Add optional bones messages for player and log

This commit is contained in:
Jacob Gustafson
2018-06-02 09:54:45 +02:00
committed by SmallJoker
parent 37b206e49f
commit e376d57bd2
3 changed files with 34 additions and 3 deletions

View File

@ -186,20 +186,32 @@ minetest.register_on_dieplayer(function(player)
bones_mode = "bones"
end
local bones_position_message = minetest.settings:get_bool("bones_position_message") == true
local player_name = player:get_player_name()
local pos = vector.round(player:get_pos())
local pos_string = minetest.pos_to_string(pos)
-- return if keep inventory set or in creative mode
if bones_mode == "keep" or (creative and creative.is_enabled_for
and creative.is_enabled_for(player:get_player_name())) then
minetest.log("action", player_name .. " dies at " .. pos_string ..
". No bones placed")
if bones_position_message then
minetest.chat_send_player(player_name, player_name .. " died at " .. pos_string .. ".")
end
return
end
local player_inv = player:get_inventory()
if is_all_empty(player_inv) then
minetest.log("action", player_name .. " dies at " .. pos_string ..
". No bones placed")
if bones_position_message then
minetest.chat_send_player(player_name, player_name .. " died at " .. pos_string .. ".")
end
return
end
local pos = vector.round(player:getpos())
local player_name = player:get_player_name()
-- check if it's possible to place bones, if not find space near player
if bones_mode == "bones" and not may_replace(pos, player) then
local air = minetest.find_node_near(pos, 1, {"air"})
@ -218,12 +230,25 @@ minetest.register_on_dieplayer(function(player)
player_inv:set_list(list_name, {})
end
drop(pos, ItemStack("bones:bones"))
minetest.log("action", player_name .. " dies at " .. pos_string ..
". Inventory dropped")
if bones_position_message then
minetest.chat_send_player(player_name, player_name .. " died at " .. pos_string ..
", and dropped their inventory.")
end
return
end
local param2 = minetest.dir_to_facedir(player:get_look_dir())
minetest.set_node(pos, {name = "bones:bones", param2 = param2})
minetest.log("action", player_name .. " dies at " .. pos_string ..
". Bones placed")
if bones_position_message then
minetest.chat_send_player(player_name, player_name .. " died at " .. pos_string ..
", and bones were placed.")
end
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
inv:set_size("main", 8 * 4)