forked from nalc/nalc_game
Creative: Reset 'start_i' to 1 when the inventory filter is changed
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@ -178,6 +178,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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elseif fields.creative_tabs then
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elseif fields.creative_tabs then
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local tab = tonumber(fields.creative_tabs)
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local tab = tonumber(fields.creative_tabs)
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inv.tab_id = tab
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inv.tab_id = tab
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player_inventory[player_name].start_i = 1
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if tab == 1 then
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if tab == 1 then
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creative.set_crafting_formspec(player)
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creative.set_crafting_formspec(player)
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@ -186,10 +187,12 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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creative.set_creative_formspec(player, 0)
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creative.set_creative_formspec(player, 0)
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end
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end
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elseif fields.creative_clear then
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elseif fields.creative_clear then
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player_inventory[player_name].start_i = 1
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inv.filter = ""
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inv.filter = ""
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creative.update_creative_inventory(player_name)
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creative.update_creative_inventory(player_name)
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creative.set_creative_formspec(player, 0)
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creative.set_creative_formspec(player, 0)
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elseif fields.creative_search then
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elseif fields.creative_search then
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player_inventory[player_name].start_i = 1
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inv.filter = fields.creative_filter:lower()
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inv.filter = fields.creative_filter:lower()
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creative.update_creative_inventory(player_name)
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creative.update_creative_inventory(player_name)
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creative.set_creative_formspec(player, 0)
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creative.set_creative_formspec(player, 0)
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