forked from nalc/nalc_game
Modify default grasses rather than entirely re-defining them
Also, move "waving = 1" property for grasses/shrubs over to default/nodes.lua and put all instances of this property right under the drawtype, since they are directly related and depend on the above.
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@ -255,10 +255,10 @@ minetest.register_node("default:junglewood", {
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minetest.register_node("default:jungleleaves", {
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description = "Jungle Leaves",
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drawtype = "allfaces_optional",
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waving = 1,
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visual_scale = 1.3,
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tiles = {"default_jungleleaves.png"},
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paramtype = "light",
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waving = 1,
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is_ground_content = false,
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groups = {snappy=3, leafdecay=3, flammable=2, leaves=1},
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drop = {
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@ -299,6 +299,7 @@ minetest.register_node("default:junglesapling", {
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minetest.register_node("default:junglegrass", {
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description = "Jungle Grass",
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drawtype = "plantlike",
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waving = 1,
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visual_scale = 1.3,
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tiles = {"default_junglegrass.png"},
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inventory_image = "default_junglegrass.png",
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@ -318,10 +319,10 @@ minetest.register_node("default:junglegrass", {
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minetest.register_node("default:leaves", {
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description = "Leaves",
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drawtype = "allfaces_optional",
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waving = 1,
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visual_scale = 1.3,
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tiles = {"default_leaves.png"},
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paramtype = "light",
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waving = 1,
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is_ground_content = false,
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groups = {snappy=3, leafdecay=3, flammable=2, leaves=1},
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drop = {
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@ -1252,12 +1253,12 @@ minetest.register_node("default:apple", {
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minetest.register_node("default:dry_shrub", {
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description = "Dry Shrub",
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drawtype = "plantlike",
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waving = 1,
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visual_scale = 1.0,
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tiles = {"default_dry_shrub.png"},
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inventory_image = "default_dry_shrub.png",
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wield_image = "default_dry_shrub.png",
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paramtype = "light",
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waving = 1,
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walkable = false,
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is_ground_content = true,
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buildable_to = true,
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@ -1272,6 +1273,7 @@ minetest.register_node("default:dry_shrub", {
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minetest.register_node("default:grass_1", {
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description = "Grass",
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drawtype = "plantlike",
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waving = 1,
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tiles = {"default_grass_1.png"},
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-- use a bigger inventory image
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inventory_image = "default_grass_3.png",
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@ -1297,6 +1299,7 @@ minetest.register_node("default:grass_1", {
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minetest.register_node("default:grass_2", {
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description = "Grass",
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drawtype = "plantlike",
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waving = 1,
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tiles = {"default_grass_2.png"},
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inventory_image = "default_grass_2.png",
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wield_image = "default_grass_2.png",
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@ -1315,6 +1318,7 @@ minetest.register_node("default:grass_2", {
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minetest.register_node("default:grass_3", {
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description = "Grass",
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drawtype = "plantlike",
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waving = 1,
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tiles = {"default_grass_3.png"},
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inventory_image = "default_grass_3.png",
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wield_image = "default_grass_3.png",
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@ -1334,6 +1338,7 @@ minetest.register_node("default:grass_3", {
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minetest.register_node("default:grass_4", {
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description = "Grass",
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drawtype = "plantlike",
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waving = 1,
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tiles = {"default_grass_4.png"},
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inventory_image = "default_grass_4.png",
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wield_image = "default_grass_4.png",
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@ -1353,6 +1358,7 @@ minetest.register_node("default:grass_4", {
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minetest.register_node("default:grass_5", {
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description = "Grass",
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drawtype = "plantlike",
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waving = 1,
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tiles = {"default_grass_5.png"},
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inventory_image = "default_grass_5.png",
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wield_image = "default_grass_5.png",
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@ -181,92 +181,27 @@ minetest.register_craft({
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--
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-- Override grass for drops
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--
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minetest.register_node(":default:grass_1", {
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description = "Grass",
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drawtype = "plantlike",
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tiles = {"default_grass_1.png"},
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-- use a bigger inventory image
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inventory_image = "default_grass_3.png",
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wield_image = "default_grass_3.png",
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paramtype = "light",
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waving = 1,
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walkable = false,
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buildable_to = true,
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drop = {
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max_items = 1,
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items = {
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{items = {'farming:seed_wheat'},rarity = 5},
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{items = {'default:grass_1'}},
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}
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},
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groups = {snappy=3,flammable=3,flora=1,attached_node=1},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
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},
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on_place = function(itemstack, placer, pointed_thing)
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-- place a random grass node
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local stack = ItemStack("default:grass_"..math.random(1,5))
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local ret = minetest.item_place(stack, placer, pointed_thing)
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return ItemStack("default:grass_1 "..itemstack:get_count()-(1-ret:get_count()))
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end,
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})
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for i=2,5 do
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minetest.register_node(":default:grass_"..i, {
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description = "Grass",
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drawtype = "plantlike",
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tiles = {"default_grass_"..i..".png"},
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inventory_image = "default_grass_"..i..".png",
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wield_image = "default_grass_"..i..".png",
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paramtype = "light",
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waving = 1,
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walkable = false,
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buildable_to = true,
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is_ground_content = true,
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drop = {
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for i = 1, 5 do
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newgrass = minetest.clone_node("default:grass_"..i)
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newgrass.drop = {
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max_items = 1,
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items = {
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{items = {'farming:seed_wheat'},rarity = 5},
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{items = {'default:grass_1'}},
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}
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},
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groups = {snappy=3,flammable=3,flora=1,attached_node=1,not_in_creative_inventory=1},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
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},
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})
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}
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minetest.register_node(":default:grass_"..i, newgrass)
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end
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minetest.register_node(":default:junglegrass", {
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description = "Jungle Grass",
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drawtype = "plantlike",
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visual_scale = 1.3,
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tiles = {"default_junglegrass.png"},
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inventory_image = "default_junglegrass.png",
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wield_image = "default_junglegrass.png",
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paramtype = "light",
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waving = 1,
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walkable = false,
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buildable_to = true,
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is_ground_content = true,
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drop = {
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newjunglegrass = minetest.clone_node("default:junglegrass")
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newjunglegrass.drop = {
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max_items = 1,
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items = {
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{items = {'farming:seed_cotton'},rarity = 8},
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{items = {'default:junglegrass'}},
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}
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},
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groups = {snappy=3,flammable=2,flora=1,attached_node=1},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
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},
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})
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}
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minetest.register_node(":default:junglegrass", newjunglegrass)
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--
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-- Place seeds
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@ -366,9 +301,9 @@ for i=1,8 do
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}
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minetest.register_node("farming:wheat_"..i, {
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drawtype = "plantlike",
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waving = 1,
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tiles = {"farming_wheat_"..i..".png"},
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paramtype = "light",
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waving = 1,
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walkable = false,
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buildable_to = true,
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is_ground_content = true,
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@ -452,9 +387,9 @@ for i=1,8 do
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}
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minetest.register_node("farming:cotton_"..i, {
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drawtype = "plantlike",
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waving = 1,
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tiles = {"farming_cotton_"..i..".png"},
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paramtype = "light",
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waving = 1,
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walkable = false,
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buildable_to = true,
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is_ground_content = true,
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