Sort loot registration into respective mods (#2602)

This commit is contained in:
An0n3m0us
2020-02-23 13:41:13 +00:00
committed by GitHub
parent 34b410319e
commit 8d9aa07752
9 changed files with 44 additions and 16 deletions

View File

@ -144,3 +144,13 @@ minetest.register_craft({
recipe = "farming:hoe_wood",
burntime = 5,
})
-- Register farming items as dungeon loot
if minetest.global_exists("dungeon_loot") then
dungeon_loot.register({
{name = "farming:string", chance = 0.5, count = {1, 8}},
{name = "farming:wheat", chance = 0.5, count = {2, 5}},
{name = "farming:seed_cotton", chance = 0.4, count = {1, 4},
types = {"normal"}},
})
end

View File

@ -1,3 +1,4 @@
name = farming
description = Minetest Game mod: farming
depends = default, wool, stairs
optional_depends = dungeon_loot