forked from nalc/nalc_game
Default/trees: Faster way to detect snow around pine saplings
Instead of using voxelmanip use 'find nodes in area' instead
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@ -27,33 +27,10 @@ end
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-- 'is snow nearby' function
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-- 'is snow nearby' function
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local function is_snow_nearby(pos)
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local function is_snow_nearby(pos)
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local x, y, z = pos.x, pos.y, pos.z
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return #minetest.find_nodes_in_area(
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local c_snow = minetest.get_content_id("default:snow")
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{x = pos.x - 1, y = pos.y - 1, z = pos.z - 1},
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local c_snowblock = minetest.get_content_id("default:snowblock")
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{x = pos.x + 1, y = pos.y + 1, z = pos.z + 1},
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local c_dirtsnow = minetest.get_content_id("default:dirt_with_snow")
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{"default:snow", "default:snowblock", "default:dirt_with_snow"}) > 0
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local vm = minetest.get_voxel_manip()
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local minp, maxp = vm:read_from_map(
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{x = x - 1, y = y - 1, z = z - 1},
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{x = x + 1, y = y + 1, z = z + 1}
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)
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local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
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local data = vm:get_data()
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for yy = y - 1, y + 1 do
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for zz = z - 1, z + 1 do
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local vi = a:index(x - 1, yy, zz)
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for xx = x - 1, x + 1 do
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local nodid = data[vi]
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if nodid == c_snow or nodid == c_snowblock or nodid == c_dirtsnow then
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return true
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end
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vi = vi + 1
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end
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end
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end
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return false
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end
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end
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