forked from nalc/nalc_game
Doors: Same naming for trapdoors as for doors
This makes register_trapdoor act the same as the register_door. If `name` isn't prefixed, it will be prefixed with "doors:".
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@ -533,6 +533,10 @@ function _doors.trapdoor_toggle(pos, node, clicker)
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end
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end
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function doors.register_trapdoor(name, def)
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function doors.register_trapdoor(name, def)
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if not name:find(":") then
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name = "doors:" .. name
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end
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local name_closed = name
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local name_closed = name
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local name_opened = name.."_open"
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local name_opened = name.."_open"
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