forked from nalc/nalc_game
Doors: Fix missing node parameter passing
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parent
07141b4a2e
commit
b74954969c
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@ -25,16 +25,16 @@ function doors.get(pos)
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if self:state() then
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if self:state() then
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return false
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return false
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end
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end
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return _doors.door_toggle(self.pos, player)
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return _doors.door_toggle(self.pos, nil, player)
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end,
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end,
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close = function(self, player)
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close = function(self, player)
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if not self:state() then
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if not self:state() then
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return false
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return false
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end
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end
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return _doors.door_toggle(self.pos, player)
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return _doors.door_toggle(self.pos, nil, player)
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end,
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end,
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toggle = function(self, player)
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toggle = function(self, player)
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return _doors.door_toggle(self.pos, player)
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return _doors.door_toggle(self.pos, nil, player)
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end,
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end,
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state = function(self)
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state = function(self)
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local state = minetest.get_meta(self.pos):get_int("state")
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local state = minetest.get_meta(self.pos):get_int("state")
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@ -49,19 +49,19 @@ function doors.get(pos)
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if self:state() then
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if self:state() then
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return false
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return false
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end
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end
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return _doors.trapdoor_toggle(self.pos, player)
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return _doors.trapdoor_toggle(self.pos, nil, player)
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end,
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end,
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close = function(self, player)
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close = function(self, player)
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if not self:state() then
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if not self:state() then
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return false
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return false
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end
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end
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return _doors.trapdoor_toggle(self.pos, player)
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return _doors.trapdoor_toggle(self.pos, nil, player)
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end,
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end,
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toggle = function(self, player)
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toggle = function(self, player)
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return _doors.trapdoor_toggle(self.pos, player)
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return _doors.trapdoor_toggle(self.pos, nil, player)
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end,
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end,
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state = function(self)
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state = function(self)
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return node_name:sub(-5) == "_open"
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return minetest.get_node(self.pos).name:sub(-5) == "_open"
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end
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end
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}
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}
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else
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else
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@ -131,6 +131,7 @@ local transform = {
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function _doors.door_toggle(pos, node, clicker)
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function _doors.door_toggle(pos, node, clicker)
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local meta = minetest.get_meta(pos)
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local meta = minetest.get_meta(pos)
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node = node or minetest.get_node(pos)
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local def = minetest.registered_nodes[node.name]
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local def = minetest.registered_nodes[node.name]
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local name = def.door.name
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local name = def.door.name
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@ -508,6 +509,7 @@ end
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----trapdoor----
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----trapdoor----
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function _doors.trapdoor_toggle(pos, node, clicker)
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function _doors.trapdoor_toggle(pos, node, clicker)
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node = node or minetest.get_node(pos)
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if clicker and not minetest.check_player_privs(clicker, "protection_bypass") then
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if clicker and not minetest.check_player_privs(clicker, "protection_bypass") then
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local meta = minetest.get_meta(pos)
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local meta = minetest.get_meta(pos)
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local owner = meta:get_string("doors_owner")
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local owner = meta:get_string("doors_owner")
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