forked from nalc/nalc_game
		
	Add max_hear_distance for fire
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		| @@ -63,7 +63,7 @@ function fire.update_sounds_around(pos) | ||||
| 	if not sound then | ||||
| 		if should_have_sound then | ||||
| 			fire.sounds[p0_hash] = { | ||||
| 				handle = minetest.sound_play(wanted_sound, {pos=cp, loop=true}), | ||||
| 				handle = minetest.sound_play(wanted_sound, {pos=cp, max_hear_distance = 16, loop=true}), | ||||
| 				name = wanted_sound.name, | ||||
| 			} | ||||
| 		end | ||||
| @@ -74,7 +74,7 @@ function fire.update_sounds_around(pos) | ||||
| 		elseif sound.name ~= wanted_sound.name then | ||||
| 			minetest.sound_stop(sound.handle) | ||||
| 			fire.sounds[p0_hash] = { | ||||
| 				handle = minetest.sound_play(wanted_sound, {pos=cp, loop=true}), | ||||
| 				handle = minetest.sound_play(wanted_sound, {pos=cp, max_hear_distance = 16, loop=true}), | ||||
| 				name = wanted_sound.name, | ||||
| 			} | ||||
| 		end | ||||
|   | ||||
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