forked from nalc/nalc_game
Make some common nodes let light pass through
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23a37e5e79
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@ -410,6 +410,7 @@ minetest.register_node("default:sapling", {
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inventory_image = "default_sapling.png",
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inventory_image = "default_sapling.png",
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wield_image = "default_sapling.png",
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wield_image = "default_sapling.png",
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paramtype = "light",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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walkable = false,
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is_ground_content = true,
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is_ground_content = true,
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selection_box = {
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selection_box = {
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@ -531,6 +532,7 @@ minetest.register_node("default:junglesapling", {
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inventory_image = "default_junglesapling.png",
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inventory_image = "default_junglesapling.png",
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wield_image = "default_junglesapling.png",
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wield_image = "default_junglesapling.png",
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paramtype = "light",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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walkable = false,
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selection_box = {
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selection_box = {
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type = "fixed",
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type = "fixed",
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@ -761,6 +763,7 @@ minetest.register_node("default:papyrus", {
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inventory_image = "default_papyrus.png",
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inventory_image = "default_papyrus.png",
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wield_image = "default_papyrus.png",
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wield_image = "default_papyrus.png",
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paramtype = "light",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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walkable = false,
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is_ground_content = true,
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is_ground_content = true,
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selection_box = {
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selection_box = {
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@ -784,6 +787,7 @@ minetest.register_node("default:dry_shrub", {
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inventory_image = "default_dry_shrub.png",
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inventory_image = "default_dry_shrub.png",
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wield_image = "default_dry_shrub.png",
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wield_image = "default_dry_shrub.png",
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paramtype = "light",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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walkable = false,
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is_ground_content = true,
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is_ground_content = true,
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buildable_to = true,
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buildable_to = true,
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@ -804,6 +808,7 @@ minetest.register_node("default:junglegrass", {
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inventory_image = "default_junglegrass.png",
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inventory_image = "default_junglegrass.png",
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wield_image = "default_junglegrass.png",
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wield_image = "default_junglegrass.png",
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paramtype = "light",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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walkable = false,
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buildable_to = true,
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buildable_to = true,
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is_ground_content = true,
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is_ground_content = true,
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@ -824,6 +829,7 @@ minetest.register_node("default:grass_1", {
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inventory_image = "default_grass_3.png",
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inventory_image = "default_grass_3.png",
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wield_image = "default_grass_3.png",
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wield_image = "default_grass_3.png",
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paramtype = "light",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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walkable = false,
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is_ground_content = true,
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is_ground_content = true,
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buildable_to = true,
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buildable_to = true,
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@ -851,6 +857,7 @@ for i=2,5 do
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inventory_image = "default_grass_"..i..".png",
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inventory_image = "default_grass_"..i..".png",
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wield_image = "default_grass_"..i..".png",
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wield_image = "default_grass_"..i..".png",
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paramtype = "light",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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walkable = false,
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buildable_to = true,
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buildable_to = true,
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is_ground_content = true,
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is_ground_content = true,
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@ -1469,6 +1476,7 @@ minetest.register_node("default:ladder", {
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wield_image = "default_ladder.png",
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wield_image = "default_ladder.png",
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paramtype = "light",
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paramtype = "light",
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paramtype2 = "wallmounted",
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paramtype2 = "wallmounted",
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sunlight_propagates = true,
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walkable = false,
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walkable = false,
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climbable = true,
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climbable = true,
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is_ground_content = false,
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is_ground_content = false,
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@ -1491,6 +1499,7 @@ minetest.register_node("default:fence_wood", {
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inventory_image = fence_texture,
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inventory_image = fence_texture,
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wield_image = fence_texture,
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wield_image = fence_texture,
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paramtype = "light",
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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is_ground_content = false,
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selection_box = {
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selection_box = {
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type = "fixed",
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type = "fixed",
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@ -1534,6 +1543,7 @@ minetest.register_node("default:rail", {
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inventory_image = "default_rail.png",
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inventory_image = "default_rail.png",
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wield_image = "default_rail.png",
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wield_image = "default_rail.png",
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paramtype = "light",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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walkable = false,
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is_ground_content = false,
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is_ground_content = false,
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selection_box = {
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selection_box = {
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