allow overriding papyrus and cactus grow functions

dont grow cactus on a lying one

use minetest.get_node 2 times less

do a bit what ShadowNinja wrote

add comment

return true if the plant is set
This commit is contained in:
HybridDog 2014-08-26 13:55:53 +02:00 committed by paramat
parent d0070f2b1a
commit fe3c5a7090

View File

@ -83,6 +83,7 @@ function default.node_sound_glass_defaults(table)
return table return table
end end
-- --
-- Lavacooling -- Lavacooling
-- --
@ -102,8 +103,8 @@ minetest.register_abm({
neighbors = {"group:water"}, neighbors = {"group:water"},
interval = 1, interval = 1,
chance = 1, chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider) action = function(...)
default.cool_lava_flowing(pos, node, active_object_count, active_object_count_wider) default.cool_lava_flowing(...)
end, end,
}) })
@ -112,37 +113,73 @@ minetest.register_abm({
neighbors = {"group:water"}, neighbors = {"group:water"},
interval = 1, interval = 1,
chance = 1, chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider) action = function(...)
default.cool_lava_source(pos, node, active_object_count, active_object_count_wider) default.cool_lava_source(...)
end, end,
}) })
-- --
-- Papyrus and cactus growing -- Papyrus and cactus growing
-- --
function default.grow_cactus(pos, node)
if node.param2 ~= 0 then
return
end
pos.y = pos.y-1
if minetest.get_item_group(minetest.get_node(pos).name, "sand") == 0 then
return
end
pos.y = pos.y+1
local height = 0
while node.name == "default:cactus" and height < 4 and node.param2 == 0 do
height = height+1
pos.y = pos.y+1
node = minetest.get_node(pos)
end
if height == 4
or node.name ~= "air" then
return
end
minetest.set_node(pos, {name="default:cactus"})
return true
end
function default.grow_papyrus(pos, node)
pos.y = pos.y-1
local name = minetest.get_node(pos).name
if name ~= "default:dirt_with_grass"
and name ~= "default:dirt" then
return
end
if not minetest.find_node_near(pos, 3, {"group:water"}) then
return
end
pos.y = pos.y+1
local height = 0
while node.name == "default:papyrus" and height < 4 do
height = height+1
pos.y = pos.y+1
node = minetest.get_node(pos)
end
if height == 4
or node.name ~= "air" then
return
end
minetest.set_node(pos, {name="default:papyrus"})
return true
end
-- wrapping the functions in abm action is necessary to make overriding them possible
minetest.register_abm({ minetest.register_abm({
nodenames = {"default:cactus"}, nodenames = {"default:cactus"},
neighbors = {"group:sand"}, neighbors = {"group:sand"},
interval = 50, interval = 50,
chance = 20, chance = 20,
action = function(pos, node) action = function(...)
pos.y = pos.y-1 default.grow_cactus(...)
local name = minetest.get_node(pos).name end
if minetest.get_item_group(name, "sand") ~= 0 then
pos.y = pos.y+1
local height = 0
while minetest.get_node(pos).name == "default:cactus" and height < 4 do
height = height+1
pos.y = pos.y+1
end
if height < 4 then
if minetest.get_node(pos).name == "air" then
minetest.set_node(pos, {name="default:cactus"})
end
end
end
end,
}) })
minetest.register_abm({ minetest.register_abm({
@ -150,28 +187,12 @@ minetest.register_abm({
neighbors = {"default:dirt", "default:dirt_with_grass"}, neighbors = {"default:dirt", "default:dirt_with_grass"},
interval = 50, interval = 50,
chance = 20, chance = 20,
action = function(pos, node) action = function(...)
pos.y = pos.y-1 default.grow_papyrus(...)
local name = minetest.get_node(pos).name end
if name == "default:dirt" or name == "default:dirt_with_grass" then
if minetest.find_node_near(pos, 3, {"group:water"}) == nil then
return
end
pos.y = pos.y+1
local height = 0
while minetest.get_node(pos).name == "default:papyrus" and height < 4 do
height = height+1
pos.y = pos.y+1
end
if height < 4 then
if minetest.get_node(pos).name == "air" then
minetest.set_node(pos, {name="default:papyrus"})
end
end
end
end,
}) })
-- --
-- dig upwards -- dig upwards
-- --
@ -185,6 +206,7 @@ function default.dig_up(pos, node, digger)
end end
end end
-- --
-- Leafdecay -- Leafdecay
-- --