forked from nalc/nalc_game
Add an on_burn callback.
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@ -235,8 +235,14 @@ else
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-- remove flammable nodes around flame
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local p = minetest.find_node_near(p0, 1, {"group:flammable"})
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if p then
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minetest.remove_node(p)
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nodeupdate(p)
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local node = minetest.get_node(p)
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local def = minetest.registered_nodes[node.name]
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if def.on_burn then
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def.on_burn(p)
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else
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minetest.remove_node(p)
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nodeupdate(p)
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end
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end
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end
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end,
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