forked from nalc/nalc_game
		
	Fix simple bed height, make player lay down just above it, not inside it
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		| @@ -79,10 +79,10 @@ beds.register_bed("beds:bed", { | ||||
| 		} | ||||
| 	}, | ||||
| 	nodebox = { | ||||
| 		bottom = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5}, | ||||
| 		top = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5}, | ||||
| 		bottom = {-0.5, -0.5, -0.5, 0.5, 0.0625, 0.5}, | ||||
| 		top = {-0.5, -0.5, -0.5, 0.5, 0.0625, 0.5}, | ||||
| 	}, | ||||
| 	selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5}, | ||||
| 	selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.0625, 1.5}, | ||||
| 	recipe = { | ||||
| 		{"wool:white", "wool:white", "wool:white"}, | ||||
| 		{"group:wood", "group:wood", "group:wood"} | ||||
|   | ||||
| @@ -90,7 +90,13 @@ local function lay_down(player, pos, bed_pos, state, skip) | ||||
| 		local yaw, param2 = get_look_yaw(bed_pos) | ||||
| 		player:set_look_horizontal(yaw) | ||||
| 		local dir = minetest.facedir_to_dir(param2) | ||||
| 		local p = {x = bed_pos.x + dir.x / 2, y = bed_pos.y, z = bed_pos.z + dir.z / 2} | ||||
| 		-- p.y is just above the nodebox height of the 'Simple Bed' (the highest bed), | ||||
| 		-- to avoid sinking down through the bed. | ||||
| 		local p = { | ||||
| 			x = bed_pos.x + dir.x / 2, | ||||
| 			y = bed_pos.y + 0.07, | ||||
| 			z = bed_pos.z + dir.z / 2 | ||||
| 		} | ||||
| 		player:set_physics_override(0, 0, 0) | ||||
| 		player:set_pos(p) | ||||
| 		default.player_attached[name] = true | ||||
|   | ||||
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