forked from nalc/nalc_game
Fix xpanes API
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cc2573acdf
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@ -120,7 +120,7 @@ Xpanes API
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Creates panes that automatically connect to each other
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Creates panes that automatically connect to each other
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xpanes.register_pane(subname, def)
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xpanes.register_pane(subname, def)
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-> subname: used for nodename. Result: "xpanes:subname_{1..16}"
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-> subname: used for nodename. Result: "xpanes:subname" and "xpanes:subname_{2..15}"
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-> def: See [#Pane definition]
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-> def: See [#Pane definition]
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#Pane definition
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#Pane definition
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@ -134,10 +134,6 @@ xpanes.register_pane(subname, def)
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^ See [#Default sounds]
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^ See [#Default sounds]
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recipe = {{"","","","","","","","",""}},
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recipe = {{"","","","","","","","",""}},
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^ Recipe field only
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^ Recipe field only
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on_construct = function(pos)
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update_pane(pos, "pane")
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end,
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^ Required to handle rotation correctly
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}
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}
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Default sounds
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Default sounds
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@ -37,9 +37,18 @@ end
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local function update_nearby(pos, node)
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local function update_nearby(pos, node)
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node = node or minetest.get_node(pos)
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node = node or minetest.get_node(pos)
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if node.name:sub(1, 7) ~= "xpanes:" then return end
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local name = node.name
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local underscore_pos = node.name:find("_") or 0
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if not name or node.name:sub(1, 7) ~= "xpanes:" then
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local name = node.name:sub(8, underscore_pos - 1)
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return
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end
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local underscore_pos = string.find(name, "_[^_]*$") or 0
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local len = name:len()
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local num = tonumber(name:sub(underscore_pos+1, len))
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if not num or num < 1 or num > 15 then
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name = name:sub(8)
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else
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name = name:sub(8, underscore_pos - 1)
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end
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for i, dir in pairs(directions) do
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for i, dir in pairs(directions) do
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update_pane({
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update_pane({
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x = pos.x + dir.x,
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x = pos.x + dir.x,
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@ -105,7 +114,7 @@ function xpanes.register_pane(name, def)
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if cnt == 1 then
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if cnt == 1 then
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texture = def.textures[1].."^"..def.textures[2]
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texture = def.textures[1].."^"..def.textures[2]
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end
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end
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minetest.register_node("xpanes:"..name.."_"..i, {
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minetest.register_node(":xpanes:"..name.."_"..i, {
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drawtype = "nodebox",
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drawtype = "nodebox",
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tiles = {def.textures[3], def.textures[3], texture},
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tiles = {def.textures[3], def.textures[3], texture},
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paramtype = "light",
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paramtype = "light",
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@ -123,7 +132,11 @@ function xpanes.register_pane(name, def)
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})
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})
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end
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end
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minetest.register_node("xpanes:"..name, def)
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def.on_construct = function(pos)
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update_pane(pos, name)
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end
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minetest.register_node(":xpanes:"..name, def)
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minetest.register_craft({
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minetest.register_craft({
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output = "xpanes:"..name.." 16",
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output = "xpanes:"..name.." 16",
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@ -150,9 +163,6 @@ xpanes.register_pane("pane", {
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wield_image = "default_glass.png",
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wield_image = "default_glass.png",
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sounds = default.node_sound_glass_defaults(),
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sounds = default.node_sound_glass_defaults(),
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groups = {snappy=2, cracky=3, oddly_breakable_by_hand=3, pane=1},
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groups = {snappy=2, cracky=3, oddly_breakable_by_hand=3, pane=1},
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on_construct = function(pos)
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update_pane(pos, "pane")
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end,
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recipe = {
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recipe = {
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{'default:glass', 'default:glass', 'default:glass'},
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{'default:glass', 'default:glass', 'default:glass'},
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{'default:glass', 'default:glass', 'default:glass'}
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{'default:glass', 'default:glass', 'default:glass'}
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@ -175,9 +185,6 @@ xpanes.register_pane("bar", {
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wield_image = "xpanes_bar.png",
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wield_image = "xpanes_bar.png",
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groups = {snappy=2, cracky=3, oddly_breakable_by_hand=3, pane=1},
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groups = {snappy=2, cracky=3, oddly_breakable_by_hand=3, pane=1},
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sounds = default.node_sound_stone_defaults(),
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sounds = default.node_sound_stone_defaults(),
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on_construct = function(pos)
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update_pane(pos, "bar")
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end,
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recipe = {
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recipe = {
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{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
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{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
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{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'}
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{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'}
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