forked from nalc/nalc_game
		
	Fix dry shrubs being placed in cacti and fix incorrect comments
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		| @@ -257,11 +257,11 @@ minetest.register_on_generated(function(minp, maxp, seed) | ||||
| 			local z0 = minp.z + math.floor((divz+0)*divlen) | ||||
| 			local x1 = minp.x + math.floor((divx+1)*divlen) | ||||
| 			local z1 = minp.z + math.floor((divz+1)*divlen) | ||||
| 			-- Determine cactus amount from perlin noise | ||||
| 			local cactus_amount = math.floor(perlin1:get2d({x=x0, y=z0}) * 5 + 0) | ||||
| 			-- Find random positions for cactus based on this random | ||||
| 			-- Determine dry shrubs amount from perlin noise | ||||
| 			local shrub_amount = math.floor(perlin1:get2d({x=x0, y=z0}) * 5 + 0) | ||||
| 			-- Find random positions for dry shrubs based on this random | ||||
| 			local pr = PseudoRandom(seed+1) | ||||
| 			for i=0,cactus_amount do | ||||
| 			for i=0,shrub_amount do | ||||
| 				local x = pr:next(x0, x1) | ||||
| 				local z = pr:next(z0, z1) | ||||
| 				-- Find ground level (0...15) | ||||
| @@ -272,9 +272,14 @@ minetest.register_on_generated(function(minp, maxp, seed) | ||||
| 						break | ||||
| 					end | ||||
| 				end | ||||
| 				-- If desert sand, make cactus | ||||
| 				-- If desert sand, make dry shrub | ||||
| 				if ground_y and minetest.env:get_node({x=x,y=ground_y,z=z}).name == "default:desert_sand" then | ||||
| 					minetest.env:set_node({x=x,y=ground_y+1,z=z}, {name="default:dry_shrub"}) | ||||
| 					local p = {x=x,y=ground_y+1,z=z} | ||||
| 					local nn = minetest.env:get_node(p).name | ||||
| 					if minetest.registered_nodes[nn] and | ||||
| 						minetest.registered_nodes[nn].buildable_to then | ||||
| 						minetest.env:set_node(p, {name="default:dry_shrub"}) | ||||
| 					end | ||||
| 				end | ||||
| 			end | ||||
| 		end | ||||
|   | ||||
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