forked from nalc/nalc_game
		
	Tnt: Fix bug in dropped item counting
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		| @@ -51,7 +51,7 @@ local function eject_drops(drops, pos, radius) | ||||
| 		local count = item:get_count() | ||||
| 		while count > 0 do | ||||
| 			local take = math.max(1,math.min(radius * radius, | ||||
| 					item:get_count(), | ||||
| 					count, | ||||
| 					item:get_stack_max())) | ||||
| 			rand_pos(pos, drop_pos, radius) | ||||
| 			local dropitem = ItemStack(item) | ||||
|   | ||||
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