forked from nalc/nalc_game
Flowers: Fix waterlily on-place itemstack code
Add 'record_protection_violation()'
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@ -243,16 +243,20 @@ minetest.register_node("flowers:waterlily", {
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local def = minetest.registered_nodes[node]
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local player_name = placer:get_player_name()
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if def and def.liquidtype == "source" and minetest.get_item_group(node, "water") > 0 then
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if def and def.liquidtype == "source" and
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minetest.get_item_group(node, "water") > 0 then
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if not minetest.is_protected(pos, player_name) then
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minetest.set_node(pos, {name = "flowers:waterlily", param2 = math.random(0, 3)})
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else
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minetest.chat_send_player(player_name, "This area is protected")
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end
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minetest.set_node(pos, {name = "flowers:waterlily",
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param2 = math.random(0, 3)})
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if not minetest.setting_getbool("creative_mode") then
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itemstack:take_item()
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end
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else
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minetest.chat_send_player(player_name, "Node is protected")
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minetest.record_protection_violation(pos, player_name)
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end
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end
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return itemstack
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end
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})
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