forked from nalc/nalc_game
Update locked chest metadata to new metadata inventory API
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parent
8739c4e737
commit
e550a0e26f
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@ -1176,24 +1176,17 @@ minetest.register_node("default:chest", {
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local inv = meta:get_inventory()
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local inv = meta:get_inventory()
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return inv:is_empty("main")
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return inv:is_empty("main")
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end,
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end,
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on_metadata_inventory_move = function(pos, from_list, from_index,
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on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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to_list, to_index, count, player)
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minetest.log("action", player:get_player_name()..
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minetest.log("action", player:get_player_name()..
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" moves stuff in chest at "..minetest.pos_to_string(pos))
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" moves stuff in chest at "..minetest.pos_to_string(pos))
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return minetest.node_metadata_inventory_move_allow_all(
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pos, from_list, from_index, to_list, to_index, count, player)
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end,
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end,
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on_metadata_inventory_offer = function(pos, listname, index, stack, player)
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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minetest.log("action", player:get_player_name()..
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" moves stuff to chest at "..minetest.pos_to_string(pos))
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" moves stuff to chest at "..minetest.pos_to_string(pos))
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return minetest.node_metadata_inventory_offer_allow_all(
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pos, listname, index, stack, player)
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end,
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end,
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on_metadata_inventory_take = function(pos, listname, index, count, player)
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on_metadata_inventory_take = function(pos, listname, index, count, player)
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minetest.log("action", player:get_player_name()..
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minetest.log("action", player:get_player_name()..
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" takes stuff from chest at "..minetest.pos_to_string(pos))
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" takes stuff from chest at "..minetest.pos_to_string(pos))
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return minetest.node_metadata_inventory_take_allow_all(
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pos, listname, index, count, player)
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end,
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end,
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})
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})
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@ -1234,48 +1227,50 @@ minetest.register_node("default:chest_locked", {
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local inv = meta:get_inventory()
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local inv = meta:get_inventory()
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return inv:is_empty("main")
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return inv:is_empty("main")
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end,
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end,
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on_metadata_inventory_move = function(pos, from_list, from_index,
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allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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to_list, to_index, count, player)
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local meta = minetest.env:get_meta(pos)
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local meta = minetest.env:get_meta(pos)
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if not has_locked_chest_privilege(meta, player) then
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if not has_locked_chest_privilege(meta, player) then
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minetest.log("action", player:get_player_name()..
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minetest.log("action", player:get_player_name()..
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" tried to access a locked chest belonging to "..
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" tried to access a locked chest belonging to "..
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meta:get_string("owner").." at "..
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meta:get_string("owner").." at "..
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minetest.pos_to_string(pos))
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minetest.pos_to_string(pos))
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return
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return 0
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end
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end
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return count
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end,
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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local meta = minetest.env:get_meta(pos)
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if not has_locked_chest_privilege(meta, player) then
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minetest.log("action", player:get_player_name()..
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" tried to access a locked chest belonging to "..
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meta:get_string("owner").." at "..
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minetest.pos_to_string(pos))
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return 0
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end
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return stack:get_count()
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end,
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allow_metadata_inventory_take = function(pos, listname, index, count, player)
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local meta = minetest.env:get_meta(pos)
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if not has_locked_chest_privilege(meta, player) then
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minetest.log("action", player:get_player_name()..
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" tried to access a locked chest belonging to "..
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meta:get_string("owner").." at "..
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minetest.pos_to_string(pos))
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return 0
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end
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return count
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end,
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on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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minetest.log("action", player:get_player_name()..
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minetest.log("action", player:get_player_name()..
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" moves stuff in locked chest at "..minetest.pos_to_string(pos))
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" moves stuff in locked chest at "..minetest.pos_to_string(pos))
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return minetest.node_metadata_inventory_move_allow_all(
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pos, from_list, from_index, to_list, to_index, count, player)
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end,
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end,
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on_metadata_inventory_offer = function(pos, listname, index, stack, player)
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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local meta = minetest.env:get_meta(pos)
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if not has_locked_chest_privilege(meta, player) then
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minetest.log("action", player:get_player_name()..
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" tried to access a locked chest belonging to "..
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meta:get_string("owner").." at "..
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minetest.pos_to_string(pos))
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return stack
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end
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minetest.log("action", player:get_player_name()..
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minetest.log("action", player:get_player_name()..
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" moves stuff to locked chest at "..minetest.pos_to_string(pos))
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" moves stuff to locked chest at "..minetest.pos_to_string(pos))
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return minetest.node_metadata_inventory_offer_allow_all(
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pos, listname, index, stack, player)
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end,
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end,
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on_metadata_inventory_take = function(pos, listname, index, count, player)
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on_metadata_inventory_take = function(pos, listname, index, count, player)
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local meta = minetest.env:get_meta(pos)
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if not has_locked_chest_privilege(meta, player) then
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minetest.log("action", player:get_player_name()..
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" tried to access a locked chest belonging to "..
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meta:get_string("owner").." at "..
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minetest.pos_to_string(pos))
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return
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end
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minetest.log("action", player:get_player_name()..
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minetest.log("action", player:get_player_name()..
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" takes stuff from locked chest at "..minetest.pos_to_string(pos))
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" takes stuff from locked chest at "..minetest.pos_to_string(pos))
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return minetest.node_metadata_inventory_take_allow_all(
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pos, listname, index, count, player)
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end,
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end,
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})
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})
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