forked from nalc/nalc_game
		
	carts: Fix item collection (#2689)
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		@@ -328,11 +328,10 @@ local function rail_on_step(self, dtime)
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	if self.punched then
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		-- Collect dropped items
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		for _, obj_ in pairs(minetest.get_objects_inside_radius(pos, 1)) do
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			if not obj_:is_player() and
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					obj_:get_luaentity() and
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					not obj_:get_luaentity().physical_state and
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					obj_:get_luaentity().name == "__builtin:item" then
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			local ent = obj_:get_luaentity()
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			-- Careful here: physical_state and disable_physics are item-internal APIs
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			if ent and ent.name == "__builtin:item" and ent.physical_state then
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				ent:disable_physics()
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				obj_:set_attach(self.object, "", {x=0, y=0, z=0}, {x=0, y=0, z=0})
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				self.attached_items[#self.attached_items + 1] = obj_
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			end
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