Add tree growing functions to game_api.txt

Tento commit je obsažen v:
PilzAdam
2014-12-07 15:25:39 +01:00
odevzdal Novatux
rodič c654c9fd11
revize d1e715ebac
2 změnil soubory, kde provedl 22 přidání a 11 odebrání

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@@ -45,7 +45,7 @@ minetest.register_abm({
minetest.log("action", "A jungle sapling grows into a tree at "..
minetest.pos_to_string(pos))
default.grow_jungletree(pos)
default.grow_jungle_tree(pos)
end
})
@@ -60,7 +60,7 @@ minetest.register_abm({
minetest.log("action", "A pine sapling grows into a tree at "..
minetest.pos_to_string(pos))
default.grow_pinetree(pos)
default.grow_pine_tree(pos)
end
})
@@ -157,14 +157,14 @@ end
-- Jungletree
function default.grow_jungletree(pos, bad)
function default.grow_jungle_tree(pos, bad)
--[[
NOTE: Jungletree-placing code is currently duplicated in the engine
and in games that have saplings; both are deprecated but not
replaced yet
--]]
if bad then
error("Deprecated use of default.grow_jungletree")
error("Deprecated use of default.grow_jungle_tree")
end
local x, y, z = pos.x, pos.y, pos.z
@@ -220,7 +220,7 @@ local function add_snow(data, vi, c_air, c_ignore, c_snow)
end
end
function default.grow_pinetree(pos)
function default.grow_pine_tree(pos)
local x, y, z = pos.x, pos.y, pos.z
local maxy = y + random(9, 13) -- Trunk top