forked from nalc/nalc_game
		
	Doors: Add dedicated sounds for glass doors
Changed node sounds for steel door/trapdoor to stone defaults instead of wood defaults
This commit is contained in:
		| @@ -75,7 +75,9 @@ fencegate_open.ogg: | |||||||
| fencegate_close.ogg: | fencegate_close.ogg: | ||||||
|   http://www.freesound.org/people/BarkersPinhead/sounds/274807/ - CC-BY-3.0 |   http://www.freesound.org/people/BarkersPinhead/sounds/274807/ - CC-BY-3.0 | ||||||
|   http://www.freesound.org/people/rivernile7/sounds/249573/ - CC-BY-3.0 |   http://www.freesound.org/people/rivernile7/sounds/249573/ - CC-BY-3.0 | ||||||
| Steel door sounds (open & close (CC-BY-3.0) by HazMatt | Steel door sounds open & close (CC-BY-3.0) by HazMatt | ||||||
|   - http://www.freesound.org/people/HazMattt/sounds/187283/ |   - http://www.freesound.org/people/HazMattt/sounds/187283/ | ||||||
|   doors_steel_door_open.ogg |   doors_steel_door_open.ogg | ||||||
|   doors_steel_door_close.ogg |   doors_steel_door_close.ogg | ||||||
|  | doors_glass_door_open.ogg, doors_glass_door_close.ogg: | ||||||
|  |   https://www.freesound.org/people/SkeetMasterFunk69/sounds/235546/ (CC0 1.0) | ||||||
|   | |||||||
| @@ -434,6 +434,7 @@ doors.register("door_steel", { | |||||||
| 		inventory_image = "doors_item_steel.png", | 		inventory_image = "doors_item_steel.png", | ||||||
| 		protected = true, | 		protected = true, | ||||||
| 		groups = { snappy = 1, bendy = 2, cracky = 1, melty = 2, level = 2 }, | 		groups = { snappy = 1, bendy = 2, cracky = 1, melty = 2, level = 2 }, | ||||||
|  | 		sounds = default.node_sound_stone_defaults(), | ||||||
| 		sound_open = "doors_steel_door_open", | 		sound_open = "doors_steel_door_open", | ||||||
| 		sound_close = "doors_steel_door_close", | 		sound_close = "doors_steel_door_close", | ||||||
| 		recipe = { | 		recipe = { | ||||||
| @@ -449,6 +450,8 @@ doors.register("door_glass", { | |||||||
| 		inventory_image = "doors_item_glass.png", | 		inventory_image = "doors_item_glass.png", | ||||||
| 		groups = { snappy=1, cracky=1, oddly_breakable_by_hand=3 }, | 		groups = { snappy=1, cracky=1, oddly_breakable_by_hand=3 }, | ||||||
| 		sounds = default.node_sound_glass_defaults(), | 		sounds = default.node_sound_glass_defaults(), | ||||||
|  | 		sound_open = "doors_glass_door_open", | ||||||
|  | 		sound_close = "doors_glass_door_close", | ||||||
| 		recipe = { | 		recipe = { | ||||||
| 			{"default:glass", "default:glass"}, | 			{"default:glass", "default:glass"}, | ||||||
| 			{"default:glass", "default:glass"}, | 			{"default:glass", "default:glass"}, | ||||||
| @@ -462,6 +465,8 @@ doors.register("door_obsidian_glass", { | |||||||
| 		inventory_image = "doors_item_obsidian_glass.png", | 		inventory_image = "doors_item_obsidian_glass.png", | ||||||
| 		groups = { snappy=1, cracky=1, oddly_breakable_by_hand=3 }, | 		groups = { snappy=1, cracky=1, oddly_breakable_by_hand=3 }, | ||||||
| 		sounds = default.node_sound_glass_defaults(), | 		sounds = default.node_sound_glass_defaults(), | ||||||
|  | 		sound_open = "doors_glass_door_open", | ||||||
|  | 		sound_close = "doors_glass_door_close", | ||||||
| 		recipe = { | 		recipe = { | ||||||
| 			{"default:obsidian_glass", "default:obsidian_glass"}, | 			{"default:obsidian_glass", "default:obsidian_glass"}, | ||||||
| 			{"default:obsidian_glass", "default:obsidian_glass"}, | 			{"default:obsidian_glass", "default:obsidian_glass"}, | ||||||
| @@ -626,6 +631,7 @@ doors.register_trapdoor("doors:trapdoor_steel", { | |||||||
| 	tile_front = "doors_trapdoor_steel.png", | 	tile_front = "doors_trapdoor_steel.png", | ||||||
| 	tile_side = "doors_trapdoor_steel_side.png", | 	tile_side = "doors_trapdoor_steel_side.png", | ||||||
| 	protected = true, | 	protected = true, | ||||||
|  | 	sounds = default.node_sound_stone_defaults(), | ||||||
| 	sound_open = "doors_steel_door_open", | 	sound_open = "doors_steel_door_open", | ||||||
| 	sound_close = "doors_steel_door_close", | 	sound_close = "doors_steel_door_close", | ||||||
| 	groups = {snappy=1, bendy=2, cracky=1, melty=2, level=2, door=1}, | 	groups = {snappy=1, bendy=2, cracky=1, melty=2, level=2, door=1}, | ||||||
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