forked from nalc/nalc_game
		
	Bones: Return bones when taking the last ItemStack
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		| @@ -68,6 +68,12 @@ minetest.register_node("bones:bones", { | ||||
| 	on_metadata_inventory_take = function(pos, listname, index, stack, player) | ||||
| 		local meta = minetest.get_meta(pos) | ||||
| 		if meta:get_inventory():is_empty("main") then | ||||
| 			local inv = player:get_inventory() | ||||
| 			if inv:room_for_item("main", {name = "bones:bones"}) then | ||||
| 				inv:add_item("main", {name = "bones:bones"}) | ||||
| 			else | ||||
| 				minetest.add_item(pos, "bones:bones") | ||||
| 			end | ||||
| 			minetest.remove_node(pos) | ||||
| 		end | ||||
| 	end, | ||||
|   | ||||
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