forked from nalc/nalc_game
Creative: Reset 'start_i' to 1 when the inventory filter is changed
This commit is contained in:
parent
90f24e312d
commit
b1e0864cf1
|
@ -178,6 +178,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
|
|||
elseif fields.creative_tabs then
|
||||
local tab = tonumber(fields.creative_tabs)
|
||||
inv.tab_id = tab
|
||||
player_inventory[player_name].start_i = 1
|
||||
|
||||
if tab == 1 then
|
||||
creative.set_crafting_formspec(player)
|
||||
|
@ -186,10 +187,12 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
|
|||
creative.set_creative_formspec(player, 0)
|
||||
end
|
||||
elseif fields.creative_clear then
|
||||
player_inventory[player_name].start_i = 1
|
||||
inv.filter = ""
|
||||
creative.update_creative_inventory(player_name)
|
||||
creative.set_creative_formspec(player, 0)
|
||||
elseif fields.creative_search then
|
||||
player_inventory[player_name].start_i = 1
|
||||
inv.filter = fields.creative_filter:lower()
|
||||
creative.update_creative_inventory(player_name)
|
||||
creative.set_creative_formspec(player, 0)
|
||||
|
|
Loading…
Reference in New Issue
Block a user