forked from nalc/nalc_game
		
	TNT: lower smoke particle count and speed.
The effect is similar, and the reduction in particles is a small boost in responsiveness. To compensate, I've lowered the spawner time and expiration length as well.
This commit is contained in:
		| @@ -170,16 +170,16 @@ end | ||||
|  | ||||
| local function add_effects(pos, radius, drops) | ||||
| 	minetest.add_particlespawner({ | ||||
| 		amount = 128, | ||||
| 		time = 1, | ||||
| 		amount = 64, | ||||
| 		time = 0.5, | ||||
| 		minpos = vector.subtract(pos, radius / 2), | ||||
| 		maxpos = vector.add(pos, radius / 2), | ||||
| 		minvel = {x = -20, y = -20, z = -20}, | ||||
| 		maxvel = {x = 20, y = 20, z = 20}, | ||||
| 		minvel = {x = -10, y = -10, z = -10}, | ||||
| 		maxvel = {x = 10, y = 10, z = 10}, | ||||
| 		minacc = vector.new(), | ||||
| 		maxacc = vector.new(), | ||||
| 		minexptime = 1, | ||||
| 		maxexptime = 3, | ||||
| 		maxexptime = 2.5, | ||||
| 		minsize = 8, | ||||
| 		maxsize = 16, | ||||
| 		texture = "tnt_smoke.png", | ||||
|   | ||||
		Reference in New Issue
	
	Block a user