Move all common mods back to minetest_game
@@ -1,9 +1,6 @@
 | 
			
		||||
The main game for the Minetest game engine [minetest_game]
 | 
			
		||||
==========================================================
 | 
			
		||||
 | 
			
		||||
This game requires Minetest common mods:
 | 
			
		||||
  https://github.com/minetest/common/
 | 
			
		||||
 | 
			
		||||
To build the wholeness of the Minetest project, insert this repository as
 | 
			
		||||
  /games/minetest_game
 | 
			
		||||
in the Minetest Engine.
 | 
			
		||||
 
 | 
			
		||||
@@ -1,2 +1 @@
 | 
			
		||||
name = Minetest
 | 
			
		||||
common_mods = default, bucket, creative, doors, dye, fire, stairs, vessels, wool
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										26
									
								
								mods/bucket/README.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,26 @@
 | 
			
		||||
Minetest 0.4 mod: bucket
 | 
			
		||||
=========================
 | 
			
		||||
 | 
			
		||||
License of source code:
 | 
			
		||||
-----------------------
 | 
			
		||||
Copyright (C) 2011-2012 Kahrl <kahrl@gmx.net>
 | 
			
		||||
Copyright (C) 2011-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
 | 
			
		||||
 | 
			
		||||
This program is free software; you can redistribute it and/or modify
 | 
			
		||||
it under the terms of the GNU Lesser General Public License as published by
 | 
			
		||||
the Free Software Foundation; either version 2 of the License, or
 | 
			
		||||
(at your option) any later version.
 | 
			
		||||
 | 
			
		||||
http://www.gnu.org/licenses/lgpl-2.1.html
 | 
			
		||||
 | 
			
		||||
License of media (textures and sounds)
 | 
			
		||||
--------------------------------------
 | 
			
		||||
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)                                 
 | 
			
		||||
http://creativecommons.org/licenses/by-sa/3.0/
 | 
			
		||||
 | 
			
		||||
Authors of media files
 | 
			
		||||
-----------------------
 | 
			
		||||
Everything not listed in here:
 | 
			
		||||
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										2
									
								
								mods/bucket/depends.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,2 @@
 | 
			
		||||
default
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										135
									
								
								mods/bucket/init.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,135 @@
 | 
			
		||||
-- Minetest 0.4 mod: bucket
 | 
			
		||||
-- See README.txt for licensing and other information.
 | 
			
		||||
 | 
			
		||||
local LIQUID_MAX = 8  --The number of water levels when liquid_finite is enabled
 | 
			
		||||
 | 
			
		||||
minetest.register_alias("bucket", "bucket:bucket_empty")
 | 
			
		||||
minetest.register_alias("bucket_water", "bucket:bucket_water")
 | 
			
		||||
minetest.register_alias("bucket_lava", "bucket:bucket_lava")
 | 
			
		||||
 | 
			
		||||
minetest.register_craft({
 | 
			
		||||
	output = 'bucket:bucket_empty 1',
 | 
			
		||||
	recipe = {
 | 
			
		||||
		{'default:steel_ingot', '', 'default:steel_ingot'},
 | 
			
		||||
		{'', 'default:steel_ingot', ''},
 | 
			
		||||
	}
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
bucket = {}
 | 
			
		||||
bucket.liquids = {}
 | 
			
		||||
 | 
			
		||||
-- Register a new liquid
 | 
			
		||||
--   source = name of the source node
 | 
			
		||||
--   flowing = name of the flowing node
 | 
			
		||||
--   itemname = name of the new bucket item (or nil if liquid is not takeable)
 | 
			
		||||
--   inventory_image = texture of the new bucket item (ignored if itemname == nil)
 | 
			
		||||
-- This function can be called from any mod (that depends on bucket).
 | 
			
		||||
function bucket.register_liquid(source, flowing, itemname, inventory_image, name)
 | 
			
		||||
	bucket.liquids[source] = {
 | 
			
		||||
		source = source,
 | 
			
		||||
		flowing = flowing,
 | 
			
		||||
		itemname = itemname,
 | 
			
		||||
	}
 | 
			
		||||
	bucket.liquids[flowing] = bucket.liquids[source]
 | 
			
		||||
 | 
			
		||||
	if itemname ~= nil then
 | 
			
		||||
		minetest.register_craftitem(itemname, {
 | 
			
		||||
			description = name,
 | 
			
		||||
			inventory_image = inventory_image,
 | 
			
		||||
			stack_max = 1,
 | 
			
		||||
			liquids_pointable = true,
 | 
			
		||||
			groups = {not_in_creative_inventory=1},
 | 
			
		||||
			on_place = function(itemstack, user, pointed_thing)
 | 
			
		||||
				-- Must be pointing to node
 | 
			
		||||
				if pointed_thing.type ~= "node" then
 | 
			
		||||
					return
 | 
			
		||||
				end
 | 
			
		||||
 | 
			
		||||
				local place_liquid = function(pos, node, source, flowing, fullness)
 | 
			
		||||
					if math.floor(fullness/128) == 1 or (not minetest.setting_getbool("liquid_finite")) then
 | 
			
		||||
						minetest.env:add_node(pos, {name=source, param2=fullness})
 | 
			
		||||
						return
 | 
			
		||||
					elseif node.name == flowing then
 | 
			
		||||
						fullness = fullness + node.param2
 | 
			
		||||
					elseif node.name == source then
 | 
			
		||||
						fullness = LIQUID_MAX
 | 
			
		||||
					end
 | 
			
		||||
 | 
			
		||||
					if fullness >= LIQUID_MAX then
 | 
			
		||||
						minetest.env:add_node(pos, {name=source, param2=LIQUID_MAX})
 | 
			
		||||
					else
 | 
			
		||||
						minetest.env:add_node(pos, {name=flowing, param2=fullness})
 | 
			
		||||
					end
 | 
			
		||||
				end
 | 
			
		||||
 | 
			
		||||
				-- Check if pointing to a buildable node
 | 
			
		||||
				local node = minetest.env:get_node(pointed_thing.under)
 | 
			
		||||
				local fullness = tonumber(itemstack:get_metadata())
 | 
			
		||||
				if not fullness then fullness = LIQUID_MAX end
 | 
			
		||||
 | 
			
		||||
				if minetest.registered_nodes[node.name].buildable_to then
 | 
			
		||||
					-- buildable; replace the node
 | 
			
		||||
					place_liquid(pointed_thing.under, node, source, flowing, fullness)
 | 
			
		||||
				else
 | 
			
		||||
					-- not buildable to; place the liquid above
 | 
			
		||||
					-- check if the node above can be replaced
 | 
			
		||||
					local node = minetest.env:get_node(pointed_thing.above)
 | 
			
		||||
					if minetest.registered_nodes[node.name].buildable_to then
 | 
			
		||||
						place_liquid(pointed_thing.above, node, source, flowing, fullness)
 | 
			
		||||
					else
 | 
			
		||||
						-- do not remove the bucket with the liquid
 | 
			
		||||
						return
 | 
			
		||||
					end
 | 
			
		||||
				end
 | 
			
		||||
				return {name="bucket:bucket_empty"}
 | 
			
		||||
			end
 | 
			
		||||
		})
 | 
			
		||||
	end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
minetest.register_craftitem("bucket:bucket_empty", {
 | 
			
		||||
	description = "Empty Bucket",
 | 
			
		||||
	inventory_image = "bucket.png",
 | 
			
		||||
	stack_max = 1,
 | 
			
		||||
	liquids_pointable = true,
 | 
			
		||||
	on_use = function(itemstack, user, pointed_thing)
 | 
			
		||||
		-- Must be pointing to node
 | 
			
		||||
		if pointed_thing.type ~= "node" then
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
		-- Check if pointing to a liquid source
 | 
			
		||||
		node = minetest.env:get_node(pointed_thing.under)
 | 
			
		||||
		liquiddef = bucket.liquids[node.name]
 | 
			
		||||
		if liquiddef ~= nil and liquiddef.itemname ~= nil and (node.name == liquiddef.source or
 | 
			
		||||
			(node.name == liquiddef.flowing and minetest.setting_getbool("liquid_finite"))) then
 | 
			
		||||
 | 
			
		||||
			minetest.env:add_node(pointed_thing.under, {name="air"})
 | 
			
		||||
 | 
			
		||||
			if node.name == liquiddef.source then node.param2 = LIQUID_MAX end
 | 
			
		||||
			return ItemStack({name = liquiddef.itemname, metadata = tostring(node.param2)})
 | 
			
		||||
		end
 | 
			
		||||
	end,
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
bucket.register_liquid(
 | 
			
		||||
	"default:water_source",
 | 
			
		||||
	"default:water_flowing",
 | 
			
		||||
	"bucket:bucket_water",
 | 
			
		||||
	"bucket_water.png",
 | 
			
		||||
	"Water Bucket"
 | 
			
		||||
)
 | 
			
		||||
 | 
			
		||||
bucket.register_liquid(
 | 
			
		||||
	"default:lava_source",
 | 
			
		||||
	"default:lava_flowing",
 | 
			
		||||
	"bucket:bucket_lava",
 | 
			
		||||
	"bucket_lava.png",
 | 
			
		||||
	"Lava Bucket"
 | 
			
		||||
)
 | 
			
		||||
 | 
			
		||||
minetest.register_craft({
 | 
			
		||||
	type = "fuel",
 | 
			
		||||
	recipe = "bucket:bucket_lava",
 | 
			
		||||
	burntime = 60,
 | 
			
		||||
	replacements = {{"bucket:bucket_lava", "bucket:bucket_empty"}},
 | 
			
		||||
})
 | 
			
		||||
							
								
								
									
										
											BIN
										
									
								
								mods/bucket/textures/bucket.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 329 B  | 
							
								
								
									
										
											BIN
										
									
								
								mods/bucket/textures/bucket_lava.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 363 B  | 
							
								
								
									
										
											BIN
										
									
								
								mods/bucket/textures/bucket_water.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 369 B  | 
							
								
								
									
										22
									
								
								mods/creative/README.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,22 @@
 | 
			
		||||
Minetest 0.4 mod: creative
 | 
			
		||||
==========================
 | 
			
		||||
 | 
			
		||||
Implements creative mode.
 | 
			
		||||
 | 
			
		||||
Switch on by using the "creative_mode" setting.
 | 
			
		||||
 | 
			
		||||
Registered items that
 | 
			
		||||
- have a description, and
 | 
			
		||||
- do not have the group not_in_creative_inventory
 | 
			
		||||
are added to the creative inventory.
 | 
			
		||||
 | 
			
		||||
License of source code and media files:
 | 
			
		||||
---------------------------------------
 | 
			
		||||
Copyright (C) 2012 Perttu Ahola (celeron55) <celeron55@gmail.com>
 | 
			
		||||
 | 
			
		||||
This program is free software. It comes without any warranty, to
 | 
			
		||||
the extent permitted by applicable law. You can redistribute it
 | 
			
		||||
and/or modify it under the terms of the Do What The Fuck You Want
 | 
			
		||||
To Public License, Version 2, as published by Sam Hocevar. See
 | 
			
		||||
http://sam.zoy.org/wtfpl/COPYING for more details.
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										1
									
								
								mods/creative/depends.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1 @@
 | 
			
		||||
default
 | 
			
		||||
							
								
								
									
										163
									
								
								mods/creative/init.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,163 @@
 | 
			
		||||
-- minetest/creative/init.lua
 | 
			
		||||
 | 
			
		||||
creative_inventory = {}
 | 
			
		||||
creative_inventory.creative_inventory_size = 0
 | 
			
		||||
 | 
			
		||||
-- Create detached creative inventory after loading all mods
 | 
			
		||||
minetest.after(0, function()
 | 
			
		||||
	local inv = minetest.create_detached_inventory("creative", {
 | 
			
		||||
		allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
 | 
			
		||||
			if minetest.setting_getbool("creative_mode") then
 | 
			
		||||
				return count
 | 
			
		||||
			else
 | 
			
		||||
				return 0
 | 
			
		||||
			end
 | 
			
		||||
		end,
 | 
			
		||||
		allow_put = function(inv, listname, index, stack, player)
 | 
			
		||||
			return 0
 | 
			
		||||
		end,
 | 
			
		||||
		allow_take = function(inv, listname, index, stack, player)
 | 
			
		||||
			if minetest.setting_getbool("creative_mode") then
 | 
			
		||||
				return -1
 | 
			
		||||
			else
 | 
			
		||||
				return 0
 | 
			
		||||
			end
 | 
			
		||||
		end,
 | 
			
		||||
		on_move = function(inv, from_list, from_index, to_list, to_index, count, player)
 | 
			
		||||
		end,
 | 
			
		||||
		on_put = function(inv, listname, index, stack, player)
 | 
			
		||||
		end,
 | 
			
		||||
		on_take = function(inv, listname, index, stack, player)
 | 
			
		||||
			print(player:get_player_name().." takes item from creative inventory; listname="..dump(listname)..", index="..dump(index)..", stack="..dump(stack))
 | 
			
		||||
			if stack then
 | 
			
		||||
				print("stack:get_name()="..dump(stack:get_name())..", stack:get_count()="..dump(stack:get_count()))
 | 
			
		||||
			end
 | 
			
		||||
		end,
 | 
			
		||||
	})
 | 
			
		||||
	local creative_list = {}
 | 
			
		||||
	for name,def in pairs(minetest.registered_items) do
 | 
			
		||||
		if (not def.groups.not_in_creative_inventory or def.groups.not_in_creative_inventory == 0)
 | 
			
		||||
				and def.description and def.description ~= "" then
 | 
			
		||||
			table.insert(creative_list, name)
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
	table.sort(creative_list)
 | 
			
		||||
	inv:set_size("main", #creative_list)
 | 
			
		||||
	for _,itemstring in ipairs(creative_list) do
 | 
			
		||||
		inv:add_item("main", ItemStack(itemstring))
 | 
			
		||||
	end
 | 
			
		||||
	creative_inventory.creative_inventory_size = #creative_list
 | 
			
		||||
	print("creative inventory size: "..dump(creative_inventory.creative_inventory_size))
 | 
			
		||||
end)
 | 
			
		||||
 | 
			
		||||
-- Create the trash field
 | 
			
		||||
local trash = minetest.create_detached_inventory("creative_trash", {
 | 
			
		||||
	-- Allow the stack to be placed and remove it in on_put()
 | 
			
		||||
	-- This allows the creative inventory to restore the stack
 | 
			
		||||
	allow_put = function(inv, listname, index, stack, player)
 | 
			
		||||
		if minetest.setting_getbool("creative_mode") then
 | 
			
		||||
			return stack:get_count()
 | 
			
		||||
		else
 | 
			
		||||
			return 0
 | 
			
		||||
		end
 | 
			
		||||
	end,
 | 
			
		||||
	on_put = function(inv, listname, index, stack, player)
 | 
			
		||||
		inv:set_stack(listname, index, "")
 | 
			
		||||
	end,
 | 
			
		||||
})
 | 
			
		||||
trash:set_size("main", 1)
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
creative_inventory.set_creative_formspec = function(player, start_i, pagenum)
 | 
			
		||||
	pagenum = math.floor(pagenum)
 | 
			
		||||
	local pagemax = math.floor((creative_inventory.creative_inventory_size-1) / (6*4) + 1)
 | 
			
		||||
	player:set_inventory_formspec("size[13,7.5]"..
 | 
			
		||||
			--"image[6,0.6;1,2;player.png]"..
 | 
			
		||||
			"list[current_player;main;5,3.5;8,4;]"..
 | 
			
		||||
			"list[current_player;craft;8,0;3,3;]"..
 | 
			
		||||
			"list[current_player;craftpreview;12,1;1,1;]"..
 | 
			
		||||
			"list[detached:creative;main;0.3,0.5;4,6;"..tostring(start_i).."]"..
 | 
			
		||||
			"label[2.0,6.55;"..tostring(pagenum).."/"..tostring(pagemax).."]"..
 | 
			
		||||
			"button[0.3,6.5;1.6,1;creative_prev;<<]"..
 | 
			
		||||
			"button[2.7,6.5;1.6,1;creative_next;>>]"..
 | 
			
		||||
			"label[5,1.5;Trash:]"..
 | 
			
		||||
			"list[detached:creative_trash;main;5,2;1,1;]")
 | 
			
		||||
end
 | 
			
		||||
minetest.register_on_joinplayer(function(player)
 | 
			
		||||
	-- If in creative mode, modify player's inventory forms
 | 
			
		||||
	if not minetest.setting_getbool("creative_mode") then
 | 
			
		||||
		return
 | 
			
		||||
	end
 | 
			
		||||
	creative_inventory.set_creative_formspec(player, 0, 1)
 | 
			
		||||
end)
 | 
			
		||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
 | 
			
		||||
	if not minetest.setting_getbool("creative_mode") then
 | 
			
		||||
		return
 | 
			
		||||
	end
 | 
			
		||||
	-- Figure out current page from formspec
 | 
			
		||||
	local current_page = 0
 | 
			
		||||
	local formspec = player:get_inventory_formspec()
 | 
			
		||||
	local start_i = string.match(formspec, "list%[detached:creative;main;[%d.]+,[%d.]+;[%d.]+,[%d.]+;(%d+)%]")
 | 
			
		||||
	start_i = tonumber(start_i) or 0
 | 
			
		||||
 | 
			
		||||
	if fields.creative_prev then
 | 
			
		||||
		start_i = start_i - 4*6
 | 
			
		||||
	end
 | 
			
		||||
	if fields.creative_next then
 | 
			
		||||
		start_i = start_i + 4*6
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	if start_i < 0 then
 | 
			
		||||
		start_i = start_i + 4*6
 | 
			
		||||
	end
 | 
			
		||||
	if start_i >= creative_inventory.creative_inventory_size then
 | 
			
		||||
		start_i = start_i - 4*6
 | 
			
		||||
	end
 | 
			
		||||
		
 | 
			
		||||
	if start_i < 0 or start_i >= creative_inventory.creative_inventory_size then
 | 
			
		||||
		start_i = 0
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	creative_inventory.set_creative_formspec(player, start_i, start_i / (6*4) + 1)
 | 
			
		||||
end)
 | 
			
		||||
 | 
			
		||||
if minetest.setting_getbool("creative_mode") then
 | 
			
		||||
	
 | 
			
		||||
	minetest.register_item(":", {
 | 
			
		||||
		type = "none",
 | 
			
		||||
		wield_image = "wieldhand.png",
 | 
			
		||||
		wield_scale = {x=1,y=1,z=2.5},
 | 
			
		||||
		tool_capabilities = {
 | 
			
		||||
			full_punch_interval = 0.5,
 | 
			
		||||
			max_drop_level = 3,
 | 
			
		||||
			groupcaps = {
 | 
			
		||||
				crumbly = {times={[1]=0.5, [2]=0.5, [3]=0.5}, uses=0, maxlevel=3},
 | 
			
		||||
				cracky = {times={[1]=0.5, [2]=0.5, [3]=0.5}, uses=0, maxlevel=3},
 | 
			
		||||
				snappy = {times={[1]=0.5, [2]=0.5, [3]=0.5}, uses=0, maxlevel=3},
 | 
			
		||||
				choppy = {times={[1]=0.5, [2]=0.5, [3]=0.5}, uses=0, maxlevel=3},
 | 
			
		||||
				oddly_breakable_by_hand = {times={[1]=0.5, [2]=0.5, [3]=0.5}, uses=0, maxlevel=3},
 | 
			
		||||
			},
 | 
			
		||||
			damage_groups = {fleshy = 10},
 | 
			
		||||
		}
 | 
			
		||||
	})
 | 
			
		||||
	
 | 
			
		||||
	minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack)
 | 
			
		||||
		return true
 | 
			
		||||
	end)
 | 
			
		||||
	
 | 
			
		||||
	function minetest.handle_node_drops(pos, drops, digger)
 | 
			
		||||
		if not digger or not digger:is_player() then
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
		local inv = digger:get_inventory()
 | 
			
		||||
		if inv then
 | 
			
		||||
			for _,item in ipairs(drops) do
 | 
			
		||||
				item = ItemStack(item):get_name()
 | 
			
		||||
				if not inv:contains_item("main", item) then
 | 
			
		||||
					inv:add_item("main", item)
 | 
			
		||||
				end
 | 
			
		||||
			end
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
	
 | 
			
		||||
end
 | 
			
		||||
							
								
								
									
										146
									
								
								mods/default/README.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,146 @@
 | 
			
		||||
Minetest 0.4 mod: default
 | 
			
		||||
==========================
 | 
			
		||||
 | 
			
		||||
License of source code:
 | 
			
		||||
-----------------------
 | 
			
		||||
Copyright (C) 2011-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
 | 
			
		||||
 | 
			
		||||
This program is free software; you can redistribute it and/or modify
 | 
			
		||||
it under the terms of the GNU Lesser General Public License as published by
 | 
			
		||||
the Free Software Foundation; either version 2.1 of the License, or
 | 
			
		||||
(at your option) any later version.
 | 
			
		||||
 | 
			
		||||
http://www.gnu.org/licenses/lgpl-2.1.html
 | 
			
		||||
 | 
			
		||||
License of media (textures and sounds)
 | 
			
		||||
--------------------------------------
 | 
			
		||||
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
 | 
			
		||||
http://creativecommons.org/licenses/by-sa/3.0/
 | 
			
		||||
 | 
			
		||||
Authors of media files
 | 
			
		||||
-----------------------
 | 
			
		||||
Everything not listed in here:
 | 
			
		||||
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
 | 
			
		||||
 | 
			
		||||
Originating from work by kddekadenz/Dogers:
 | 
			
		||||
  default_grass_footstep.{1,2,3}.ogg
 | 
			
		||||
  default_dig_crumbly.{1,2}.ogg
 | 
			
		||||
 | 
			
		||||
Cisoun's WTFPL texture pack:
 | 
			
		||||
  default_chest_front.png
 | 
			
		||||
  default_chest_lock.png
 | 
			
		||||
  default_chest_side.png
 | 
			
		||||
  default_chest_top.png
 | 
			
		||||
  default_stone_brick.png
 | 
			
		||||
  default_dirt.png
 | 
			
		||||
  default_grass.png
 | 
			
		||||
  default_grass_side.png
 | 
			
		||||
  default_jungletree.png
 | 
			
		||||
  default_jungletree_top.png
 | 
			
		||||
  default_lava.png
 | 
			
		||||
  default_leaves.png
 | 
			
		||||
  default_sapling.png
 | 
			
		||||
  default_sign_wall.png
 | 
			
		||||
  default_stone.png
 | 
			
		||||
  default_tool_mesepick.png
 | 
			
		||||
  default_tool_steelpick.png
 | 
			
		||||
  default_tool_steelshovel.png
 | 
			
		||||
  default_tool_stonepick.png
 | 
			
		||||
  default_tool_stoneshovel.png
 | 
			
		||||
  default_tool_woodpick.png
 | 
			
		||||
  default_tool_woodshovel.png
 | 
			
		||||
  default_tree.png
 | 
			
		||||
  default_tree_top.png
 | 
			
		||||
  default_water.png
 | 
			
		||||
 | 
			
		||||
Originating from G4JC's Almost MC Texture Pack:
 | 
			
		||||
  default_wood.png
 | 
			
		||||
  default_torch.png
 | 
			
		||||
  default_torch_on_ceiling.png
 | 
			
		||||
  default_torch_on_floor.png
 | 
			
		||||
  default_cobble.png
 | 
			
		||||
 | 
			
		||||
VanessaE's animated torches (WTFPL):
 | 
			
		||||
  default_torch_animated.png
 | 
			
		||||
  default_torch_on_ceiling_animated.png
 | 
			
		||||
  default_torch_on_floor_animated.png
 | 
			
		||||
  default_torch_on_floor.png
 | 
			
		||||
 | 
			
		||||
RealBadAngel's animated water (WTFPL):
 | 
			
		||||
  default_water_source_animated.png
 | 
			
		||||
  default_water_flowing_animated.png
 | 
			
		||||
 | 
			
		||||
VanessaE (WTFPL):
 | 
			
		||||
  default_nc_back.png
 | 
			
		||||
  default_nc_front.png
 | 
			
		||||
  default_nc_rb.png
 | 
			
		||||
  default_nc_side.png
 | 
			
		||||
  default_grass_*.png
 | 
			
		||||
  default_desert_sand.png
 | 
			
		||||
  default_desert_stone.png
 | 
			
		||||
  default_desert_stone_brick.png
 | 
			
		||||
  default_sand.png
 | 
			
		||||
  default_sandstone_brick.png
 | 
			
		||||
 | 
			
		||||
Calinou (CC BY-SA):
 | 
			
		||||
  default_brick.png
 | 
			
		||||
  default_clay_brick.png
 | 
			
		||||
  default_papyrus.png
 | 
			
		||||
  default_tool_steelsword.png
 | 
			
		||||
  default_bronze_block.png
 | 
			
		||||
  default_bronze_ingot.png
 | 
			
		||||
  default_copper_ingot.png
 | 
			
		||||
  default_copper_lump.png
 | 
			
		||||
  default_mineral_copper.png
 | 
			
		||||
 | 
			
		||||
MirceaKitsune (WTFPL):
 | 
			
		||||
  character.x
 | 
			
		||||
 | 
			
		||||
Jordach (CC BY-SA 3.0):
 | 
			
		||||
  character.png
 | 
			
		||||
 | 
			
		||||
PilzAdam (WTFPL):
 | 
			
		||||
  default_jungleleaves.png
 | 
			
		||||
  default_junglesapling.png
 | 
			
		||||
  default_junglewood.png
 | 
			
		||||
  default_obsidian_glass.png
 | 
			
		||||
  default_obsidian_shard.png
 | 
			
		||||
  default_mossycobble.png
 | 
			
		||||
  default_gold_block.png
 | 
			
		||||
  default_gold_ingot.png
 | 
			
		||||
  default_gold_lump.png
 | 
			
		||||
  default_mineral_gold.png
 | 
			
		||||
  default_diamond.png
 | 
			
		||||
  default_diamond_block.png
 | 
			
		||||
  default_copper_block.png
 | 
			
		||||
  default_tool_diamondpick.png
 | 
			
		||||
  default_tool_diamondsword.png
 | 
			
		||||
  default_tool_diamondshovel.png
 | 
			
		||||
  default_tool_diamondaxe.png
 | 
			
		||||
  default_tool_meseaxe.png
 | 
			
		||||
  default_tool_meseshovel.png
 | 
			
		||||
  default_tool_mesesword.png
 | 
			
		||||
  default_tool_bronzeaxe.png
 | 
			
		||||
  default_tool_bronzepick.png
 | 
			
		||||
  default_tool_bronzeshovel.png
 | 
			
		||||
  default_tool_bronzesword.png
 | 
			
		||||
  default_snowball.png
 | 
			
		||||
 | 
			
		||||
jojoa1997 (WTFPL):
 | 
			
		||||
  default_obsidian.png
 | 
			
		||||
 | 
			
		||||
InfinityProject (WTFPL):
 | 
			
		||||
  default_mineral_diamond.png
 | 
			
		||||
 | 
			
		||||
Splizard (CC BY-SA 3.0):
 | 
			
		||||
  default_snow.png
 | 
			
		||||
  default_snow_side.png
 | 
			
		||||
  default_ice.png
 | 
			
		||||
 | 
			
		||||
Zeg9 (CC BY-SA 3.0):
 | 
			
		||||
  default_coal_block.png
 | 
			
		||||
 | 
			
		||||
Glass breaking sounds (CC BY 3.0):
 | 
			
		||||
  1: http://www.freesound.org/people/cmusounddesign/sounds/71947/
 | 
			
		||||
  2: http://www.freesound.org/people/Tomlija/sounds/97669/
 | 
			
		||||
  3: http://www.freesound.org/people/lsprice/sounds/88808/
 | 
			
		||||
							
								
								
									
										2679
									
								
								mods/default/init.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						
							
								
								
									
										93
									
								
								mods/default/leafdecay.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,93 @@
 | 
			
		||||
-- minetest/default/leafdecay.lua
 | 
			
		||||
 | 
			
		||||
-- To enable leaf decay for a node, add it to the "leafdecay" group.
 | 
			
		||||
--
 | 
			
		||||
-- The rating of the group determines how far from a node in the group "tree"
 | 
			
		||||
-- the node can be without decaying.
 | 
			
		||||
--
 | 
			
		||||
-- If param2 of the node is ~= 0, the node will always be preserved. Thus, if
 | 
			
		||||
-- the player places a node of that kind, you will want to set param2=1 or so.
 | 
			
		||||
 | 
			
		||||
default.leafdecay_trunk_cache = {}
 | 
			
		||||
default.leafdecay_enable_cache = true
 | 
			
		||||
-- Spread the load of finding trunks
 | 
			
		||||
default.leafdecay_trunk_find_allow_accumulator = 0
 | 
			
		||||
 | 
			
		||||
minetest.register_globalstep(function(dtime)
 | 
			
		||||
	local finds_per_second = 5000
 | 
			
		||||
	default.leafdecay_trunk_find_allow_accumulator =
 | 
			
		||||
			math.floor(dtime * finds_per_second)
 | 
			
		||||
end)
 | 
			
		||||
 | 
			
		||||
minetest.register_abm({
 | 
			
		||||
	nodenames = {"group:leafdecay"},
 | 
			
		||||
	neighbors = {"air", "group:liquid"},
 | 
			
		||||
	-- A low interval and a high inverse chance spreads the load
 | 
			
		||||
	interval = 2,
 | 
			
		||||
	chance = 5,
 | 
			
		||||
 | 
			
		||||
	action = function(p0, node, _, _)
 | 
			
		||||
		--print("leafdecay ABM at "..p0.x..", "..p0.y..", "..p0.z..")")
 | 
			
		||||
		local do_preserve = false
 | 
			
		||||
		local d = minetest.registered_nodes[node.name].groups.leafdecay
 | 
			
		||||
		if not d or d == 0 then
 | 
			
		||||
			--print("not groups.leafdecay")
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
		local n0 = minetest.env:get_node(p0)
 | 
			
		||||
		if n0.param2 ~= 0 then
 | 
			
		||||
			--print("param2 ~= 0")
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
		local p0_hash = nil
 | 
			
		||||
		if default.leafdecay_enable_cache then
 | 
			
		||||
			p0_hash = minetest.hash_node_position(p0)
 | 
			
		||||
			local trunkp = default.leafdecay_trunk_cache[p0_hash]
 | 
			
		||||
			if trunkp then
 | 
			
		||||
				local n = minetest.env:get_node(trunkp)
 | 
			
		||||
				local reg = minetest.registered_nodes[n.name]
 | 
			
		||||
				-- Assume ignore is a trunk, to make the thing work at the border of the active area
 | 
			
		||||
				if n.name == "ignore" or (reg and reg.groups.tree and reg.groups.tree ~= 0) then
 | 
			
		||||
					--print("cached trunk still exists")
 | 
			
		||||
					return
 | 
			
		||||
				end
 | 
			
		||||
				--print("cached trunk is invalid")
 | 
			
		||||
				-- Cache is invalid
 | 
			
		||||
				table.remove(default.leafdecay_trunk_cache, p0_hash)
 | 
			
		||||
			end
 | 
			
		||||
		end
 | 
			
		||||
		if default.leafdecay_trunk_find_allow_accumulator <= 0 then
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
		default.leafdecay_trunk_find_allow_accumulator =
 | 
			
		||||
				default.leafdecay_trunk_find_allow_accumulator - 1
 | 
			
		||||
		-- Assume ignore is a trunk, to make the thing work at the border of the active area
 | 
			
		||||
		local p1 = minetest.env:find_node_near(p0, d, {"ignore", "group:tree"})
 | 
			
		||||
		if p1 then
 | 
			
		||||
			do_preserve = true
 | 
			
		||||
			if default.leafdecay_enable_cache then
 | 
			
		||||
				--print("caching trunk")
 | 
			
		||||
				-- Cache the trunk
 | 
			
		||||
				default.leafdecay_trunk_cache[p0_hash] = p1
 | 
			
		||||
			end
 | 
			
		||||
		end
 | 
			
		||||
		if not do_preserve then
 | 
			
		||||
			-- Drop stuff other than the node itself
 | 
			
		||||
			itemstacks = minetest.get_node_drops(n0.name)
 | 
			
		||||
			for _, itemname in ipairs(itemstacks) do
 | 
			
		||||
				if itemname ~= n0.name then
 | 
			
		||||
					local p_drop = {
 | 
			
		||||
						x = p0.x - 0.5 + math.random(),
 | 
			
		||||
						y = p0.y - 0.5 + math.random(),
 | 
			
		||||
						z = p0.z - 0.5 + math.random(),
 | 
			
		||||
					}
 | 
			
		||||
					minetest.env:add_item(p_drop, itemname)
 | 
			
		||||
				end
 | 
			
		||||
			end
 | 
			
		||||
			-- Remove node
 | 
			
		||||
			minetest.env:remove_node(p0)
 | 
			
		||||
			nodeupdate(p0)
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										537
									
								
								mods/default/mapgen.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,537 @@
 | 
			
		||||
-- minetest/default/mapgen.lua
 | 
			
		||||
 | 
			
		||||
--
 | 
			
		||||
-- Aliases for map generator outputs
 | 
			
		||||
--
 | 
			
		||||
 | 
			
		||||
minetest.register_alias("mapgen_air", "air")
 | 
			
		||||
minetest.register_alias("mapgen_stone", "default:stone")
 | 
			
		||||
minetest.register_alias("mapgen_tree", "default:tree")
 | 
			
		||||
minetest.register_alias("mapgen_leaves", "default:leaves")
 | 
			
		||||
minetest.register_alias("mapgen_jungletree", "default:jungletree")
 | 
			
		||||
minetest.register_alias("mapgen_jungleleaves", "default:jungleleaves")
 | 
			
		||||
minetest.register_alias("mapgen_apple", "default:apple")
 | 
			
		||||
minetest.register_alias("mapgen_water_source", "default:water_source")
 | 
			
		||||
minetest.register_alias("mapgen_dirt", "default:dirt")
 | 
			
		||||
minetest.register_alias("mapgen_sand", "default:sand")
 | 
			
		||||
minetest.register_alias("mapgen_gravel", "default:gravel")
 | 
			
		||||
minetest.register_alias("mapgen_clay", "default:clay")
 | 
			
		||||
minetest.register_alias("mapgen_lava_source", "default:lava_source")
 | 
			
		||||
minetest.register_alias("mapgen_cobble", "default:cobble")
 | 
			
		||||
minetest.register_alias("mapgen_mossycobble", "default:mossycobble")
 | 
			
		||||
minetest.register_alias("mapgen_dirt_with_grass", "default:dirt_with_grass")
 | 
			
		||||
minetest.register_alias("mapgen_junglegrass", "default:junglegrass")
 | 
			
		||||
minetest.register_alias("mapgen_stone_with_coal", "default:stone_with_coal")
 | 
			
		||||
minetest.register_alias("mapgen_stone_with_iron", "default:stone_with_iron")
 | 
			
		||||
minetest.register_alias("mapgen_mese", "default:mese")
 | 
			
		||||
minetest.register_alias("mapgen_desert_sand", "default:desert_sand")
 | 
			
		||||
minetest.register_alias("mapgen_desert_stone", "default:desert_stone")
 | 
			
		||||
 | 
			
		||||
--
 | 
			
		||||
-- Ore generation
 | 
			
		||||
--
 | 
			
		||||
 | 
			
		||||
minetest.register_ore({
 | 
			
		||||
	ore_type       = "scatter",
 | 
			
		||||
	ore            = "default:stone_with_coal",
 | 
			
		||||
	wherein        = "default:stone",
 | 
			
		||||
	clust_scarcity = 8*8*8,
 | 
			
		||||
	clust_num_ores = 8,
 | 
			
		||||
	clust_size     = 3,
 | 
			
		||||
	height_min     = -31000,
 | 
			
		||||
	height_max     = 64,
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_ore({
 | 
			
		||||
	ore_type       = "scatter",
 | 
			
		||||
	ore            = "default:stone_with_coal",
 | 
			
		||||
	wherein        = "default:stone",
 | 
			
		||||
	clust_scarcity = 24*24*24,
 | 
			
		||||
	clust_num_ores = 27,
 | 
			
		||||
	clust_size     = 6,
 | 
			
		||||
	height_min     = -31000,
 | 
			
		||||
	height_max     = 0,
 | 
			
		||||
	flags          = "absheight",
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_ore({
 | 
			
		||||
	ore_type       = "scatter",
 | 
			
		||||
	ore            = "default:stone_with_iron",
 | 
			
		||||
	wherein        = "default:stone",
 | 
			
		||||
	clust_scarcity = 12*12*12,
 | 
			
		||||
	clust_num_ores = 3,
 | 
			
		||||
	clust_size     = 2,
 | 
			
		||||
	height_min     = -15,
 | 
			
		||||
	height_max     = 2,
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_ore({
 | 
			
		||||
	ore_type       = "scatter",
 | 
			
		||||
	ore            = "default:stone_with_iron",
 | 
			
		||||
	wherein        = "default:stone",
 | 
			
		||||
	clust_scarcity = 9*9*9,
 | 
			
		||||
	clust_num_ores = 5,
 | 
			
		||||
	clust_size     = 3,
 | 
			
		||||
	height_min     = -63,
 | 
			
		||||
	height_max     = -16,
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_ore({
 | 
			
		||||
	ore_type       = "scatter",
 | 
			
		||||
	ore            = "default:stone_with_iron",
 | 
			
		||||
	wherein        = "default:stone",
 | 
			
		||||
	clust_scarcity = 7*7*7,
 | 
			
		||||
	clust_num_ores = 5,
 | 
			
		||||
	clust_size     = 3,
 | 
			
		||||
	height_min     = -31000,
 | 
			
		||||
	height_max     = -64,
 | 
			
		||||
	flags          = "absheight",
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_ore({
 | 
			
		||||
	ore_type       = "scatter",
 | 
			
		||||
	ore            = "default:stone_with_iron",
 | 
			
		||||
	wherein        = "default:stone",
 | 
			
		||||
	clust_scarcity = 24*24*24,
 | 
			
		||||
	clust_num_ores = 27,
 | 
			
		||||
	clust_size     = 6,
 | 
			
		||||
	height_min     = -31000,
 | 
			
		||||
	height_max     = -64,
 | 
			
		||||
	flags          = "absheight",
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_ore({
 | 
			
		||||
	ore_type       = "scatter",
 | 
			
		||||
	ore            = "default:stone_with_mese",
 | 
			
		||||
	wherein        = "default:stone",
 | 
			
		||||
	clust_scarcity = 18*18*18,
 | 
			
		||||
	clust_num_ores = 3,
 | 
			
		||||
	clust_size     = 2,
 | 
			
		||||
	height_min     = -255,
 | 
			
		||||
	height_max     = -64,
 | 
			
		||||
	flags          = "absheight",
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_ore({
 | 
			
		||||
	ore_type       = "scatter",
 | 
			
		||||
	ore            = "default:stone_with_mese",
 | 
			
		||||
	wherein        = "default:stone",
 | 
			
		||||
	clust_scarcity = 14*14*14,
 | 
			
		||||
	clust_num_ores = 5,
 | 
			
		||||
	clust_size     = 3,
 | 
			
		||||
	height_min     = -31000,
 | 
			
		||||
	height_max     = -256,
 | 
			
		||||
	flags          = "absheight",
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_ore({
 | 
			
		||||
	ore_type       = "scatter",
 | 
			
		||||
	ore            = "default:mese",
 | 
			
		||||
	wherein        = "default:stone",
 | 
			
		||||
	clust_scarcity = 36*36*36,
 | 
			
		||||
	clust_num_ores = 3,
 | 
			
		||||
	clust_size     = 2,
 | 
			
		||||
	height_min     = -31000,
 | 
			
		||||
	height_max     = -1024,
 | 
			
		||||
	flags          = "absheight",
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_ore({
 | 
			
		||||
	ore_type       = "scatter",
 | 
			
		||||
	ore            = "default:stone_with_gold",
 | 
			
		||||
	wherein        = "default:stone",
 | 
			
		||||
	clust_scarcity = 15*15*15,
 | 
			
		||||
	clust_num_ores = 3,
 | 
			
		||||
	clust_size     = 2,
 | 
			
		||||
	height_min     = -255,
 | 
			
		||||
	height_max     = -64,
 | 
			
		||||
	flags          = "absheight",
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_ore({
 | 
			
		||||
	ore_type       = "scatter",
 | 
			
		||||
	ore            = "default:stone_with_gold",
 | 
			
		||||
	wherein        = "default:stone",
 | 
			
		||||
	clust_scarcity = 13*13*13,
 | 
			
		||||
	clust_num_ores = 5,
 | 
			
		||||
	clust_size     = 3,
 | 
			
		||||
	height_min     = -31000,
 | 
			
		||||
	height_max     = -256,
 | 
			
		||||
	flags          = "absheight",
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_ore({
 | 
			
		||||
	ore_type       = "scatter",
 | 
			
		||||
	ore            = "default:stone_with_diamond",
 | 
			
		||||
	wherein        = "default:stone",
 | 
			
		||||
	clust_scarcity = 17*17*17,
 | 
			
		||||
	clust_num_ores = 4,
 | 
			
		||||
	clust_size     = 3,
 | 
			
		||||
	height_min     = -255,
 | 
			
		||||
	height_max     = -128,
 | 
			
		||||
	flags          = "absheight",
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_ore({
 | 
			
		||||
	ore_type       = "scatter",
 | 
			
		||||
	ore            = "default:stone_with_diamond",
 | 
			
		||||
	wherein        = "default:stone",
 | 
			
		||||
	clust_scarcity = 15*15*15,
 | 
			
		||||
	clust_num_ores = 4,
 | 
			
		||||
	clust_size     = 3,
 | 
			
		||||
	height_min     = -31000,
 | 
			
		||||
	height_max     = -256,
 | 
			
		||||
	flags          = "absheight",
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_ore({
 | 
			
		||||
	ore_type       = "scatter",
 | 
			
		||||
	ore            = "default:stone_with_copper",
 | 
			
		||||
	wherein        = "default:stone",
 | 
			
		||||
	clust_scarcity = 12*12*12,
 | 
			
		||||
	clust_num_ores = 4,
 | 
			
		||||
	clust_size     = 3,
 | 
			
		||||
	height_min     = -63,
 | 
			
		||||
	height_max     = -16,
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_ore({
 | 
			
		||||
	ore_type       = "scatter",
 | 
			
		||||
	ore            = "default:stone_with_copper",
 | 
			
		||||
	wherein        = "default:stone",
 | 
			
		||||
	clust_scarcity = 9*9*9,
 | 
			
		||||
	clust_num_ores = 5,
 | 
			
		||||
	clust_size     = 3,
 | 
			
		||||
	height_min     = -31000,
 | 
			
		||||
	height_max     = -64,
 | 
			
		||||
	flags          = "absheight",
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
if minetest.setting_get("mg_name") == "indev" then
 | 
			
		||||
	-- Floatlands and high mountains springs
 | 
			
		||||
	minetest.register_ore({
 | 
			
		||||
		ore_type       = "scatter",
 | 
			
		||||
		ore            = "default:water_source",
 | 
			
		||||
		ore_param2     = 128,
 | 
			
		||||
		wherein        = "default:stone",
 | 
			
		||||
		clust_scarcity = 40*40*40,
 | 
			
		||||
		clust_num_ores = 8,
 | 
			
		||||
		clust_size     = 3,
 | 
			
		||||
		height_min     = 100,
 | 
			
		||||
		height_max     = 31000,
 | 
			
		||||
	})
 | 
			
		||||
 | 
			
		||||
	minetest.register_ore({
 | 
			
		||||
		ore_type       = "scatter",
 | 
			
		||||
		ore            = "default:lava_source",
 | 
			
		||||
		ore_param2     = 128,
 | 
			
		||||
		wherein        = "default:stone",
 | 
			
		||||
		clust_scarcity = 50*50*50,
 | 
			
		||||
		clust_num_ores = 5,
 | 
			
		||||
		clust_size     = 2,
 | 
			
		||||
		height_min     = 10000,
 | 
			
		||||
		height_max     = 31000,
 | 
			
		||||
	})
 | 
			
		||||
 | 
			
		||||
	minetest.register_ore({
 | 
			
		||||
		ore_type       = "scatter",
 | 
			
		||||
		ore            = "default:sand",
 | 
			
		||||
		wherein        = "default:stone",
 | 
			
		||||
		clust_scarcity = 20*20*20,
 | 
			
		||||
		clust_num_ores = 5*5*3,
 | 
			
		||||
		clust_size     = 5,
 | 
			
		||||
		height_min     = 500,
 | 
			
		||||
		height_max     = 31000,
 | 
			
		||||
	})
 | 
			
		||||
 | 
			
		||||
	-- Underground springs
 | 
			
		||||
	minetest.register_ore({
 | 
			
		||||
		ore_type       = "scatter",
 | 
			
		||||
		ore            = "default:water_source",
 | 
			
		||||
		ore_param2     = 128,
 | 
			
		||||
		wherein        = "default:stone",
 | 
			
		||||
		clust_scarcity = 25*25*25,
 | 
			
		||||
		clust_num_ores = 8,
 | 
			
		||||
		clust_size     = 3,
 | 
			
		||||
		height_min     = -10000,
 | 
			
		||||
		height_max     = -10,
 | 
			
		||||
	})
 | 
			
		||||
 | 
			
		||||
	minetest.register_ore({
 | 
			
		||||
		ore_type       = "scatter",
 | 
			
		||||
		ore            = "default:lava_source",
 | 
			
		||||
		ore_param2     = 128,
 | 
			
		||||
		wherein        = "default:stone",
 | 
			
		||||
		clust_scarcity = 35*35*35,
 | 
			
		||||
		clust_num_ores = 5,
 | 
			
		||||
		clust_size     = 2,
 | 
			
		||||
		height_min     = -31000,
 | 
			
		||||
		height_max     = -100,
 | 
			
		||||
	})
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function default.generate_ore(name, wherein, minp, maxp, seed, chunks_per_volume, chunk_size, ore_per_chunk, height_min, height_max)
 | 
			
		||||
	minetest.log('action', "WARNING: default.generate_ore is deprecated")
 | 
			
		||||
 | 
			
		||||
	if maxp.y < height_min or minp.y > height_max then
 | 
			
		||||
		return
 | 
			
		||||
	end
 | 
			
		||||
	local y_min = math.max(minp.y, height_min)
 | 
			
		||||
	local y_max = math.min(maxp.y, height_max)
 | 
			
		||||
	if chunk_size >= y_max - y_min + 1 then
 | 
			
		||||
		return
 | 
			
		||||
	end
 | 
			
		||||
	local volume = (maxp.x-minp.x+1)*(y_max-y_min+1)*(maxp.z-minp.z+1)
 | 
			
		||||
	local pr = PseudoRandom(seed)
 | 
			
		||||
	local num_chunks = math.floor(chunks_per_volume * volume)
 | 
			
		||||
	local inverse_chance = math.floor(chunk_size*chunk_size*chunk_size / ore_per_chunk)
 | 
			
		||||
	--print("generate_ore num_chunks: "..dump(num_chunks))
 | 
			
		||||
	for i=1,num_chunks do
 | 
			
		||||
		local y0 = pr:next(y_min, y_max-chunk_size+1)
 | 
			
		||||
		if y0 >= height_min and y0 <= height_max then
 | 
			
		||||
			local x0 = pr:next(minp.x, maxp.x-chunk_size+1)
 | 
			
		||||
			local z0 = pr:next(minp.z, maxp.z-chunk_size+1)
 | 
			
		||||
			local p0 = {x=x0, y=y0, z=z0}
 | 
			
		||||
			for x1=0,chunk_size-1 do
 | 
			
		||||
			for y1=0,chunk_size-1 do
 | 
			
		||||
			for z1=0,chunk_size-1 do
 | 
			
		||||
				if pr:next(1,inverse_chance) == 1 then
 | 
			
		||||
					local x2 = x0+x1
 | 
			
		||||
					local y2 = y0+y1
 | 
			
		||||
					local z2 = z0+z1
 | 
			
		||||
					local p2 = {x=x2, y=y2, z=z2}
 | 
			
		||||
					if minetest.env:get_node(p2).name == wherein then
 | 
			
		||||
						minetest.env:set_node(p2, {name=name})
 | 
			
		||||
					end
 | 
			
		||||
				end
 | 
			
		||||
			end
 | 
			
		||||
			end
 | 
			
		||||
			end
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
	--print("generate_ore done")
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function default.make_papyrus(pos, size)
 | 
			
		||||
	for y=0,size-1 do
 | 
			
		||||
		local p = {x=pos.x, y=pos.y+y, z=pos.z}
 | 
			
		||||
		local nn = minetest.env:get_node(p).name
 | 
			
		||||
		if minetest.registered_nodes[nn] and
 | 
			
		||||
			minetest.registered_nodes[nn].buildable_to then
 | 
			
		||||
			minetest.env:set_node(p, {name="default:papyrus"})
 | 
			
		||||
		else
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function default.make_cactus(pos, size)
 | 
			
		||||
	for y=0,size-1 do
 | 
			
		||||
		local p = {x=pos.x, y=pos.y+y, z=pos.z}
 | 
			
		||||
		local nn = minetest.env:get_node(p).name
 | 
			
		||||
		if minetest.registered_nodes[nn] and
 | 
			
		||||
			minetest.registered_nodes[nn].buildable_to then
 | 
			
		||||
			minetest.env:set_node(p, {name="default:cactus"})
 | 
			
		||||
		else
 | 
			
		||||
			return
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
-- facedir: 0/1/2/3 (head node facedir value)
 | 
			
		||||
-- length: length of rainbow tail
 | 
			
		||||
function default.make_nyancat(pos, facedir, length)
 | 
			
		||||
	local tailvec = {x=0, y=0, z=0}
 | 
			
		||||
	if facedir == 0 then
 | 
			
		||||
		tailvec.z = 1
 | 
			
		||||
	elseif facedir == 1 then
 | 
			
		||||
		tailvec.x = 1
 | 
			
		||||
	elseif facedir == 2 then
 | 
			
		||||
		tailvec.z = -1
 | 
			
		||||
	elseif facedir == 3 then
 | 
			
		||||
		tailvec.x = -1
 | 
			
		||||
	else
 | 
			
		||||
		print("default.make_nyancat(): Invalid facedir: "+dump(facedir))
 | 
			
		||||
		facedir = 0
 | 
			
		||||
		tailvec.z = 1
 | 
			
		||||
	end
 | 
			
		||||
	local p = {x=pos.x, y=pos.y, z=pos.z}
 | 
			
		||||
	minetest.env:set_node(p, {name="default:nyancat", param2=facedir})
 | 
			
		||||
	for i=1,length do
 | 
			
		||||
		p.x = p.x + tailvec.x
 | 
			
		||||
		p.z = p.z + tailvec.z
 | 
			
		||||
		minetest.env:set_node(p, {name="default:nyancat_rainbow"})
 | 
			
		||||
	end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function generate_nyancats(seed, minp, maxp)
 | 
			
		||||
	local height_min = -31000
 | 
			
		||||
	local height_max = -32
 | 
			
		||||
	if maxp.y < height_min or minp.y > height_max then
 | 
			
		||||
		return
 | 
			
		||||
	end
 | 
			
		||||
	local y_min = math.max(minp.y, height_min)
 | 
			
		||||
	local y_max = math.min(maxp.y, height_max)
 | 
			
		||||
	local volume = (maxp.x-minp.x+1)*(y_max-y_min+1)*(maxp.z-minp.z+1)
 | 
			
		||||
	local pr = PseudoRandom(seed + 9324342)
 | 
			
		||||
	local max_num_nyancats = math.floor(volume / (16*16*16))
 | 
			
		||||
	for i=1,max_num_nyancats do
 | 
			
		||||
		if pr:next(0, 1000) == 0 then
 | 
			
		||||
			local x0 = pr:next(minp.x, maxp.x)
 | 
			
		||||
			local y0 = pr:next(minp.y, maxp.y)
 | 
			
		||||
			local z0 = pr:next(minp.z, maxp.z)
 | 
			
		||||
			local p0 = {x=x0, y=y0, z=z0}
 | 
			
		||||
			default.make_nyancat(p0, pr:next(0,3), pr:next(3,15))
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
minetest.register_on_generated(function(minp, maxp, seed)
 | 
			
		||||
	if maxp.y >= 2 and minp.y <= 0 then
 | 
			
		||||
		-- Generate clay
 | 
			
		||||
		-- Assume X and Z lengths are equal
 | 
			
		||||
		local divlen = 4
 | 
			
		||||
		local divs = (maxp.x-minp.x)/divlen+1;
 | 
			
		||||
		for divx=0+1,divs-1-1 do
 | 
			
		||||
		for divz=0+1,divs-1-1 do
 | 
			
		||||
			local cx = minp.x + math.floor((divx+0.5)*divlen)
 | 
			
		||||
			local cz = minp.z + math.floor((divz+0.5)*divlen)
 | 
			
		||||
			if minetest.env:get_node({x=cx,y=1,z=cz}).name == "default:water_source" and
 | 
			
		||||
					minetest.env:get_node({x=cx,y=0,z=cz}).name == "default:sand" then
 | 
			
		||||
				local is_shallow = true
 | 
			
		||||
				local num_water_around = 0
 | 
			
		||||
				if minetest.env:get_node({x=cx-divlen*2,y=1,z=cz+0}).name == "default:water_source" then
 | 
			
		||||
					num_water_around = num_water_around + 1 end
 | 
			
		||||
				if minetest.env:get_node({x=cx+divlen*2,y=1,z=cz+0}).name == "default:water_source" then
 | 
			
		||||
					num_water_around = num_water_around + 1 end
 | 
			
		||||
				if minetest.env:get_node({x=cx+0,y=1,z=cz-divlen*2}).name == "default:water_source" then
 | 
			
		||||
					num_water_around = num_water_around + 1 end
 | 
			
		||||
				if minetest.env:get_node({x=cx+0,y=1,z=cz+divlen*2}).name == "default:water_source" then
 | 
			
		||||
					num_water_around = num_water_around + 1 end
 | 
			
		||||
				if num_water_around >= 2 then
 | 
			
		||||
					is_shallow = false
 | 
			
		||||
				end	
 | 
			
		||||
				if is_shallow then
 | 
			
		||||
					for x1=-divlen,divlen do
 | 
			
		||||
					for z1=-divlen,divlen do
 | 
			
		||||
						if minetest.env:get_node({x=cx+x1,y=0,z=cz+z1}).name == "default:sand" then
 | 
			
		||||
							minetest.env:set_node({x=cx+x1,y=0,z=cz+z1}, {name="default:clay"})
 | 
			
		||||
						end
 | 
			
		||||
					end
 | 
			
		||||
					end
 | 
			
		||||
				end
 | 
			
		||||
			end
 | 
			
		||||
		end
 | 
			
		||||
		end
 | 
			
		||||
		-- Generate papyrus
 | 
			
		||||
		local perlin1 = minetest.env:get_perlin(354, 3, 0.7, 100)
 | 
			
		||||
		-- Assume X and Z lengths are equal
 | 
			
		||||
		local divlen = 8
 | 
			
		||||
		local divs = (maxp.x-minp.x)/divlen+1;
 | 
			
		||||
		for divx=0,divs-1 do
 | 
			
		||||
		for divz=0,divs-1 do
 | 
			
		||||
			local x0 = minp.x + math.floor((divx+0)*divlen)
 | 
			
		||||
			local z0 = minp.z + math.floor((divz+0)*divlen)
 | 
			
		||||
			local x1 = minp.x + math.floor((divx+1)*divlen)
 | 
			
		||||
			local z1 = minp.z + math.floor((divz+1)*divlen)
 | 
			
		||||
			-- Determine papyrus amount from perlin noise
 | 
			
		||||
			local papyrus_amount = math.floor(perlin1:get2d({x=x0, y=z0}) * 45 - 20)
 | 
			
		||||
			-- Find random positions for papyrus based on this random
 | 
			
		||||
			local pr = PseudoRandom(seed+1)
 | 
			
		||||
			for i=0,papyrus_amount do
 | 
			
		||||
				local x = pr:next(x0, x1)
 | 
			
		||||
				local z = pr:next(z0, z1)
 | 
			
		||||
				if minetest.env:get_node({x=x,y=1,z=z}).name == "default:dirt_with_grass" and
 | 
			
		||||
						minetest.env:find_node_near({x=x,y=1,z=z}, 1, "default:water_source") then
 | 
			
		||||
					default.make_papyrus({x=x,y=2,z=z}, pr:next(2, 4))
 | 
			
		||||
				end
 | 
			
		||||
			end
 | 
			
		||||
		end
 | 
			
		||||
		end
 | 
			
		||||
		-- Generate cactuses
 | 
			
		||||
		local perlin1 = minetest.env:get_perlin(230, 3, 0.6, 100)
 | 
			
		||||
		-- Assume X and Z lengths are equal
 | 
			
		||||
		local divlen = 16
 | 
			
		||||
		local divs = (maxp.x-minp.x)/divlen+1;
 | 
			
		||||
		for divx=0,divs-1 do
 | 
			
		||||
		for divz=0,divs-1 do
 | 
			
		||||
			local x0 = minp.x + math.floor((divx+0)*divlen)
 | 
			
		||||
			local z0 = minp.z + math.floor((divz+0)*divlen)
 | 
			
		||||
			local x1 = minp.x + math.floor((divx+1)*divlen)
 | 
			
		||||
			local z1 = minp.z + math.floor((divz+1)*divlen)
 | 
			
		||||
			-- Determine cactus amount from perlin noise
 | 
			
		||||
			local cactus_amount = math.floor(perlin1:get2d({x=x0, y=z0}) * 6 - 3)
 | 
			
		||||
			-- Find random positions for cactus based on this random
 | 
			
		||||
			local pr = PseudoRandom(seed+1)
 | 
			
		||||
			for i=0,cactus_amount do
 | 
			
		||||
				local x = pr:next(x0, x1)
 | 
			
		||||
				local z = pr:next(z0, z1)
 | 
			
		||||
				-- Find ground level (0...15)
 | 
			
		||||
				local ground_y = nil
 | 
			
		||||
				for y=30,0,-1 do
 | 
			
		||||
					if minetest.env:get_node({x=x,y=y,z=z}).name ~= "air" then
 | 
			
		||||
						ground_y = y
 | 
			
		||||
						break
 | 
			
		||||
					end
 | 
			
		||||
				end
 | 
			
		||||
				-- If desert sand, make cactus
 | 
			
		||||
				if ground_y and minetest.env:get_node({x=x,y=ground_y,z=z}).name == "default:desert_sand" then
 | 
			
		||||
					default.make_cactus({x=x,y=ground_y+1,z=z}, pr:next(3, 4))
 | 
			
		||||
				end
 | 
			
		||||
			end
 | 
			
		||||
		end
 | 
			
		||||
		end
 | 
			
		||||
		-- Generate grass
 | 
			
		||||
		local perlin1 = minetest.env:get_perlin(329, 3, 0.6, 100)
 | 
			
		||||
		-- Assume X and Z lengths are equal
 | 
			
		||||
		local divlen = 16
 | 
			
		||||
		local divs = (maxp.x-minp.x)/divlen+1;
 | 
			
		||||
		for divx=0,divs-1 do
 | 
			
		||||
		for divz=0,divs-1 do
 | 
			
		||||
			local x0 = minp.x + math.floor((divx+0)*divlen)
 | 
			
		||||
			local z0 = minp.z + math.floor((divz+0)*divlen)
 | 
			
		||||
			local x1 = minp.x + math.floor((divx+1)*divlen)
 | 
			
		||||
			local z1 = minp.z + math.floor((divz+1)*divlen)
 | 
			
		||||
			-- Determine grass amount from perlin noise
 | 
			
		||||
			local grass_amount = math.floor(perlin1:get2d({x=x0, y=z0}) ^ 3 * 9)
 | 
			
		||||
			-- Find random positions for grass based on this random
 | 
			
		||||
			local pr = PseudoRandom(seed+1)
 | 
			
		||||
			for i=0,grass_amount do
 | 
			
		||||
				local x = pr:next(x0, x1)
 | 
			
		||||
				local z = pr:next(z0, z1)
 | 
			
		||||
				-- Find ground level (0...15)
 | 
			
		||||
				local ground_y = nil
 | 
			
		||||
				for y=30,0,-1 do
 | 
			
		||||
					if minetest.env:get_node({x=x,y=y,z=z}).name ~= "air" then
 | 
			
		||||
						ground_y = y
 | 
			
		||||
						break
 | 
			
		||||
					end
 | 
			
		||||
				end
 | 
			
		||||
				
 | 
			
		||||
				if ground_y then
 | 
			
		||||
					local p = {x=x,y=ground_y+1,z=z}
 | 
			
		||||
					local nn = minetest.env:get_node(p).name
 | 
			
		||||
					-- Check if the node can be replaced
 | 
			
		||||
					if minetest.registered_nodes[nn] and
 | 
			
		||||
						minetest.registered_nodes[nn].buildable_to then
 | 
			
		||||
						nn = minetest.env:get_node({x=x,y=ground_y,z=z}).name
 | 
			
		||||
						-- If desert sand, add dry shrub
 | 
			
		||||
						if nn == "default:desert_sand" then
 | 
			
		||||
							minetest.env:set_node(p,{name="default:dry_shrub"})
 | 
			
		||||
							
 | 
			
		||||
						-- If dirt with grass, add grass
 | 
			
		||||
						elseif nn == "default:dirt_with_grass" then
 | 
			
		||||
							minetest.env:set_node(p,{name="default:grass_"..pr:next(1, 5)})
 | 
			
		||||
						end
 | 
			
		||||
					end
 | 
			
		||||
				end
 | 
			
		||||
				
 | 
			
		||||
			end
 | 
			
		||||
		end
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	-- Generate nyan cats
 | 
			
		||||
	generate_nyancats(seed, minp, maxp)
 | 
			
		||||
end)
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										
											BIN
										
									
								
								mods/default/models/character.blend
									
									
									
									
									
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											BIN
										
									
								
								mods/default/models/character.png
									
									
									
									
									
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						| 
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										6557
									
								
								mods/default/models/character.x
									
									
									
									
									
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										132
									
								
								mods/default/player.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,132 @@
 | 
			
		||||
-- Minetest 0.4 mod: player
 | 
			
		||||
-- See README.txt for licensing and other information.
 | 
			
		||||
 | 
			
		||||
--
 | 
			
		||||
-- Start of configuration area:
 | 
			
		||||
--
 | 
			
		||||
 | 
			
		||||
-- Player animation speed
 | 
			
		||||
animation_speed = 30
 | 
			
		||||
 | 
			
		||||
-- Player animation blending
 | 
			
		||||
-- Note: This is currently broken due to a bug in Irrlicht, leave at 0
 | 
			
		||||
animation_blend = 0
 | 
			
		||||
 | 
			
		||||
-- Default player appearance
 | 
			
		||||
default_model = "character.x"
 | 
			
		||||
default_textures = {"character.png", }
 | 
			
		||||
 | 
			
		||||
-- Frame ranges for each player model
 | 
			
		||||
function player_get_animations(model)
 | 
			
		||||
	if model == "character.x" then
 | 
			
		||||
		return {
 | 
			
		||||
		stand_START = 0,
 | 
			
		||||
		stand_END = 79,
 | 
			
		||||
		sit_START = 81,
 | 
			
		||||
		sit_END = 160,
 | 
			
		||||
		lay_START = 162,
 | 
			
		||||
		lay_END = 166,
 | 
			
		||||
		walk_START = 168,
 | 
			
		||||
		walk_END = 187,
 | 
			
		||||
		mine_START = 189,
 | 
			
		||||
		mine_END = 198,
 | 
			
		||||
		walk_mine_START = 200,
 | 
			
		||||
		walk_mine_END = 219
 | 
			
		||||
		}
 | 
			
		||||
	end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
--
 | 
			
		||||
-- End of configuration area.
 | 
			
		||||
--
 | 
			
		||||
 | 
			
		||||
-- Player stats and animations
 | 
			
		||||
local player_model = {}
 | 
			
		||||
local player_anim = {}
 | 
			
		||||
local player_sneak = {}
 | 
			
		||||
local ANIM_STAND = 1
 | 
			
		||||
local ANIM_SIT = 2
 | 
			
		||||
local ANIM_LAY = 3
 | 
			
		||||
local ANIM_WALK  = 4
 | 
			
		||||
local ANIM_WALK_MINE = 5
 | 
			
		||||
local ANIM_MINE = 6
 | 
			
		||||
 | 
			
		||||
-- Called when a player's appearance needs to be updated
 | 
			
		||||
function player_update_visuals(pl)
 | 
			
		||||
	local name = pl:get_player_name()
 | 
			
		||||
 | 
			
		||||
	player_model[name] = default_model
 | 
			
		||||
	player_anim[name] = 0 -- Animation will be set further below immediately
 | 
			
		||||
	player_sneak[name] = false
 | 
			
		||||
	prop = {
 | 
			
		||||
		mesh = default_model,
 | 
			
		||||
		textures = default_textures,
 | 
			
		||||
		visual = "mesh",
 | 
			
		||||
		visual_size = {x=1, y=1},
 | 
			
		||||
	}
 | 
			
		||||
	pl:set_properties(prop)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
-- Update appearance when the player joins
 | 
			
		||||
minetest.register_on_joinplayer(player_update_visuals)
 | 
			
		||||
 | 
			
		||||
-- Check each player and apply animations
 | 
			
		||||
function player_step(dtime)
 | 
			
		||||
	for _, pl in pairs(minetest.get_connected_players()) do
 | 
			
		||||
		local name = pl:get_player_name()
 | 
			
		||||
		local anim = player_get_animations(player_model[name])
 | 
			
		||||
		local controls = pl:get_player_control()
 | 
			
		||||
		local walking = false
 | 
			
		||||
		local animation_speed_mod = animation_speed
 | 
			
		||||
 | 
			
		||||
		-- Determine if the player is walking
 | 
			
		||||
		if controls.up or controls.down or controls.left or controls.right then
 | 
			
		||||
			walking = true
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		-- Determine if the player is sneaking, and reduce animation speed if so
 | 
			
		||||
		if controls.sneak and pl:get_hp() ~= 0 and (walking or controls.LMB) then
 | 
			
		||||
			animation_speed_mod = animation_speed_mod / 2
 | 
			
		||||
			-- Refresh player animation below if sneak state changed
 | 
			
		||||
			if not player_sneak[name] then
 | 
			
		||||
				player_anim[name] = 0
 | 
			
		||||
				player_sneak[name] = true
 | 
			
		||||
			end
 | 
			
		||||
		else
 | 
			
		||||
			-- Refresh player animation below if sneak state changed
 | 
			
		||||
			if player_sneak[name] then
 | 
			
		||||
				player_anim[name] = 0
 | 
			
		||||
				player_sneak[name] = false
 | 
			
		||||
			end
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		-- Apply animations based on what the player is doing
 | 
			
		||||
		if pl:get_hp() == 0 then
 | 
			
		||||
			if player_anim[name] ~= ANIM_LAY then
 | 
			
		||||
				pl:set_animation({x=anim.lay_START, y=anim.lay_END}, animation_speed_mod, animation_blend)
 | 
			
		||||
				player_anim[name] = ANIM_LAY
 | 
			
		||||
			end
 | 
			
		||||
		elseif walking and controls.LMB then
 | 
			
		||||
			if player_anim[name] ~= ANIM_WALK_MINE then
 | 
			
		||||
				pl:set_animation({x=anim.walk_mine_START, y=anim.walk_mine_END}, animation_speed_mod, animation_blend)
 | 
			
		||||
				player_anim[name] = ANIM_WALK_MINE
 | 
			
		||||
			end
 | 
			
		||||
		elseif walking then
 | 
			
		||||
			if player_anim[name] ~= ANIM_WALK then
 | 
			
		||||
				pl:set_animation({x=anim.walk_START, y=anim.walk_END}, animation_speed_mod, animation_blend)
 | 
			
		||||
				player_anim[name] = ANIM_WALK
 | 
			
		||||
			end
 | 
			
		||||
		elseif controls.LMB then
 | 
			
		||||
			if player_anim[name] ~= ANIM_MINE then
 | 
			
		||||
				pl:set_animation({x=anim.mine_START, y=anim.mine_END}, animation_speed_mod, animation_blend)
 | 
			
		||||
				player_anim[name] = ANIM_MINE
 | 
			
		||||
			end
 | 
			
		||||
		elseif player_anim[name] ~= ANIM_STAND then
 | 
			
		||||
			pl:set_animation({x=anim.stand_START, y=anim.stand_END}, animation_speed_mod, animation_blend)
 | 
			
		||||
			player_anim[name] = ANIM_STAND
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
end
 | 
			
		||||
minetest.register_globalstep(player_step)
 | 
			
		||||
 | 
			
		||||
-- END
 | 
			
		||||
							
								
								
									
										
											BIN
										
									
								
								mods/default/sounds/default_break_glass.1.ogg
									
									
									
									
									
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								mods/default/sounds/default_break_glass.2.ogg
									
									
									
									
									
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								mods/default/sounds/default_break_glass.3.ogg
									
									
									
									
									
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								mods/default/sounds/default_dig_choppy.ogg
									
									
									
									
									
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								mods/default/sounds/default_dig_cracky.ogg
									
									
									
									
									
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								mods/default/sounds/default_dig_crumbly.1.ogg
									
									
									
									
									
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								mods/default/sounds/default_dig_crumbly.2.ogg
									
									
									
									
									
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								mods/default/sounds/default_dig_dig_immediate.ogg
									
									
									
									
									
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								mods/default/sounds/default_dig_oddly_breakable_by_hand.ogg
									
									
									
									
									
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								mods/default/sounds/default_dug_node.1.ogg
									
									
									
									
									
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								mods/default/sounds/default_grass_footstep.1.ogg
									
									
									
									
									
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								mods/default/sounds/default_grass_footstep.2.ogg
									
									
									
									
									
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								mods/default/sounds/default_grass_footstep.3.ogg
									
									
									
									
									
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								mods/default/sounds/default_gravel_footstep.1.ogg
									
									
									
									
									
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								mods/default/sounds/default_gravel_footstep.2.ogg
									
									
									
									
									
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								mods/default/sounds/default_gravel_footstep.3.ogg
									
									
									
									
									
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								mods/default/sounds/default_gravel_footstep.4.ogg
									
									
									
									
									
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								mods/default/sounds/default_hard_footstep.1.ogg
									
									
									
									
									
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								mods/default/sounds/default_hard_footstep.2.ogg
									
									
									
									
									
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								mods/default/sounds/default_place_node.1.ogg
									
									
									
									
									
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								mods/default/sounds/default_place_node.2.ogg
									
									
									
									
									
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								mods/default/sounds/default_place_node.3.ogg
									
									
									
									
									
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								mods/default/textures/crack_anylength.png
									
									
									
									
									
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						| 
		 After Width: | Height: | Size: 1.1 KiB  | 
							
								
								
									
										
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								mods/default/textures/default_apple.png
									
									
									
									
									
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		 After Width: | Height: | Size: 283 B  | 
							
								
								
									
										
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								mods/default/textures/default_book.png
									
									
									
									
									
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		 After Width: | Height: | Size: 292 B  | 
							
								
								
									
										
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								mods/default/textures/default_bookshelf.png
									
									
									
									
									
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		 After Width: | Height: | Size: 597 B  | 
							
								
								
									
										
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								mods/default/textures/default_brick.png
									
									
									
									
									
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		 After Width: | Height: | Size: 626 B  | 
							
								
								
									
										
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								mods/default/textures/default_bronze_block.png
									
									
									
									
									
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								mods/default/textures/default_bronze_ingot.png
									
									
									
									
									
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