forked from nalc/nalc_game
Creative: Add global variable creative.formspec_add
This pull adds a new global variable called creative.formspec_add that will allow mods to add to the creative inventory screen without the need to fork the mod altogether. Simple solution that works already for inventory_plus' BACK button
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8c3f96d738
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8ea031ef77
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@ -98,6 +98,8 @@ local trash = minetest.create_detached_inventory("creative_trash", {
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})
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})
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trash:set_size("main", 1)
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trash:set_size("main", 1)
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creative.formspec_add = ""
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creative.set_creative_formspec = function(player, start_i)
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creative.set_creative_formspec = function(player, start_i)
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local player_name = player:get_player_name()
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local player_name = player:get_player_name()
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local inv = player_inventory[player_name]
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local inv = player_inventory[player_name]
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@ -128,6 +130,7 @@ creative.set_creative_formspec = function(player, start_i)
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"table[6.05,3.35;1.15,0.5;pagenum;#FFFF00," .. tostring(pagenum) .. ",#FFFFFF,/ " .. tostring(pagemax) .. "]" ..
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"table[6.05,3.35;1.15,0.5;pagenum;#FFFF00," .. tostring(pagenum) .. ",#FFFFFF,/ " .. tostring(pagemax) .. "]" ..
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default.get_hotbar_bg(0,4.7) ..
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default.get_hotbar_bg(0,4.7) ..
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default.gui_bg .. default.gui_bg_img .. default.gui_slots
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default.gui_bg .. default.gui_bg_img .. default.gui_slots
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.. creative.formspec_add
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)
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)
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end
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end
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