forked from nalc/nalc_game
Generate clay with register_ore()
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d7784c0729
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@ -270,6 +270,17 @@ if minetest.setting_get("mg_name") == "indev" then
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})
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end
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minetest.register_ore({
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ore_type = "scatter",
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ore = "default:clay",
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wherein = "default:sand",
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clust_scarcity = 15*15*15,
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clust_num_ores = 64,
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clust_size = 5,
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height_max = 0,
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height_min = -10,
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})
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function default.generate_ore(name, wherein, minp, maxp, seed, chunks_per_volume, chunk_size, ore_per_chunk, height_min, height_max)
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minetest.log('action', "WARNING: default.generate_ore is deprecated")
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@ -388,41 +399,6 @@ end
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minetest.register_on_generated(function(minp, maxp, seed)
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if maxp.y >= 2 and minp.y <= 0 then
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-- Generate clay
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-- Assume X and Z lengths are equal
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local divlen = 4
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local divs = (maxp.x-minp.x)/divlen+1;
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for divx=0+1,divs-1-1 do
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for divz=0+1,divs-1-1 do
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local cx = minp.x + math.floor((divx+0.5)*divlen)
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local cz = minp.z + math.floor((divz+0.5)*divlen)
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if minetest.get_node({x=cx,y=1,z=cz}).name == "default:water_source" and
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minetest.get_node({x=cx,y=0,z=cz}).name == "default:sand" then
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local is_shallow = true
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local num_water_around = 0
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if minetest.get_node({x=cx-divlen*2,y=1,z=cz+0}).name == "default:water_source" then
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num_water_around = num_water_around + 1 end
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if minetest.get_node({x=cx+divlen*2,y=1,z=cz+0}).name == "default:water_source" then
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num_water_around = num_water_around + 1 end
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if minetest.get_node({x=cx+0,y=1,z=cz-divlen*2}).name == "default:water_source" then
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num_water_around = num_water_around + 1 end
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if minetest.get_node({x=cx+0,y=1,z=cz+divlen*2}).name == "default:water_source" then
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num_water_around = num_water_around + 1 end
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if num_water_around >= 2 then
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is_shallow = false
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end
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if is_shallow then
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for x1=-divlen,divlen do
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for z1=-divlen,divlen do
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if minetest.get_node({x=cx+x1,y=0,z=cz+z1}).name == "default:sand" then
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minetest.set_node({x=cx+x1,y=0,z=cz+z1}, {name="default:clay"})
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end
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end
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end
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end
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end
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end
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end
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-- Generate papyrus
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local perlin1 = minetest.get_perlin(354, 3, 0.7, 100)
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-- Assume X and Z lengths are equal
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