forked from nalc/nalc_game
		
	Default: Add river_water nodes
This commit is contained in:
		| @@ -104,6 +104,9 @@ Liquids | ||||
| default:water_source | ||||
| default:water_flowing | ||||
|  | ||||
| default:river_water_source | ||||
| default:river_water_flowing | ||||
|  | ||||
| default:lava_source | ||||
| default:lava_flowing | ||||
|  | ||||
| @@ -956,6 +959,100 @@ minetest.register_node("default:water_flowing", { | ||||
| }) | ||||
|  | ||||
|  | ||||
| minetest.register_node("default:river_water_source", { | ||||
| 	description = "River Water Source", | ||||
| 	inventory_image = minetest.inventorycube("default_water.png"), | ||||
| 	drawtype = "liquid", | ||||
| 	tiles = { | ||||
| 		{ | ||||
| 			name = "default_water_source_animated.png", | ||||
| 			animation = { | ||||
| 				type = "vertical_frames", | ||||
| 				aspect_w = 16, | ||||
| 				aspect_h = 16, | ||||
| 				length = 2.0, | ||||
| 			}, | ||||
| 		}, | ||||
| 	}, | ||||
| 	special_tiles = { | ||||
| 		{ | ||||
| 			name = "default_water_source_animated.png", | ||||
| 			animation = { | ||||
| 				type = "vertical_frames", | ||||
| 				aspect_w = 16, | ||||
| 				aspect_h = 16, | ||||
| 				length = 2.0, | ||||
| 			}, | ||||
| 			backface_culling = false, | ||||
| 		}, | ||||
| 	}, | ||||
| 	alpha = 160, | ||||
| 	paramtype = "light", | ||||
| 	walkable = false, | ||||
| 	pointable = false, | ||||
| 	diggable = false, | ||||
| 	buildable_to = true, | ||||
| 	is_ground_content = false, | ||||
| 	drop = "", | ||||
| 	drowning = 1, | ||||
| 	liquidtype = "source", | ||||
| 	liquid_alternative_flowing = "default:river_water_flowing", | ||||
| 	liquid_alternative_source = "default:river_water_source", | ||||
| 	liquid_viscosity = 1, | ||||
| 	liquid_renewable = false, | ||||
| 	liquid_range = 2, | ||||
| 	post_effect_color = {a=64, r=100, g=100, b=200}, | ||||
| 	groups = {water=3, liquid=3, puts_out_fire=1}, | ||||
| }) | ||||
|  | ||||
| minetest.register_node("default:river_water_flowing", { | ||||
| 	description = "Flowing River Water", | ||||
| 	inventory_image = minetest.inventorycube("default_water.png"), | ||||
| 	drawtype = "flowingliquid", | ||||
| 	tiles = {"default_water.png"}, | ||||
| 	special_tiles = { | ||||
| 		{ | ||||
| 			name = "default_water_flowing_animated.png", | ||||
| 			backface_culling = false, | ||||
| 			animation = { | ||||
| 				type = "vertical_frames", | ||||
| 				aspect_w = 16, | ||||
| 				aspect_h = 16, | ||||
| 				length = 0.8, | ||||
| 			}, | ||||
| 		}, | ||||
| 		{ | ||||
| 			name = "default_water_flowing_animated.png", | ||||
| 			backface_culling = true, | ||||
| 			animation = { | ||||
| 				type = "vertical_frames", | ||||
| 				aspect_w = 16, | ||||
| 				aspect_h = 16, | ||||
| 				length = 0.8, | ||||
| 			}, | ||||
| 		}, | ||||
| 	}, | ||||
| 	alpha = 160, | ||||
| 	paramtype = "light", | ||||
| 	paramtype2 = "flowingliquid", | ||||
| 	walkable = false, | ||||
| 	pointable = false, | ||||
| 	diggable = false, | ||||
| 	buildable_to = true, | ||||
| 	is_ground_content = false, | ||||
| 	drop = "", | ||||
| 	drowning = 1, | ||||
| 	liquidtype = "flowing", | ||||
| 	liquid_alternative_flowing = "default:river_water_flowing", | ||||
| 	liquid_alternative_source = "default:river_water_source", | ||||
| 	liquid_viscosity = 1, | ||||
| 	liquid_renewable = false, | ||||
| 	liquid_range = 2, | ||||
| 	post_effect_color = {a=64, r=100, g=100, b=200}, | ||||
| 	groups = {water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1}, | ||||
| }) | ||||
|  | ||||
|  | ||||
|  | ||||
| minetest.register_node("default:lava_source", { | ||||
| 	description = "Lava Source", | ||||
|   | ||||
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