Move all common mods back to minetest_game
@@ -1,9 +1,6 @@
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The main game for the Minetest game engine [minetest_game]
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					The main game for the Minetest game engine [minetest_game]
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==========================================================
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					==========================================================
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This game requires Minetest common mods:
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  https://github.com/minetest/common/
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To build the wholeness of the Minetest project, insert this repository as
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					To build the wholeness of the Minetest project, insert this repository as
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  /games/minetest_game
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					  /games/minetest_game
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in the Minetest Engine.
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					in the Minetest Engine.
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@@ -48,6 +45,6 @@ License of media (textures and sounds)
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Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
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					Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
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See README.txt in each mod directory for information about other authors.
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					See README.txt in each mod directory for information about other authors.
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Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)                                 
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					Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
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http://creativecommons.org/licenses/by-sa/3.0/
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					http://creativecommons.org/licenses/by-sa/3.0/
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@@ -1,2 +1 @@
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name = Minetest
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					name = Minetest
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common_mods = default, bucket, creative, doors, dye, fire, stairs, vessels, wool
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					 | 
				
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			|||||||
							
								
								
									
										26
									
								
								mods/bucket/README.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,26 @@
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					Minetest 0.4 mod: bucket
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					=========================
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					License of source code:
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					-----------------------
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					Copyright (C) 2011-2012 Kahrl <kahrl@gmx.net>
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					Copyright (C) 2011-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
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					This program is free software; you can redistribute it and/or modify
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					it under the terms of the GNU Lesser General Public License as published by
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					the Free Software Foundation; either version 2 of the License, or
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					(at your option) any later version.
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					http://www.gnu.org/licenses/lgpl-2.1.html
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					License of media (textures and sounds)
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					--------------------------------------
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					Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)                                 
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					http://creativecommons.org/licenses/by-sa/3.0/
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					Authors of media files
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					-----------------------
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					Everything not listed in here:
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					Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
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										2
									
								
								mods/bucket/depends.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,2 @@
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					default
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										135
									
								
								mods/bucket/init.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,135 @@
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					-- Minetest 0.4 mod: bucket
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					-- See README.txt for licensing and other information.
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					local LIQUID_MAX = 8  --The number of water levels when liquid_finite is enabled
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					minetest.register_alias("bucket", "bucket:bucket_empty")
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					minetest.register_alias("bucket_water", "bucket:bucket_water")
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					minetest.register_alias("bucket_lava", "bucket:bucket_lava")
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					minetest.register_craft({
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						output = 'bucket:bucket_empty 1',
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						recipe = {
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							{'default:steel_ingot', '', 'default:steel_ingot'},
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							{'', 'default:steel_ingot', ''},
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						}
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					})
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					bucket = {}
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					bucket.liquids = {}
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					-- Register a new liquid
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					--   source = name of the source node
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					--   flowing = name of the flowing node
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					--   itemname = name of the new bucket item (or nil if liquid is not takeable)
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					--   inventory_image = texture of the new bucket item (ignored if itemname == nil)
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					-- This function can be called from any mod (that depends on bucket).
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					function bucket.register_liquid(source, flowing, itemname, inventory_image, name)
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						bucket.liquids[source] = {
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							source = source,
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							flowing = flowing,
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							itemname = itemname,
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						}
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						bucket.liquids[flowing] = bucket.liquids[source]
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						if itemname ~= nil then
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							minetest.register_craftitem(itemname, {
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								description = name,
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								inventory_image = inventory_image,
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								stack_max = 1,
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								liquids_pointable = true,
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								groups = {not_in_creative_inventory=1},
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								on_place = function(itemstack, user, pointed_thing)
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									-- Must be pointing to node
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									if pointed_thing.type ~= "node" then
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										return
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									end
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									local place_liquid = function(pos, node, source, flowing, fullness)
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										if math.floor(fullness/128) == 1 or (not minetest.setting_getbool("liquid_finite")) then
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											minetest.env:add_node(pos, {name=source, param2=fullness})
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											return
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										elseif node.name == flowing then
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											fullness = fullness + node.param2
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										elseif node.name == source then
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											fullness = LIQUID_MAX
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										end
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										if fullness >= LIQUID_MAX then
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											minetest.env:add_node(pos, {name=source, param2=LIQUID_MAX})
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										else
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											minetest.env:add_node(pos, {name=flowing, param2=fullness})
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										end
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									end
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									-- Check if pointing to a buildable node
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									local node = minetest.env:get_node(pointed_thing.under)
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									local fullness = tonumber(itemstack:get_metadata())
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									if not fullness then fullness = LIQUID_MAX end
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									if minetest.registered_nodes[node.name].buildable_to then
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										-- buildable; replace the node
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										place_liquid(pointed_thing.under, node, source, flowing, fullness)
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									else
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										-- not buildable to; place the liquid above
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										-- check if the node above can be replaced
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										local node = minetest.env:get_node(pointed_thing.above)
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										if minetest.registered_nodes[node.name].buildable_to then
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											place_liquid(pointed_thing.above, node, source, flowing, fullness)
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										else
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											-- do not remove the bucket with the liquid
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											return
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										end
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									end
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									return {name="bucket:bucket_empty"}
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								end
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							})
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						end
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					end
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					minetest.register_craftitem("bucket:bucket_empty", {
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						description = "Empty Bucket",
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						inventory_image = "bucket.png",
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						stack_max = 1,
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						liquids_pointable = true,
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						on_use = function(itemstack, user, pointed_thing)
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							-- Must be pointing to node
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							if pointed_thing.type ~= "node" then
 | 
				
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								return
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 | 
							end
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 | 
							-- Check if pointing to a liquid source
 | 
				
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 | 
							node = minetest.env:get_node(pointed_thing.under)
 | 
				
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 | 
							liquiddef = bucket.liquids[node.name]
 | 
				
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 | 
							if liquiddef ~= nil and liquiddef.itemname ~= nil and (node.name == liquiddef.source or
 | 
				
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								(node.name == liquiddef.flowing and minetest.setting_getbool("liquid_finite"))) then
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								minetest.env:add_node(pointed_thing.under, {name="air"})
 | 
				
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								if node.name == liquiddef.source then node.param2 = LIQUID_MAX end
 | 
				
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								return ItemStack({name = liquiddef.itemname, metadata = tostring(node.param2)})
 | 
				
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							end
 | 
				
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						end,
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					})
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					bucket.register_liquid(
 | 
				
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						"default:water_source",
 | 
				
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						"default:water_flowing",
 | 
				
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						"bucket:bucket_water",
 | 
				
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						"bucket_water.png",
 | 
				
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						"Water Bucket"
 | 
				
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					)
 | 
				
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					bucket.register_liquid(
 | 
				
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						"default:lava_source",
 | 
				
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						"default:lava_flowing",
 | 
				
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						"bucket:bucket_lava",
 | 
				
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 | 
						"bucket_lava.png",
 | 
				
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 | 
						"Lava Bucket"
 | 
				
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 | 
					)
 | 
				
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 | 
					
 | 
				
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 | 
					minetest.register_craft({
 | 
				
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 | 
						type = "fuel",
 | 
				
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 | 
						recipe = "bucket:bucket_lava",
 | 
				
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 | 
						burntime = 60,
 | 
				
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 | 
						replacements = {{"bucket:bucket_lava", "bucket:bucket_empty"}},
 | 
				
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 | 
					})
 | 
				
			||||||
							
								
								
									
										
											BIN
										
									
								
								mods/bucket/textures/bucket.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 329 B  | 
							
								
								
									
										
											BIN
										
									
								
								mods/bucket/textures/bucket_lava.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 363 B  | 
							
								
								
									
										
											BIN
										
									
								
								mods/bucket/textures/bucket_water.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 369 B  | 
							
								
								
									
										22
									
								
								mods/creative/README.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,22 @@
 | 
				
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 | 
					Minetest 0.4 mod: creative
 | 
				
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 | 
					==========================
 | 
				
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 | 
					
 | 
				
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 | 
					Implements creative mode.
 | 
				
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 | 
					
 | 
				
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 | 
					Switch on by using the "creative_mode" setting.
 | 
				
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 | 
					
 | 
				
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 | 
					Registered items that
 | 
				
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 | 
					- have a description, and
 | 
				
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 | 
					- do not have the group not_in_creative_inventory
 | 
				
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 | 
					are added to the creative inventory.
 | 
				
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 | 
					
 | 
				
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 | 
					License of source code and media files:
 | 
				
			||||||
 | 
					---------------------------------------
 | 
				
			||||||
 | 
					Copyright (C) 2012 Perttu Ahola (celeron55) <celeron55@gmail.com>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					This program is free software. It comes without any warranty, to
 | 
				
			||||||
 | 
					the extent permitted by applicable law. You can redistribute it
 | 
				
			||||||
 | 
					and/or modify it under the terms of the Do What The Fuck You Want
 | 
				
			||||||
 | 
					To Public License, Version 2, as published by Sam Hocevar. See
 | 
				
			||||||
 | 
					http://sam.zoy.org/wtfpl/COPYING for more details.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
							
								
								
									
										1
									
								
								mods/creative/depends.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1 @@
 | 
				
			|||||||
 | 
					default
 | 
				
			||||||
							
								
								
									
										163
									
								
								mods/creative/init.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,163 @@
 | 
				
			|||||||
 | 
					-- minetest/creative/init.lua
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					creative_inventory = {}
 | 
				
			||||||
 | 
					creative_inventory.creative_inventory_size = 0
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					-- Create detached creative inventory after loading all mods
 | 
				
			||||||
 | 
					minetest.after(0, function()
 | 
				
			||||||
 | 
						local inv = minetest.create_detached_inventory("creative", {
 | 
				
			||||||
 | 
							allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
 | 
				
			||||||
 | 
								if minetest.setting_getbool("creative_mode") then
 | 
				
			||||||
 | 
									return count
 | 
				
			||||||
 | 
								else
 | 
				
			||||||
 | 
									return 0
 | 
				
			||||||
 | 
								end
 | 
				
			||||||
 | 
							end,
 | 
				
			||||||
 | 
							allow_put = function(inv, listname, index, stack, player)
 | 
				
			||||||
 | 
								return 0
 | 
				
			||||||
 | 
							end,
 | 
				
			||||||
 | 
							allow_take = function(inv, listname, index, stack, player)
 | 
				
			||||||
 | 
								if minetest.setting_getbool("creative_mode") then
 | 
				
			||||||
 | 
									return -1
 | 
				
			||||||
 | 
								else
 | 
				
			||||||
 | 
									return 0
 | 
				
			||||||
 | 
								end
 | 
				
			||||||
 | 
							end,
 | 
				
			||||||
 | 
							on_move = function(inv, from_list, from_index, to_list, to_index, count, player)
 | 
				
			||||||
 | 
							end,
 | 
				
			||||||
 | 
							on_put = function(inv, listname, index, stack, player)
 | 
				
			||||||
 | 
							end,
 | 
				
			||||||
 | 
							on_take = function(inv, listname, index, stack, player)
 | 
				
			||||||
 | 
								print(player:get_player_name().." takes item from creative inventory; listname="..dump(listname)..", index="..dump(index)..", stack="..dump(stack))
 | 
				
			||||||
 | 
								if stack then
 | 
				
			||||||
 | 
									print("stack:get_name()="..dump(stack:get_name())..", stack:get_count()="..dump(stack:get_count()))
 | 
				
			||||||
 | 
								end
 | 
				
			||||||
 | 
							end,
 | 
				
			||||||
 | 
						})
 | 
				
			||||||
 | 
						local creative_list = {}
 | 
				
			||||||
 | 
						for name,def in pairs(minetest.registered_items) do
 | 
				
			||||||
 | 
							if (not def.groups.not_in_creative_inventory or def.groups.not_in_creative_inventory == 0)
 | 
				
			||||||
 | 
									and def.description and def.description ~= "" then
 | 
				
			||||||
 | 
								table.insert(creative_list, name)
 | 
				
			||||||
 | 
							end
 | 
				
			||||||
 | 
						end
 | 
				
			||||||
 | 
						table.sort(creative_list)
 | 
				
			||||||
 | 
						inv:set_size("main", #creative_list)
 | 
				
			||||||
 | 
						for _,itemstring in ipairs(creative_list) do
 | 
				
			||||||
 | 
							inv:add_item("main", ItemStack(itemstring))
 | 
				
			||||||
 | 
						end
 | 
				
			||||||
 | 
						creative_inventory.creative_inventory_size = #creative_list
 | 
				
			||||||
 | 
						print("creative inventory size: "..dump(creative_inventory.creative_inventory_size))
 | 
				
			||||||
 | 
					end)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					-- Create the trash field
 | 
				
			||||||
 | 
					local trash = minetest.create_detached_inventory("creative_trash", {
 | 
				
			||||||
 | 
						-- Allow the stack to be placed and remove it in on_put()
 | 
				
			||||||
 | 
						-- This allows the creative inventory to restore the stack
 | 
				
			||||||
 | 
						allow_put = function(inv, listname, index, stack, player)
 | 
				
			||||||
 | 
							if minetest.setting_getbool("creative_mode") then
 | 
				
			||||||
 | 
								return stack:get_count()
 | 
				
			||||||
 | 
							else
 | 
				
			||||||
 | 
								return 0
 | 
				
			||||||
 | 
							end
 | 
				
			||||||
 | 
						end,
 | 
				
			||||||
 | 
						on_put = function(inv, listname, index, stack, player)
 | 
				
			||||||
 | 
							inv:set_stack(listname, index, "")
 | 
				
			||||||
 | 
						end,
 | 
				
			||||||
 | 
					})
 | 
				
			||||||
 | 
					trash:set_size("main", 1)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					creative_inventory.set_creative_formspec = function(player, start_i, pagenum)
 | 
				
			||||||
 | 
						pagenum = math.floor(pagenum)
 | 
				
			||||||
 | 
						local pagemax = math.floor((creative_inventory.creative_inventory_size-1) / (6*4) + 1)
 | 
				
			||||||
 | 
						player:set_inventory_formspec("size[13,7.5]"..
 | 
				
			||||||
 | 
								--"image[6,0.6;1,2;player.png]"..
 | 
				
			||||||
 | 
								"list[current_player;main;5,3.5;8,4;]"..
 | 
				
			||||||
 | 
								"list[current_player;craft;8,0;3,3;]"..
 | 
				
			||||||
 | 
								"list[current_player;craftpreview;12,1;1,1;]"..
 | 
				
			||||||
 | 
								"list[detached:creative;main;0.3,0.5;4,6;"..tostring(start_i).."]"..
 | 
				
			||||||
 | 
								"label[2.0,6.55;"..tostring(pagenum).."/"..tostring(pagemax).."]"..
 | 
				
			||||||
 | 
								"button[0.3,6.5;1.6,1;creative_prev;<<]"..
 | 
				
			||||||
 | 
								"button[2.7,6.5;1.6,1;creative_next;>>]"..
 | 
				
			||||||
 | 
								"label[5,1.5;Trash:]"..
 | 
				
			||||||
 | 
								"list[detached:creative_trash;main;5,2;1,1;]")
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					minetest.register_on_joinplayer(function(player)
 | 
				
			||||||
 | 
						-- If in creative mode, modify player's inventory forms
 | 
				
			||||||
 | 
						if not minetest.setting_getbool("creative_mode") then
 | 
				
			||||||
 | 
							return
 | 
				
			||||||
 | 
						end
 | 
				
			||||||
 | 
						creative_inventory.set_creative_formspec(player, 0, 1)
 | 
				
			||||||
 | 
					end)
 | 
				
			||||||
 | 
					minetest.register_on_player_receive_fields(function(player, formname, fields)
 | 
				
			||||||
 | 
						if not minetest.setting_getbool("creative_mode") then
 | 
				
			||||||
 | 
							return
 | 
				
			||||||
 | 
						end
 | 
				
			||||||
 | 
						-- Figure out current page from formspec
 | 
				
			||||||
 | 
						local current_page = 0
 | 
				
			||||||
 | 
						local formspec = player:get_inventory_formspec()
 | 
				
			||||||
 | 
						local start_i = string.match(formspec, "list%[detached:creative;main;[%d.]+,[%d.]+;[%d.]+,[%d.]+;(%d+)%]")
 | 
				
			||||||
 | 
						start_i = tonumber(start_i) or 0
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						if fields.creative_prev then
 | 
				
			||||||
 | 
							start_i = start_i - 4*6
 | 
				
			||||||
 | 
						end
 | 
				
			||||||
 | 
						if fields.creative_next then
 | 
				
			||||||
 | 
							start_i = start_i + 4*6
 | 
				
			||||||
 | 
						end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						if start_i < 0 then
 | 
				
			||||||
 | 
							start_i = start_i + 4*6
 | 
				
			||||||
 | 
						end
 | 
				
			||||||
 | 
						if start_i >= creative_inventory.creative_inventory_size then
 | 
				
			||||||
 | 
							start_i = start_i - 4*6
 | 
				
			||||||
 | 
						end
 | 
				
			||||||
 | 
							
 | 
				
			||||||
 | 
						if start_i < 0 or start_i >= creative_inventory.creative_inventory_size then
 | 
				
			||||||
 | 
							start_i = 0
 | 
				
			||||||
 | 
						end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						creative_inventory.set_creative_formspec(player, start_i, start_i / (6*4) + 1)
 | 
				
			||||||
 | 
					end)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					if minetest.setting_getbool("creative_mode") then
 | 
				
			||||||
 | 
						
 | 
				
			||||||
 | 
						minetest.register_item(":", {
 | 
				
			||||||
 | 
							type = "none",
 | 
				
			||||||
 | 
							wield_image = "wieldhand.png",
 | 
				
			||||||
 | 
							wield_scale = {x=1,y=1,z=2.5},
 | 
				
			||||||
 | 
							tool_capabilities = {
 | 
				
			||||||
 | 
								full_punch_interval = 0.5,
 | 
				
			||||||
 | 
								max_drop_level = 3,
 | 
				
			||||||
 | 
								groupcaps = {
 | 
				
			||||||
 | 
									crumbly = {times={[1]=0.5, [2]=0.5, [3]=0.5}, uses=0, maxlevel=3},
 | 
				
			||||||
 | 
									cracky = {times={[1]=0.5, [2]=0.5, [3]=0.5}, uses=0, maxlevel=3},
 | 
				
			||||||
 | 
									snappy = {times={[1]=0.5, [2]=0.5, [3]=0.5}, uses=0, maxlevel=3},
 | 
				
			||||||
 | 
									choppy = {times={[1]=0.5, [2]=0.5, [3]=0.5}, uses=0, maxlevel=3},
 | 
				
			||||||
 | 
									oddly_breakable_by_hand = {times={[1]=0.5, [2]=0.5, [3]=0.5}, uses=0, maxlevel=3},
 | 
				
			||||||
 | 
								},
 | 
				
			||||||
 | 
								damage_groups = {fleshy = 10},
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
						})
 | 
				
			||||||
 | 
						
 | 
				
			||||||
 | 
						minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack)
 | 
				
			||||||
 | 
							return true
 | 
				
			||||||
 | 
						end)
 | 
				
			||||||
 | 
						
 | 
				
			||||||
 | 
						function minetest.handle_node_drops(pos, drops, digger)
 | 
				
			||||||
 | 
							if not digger or not digger:is_player() then
 | 
				
			||||||
 | 
								return
 | 
				
			||||||
 | 
							end
 | 
				
			||||||
 | 
							local inv = digger:get_inventory()
 | 
				
			||||||
 | 
							if inv then
 | 
				
			||||||
 | 
								for _,item in ipairs(drops) do
 | 
				
			||||||
 | 
									item = ItemStack(item):get_name()
 | 
				
			||||||
 | 
									if not inv:contains_item("main", item) then
 | 
				
			||||||
 | 
										inv:add_item("main", item)
 | 
				
			||||||
 | 
									end
 | 
				
			||||||
 | 
								end
 | 
				
			||||||
 | 
							end
 | 
				
			||||||
 | 
						end
 | 
				
			||||||
 | 
						
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
							
								
								
									
										146
									
								
								mods/default/README.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,146 @@
 | 
				
			|||||||
 | 
					Minetest 0.4 mod: default
 | 
				
			||||||
 | 
					==========================
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					License of source code:
 | 
				
			||||||
 | 
					-----------------------
 | 
				
			||||||
 | 
					Copyright (C) 2011-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					This program is free software; you can redistribute it and/or modify
 | 
				
			||||||
 | 
					it under the terms of the GNU Lesser General Public License as published by
 | 
				
			||||||
 | 
					the Free Software Foundation; either version 2.1 of the License, or
 | 
				
			||||||
 | 
					(at your option) any later version.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					http://www.gnu.org/licenses/lgpl-2.1.html
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					License of media (textures and sounds)
 | 
				
			||||||
 | 
					--------------------------------------
 | 
				
			||||||
 | 
					Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
 | 
				
			||||||
 | 
					http://creativecommons.org/licenses/by-sa/3.0/
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					Authors of media files
 | 
				
			||||||
 | 
					-----------------------
 | 
				
			||||||
 | 
					Everything not listed in here:
 | 
				
			||||||
 | 
					Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					Originating from work by kddekadenz/Dogers:
 | 
				
			||||||
 | 
					  default_grass_footstep.{1,2,3}.ogg
 | 
				
			||||||
 | 
					  default_dig_crumbly.{1,2}.ogg
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					Cisoun's WTFPL texture pack:
 | 
				
			||||||
 | 
					  default_chest_front.png
 | 
				
			||||||
 | 
					  default_chest_lock.png
 | 
				
			||||||
 | 
					  default_chest_side.png
 | 
				
			||||||
 | 
					  default_chest_top.png
 | 
				
			||||||
 | 
					  default_stone_brick.png
 | 
				
			||||||
 | 
					  default_dirt.png
 | 
				
			||||||
 | 
					  default_grass.png
 | 
				
			||||||
 | 
					  default_grass_side.png
 | 
				
			||||||
 | 
					  default_jungletree.png
 | 
				
			||||||
 | 
					  default_jungletree_top.png
 | 
				
			||||||
 | 
					  default_lava.png
 | 
				
			||||||
 | 
					  default_leaves.png
 | 
				
			||||||
 | 
					  default_sapling.png
 | 
				
			||||||
 | 
					  default_sign_wall.png
 | 
				
			||||||
 | 
					  default_stone.png
 | 
				
			||||||
 | 
					  default_tool_mesepick.png
 | 
				
			||||||
 | 
					  default_tool_steelpick.png
 | 
				
			||||||
 | 
					  default_tool_steelshovel.png
 | 
				
			||||||
 | 
					  default_tool_stonepick.png
 | 
				
			||||||
 | 
					  default_tool_stoneshovel.png
 | 
				
			||||||
 | 
					  default_tool_woodpick.png
 | 
				
			||||||
 | 
					  default_tool_woodshovel.png
 | 
				
			||||||
 | 
					  default_tree.png
 | 
				
			||||||
 | 
					  default_tree_top.png
 | 
				
			||||||
 | 
					  default_water.png
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					Originating from G4JC's Almost MC Texture Pack:
 | 
				
			||||||
 | 
					  default_wood.png
 | 
				
			||||||
 | 
					  default_torch.png
 | 
				
			||||||
 | 
					  default_torch_on_ceiling.png
 | 
				
			||||||
 | 
					  default_torch_on_floor.png
 | 
				
			||||||
 | 
					  default_cobble.png
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					VanessaE's animated torches (WTFPL):
 | 
				
			||||||
 | 
					  default_torch_animated.png
 | 
				
			||||||
 | 
					  default_torch_on_ceiling_animated.png
 | 
				
			||||||
 | 
					  default_torch_on_floor_animated.png
 | 
				
			||||||
 | 
					  default_torch_on_floor.png
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					RealBadAngel's animated water (WTFPL):
 | 
				
			||||||
 | 
					  default_water_source_animated.png
 | 
				
			||||||
 | 
					  default_water_flowing_animated.png
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					VanessaE (WTFPL):
 | 
				
			||||||
 | 
					  default_nc_back.png
 | 
				
			||||||
 | 
					  default_nc_front.png
 | 
				
			||||||
 | 
					  default_nc_rb.png
 | 
				
			||||||
 | 
					  default_nc_side.png
 | 
				
			||||||
 | 
					  default_grass_*.png
 | 
				
			||||||
 | 
					  default_desert_sand.png
 | 
				
			||||||
 | 
					  default_desert_stone.png
 | 
				
			||||||
 | 
					  default_desert_stone_brick.png
 | 
				
			||||||
 | 
					  default_sand.png
 | 
				
			||||||
 | 
					  default_sandstone_brick.png
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					Calinou (CC BY-SA):
 | 
				
			||||||
 | 
					  default_brick.png
 | 
				
			||||||
 | 
					  default_clay_brick.png
 | 
				
			||||||
 | 
					  default_papyrus.png
 | 
				
			||||||
 | 
					  default_tool_steelsword.png
 | 
				
			||||||
 | 
					  default_bronze_block.png
 | 
				
			||||||
 | 
					  default_bronze_ingot.png
 | 
				
			||||||
 | 
					  default_copper_ingot.png
 | 
				
			||||||
 | 
					  default_copper_lump.png
 | 
				
			||||||
 | 
					  default_mineral_copper.png
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					MirceaKitsune (WTFPL):
 | 
				
			||||||
 | 
					  character.x
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					Jordach (CC BY-SA 3.0):
 | 
				
			||||||
 | 
					  character.png
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					PilzAdam (WTFPL):
 | 
				
			||||||
 | 
					  default_jungleleaves.png
 | 
				
			||||||
 | 
					  default_junglesapling.png
 | 
				
			||||||
 | 
					  default_junglewood.png
 | 
				
			||||||
 | 
					  default_obsidian_glass.png
 | 
				
			||||||
 | 
					  default_obsidian_shard.png
 | 
				
			||||||
 | 
					  default_mossycobble.png
 | 
				
			||||||
 | 
					  default_gold_block.png
 | 
				
			||||||
 | 
					  default_gold_ingot.png
 | 
				
			||||||
 | 
					  default_gold_lump.png
 | 
				
			||||||
 | 
					  default_mineral_gold.png
 | 
				
			||||||
 | 
					  default_diamond.png
 | 
				
			||||||
 | 
					  default_diamond_block.png
 | 
				
			||||||
 | 
					  default_copper_block.png
 | 
				
			||||||
 | 
					  default_tool_diamondpick.png
 | 
				
			||||||
 | 
					  default_tool_diamondsword.png
 | 
				
			||||||
 | 
					  default_tool_diamondshovel.png
 | 
				
			||||||
 | 
					  default_tool_diamondaxe.png
 | 
				
			||||||
 | 
					  default_tool_meseaxe.png
 | 
				
			||||||
 | 
					  default_tool_meseshovel.png
 | 
				
			||||||
 | 
					  default_tool_mesesword.png
 | 
				
			||||||
 | 
					  default_tool_bronzeaxe.png
 | 
				
			||||||
 | 
					  default_tool_bronzepick.png
 | 
				
			||||||
 | 
					  default_tool_bronzeshovel.png
 | 
				
			||||||
 | 
					  default_tool_bronzesword.png
 | 
				
			||||||
 | 
					  default_snowball.png
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					jojoa1997 (WTFPL):
 | 
				
			||||||
 | 
					  default_obsidian.png
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					InfinityProject (WTFPL):
 | 
				
			||||||
 | 
					  default_mineral_diamond.png
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					Splizard (CC BY-SA 3.0):
 | 
				
			||||||
 | 
					  default_snow.png
 | 
				
			||||||
 | 
					  default_snow_side.png
 | 
				
			||||||
 | 
					  default_ice.png
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					Zeg9 (CC BY-SA 3.0):
 | 
				
			||||||
 | 
					  default_coal_block.png
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					Glass breaking sounds (CC BY 3.0):
 | 
				
			||||||
 | 
					  1: http://www.freesound.org/people/cmusounddesign/sounds/71947/
 | 
				
			||||||
 | 
					  2: http://www.freesound.org/people/Tomlija/sounds/97669/
 | 
				
			||||||
 | 
					  3: http://www.freesound.org/people/lsprice/sounds/88808/
 | 
				
			||||||
							
								
								
									
										2679
									
								
								mods/default/init.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						
							
								
								
									
										93
									
								
								mods/default/leafdecay.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,93 @@
 | 
				
			|||||||
 | 
					-- minetest/default/leafdecay.lua
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					-- To enable leaf decay for a node, add it to the "leafdecay" group.
 | 
				
			||||||
 | 
					--
 | 
				
			||||||
 | 
					-- The rating of the group determines how far from a node in the group "tree"
 | 
				
			||||||
 | 
					-- the node can be without decaying.
 | 
				
			||||||
 | 
					--
 | 
				
			||||||
 | 
					-- If param2 of the node is ~= 0, the node will always be preserved. Thus, if
 | 
				
			||||||
 | 
					-- the player places a node of that kind, you will want to set param2=1 or so.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					default.leafdecay_trunk_cache = {}
 | 
				
			||||||
 | 
					default.leafdecay_enable_cache = true
 | 
				
			||||||
 | 
					-- Spread the load of finding trunks
 | 
				
			||||||
 | 
					default.leafdecay_trunk_find_allow_accumulator = 0
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					minetest.register_globalstep(function(dtime)
 | 
				
			||||||
 | 
						local finds_per_second = 5000
 | 
				
			||||||
 | 
						default.leafdecay_trunk_find_allow_accumulator =
 | 
				
			||||||
 | 
								math.floor(dtime * finds_per_second)
 | 
				
			||||||
 | 
					end)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					minetest.register_abm({
 | 
				
			||||||
 | 
						nodenames = {"group:leafdecay"},
 | 
				
			||||||
 | 
						neighbors = {"air", "group:liquid"},
 | 
				
			||||||
 | 
						-- A low interval and a high inverse chance spreads the load
 | 
				
			||||||
 | 
						interval = 2,
 | 
				
			||||||
 | 
						chance = 5,
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						action = function(p0, node, _, _)
 | 
				
			||||||
 | 
							--print("leafdecay ABM at "..p0.x..", "..p0.y..", "..p0.z..")")
 | 
				
			||||||
 | 
							local do_preserve = false
 | 
				
			||||||
 | 
							local d = minetest.registered_nodes[node.name].groups.leafdecay
 | 
				
			||||||
 | 
							if not d or d == 0 then
 | 
				
			||||||
 | 
								--print("not groups.leafdecay")
 | 
				
			||||||
 | 
								return
 | 
				
			||||||
 | 
							end
 | 
				
			||||||
 | 
							local n0 = minetest.env:get_node(p0)
 | 
				
			||||||
 | 
							if n0.param2 ~= 0 then
 | 
				
			||||||
 | 
								--print("param2 ~= 0")
 | 
				
			||||||
 | 
								return
 | 
				
			||||||
 | 
							end
 | 
				
			||||||
 | 
							local p0_hash = nil
 | 
				
			||||||
 | 
							if default.leafdecay_enable_cache then
 | 
				
			||||||
 | 
								p0_hash = minetest.hash_node_position(p0)
 | 
				
			||||||
 | 
								local trunkp = default.leafdecay_trunk_cache[p0_hash]
 | 
				
			||||||
 | 
								if trunkp then
 | 
				
			||||||
 | 
									local n = minetest.env:get_node(trunkp)
 | 
				
			||||||
 | 
									local reg = minetest.registered_nodes[n.name]
 | 
				
			||||||
 | 
									-- Assume ignore is a trunk, to make the thing work at the border of the active area
 | 
				
			||||||
 | 
									if n.name == "ignore" or (reg and reg.groups.tree and reg.groups.tree ~= 0) then
 | 
				
			||||||
 | 
										--print("cached trunk still exists")
 | 
				
			||||||
 | 
										return
 | 
				
			||||||
 | 
									end
 | 
				
			||||||
 | 
									--print("cached trunk is invalid")
 | 
				
			||||||
 | 
									-- Cache is invalid
 | 
				
			||||||
 | 
									table.remove(default.leafdecay_trunk_cache, p0_hash)
 | 
				
			||||||
 | 
								end
 | 
				
			||||||
 | 
							end
 | 
				
			||||||
 | 
							if default.leafdecay_trunk_find_allow_accumulator <= 0 then
 | 
				
			||||||
 | 
								return
 | 
				
			||||||
 | 
							end
 | 
				
			||||||
 | 
							default.leafdecay_trunk_find_allow_accumulator =
 | 
				
			||||||
 | 
									default.leafdecay_trunk_find_allow_accumulator - 1
 | 
				
			||||||
 | 
							-- Assume ignore is a trunk, to make the thing work at the border of the active area
 | 
				
			||||||
 | 
							local p1 = minetest.env:find_node_near(p0, d, {"ignore", "group:tree"})
 | 
				
			||||||
 | 
							if p1 then
 | 
				
			||||||
 | 
								do_preserve = true
 | 
				
			||||||
 | 
								if default.leafdecay_enable_cache then
 | 
				
			||||||
 | 
									--print("caching trunk")
 | 
				
			||||||
 | 
									-- Cache the trunk
 | 
				
			||||||
 | 
									default.leafdecay_trunk_cache[p0_hash] = p1
 | 
				
			||||||
 | 
								end
 | 
				
			||||||
 | 
							end
 | 
				
			||||||
 | 
							if not do_preserve then
 | 
				
			||||||
 | 
								-- Drop stuff other than the node itself
 | 
				
			||||||
 | 
								itemstacks = minetest.get_node_drops(n0.name)
 | 
				
			||||||
 | 
								for _, itemname in ipairs(itemstacks) do
 | 
				
			||||||
 | 
									if itemname ~= n0.name then
 | 
				
			||||||
 | 
										local p_drop = {
 | 
				
			||||||
 | 
											x = p0.x - 0.5 + math.random(),
 | 
				
			||||||
 | 
											y = p0.y - 0.5 + math.random(),
 | 
				
			||||||
 | 
											z = p0.z - 0.5 + math.random(),
 | 
				
			||||||
 | 
										}
 | 
				
			||||||
 | 
										minetest.env:add_item(p_drop, itemname)
 | 
				
			||||||
 | 
									end
 | 
				
			||||||
 | 
								end
 | 
				
			||||||
 | 
								-- Remove node
 | 
				
			||||||
 | 
								minetest.env:remove_node(p0)
 | 
				
			||||||
 | 
								nodeupdate(p0)
 | 
				
			||||||
 | 
							end
 | 
				
			||||||
 | 
						end
 | 
				
			||||||
 | 
					})
 | 
				
			||||||
 | 
					
 | 
				
			||||||
							
								
								
									
										537
									
								
								mods/default/mapgen.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,537 @@
 | 
				
			|||||||
 | 
					-- minetest/default/mapgen.lua
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					--
 | 
				
			||||||
 | 
					-- Aliases for map generator outputs
 | 
				
			||||||
 | 
					--
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					minetest.register_alias("mapgen_air", "air")
 | 
				
			||||||
 | 
					minetest.register_alias("mapgen_stone", "default:stone")
 | 
				
			||||||
 | 
					minetest.register_alias("mapgen_tree", "default:tree")
 | 
				
			||||||
 | 
					minetest.register_alias("mapgen_leaves", "default:leaves")
 | 
				
			||||||
 | 
					minetest.register_alias("mapgen_jungletree", "default:jungletree")
 | 
				
			||||||
 | 
					minetest.register_alias("mapgen_jungleleaves", "default:jungleleaves")
 | 
				
			||||||
 | 
					minetest.register_alias("mapgen_apple", "default:apple")
 | 
				
			||||||
 | 
					minetest.register_alias("mapgen_water_source", "default:water_source")
 | 
				
			||||||
 | 
					minetest.register_alias("mapgen_dirt", "default:dirt")
 | 
				
			||||||
 | 
					minetest.register_alias("mapgen_sand", "default:sand")
 | 
				
			||||||
 | 
					minetest.register_alias("mapgen_gravel", "default:gravel")
 | 
				
			||||||
 | 
					minetest.register_alias("mapgen_clay", "default:clay")
 | 
				
			||||||
 | 
					minetest.register_alias("mapgen_lava_source", "default:lava_source")
 | 
				
			||||||
 | 
					minetest.register_alias("mapgen_cobble", "default:cobble")
 | 
				
			||||||
 | 
					minetest.register_alias("mapgen_mossycobble", "default:mossycobble")
 | 
				
			||||||
 | 
					minetest.register_alias("mapgen_dirt_with_grass", "default:dirt_with_grass")
 | 
				
			||||||
 | 
					minetest.register_alias("mapgen_junglegrass", "default:junglegrass")
 | 
				
			||||||
 | 
					minetest.register_alias("mapgen_stone_with_coal", "default:stone_with_coal")
 | 
				
			||||||
 | 
					minetest.register_alias("mapgen_stone_with_iron", "default:stone_with_iron")
 | 
				
			||||||
 | 
					minetest.register_alias("mapgen_mese", "default:mese")
 | 
				
			||||||
 | 
					minetest.register_alias("mapgen_desert_sand", "default:desert_sand")
 | 
				
			||||||
 | 
					minetest.register_alias("mapgen_desert_stone", "default:desert_stone")
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					--
 | 
				
			||||||
 | 
					-- Ore generation
 | 
				
			||||||
 | 
					--
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					minetest.register_ore({
 | 
				
			||||||
 | 
						ore_type       = "scatter",
 | 
				
			||||||
 | 
						ore            = "default:stone_with_coal",
 | 
				
			||||||
 | 
						wherein        = "default:stone",
 | 
				
			||||||
 | 
						clust_scarcity = 8*8*8,
 | 
				
			||||||
 | 
						clust_num_ores = 8,
 | 
				
			||||||
 | 
						clust_size     = 3,
 | 
				
			||||||
 | 
						height_min     = -31000,
 | 
				
			||||||
 | 
						height_max     = 64,
 | 
				
			||||||
 | 
					})
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					minetest.register_ore({
 | 
				
			||||||
 | 
						ore_type       = "scatter",
 | 
				
			||||||
 | 
						ore            = "default:stone_with_coal",
 | 
				
			||||||
 | 
						wherein        = "default:stone",
 | 
				
			||||||
 | 
						clust_scarcity = 24*24*24,
 | 
				
			||||||
 | 
						clust_num_ores = 27,
 | 
				
			||||||
 | 
						clust_size     = 6,
 | 
				
			||||||
 | 
						height_min     = -31000,
 | 
				
			||||||
 | 
						height_max     = 0,
 | 
				
			||||||
 | 
						flags          = "absheight",
 | 
				
			||||||
 | 
					})
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					minetest.register_ore({
 | 
				
			||||||
 | 
						ore_type       = "scatter",
 | 
				
			||||||
 | 
						ore            = "default:stone_with_iron",
 | 
				
			||||||
 | 
						wherein        = "default:stone",
 | 
				
			||||||
 | 
						clust_scarcity = 12*12*12,
 | 
				
			||||||
 | 
						clust_num_ores = 3,
 | 
				
			||||||
 | 
						clust_size     = 2,
 | 
				
			||||||
 | 
						height_min     = -15,
 | 
				
			||||||
 | 
						height_max     = 2,
 | 
				
			||||||
 | 
					})
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					minetest.register_ore({
 | 
				
			||||||
 | 
						ore_type       = "scatter",
 | 
				
			||||||
 | 
						ore            = "default:stone_with_iron",
 | 
				
			||||||
 | 
						wherein        = "default:stone",
 | 
				
			||||||
 | 
						clust_scarcity = 9*9*9,
 | 
				
			||||||
 | 
						clust_num_ores = 5,
 | 
				
			||||||
 | 
						clust_size     = 3,
 | 
				
			||||||
 | 
						height_min     = -63,
 | 
				
			||||||
 | 
						height_max     = -16,
 | 
				
			||||||
 | 
					})
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					minetest.register_ore({
 | 
				
			||||||
 | 
						ore_type       = "scatter",
 | 
				
			||||||
 | 
						ore            = "default:stone_with_iron",
 | 
				
			||||||
 | 
						wherein        = "default:stone",
 | 
				
			||||||
 | 
						clust_scarcity = 7*7*7,
 | 
				
			||||||
 | 
						clust_num_ores = 5,
 | 
				
			||||||
 | 
						clust_size     = 3,
 | 
				
			||||||
 | 
						height_min     = -31000,
 | 
				
			||||||
 | 
						height_max     = -64,
 | 
				
			||||||
 | 
						flags          = "absheight",
 | 
				
			||||||
 | 
					})
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					minetest.register_ore({
 | 
				
			||||||
 | 
						ore_type       = "scatter",
 | 
				
			||||||
 | 
						ore            = "default:stone_with_iron",
 | 
				
			||||||
 | 
						wherein        = "default:stone",
 | 
				
			||||||
 | 
						clust_scarcity = 24*24*24,
 | 
				
			||||||
 | 
						clust_num_ores = 27,
 | 
				
			||||||
 | 
						clust_size     = 6,
 | 
				
			||||||
 | 
						height_min     = -31000,
 | 
				
			||||||
 | 
						height_max     = -64,
 | 
				
			||||||
 | 
						flags          = "absheight",
 | 
				
			||||||
 | 
					})
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					minetest.register_ore({
 | 
				
			||||||
 | 
						ore_type       = "scatter",
 | 
				
			||||||
 | 
						ore            = "default:stone_with_mese",
 | 
				
			||||||
 | 
						wherein        = "default:stone",
 | 
				
			||||||
 | 
						clust_scarcity = 18*18*18,
 | 
				
			||||||
 | 
						clust_num_ores = 3,
 | 
				
			||||||
 | 
						clust_size     = 2,
 | 
				
			||||||
 | 
						height_min     = -255,
 | 
				
			||||||
 | 
						height_max     = -64,
 | 
				
			||||||
 | 
						flags          = "absheight",
 | 
				
			||||||
 | 
					})
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					minetest.register_ore({
 | 
				
			||||||
 | 
						ore_type       = "scatter",
 | 
				
			||||||
 | 
						ore            = "default:stone_with_mese",
 | 
				
			||||||
 | 
						wherein        = "default:stone",
 | 
				
			||||||
 | 
						clust_scarcity = 14*14*14,
 | 
				
			||||||
 | 
						clust_num_ores = 5,
 | 
				
			||||||
 | 
						clust_size     = 3,
 | 
				
			||||||
 | 
						height_min     = -31000,
 | 
				
			||||||
 | 
						height_max     = -256,
 | 
				
			||||||
 | 
						flags          = "absheight",
 | 
				
			||||||
 | 
					})
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					minetest.register_ore({
 | 
				
			||||||
 | 
						ore_type       = "scatter",
 | 
				
			||||||
 | 
						ore            = "default:mese",
 | 
				
			||||||
 | 
						wherein        = "default:stone",
 | 
				
			||||||
 | 
						clust_scarcity = 36*36*36,
 | 
				
			||||||
 | 
						clust_num_ores = 3,
 | 
				
			||||||
 | 
						clust_size     = 2,
 | 
				
			||||||
 | 
						height_min     = -31000,
 | 
				
			||||||
 | 
						height_max     = -1024,
 | 
				
			||||||
 | 
						flags          = "absheight",
 | 
				
			||||||
 | 
					})
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					minetest.register_ore({
 | 
				
			||||||
 | 
						ore_type       = "scatter",
 | 
				
			||||||
 | 
						ore            = "default:stone_with_gold",
 | 
				
			||||||
 | 
						wherein        = "default:stone",
 | 
				
			||||||
 | 
						clust_scarcity = 15*15*15,
 | 
				
			||||||
 | 
						clust_num_ores = 3,
 | 
				
			||||||
 | 
						clust_size     = 2,
 | 
				
			||||||
 | 
						height_min     = -255,
 | 
				
			||||||
 | 
						height_max     = -64,
 | 
				
			||||||
 | 
						flags          = "absheight",
 | 
				
			||||||
 | 
					})
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					minetest.register_ore({
 | 
				
			||||||
 | 
						ore_type       = "scatter",
 | 
				
			||||||
 | 
						ore            = "default:stone_with_gold",
 | 
				
			||||||
 | 
						wherein        = "default:stone",
 | 
				
			||||||
 | 
						clust_scarcity = 13*13*13,
 | 
				
			||||||
 | 
						clust_num_ores = 5,
 | 
				
			||||||
 | 
						clust_size     = 3,
 | 
				
			||||||
 | 
						height_min     = -31000,
 | 
				
			||||||
 | 
						height_max     = -256,
 | 
				
			||||||
 | 
						flags          = "absheight",
 | 
				
			||||||
 | 
					})
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					minetest.register_ore({
 | 
				
			||||||
 | 
						ore_type       = "scatter",
 | 
				
			||||||
 | 
						ore            = "default:stone_with_diamond",
 | 
				
			||||||
 | 
						wherein        = "default:stone",
 | 
				
			||||||
 | 
						clust_scarcity = 17*17*17,
 | 
				
			||||||
 | 
						clust_num_ores = 4,
 | 
				
			||||||
 | 
						clust_size     = 3,
 | 
				
			||||||
 | 
						height_min     = -255,
 | 
				
			||||||
 | 
						height_max     = -128,
 | 
				
			||||||
 | 
						flags          = "absheight",
 | 
				
			||||||
 | 
					})
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					minetest.register_ore({
 | 
				
			||||||
 | 
						ore_type       = "scatter",
 | 
				
			||||||
 | 
						ore            = "default:stone_with_diamond",
 | 
				
			||||||
 | 
						wherein        = "default:stone",
 | 
				
			||||||
 | 
						clust_scarcity = 15*15*15,
 | 
				
			||||||
 | 
						clust_num_ores = 4,
 | 
				
			||||||
 | 
						clust_size     = 3,
 | 
				
			||||||
 | 
						height_min     = -31000,
 | 
				
			||||||
 | 
						height_max     = -256,
 | 
				
			||||||
 | 
						flags          = "absheight",
 | 
				
			||||||
 | 
					})
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					minetest.register_ore({
 | 
				
			||||||
 | 
						ore_type       = "scatter",
 | 
				
			||||||
 | 
						ore            = "default:stone_with_copper",
 | 
				
			||||||
 | 
						wherein        = "default:stone",
 | 
				
			||||||
 | 
						clust_scarcity = 12*12*12,
 | 
				
			||||||
 | 
						clust_num_ores = 4,
 | 
				
			||||||
 | 
						clust_size     = 3,
 | 
				
			||||||
 | 
						height_min     = -63,
 | 
				
			||||||
 | 
						height_max     = -16,
 | 
				
			||||||
 | 
					})
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					minetest.register_ore({
 | 
				
			||||||
 | 
						ore_type       = "scatter",
 | 
				
			||||||
 | 
						ore            = "default:stone_with_copper",
 | 
				
			||||||
 | 
						wherein        = "default:stone",
 | 
				
			||||||
 | 
						clust_scarcity = 9*9*9,
 | 
				
			||||||
 | 
						clust_num_ores = 5,
 | 
				
			||||||
 | 
						clust_size     = 3,
 | 
				
			||||||
 | 
						height_min     = -31000,
 | 
				
			||||||
 | 
						height_max     = -64,
 | 
				
			||||||
 | 
						flags          = "absheight",
 | 
				
			||||||
 | 
					})
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					if minetest.setting_get("mg_name") == "indev" then
 | 
				
			||||||
 | 
						-- Floatlands and high mountains springs
 | 
				
			||||||
 | 
						minetest.register_ore({
 | 
				
			||||||
 | 
							ore_type       = "scatter",
 | 
				
			||||||
 | 
							ore            = "default:water_source",
 | 
				
			||||||
 | 
							ore_param2     = 128,
 | 
				
			||||||
 | 
							wherein        = "default:stone",
 | 
				
			||||||
 | 
							clust_scarcity = 40*40*40,
 | 
				
			||||||
 | 
							clust_num_ores = 8,
 | 
				
			||||||
 | 
							clust_size     = 3,
 | 
				
			||||||
 | 
							height_min     = 100,
 | 
				
			||||||
 | 
							height_max     = 31000,
 | 
				
			||||||
 | 
						})
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						minetest.register_ore({
 | 
				
			||||||
 | 
							ore_type       = "scatter",
 | 
				
			||||||
 | 
							ore            = "default:lava_source",
 | 
				
			||||||
 | 
							ore_param2     = 128,
 | 
				
			||||||
 | 
							wherein        = "default:stone",
 | 
				
			||||||
 | 
							clust_scarcity = 50*50*50,
 | 
				
			||||||
 | 
							clust_num_ores = 5,
 | 
				
			||||||
 | 
							clust_size     = 2,
 | 
				
			||||||
 | 
							height_min     = 10000,
 | 
				
			||||||
 | 
							height_max     = 31000,
 | 
				
			||||||
 | 
						})
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						minetest.register_ore({
 | 
				
			||||||
 | 
							ore_type       = "scatter",
 | 
				
			||||||
 | 
							ore            = "default:sand",
 | 
				
			||||||
 | 
							wherein        = "default:stone",
 | 
				
			||||||
 | 
							clust_scarcity = 20*20*20,
 | 
				
			||||||
 | 
							clust_num_ores = 5*5*3,
 | 
				
			||||||
 | 
							clust_size     = 5,
 | 
				
			||||||
 | 
							height_min     = 500,
 | 
				
			||||||
 | 
							height_max     = 31000,
 | 
				
			||||||
 | 
						})
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						-- Underground springs
 | 
				
			||||||
 | 
						minetest.register_ore({
 | 
				
			||||||
 | 
							ore_type       = "scatter",
 | 
				
			||||||
 | 
							ore            = "default:water_source",
 | 
				
			||||||
 | 
							ore_param2     = 128,
 | 
				
			||||||
 | 
							wherein        = "default:stone",
 | 
				
			||||||
 | 
							clust_scarcity = 25*25*25,
 | 
				
			||||||
 | 
							clust_num_ores = 8,
 | 
				
			||||||
 | 
							clust_size     = 3,
 | 
				
			||||||
 | 
							height_min     = -10000,
 | 
				
			||||||
 | 
							height_max     = -10,
 | 
				
			||||||
 | 
						})
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						minetest.register_ore({
 | 
				
			||||||
 | 
							ore_type       = "scatter",
 | 
				
			||||||
 | 
							ore            = "default:lava_source",
 | 
				
			||||||
 | 
							ore_param2     = 128,
 | 
				
			||||||
 | 
							wherein        = "default:stone",
 | 
				
			||||||
 | 
							clust_scarcity = 35*35*35,
 | 
				
			||||||
 | 
							clust_num_ores = 5,
 | 
				
			||||||
 | 
							clust_size     = 2,
 | 
				
			||||||
 | 
							height_min     = -31000,
 | 
				
			||||||
 | 
							height_max     = -100,
 | 
				
			||||||
 | 
						})
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					function default.generate_ore(name, wherein, minp, maxp, seed, chunks_per_volume, chunk_size, ore_per_chunk, height_min, height_max)
 | 
				
			||||||
 | 
						minetest.log('action', "WARNING: default.generate_ore is deprecated")
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						if maxp.y < height_min or minp.y > height_max then
 | 
				
			||||||
 | 
							return
 | 
				
			||||||
 | 
						end
 | 
				
			||||||
 | 
						local y_min = math.max(minp.y, height_min)
 | 
				
			||||||
 | 
						local y_max = math.min(maxp.y, height_max)
 | 
				
			||||||
 | 
						if chunk_size >= y_max - y_min + 1 then
 | 
				
			||||||
 | 
							return
 | 
				
			||||||
 | 
						end
 | 
				
			||||||
 | 
						local volume = (maxp.x-minp.x+1)*(y_max-y_min+1)*(maxp.z-minp.z+1)
 | 
				
			||||||
 | 
						local pr = PseudoRandom(seed)
 | 
				
			||||||
 | 
						local num_chunks = math.floor(chunks_per_volume * volume)
 | 
				
			||||||
 | 
						local inverse_chance = math.floor(chunk_size*chunk_size*chunk_size / ore_per_chunk)
 | 
				
			||||||
 | 
						--print("generate_ore num_chunks: "..dump(num_chunks))
 | 
				
			||||||
 | 
						for i=1,num_chunks do
 | 
				
			||||||
 | 
							local y0 = pr:next(y_min, y_max-chunk_size+1)
 | 
				
			||||||
 | 
							if y0 >= height_min and y0 <= height_max then
 | 
				
			||||||
 | 
								local x0 = pr:next(minp.x, maxp.x-chunk_size+1)
 | 
				
			||||||
 | 
								local z0 = pr:next(minp.z, maxp.z-chunk_size+1)
 | 
				
			||||||
 | 
								local p0 = {x=x0, y=y0, z=z0}
 | 
				
			||||||
 | 
								for x1=0,chunk_size-1 do
 | 
				
			||||||
 | 
								for y1=0,chunk_size-1 do
 | 
				
			||||||
 | 
								for z1=0,chunk_size-1 do
 | 
				
			||||||
 | 
									if pr:next(1,inverse_chance) == 1 then
 | 
				
			||||||
 | 
										local x2 = x0+x1
 | 
				
			||||||
 | 
										local y2 = y0+y1
 | 
				
			||||||
 | 
										local z2 = z0+z1
 | 
				
			||||||
 | 
										local p2 = {x=x2, y=y2, z=z2}
 | 
				
			||||||
 | 
										if minetest.env:get_node(p2).name == wherein then
 | 
				
			||||||
 | 
											minetest.env:set_node(p2, {name=name})
 | 
				
			||||||
 | 
										end
 | 
				
			||||||
 | 
									end
 | 
				
			||||||
 | 
								end
 | 
				
			||||||
 | 
								end
 | 
				
			||||||
 | 
								end
 | 
				
			||||||
 | 
							end
 | 
				
			||||||
 | 
						end
 | 
				
			||||||
 | 
						--print("generate_ore done")
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					function default.make_papyrus(pos, size)
 | 
				
			||||||
 | 
						for y=0,size-1 do
 | 
				
			||||||
 | 
							local p = {x=pos.x, y=pos.y+y, z=pos.z}
 | 
				
			||||||
 | 
							local nn = minetest.env:get_node(p).name
 | 
				
			||||||
 | 
							if minetest.registered_nodes[nn] and
 | 
				
			||||||
 | 
								minetest.registered_nodes[nn].buildable_to then
 | 
				
			||||||
 | 
								minetest.env:set_node(p, {name="default:papyrus"})
 | 
				
			||||||
 | 
							else
 | 
				
			||||||
 | 
								return
 | 
				
			||||||
 | 
							end
 | 
				
			||||||
 | 
						end
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					function default.make_cactus(pos, size)
 | 
				
			||||||
 | 
						for y=0,size-1 do
 | 
				
			||||||
 | 
							local p = {x=pos.x, y=pos.y+y, z=pos.z}
 | 
				
			||||||
 | 
							local nn = minetest.env:get_node(p).name
 | 
				
			||||||
 | 
							if minetest.registered_nodes[nn] and
 | 
				
			||||||
 | 
								minetest.registered_nodes[nn].buildable_to then
 | 
				
			||||||
 | 
								minetest.env:set_node(p, {name="default:cactus"})
 | 
				
			||||||
 | 
							else
 | 
				
			||||||
 | 
								return
 | 
				
			||||||
 | 
							end
 | 
				
			||||||
 | 
						end
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					-- facedir: 0/1/2/3 (head node facedir value)
 | 
				
			||||||
 | 
					-- length: length of rainbow tail
 | 
				
			||||||
 | 
					function default.make_nyancat(pos, facedir, length)
 | 
				
			||||||
 | 
						local tailvec = {x=0, y=0, z=0}
 | 
				
			||||||
 | 
						if facedir == 0 then
 | 
				
			||||||
 | 
							tailvec.z = 1
 | 
				
			||||||
 | 
						elseif facedir == 1 then
 | 
				
			||||||
 | 
							tailvec.x = 1
 | 
				
			||||||
 | 
						elseif facedir == 2 then
 | 
				
			||||||
 | 
							tailvec.z = -1
 | 
				
			||||||
 | 
						elseif facedir == 3 then
 | 
				
			||||||
 | 
							tailvec.x = -1
 | 
				
			||||||
 | 
						else
 | 
				
			||||||
 | 
							print("default.make_nyancat(): Invalid facedir: "+dump(facedir))
 | 
				
			||||||
 | 
							facedir = 0
 | 
				
			||||||
 | 
							tailvec.z = 1
 | 
				
			||||||
 | 
						end
 | 
				
			||||||
 | 
						local p = {x=pos.x, y=pos.y, z=pos.z}
 | 
				
			||||||
 | 
						minetest.env:set_node(p, {name="default:nyancat", param2=facedir})
 | 
				
			||||||
 | 
						for i=1,length do
 | 
				
			||||||
 | 
							p.x = p.x + tailvec.x
 | 
				
			||||||
 | 
							p.z = p.z + tailvec.z
 | 
				
			||||||
 | 
							minetest.env:set_node(p, {name="default:nyancat_rainbow"})
 | 
				
			||||||
 | 
						end
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					function generate_nyancats(seed, minp, maxp)
 | 
				
			||||||
 | 
						local height_min = -31000
 | 
				
			||||||
 | 
						local height_max = -32
 | 
				
			||||||
 | 
						if maxp.y < height_min or minp.y > height_max then
 | 
				
			||||||
 | 
							return
 | 
				
			||||||
 | 
						end
 | 
				
			||||||
 | 
						local y_min = math.max(minp.y, height_min)
 | 
				
			||||||
 | 
						local y_max = math.min(maxp.y, height_max)
 | 
				
			||||||
 | 
						local volume = (maxp.x-minp.x+1)*(y_max-y_min+1)*(maxp.z-minp.z+1)
 | 
				
			||||||
 | 
						local pr = PseudoRandom(seed + 9324342)
 | 
				
			||||||
 | 
						local max_num_nyancats = math.floor(volume / (16*16*16))
 | 
				
			||||||
 | 
						for i=1,max_num_nyancats do
 | 
				
			||||||
 | 
							if pr:next(0, 1000) == 0 then
 | 
				
			||||||
 | 
								local x0 = pr:next(minp.x, maxp.x)
 | 
				
			||||||
 | 
								local y0 = pr:next(minp.y, maxp.y)
 | 
				
			||||||
 | 
								local z0 = pr:next(minp.z, maxp.z)
 | 
				
			||||||
 | 
								local p0 = {x=x0, y=y0, z=z0}
 | 
				
			||||||
 | 
								default.make_nyancat(p0, pr:next(0,3), pr:next(3,15))
 | 
				
			||||||
 | 
							end
 | 
				
			||||||
 | 
						end
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					minetest.register_on_generated(function(minp, maxp, seed)
 | 
				
			||||||
 | 
						if maxp.y >= 2 and minp.y <= 0 then
 | 
				
			||||||
 | 
							-- Generate clay
 | 
				
			||||||
 | 
							-- Assume X and Z lengths are equal
 | 
				
			||||||
 | 
							local divlen = 4
 | 
				
			||||||
 | 
							local divs = (maxp.x-minp.x)/divlen+1;
 | 
				
			||||||
 | 
							for divx=0+1,divs-1-1 do
 | 
				
			||||||
 | 
							for divz=0+1,divs-1-1 do
 | 
				
			||||||
 | 
								local cx = minp.x + math.floor((divx+0.5)*divlen)
 | 
				
			||||||
 | 
								local cz = minp.z + math.floor((divz+0.5)*divlen)
 | 
				
			||||||
 | 
								if minetest.env:get_node({x=cx,y=1,z=cz}).name == "default:water_source" and
 | 
				
			||||||
 | 
										minetest.env:get_node({x=cx,y=0,z=cz}).name == "default:sand" then
 | 
				
			||||||
 | 
									local is_shallow = true
 | 
				
			||||||
 | 
									local num_water_around = 0
 | 
				
			||||||
 | 
									if minetest.env:get_node({x=cx-divlen*2,y=1,z=cz+0}).name == "default:water_source" then
 | 
				
			||||||
 | 
										num_water_around = num_water_around + 1 end
 | 
				
			||||||
 | 
									if minetest.env:get_node({x=cx+divlen*2,y=1,z=cz+0}).name == "default:water_source" then
 | 
				
			||||||
 | 
										num_water_around = num_water_around + 1 end
 | 
				
			||||||
 | 
									if minetest.env:get_node({x=cx+0,y=1,z=cz-divlen*2}).name == "default:water_source" then
 | 
				
			||||||
 | 
										num_water_around = num_water_around + 1 end
 | 
				
			||||||
 | 
									if minetest.env:get_node({x=cx+0,y=1,z=cz+divlen*2}).name == "default:water_source" then
 | 
				
			||||||
 | 
										num_water_around = num_water_around + 1 end
 | 
				
			||||||
 | 
									if num_water_around >= 2 then
 | 
				
			||||||
 | 
										is_shallow = false
 | 
				
			||||||
 | 
									end	
 | 
				
			||||||
 | 
									if is_shallow then
 | 
				
			||||||
 | 
										for x1=-divlen,divlen do
 | 
				
			||||||
 | 
										for z1=-divlen,divlen do
 | 
				
			||||||
 | 
											if minetest.env:get_node({x=cx+x1,y=0,z=cz+z1}).name == "default:sand" then
 | 
				
			||||||
 | 
												minetest.env:set_node({x=cx+x1,y=0,z=cz+z1}, {name="default:clay"})
 | 
				
			||||||
 | 
											end
 | 
				
			||||||
 | 
										end
 | 
				
			||||||
 | 
										end
 | 
				
			||||||
 | 
									end
 | 
				
			||||||
 | 
								end
 | 
				
			||||||
 | 
							end
 | 
				
			||||||
 | 
							end
 | 
				
			||||||
 | 
							-- Generate papyrus
 | 
				
			||||||
 | 
							local perlin1 = minetest.env:get_perlin(354, 3, 0.7, 100)
 | 
				
			||||||
 | 
							-- Assume X and Z lengths are equal
 | 
				
			||||||
 | 
							local divlen = 8
 | 
				
			||||||
 | 
							local divs = (maxp.x-minp.x)/divlen+1;
 | 
				
			||||||
 | 
							for divx=0,divs-1 do
 | 
				
			||||||
 | 
							for divz=0,divs-1 do
 | 
				
			||||||
 | 
								local x0 = minp.x + math.floor((divx+0)*divlen)
 | 
				
			||||||
 | 
								local z0 = minp.z + math.floor((divz+0)*divlen)
 | 
				
			||||||
 | 
								local x1 = minp.x + math.floor((divx+1)*divlen)
 | 
				
			||||||
 | 
								local z1 = minp.z + math.floor((divz+1)*divlen)
 | 
				
			||||||
 | 
								-- Determine papyrus amount from perlin noise
 | 
				
			||||||
 | 
								local papyrus_amount = math.floor(perlin1:get2d({x=x0, y=z0}) * 45 - 20)
 | 
				
			||||||
 | 
								-- Find random positions for papyrus based on this random
 | 
				
			||||||
 | 
								local pr = PseudoRandom(seed+1)
 | 
				
			||||||
 | 
								for i=0,papyrus_amount do
 | 
				
			||||||
 | 
									local x = pr:next(x0, x1)
 | 
				
			||||||
 | 
									local z = pr:next(z0, z1)
 | 
				
			||||||
 | 
									if minetest.env:get_node({x=x,y=1,z=z}).name == "default:dirt_with_grass" and
 | 
				
			||||||
 | 
											minetest.env:find_node_near({x=x,y=1,z=z}, 1, "default:water_source") then
 | 
				
			||||||
 | 
										default.make_papyrus({x=x,y=2,z=z}, pr:next(2, 4))
 | 
				
			||||||
 | 
									end
 | 
				
			||||||
 | 
								end
 | 
				
			||||||
 | 
							end
 | 
				
			||||||
 | 
							end
 | 
				
			||||||
 | 
							-- Generate cactuses
 | 
				
			||||||
 | 
							local perlin1 = minetest.env:get_perlin(230, 3, 0.6, 100)
 | 
				
			||||||
 | 
							-- Assume X and Z lengths are equal
 | 
				
			||||||
 | 
							local divlen = 16
 | 
				
			||||||
 | 
							local divs = (maxp.x-minp.x)/divlen+1;
 | 
				
			||||||
 | 
							for divx=0,divs-1 do
 | 
				
			||||||
 | 
							for divz=0,divs-1 do
 | 
				
			||||||
 | 
								local x0 = minp.x + math.floor((divx+0)*divlen)
 | 
				
			||||||
 | 
								local z0 = minp.z + math.floor((divz+0)*divlen)
 | 
				
			||||||
 | 
								local x1 = minp.x + math.floor((divx+1)*divlen)
 | 
				
			||||||
 | 
								local z1 = minp.z + math.floor((divz+1)*divlen)
 | 
				
			||||||
 | 
								-- Determine cactus amount from perlin noise
 | 
				
			||||||
 | 
								local cactus_amount = math.floor(perlin1:get2d({x=x0, y=z0}) * 6 - 3)
 | 
				
			||||||
 | 
								-- Find random positions for cactus based on this random
 | 
				
			||||||
 | 
								local pr = PseudoRandom(seed+1)
 | 
				
			||||||
 | 
								for i=0,cactus_amount do
 | 
				
			||||||
 | 
									local x = pr:next(x0, x1)
 | 
				
			||||||
 | 
									local z = pr:next(z0, z1)
 | 
				
			||||||
 | 
									-- Find ground level (0...15)
 | 
				
			||||||
 | 
									local ground_y = nil
 | 
				
			||||||
 | 
									for y=30,0,-1 do
 | 
				
			||||||
 | 
										if minetest.env:get_node({x=x,y=y,z=z}).name ~= "air" then
 | 
				
			||||||
 | 
											ground_y = y
 | 
				
			||||||
 | 
											break
 | 
				
			||||||
 | 
										end
 | 
				
			||||||
 | 
									end
 | 
				
			||||||
 | 
									-- If desert sand, make cactus
 | 
				
			||||||
 | 
									if ground_y and minetest.env:get_node({x=x,y=ground_y,z=z}).name == "default:desert_sand" then
 | 
				
			||||||
 | 
										default.make_cactus({x=x,y=ground_y+1,z=z}, pr:next(3, 4))
 | 
				
			||||||
 | 
									end
 | 
				
			||||||
 | 
								end
 | 
				
			||||||
 | 
							end
 | 
				
			||||||
 | 
							end
 | 
				
			||||||
 | 
							-- Generate grass
 | 
				
			||||||
 | 
							local perlin1 = minetest.env:get_perlin(329, 3, 0.6, 100)
 | 
				
			||||||
 | 
							-- Assume X and Z lengths are equal
 | 
				
			||||||
 | 
							local divlen = 16
 | 
				
			||||||
 | 
							local divs = (maxp.x-minp.x)/divlen+1;
 | 
				
			||||||
 | 
							for divx=0,divs-1 do
 | 
				
			||||||
 | 
							for divz=0,divs-1 do
 | 
				
			||||||
 | 
								local x0 = minp.x + math.floor((divx+0)*divlen)
 | 
				
			||||||
 | 
								local z0 = minp.z + math.floor((divz+0)*divlen)
 | 
				
			||||||
 | 
								local x1 = minp.x + math.floor((divx+1)*divlen)
 | 
				
			||||||
 | 
								local z1 = minp.z + math.floor((divz+1)*divlen)
 | 
				
			||||||
 | 
								-- Determine grass amount from perlin noise
 | 
				
			||||||
 | 
								local grass_amount = math.floor(perlin1:get2d({x=x0, y=z0}) ^ 3 * 9)
 | 
				
			||||||
 | 
								-- Find random positions for grass based on this random
 | 
				
			||||||
 | 
								local pr = PseudoRandom(seed+1)
 | 
				
			||||||
 | 
								for i=0,grass_amount do
 | 
				
			||||||
 | 
									local x = pr:next(x0, x1)
 | 
				
			||||||
 | 
									local z = pr:next(z0, z1)
 | 
				
			||||||
 | 
									-- Find ground level (0...15)
 | 
				
			||||||
 | 
									local ground_y = nil
 | 
				
			||||||
 | 
									for y=30,0,-1 do
 | 
				
			||||||
 | 
										if minetest.env:get_node({x=x,y=y,z=z}).name ~= "air" then
 | 
				
			||||||
 | 
											ground_y = y
 | 
				
			||||||
 | 
											break
 | 
				
			||||||
 | 
										end
 | 
				
			||||||
 | 
									end
 | 
				
			||||||
 | 
									
 | 
				
			||||||
 | 
									if ground_y then
 | 
				
			||||||
 | 
										local p = {x=x,y=ground_y+1,z=z}
 | 
				
			||||||
 | 
										local nn = minetest.env:get_node(p).name
 | 
				
			||||||
 | 
										-- Check if the node can be replaced
 | 
				
			||||||
 | 
										if minetest.registered_nodes[nn] and
 | 
				
			||||||
 | 
											minetest.registered_nodes[nn].buildable_to then
 | 
				
			||||||
 | 
											nn = minetest.env:get_node({x=x,y=ground_y,z=z}).name
 | 
				
			||||||
 | 
											-- If desert sand, add dry shrub
 | 
				
			||||||
 | 
											if nn == "default:desert_sand" then
 | 
				
			||||||
 | 
												minetest.env:set_node(p,{name="default:dry_shrub"})
 | 
				
			||||||
 | 
												
 | 
				
			||||||
 | 
											-- If dirt with grass, add grass
 | 
				
			||||||
 | 
											elseif nn == "default:dirt_with_grass" then
 | 
				
			||||||
 | 
												minetest.env:set_node(p,{name="default:grass_"..pr:next(1, 5)})
 | 
				
			||||||
 | 
											end
 | 
				
			||||||
 | 
										end
 | 
				
			||||||
 | 
									end
 | 
				
			||||||
 | 
									
 | 
				
			||||||
 | 
								end
 | 
				
			||||||
 | 
							end
 | 
				
			||||||
 | 
							end
 | 
				
			||||||
 | 
						end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						-- Generate nyan cats
 | 
				
			||||||
 | 
						generate_nyancats(seed, minp, maxp)
 | 
				
			||||||
 | 
					end)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
							
								
								
									
										
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								mods/default/models/character.blend
									
									
									
									
									
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								mods/default/models/character.png
									
									
									
									
									
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								mods/default/models/character.x
									
									
									
									
									
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										132
									
								
								mods/default/player.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,132 @@
 | 
				
			|||||||
 | 
					-- Minetest 0.4 mod: player
 | 
				
			||||||
 | 
					-- See README.txt for licensing and other information.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					--
 | 
				
			||||||
 | 
					-- Start of configuration area:
 | 
				
			||||||
 | 
					--
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					-- Player animation speed
 | 
				
			||||||
 | 
					animation_speed = 30
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					-- Player animation blending
 | 
				
			||||||
 | 
					-- Note: This is currently broken due to a bug in Irrlicht, leave at 0
 | 
				
			||||||
 | 
					animation_blend = 0
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					-- Default player appearance
 | 
				
			||||||
 | 
					default_model = "character.x"
 | 
				
			||||||
 | 
					default_textures = {"character.png", }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					-- Frame ranges for each player model
 | 
				
			||||||
 | 
					function player_get_animations(model)
 | 
				
			||||||
 | 
						if model == "character.x" then
 | 
				
			||||||
 | 
							return {
 | 
				
			||||||
 | 
							stand_START = 0,
 | 
				
			||||||
 | 
							stand_END = 79,
 | 
				
			||||||
 | 
							sit_START = 81,
 | 
				
			||||||
 | 
							sit_END = 160,
 | 
				
			||||||
 | 
							lay_START = 162,
 | 
				
			||||||
 | 
							lay_END = 166,
 | 
				
			||||||
 | 
							walk_START = 168,
 | 
				
			||||||
 | 
							walk_END = 187,
 | 
				
			||||||
 | 
							mine_START = 189,
 | 
				
			||||||
 | 
							mine_END = 198,
 | 
				
			||||||
 | 
							walk_mine_START = 200,
 | 
				
			||||||
 | 
							walk_mine_END = 219
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
						end
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					--
 | 
				
			||||||
 | 
					-- End of configuration area.
 | 
				
			||||||
 | 
					--
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					-- Player stats and animations
 | 
				
			||||||
 | 
					local player_model = {}
 | 
				
			||||||
 | 
					local player_anim = {}
 | 
				
			||||||
 | 
					local player_sneak = {}
 | 
				
			||||||
 | 
					local ANIM_STAND = 1
 | 
				
			||||||
 | 
					local ANIM_SIT = 2
 | 
				
			||||||
 | 
					local ANIM_LAY = 3
 | 
				
			||||||
 | 
					local ANIM_WALK  = 4
 | 
				
			||||||
 | 
					local ANIM_WALK_MINE = 5
 | 
				
			||||||
 | 
					local ANIM_MINE = 6
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					-- Called when a player's appearance needs to be updated
 | 
				
			||||||
 | 
					function player_update_visuals(pl)
 | 
				
			||||||
 | 
						local name = pl:get_player_name()
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						player_model[name] = default_model
 | 
				
			||||||
 | 
						player_anim[name] = 0 -- Animation will be set further below immediately
 | 
				
			||||||
 | 
						player_sneak[name] = false
 | 
				
			||||||
 | 
						prop = {
 | 
				
			||||||
 | 
							mesh = default_model,
 | 
				
			||||||
 | 
							textures = default_textures,
 | 
				
			||||||
 | 
							visual = "mesh",
 | 
				
			||||||
 | 
							visual_size = {x=1, y=1},
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						pl:set_properties(prop)
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					-- Update appearance when the player joins
 | 
				
			||||||
 | 
					minetest.register_on_joinplayer(player_update_visuals)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					-- Check each player and apply animations
 | 
				
			||||||
 | 
					function player_step(dtime)
 | 
				
			||||||
 | 
						for _, pl in pairs(minetest.get_connected_players()) do
 | 
				
			||||||
 | 
							local name = pl:get_player_name()
 | 
				
			||||||
 | 
							local anim = player_get_animations(player_model[name])
 | 
				
			||||||
 | 
							local controls = pl:get_player_control()
 | 
				
			||||||
 | 
							local walking = false
 | 
				
			||||||
 | 
							local animation_speed_mod = animation_speed
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							-- Determine if the player is walking
 | 
				
			||||||
 | 
							if controls.up or controls.down or controls.left or controls.right then
 | 
				
			||||||
 | 
								walking = true
 | 
				
			||||||
 | 
							end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							-- Determine if the player is sneaking, and reduce animation speed if so
 | 
				
			||||||
 | 
							if controls.sneak and pl:get_hp() ~= 0 and (walking or controls.LMB) then
 | 
				
			||||||
 | 
								animation_speed_mod = animation_speed_mod / 2
 | 
				
			||||||
 | 
								-- Refresh player animation below if sneak state changed
 | 
				
			||||||
 | 
								if not player_sneak[name] then
 | 
				
			||||||
 | 
									player_anim[name] = 0
 | 
				
			||||||
 | 
									player_sneak[name] = true
 | 
				
			||||||
 | 
								end
 | 
				
			||||||
 | 
							else
 | 
				
			||||||
 | 
								-- Refresh player animation below if sneak state changed
 | 
				
			||||||
 | 
								if player_sneak[name] then
 | 
				
			||||||
 | 
									player_anim[name] = 0
 | 
				
			||||||
 | 
									player_sneak[name] = false
 | 
				
			||||||
 | 
								end
 | 
				
			||||||
 | 
							end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							-- Apply animations based on what the player is doing
 | 
				
			||||||
 | 
							if pl:get_hp() == 0 then
 | 
				
			||||||
 | 
								if player_anim[name] ~= ANIM_LAY then
 | 
				
			||||||
 | 
									pl:set_animation({x=anim.lay_START, y=anim.lay_END}, animation_speed_mod, animation_blend)
 | 
				
			||||||
 | 
									player_anim[name] = ANIM_LAY
 | 
				
			||||||
 | 
								end
 | 
				
			||||||
 | 
							elseif walking and controls.LMB then
 | 
				
			||||||
 | 
								if player_anim[name] ~= ANIM_WALK_MINE then
 | 
				
			||||||
 | 
									pl:set_animation({x=anim.walk_mine_START, y=anim.walk_mine_END}, animation_speed_mod, animation_blend)
 | 
				
			||||||
 | 
									player_anim[name] = ANIM_WALK_MINE
 | 
				
			||||||
 | 
								end
 | 
				
			||||||
 | 
							elseif walking then
 | 
				
			||||||
 | 
								if player_anim[name] ~= ANIM_WALK then
 | 
				
			||||||
 | 
									pl:set_animation({x=anim.walk_START, y=anim.walk_END}, animation_speed_mod, animation_blend)
 | 
				
			||||||
 | 
									player_anim[name] = ANIM_WALK
 | 
				
			||||||
 | 
								end
 | 
				
			||||||
 | 
							elseif controls.LMB then
 | 
				
			||||||
 | 
								if player_anim[name] ~= ANIM_MINE then
 | 
				
			||||||
 | 
									pl:set_animation({x=anim.mine_START, y=anim.mine_END}, animation_speed_mod, animation_blend)
 | 
				
			||||||
 | 
									player_anim[name] = ANIM_MINE
 | 
				
			||||||
 | 
								end
 | 
				
			||||||
 | 
							elseif player_anim[name] ~= ANIM_STAND then
 | 
				
			||||||
 | 
								pl:set_animation({x=anim.stand_START, y=anim.stand_END}, animation_speed_mod, animation_blend)
 | 
				
			||||||
 | 
								player_anim[name] = ANIM_STAND
 | 
				
			||||||
 | 
							end
 | 
				
			||||||
 | 
						end
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					minetest.register_globalstep(player_step)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					-- END
 | 
				
			||||||
							
								
								
									
										
											BIN
										
									
								
								mods/default/sounds/default_break_glass.1.ogg
									
									
									
									
									
										Normal file
									
								
							
							
						
						
							
								
								
									
										
											BIN
										
									
								
								mods/default/sounds/default_break_glass.2.ogg
									
									
									
									
									
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								mods/default/sounds/default_break_glass.3.ogg
									
									
									
									
									
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								mods/default/sounds/default_dig_choppy.ogg
									
									
									
									
									
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								mods/default/sounds/default_dig_cracky.ogg
									
									
									
									
									
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								mods/default/sounds/default_dig_crumbly.1.ogg
									
									
									
									
									
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								mods/default/sounds/default_dig_crumbly.2.ogg
									
									
									
									
									
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								mods/default/sounds/default_dig_dig_immediate.ogg
									
									
									
									
									
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								mods/default/sounds/default_dig_oddly_breakable_by_hand.ogg
									
									
									
									
									
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								mods/default/sounds/default_dug_node.1.ogg
									
									
									
									
									
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								mods/default/sounds/default_grass_footstep.1.ogg
									
									
									
									
									
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								mods/default/sounds/default_grass_footstep.2.ogg
									
									
									
									
									
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								mods/default/sounds/default_grass_footstep.3.ogg
									
									
									
									
									
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								mods/default/sounds/default_gravel_footstep.1.ogg
									
									
									
									
									
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								mods/default/sounds/default_gravel_footstep.2.ogg
									
									
									
									
									
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								mods/default/sounds/default_gravel_footstep.3.ogg
									
									
									
									
									
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								mods/default/sounds/default_gravel_footstep.4.ogg
									
									
									
									
									
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								mods/default/sounds/default_hard_footstep.1.ogg
									
									
									
									
									
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								mods/default/sounds/default_hard_footstep.2.ogg
									
									
									
									
									
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								mods/default/sounds/default_place_node.1.ogg
									
									
									
									
									
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								mods/default/sounds/default_place_node.2.ogg
									
									
									
									
									
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								mods/default/sounds/default_place_node.3.ogg
									
									
									
									
									
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								mods/default/textures/crack_anylength.png
									
									
									
									
									
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						| 
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											BIN
										
									
								
								mods/default/textures/default_apple.png
									
									
									
									
									
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		 After Width: | Height: | Size: 283 B  | 
							
								
								
									
										
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								mods/default/textures/default_book.png
									
									
									
									
									
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		 After Width: | Height: | Size: 292 B  | 
							
								
								
									
										
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								mods/default/textures/default_bookshelf.png
									
									
									
									
									
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								mods/default/textures/default_brick.png
									
									
									
									
									
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		 After Width: | Height: | Size: 626 B  | 
							
								
								
									
										
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								mods/default/textures/default_bronze_block.png
									
									
									
									
									
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								mods/default/textures/default_bronze_ingot.png
									
									
									
									
									
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								mods/default/textures/default_cactus_side.png
									
									
									
									
									
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								mods/default/textures/default_cactus_top.png
									
									
									
									
									
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								mods/default/textures/default_chest_front.png
									
									
									
									
									
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								mods/default/textures/default_chest_side.png
									
									
									
									
									
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								mods/default/textures/default_chest_top.png
									
									
									
									
									
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		 After Width: | Height: | Size: 628 B  | 
							
								
								
									
										
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								mods/default/textures/default_clay.png
									
									
									
									
									
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								mods/default/textures/default_clay_brick.png
									
									
									
									
									
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								mods/default/textures/default_clay_lump.png
									
									
									
									
									
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								mods/default/textures/default_cloud.png
									
									
									
									
									
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								mods/default/textures/default_coal_block.png
									
									
									
									
									
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								mods/default/textures/default_coal_lump.png
									
									
									
									
									
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								mods/default/textures/default_cobble.png
									
									
									
									
									
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								mods/default/textures/default_copper_block.png
									
									
									
									
									
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								mods/default/textures/default_copper_ingot.png
									
									
									
									
									
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								mods/default/textures/default_copper_lump.png
									
									
									
									
									
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								mods/default/textures/default_desert_sand.png
									
									
									
									
									
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