forked from nalc/nalc_game
Farming/fire: Add tool break sounds
Add tool break sounds to hoes and flint and steel. Flint and steel: Reduce gain of use sound and only add tool wear if not in creative mode.
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@ -50,7 +50,7 @@ farming.hoe_on_use = function(itemstack, user, pointed_thing, uses)
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return
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end
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-- turn the node into soil, wear out item and play sound
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-- turn the node into soil and play sound
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minetest.set_node(pt.under, {name = regN[under.name].soil.dry})
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minetest.sound_play("default_dig_crumbly", {
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pos = pt.under,
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@ -58,7 +58,13 @@ farming.hoe_on_use = function(itemstack, user, pointed_thing, uses)
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})
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if not minetest.setting_getbool("creative_mode") then
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-- wear tool
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local wdef = itemstack:get_definition()
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itemstack:add_wear(65535/(uses-1))
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-- tool break sound
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if itemstack:get_count() == 0 and wdef.sound and wdef.sound.breaks then
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minetest.sound_play(wdef.sound.breaks, {pos = pt.above, gain = 0.5})
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end
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end
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return itemstack
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end
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@ -94,6 +100,7 @@ farming.register_hoe = function(name, def)
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return farming.hoe_on_use(itemstack, user, pointed_thing, def.max_uses)
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end,
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groups = def.groups,
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sound = {breaks = "default_tool_breaks"},
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})
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-- Register its recipe
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if def.material == nil then
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@ -86,13 +86,14 @@ minetest.register_node("fire:permanent_flame", {
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minetest.register_tool("fire:flint_and_steel", {
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description = "Flint and Steel",
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inventory_image = "fire_flint_steel.png",
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sound = {breaks = "default_tool_breaks"},
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on_use = function(itemstack, user, pointed_thing)
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local pt = pointed_thing
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minetest.sound_play(
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"fire_flint_and_steel",
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{pos = pt.above, gain = 0.6, max_hear_distance = 8}
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{pos = pt.above, gain = 0.5, max_hear_distance = 8}
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)
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itemstack:add_wear(1000)
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if pt.type == "node" then
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local node_under = minetest.get_node(pt.under).name
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local nodedef = minetest.registered_nodes[node_under]
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@ -112,6 +113,13 @@ minetest.register_tool("fire:flint_and_steel", {
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end
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end
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if not minetest.setting_getbool("creative_mode") then
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-- wear tool
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local wdef = itemstack:get_definition()
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itemstack:add_wear(1000)
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-- tool break sound
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if itemstack:get_count() == 0 and wdef.sound and wdef.sound.breaks then
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minetest.sound_play(wdef.sound.breaks, {pos = pt.above, gain = 0.5})
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end
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return itemstack
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end
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end
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