pos.y = pos.y + 1
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if under.name == "default:desert_sand" then
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if under.name == "default:desert_sand" then
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minetest.set_node(pos, {name="default:dry_shrub"})
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minetest.set_node(pos, {name = "default:dry_shrub"})
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elseif under.name ~= "default:dirt_with_grass" then
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elseif under.name ~= "default:dirt_with_grass" then
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return
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return
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end
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end
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@ -104,8 +165,8 @@ minetest.register_abm({
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return
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return
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end
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end
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local pos0 = {x=pos.x-4,y=pos.y-4,z=pos.z-4}
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local pos0 = {x = pos.x - 4, y = pos.y - 4, z = pos.z - 4}
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local pos1 = {x=pos.x+4,y=pos.y+4,z=pos.z+4}
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local pos1 = {x = pos.x + 4, y = pos.y + 4, z = pos.z + 4}
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if #minetest.find_nodes_in_area(pos0, pos1, "group:flora_block") > 0 then
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if #minetest.find_nodes_in_area(pos0, pos1, "group:flora_block") > 0 then
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return
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return
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end
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end
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@ -124,7 +185,7 @@ minetest.register_abm({
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return
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return
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end
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end
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if minetest.get_node(seedling).name == "air" then
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if minetest.get_node(seedling).name == "air" then
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minetest.set_node(seedling, {name=node.name})
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minetest.set_node(seedling, {name = node.name})
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end
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end
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end
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end
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end,
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end,
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BIN
mods/flowers/textures/flowers_spores_brown.png
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BIN
mods/flowers/textures/flowers_spores_brown.png
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Binary file not shown.
After Width: | Height: | Size: 94 B |
BIN
mods/flowers/textures/flowers_spores_red.png
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BIN
mods/flowers/textures/flowers_spores_red.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 92 B |
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