From bbf17c9ecabe3e6f8782d1faf91c34ece361026b Mon Sep 17 00:00:00 2001 From: Auke Kok Date: Sat, 13 Feb 2016 20:00:37 -0800 Subject: [PATCH] Allow building doors on buildable_to nodes. This code never allowed placing a door on e.g. a grass plant. The code to handle this isn't that complex. With this code, doors can be placed on flowers and on normal node surfaces without issues. --- mods/doors/init.lua | 11 +++++++++-- 1 file changed, 9 insertions(+), 2 deletions(-) diff --git a/mods/doors/init.lua b/mods/doors/init.lua index 925c94e8..b1a04cc7 100644 --- a/mods/doors/init.lua +++ b/mods/doors/init.lua @@ -183,8 +183,15 @@ function doors.register(name, def) inventory_image = def.inventory_image, on_place = function(itemstack, placer, pointed_thing) - local pos = pointed_thing.above - local node = minetest.get_node(pos) + local pos = nil + + local node = minetest.get_node(pointed_thing.under) + if minetest.registered_nodes[node.name].buildable_to then + pos = pointed_thing.under + else + pos = pointed_thing.above + node = minetest.get_node(pos) + end if not minetest.registered_nodes[node.name].buildable_to then return itemstack