Commit Graph

203 Commits

Author SHA1 Message Date
PilzAdam
19bdcb26f6 Add missing groups to pine sapling 2014-12-03 17:26:01 +01:00
Craig Davison
128f0adb24 Fix some undeclared global variables 2014-11-30 18:02:33 +01:00
paramat
6fb072e5ff Pine tree, pine needles, pine sapling and pinewood nodes, including textures by Splizard and Cisoun 2014-11-30 17:47:02 +01:00
kilbith
6680a51988 New ladder texture 2014-11-23 11:54:40 +01:00
PenguinDad
3bf3249d71 Fix leaking globals in flowers and default mapgen.lua
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-22 00:24:49 +10:00
paramat
e71b71c1a9 Default and flowers: only run on-generated functions in mgv6. Remove indev ore definitions 2014-11-16 19:38:04 +01:00
kilbith
c41762d211 New grass(plant) and leaves textures 2014-11-08 22:54:00 +01:00
kilbith
ba8cbbcdbd Add new ore blocks textures 2014-10-05 08:49:55 +02:00
BlockMen
56cc4191ca Tweak some textures, new chest texture 2014-10-03 11:29:17 +02:00
BlockMen
6532978a58 Add improved grass textures by @Philipbenr (slightly modified), fixes #323 2014-10-03 11:29:10 +02:00
BlockMen
7f44a49d99 Use new optional framed glasslike drawtype 2014-10-02 11:51:47 +02:00
BlockMen
5047540db2 Make new textures fit existing style 2014-09-27 20:33:17 +02:00
Neuromancer56
9dfaab7f20 Some new textures (natural beauty texturepack) 2014-09-27 20:10:58 +02:00
BlockMen
c4969665e7 Fix dye stuff, fixes #243 2014-09-16 19:40:50 +02:00
ShadowNinja
9670c27161 Clean up treegen code 2014-09-16 18:38:11 +02:00
CraigyDavi
cc2573acdf Remove API from player.lua
It's now in game_api.txt
2014-09-16 17:07:43 +02:00
Calinou
49a8ddc822 Make sand and some leaves sounds quieter 2014-08-22 11:52:51 +02:00
BlockMen
11c04e984d Localize player_attached 2014-08-21 16:49:30 +02:00
Zefram
a8ad9bfc9d Consistently use group:stick in tool recipes
The left-handed recipes for axes were using default:stick instead of
the group:stick used by all other tool recipes.
2014-07-22 13:03:45 +02:00
Zefram
d4c24a30e9 Retain sign text when editing is aborted by <esc> 2014-07-22 13:00:20 +02:00
Novatux
c521cb06bf Better ingot textures 2014-07-13 19:37:01 +02:00
BlockMen
7ea81f0906 Fix papyurs texture 2014-07-05 16:06:23 +02:00
BlockMen
49ad1c1bf7 Make gui part of default 2014-07-05 16:06:16 +02:00
David Gumberg
e106fd51ca Compress all textures losslessly using optipng and advpng 2014-07-05 16:06:00 +02:00
BlockMen
18d0bdd2bb Add boats 2014-07-05 16:03:33 +02:00
HybridDog
d0aa09dd8d New fence texture 2014-07-05 16:03:14 +02:00
BlockMen
13dfc2c0e9 More new Textures, Clean up a bit 2014-07-05 16:03:06 +02:00
BlockMen
4602bd5999 Remove legacy, move aliases to default 2014-07-05 16:02:01 +02:00
BlockMen
a3e92c4524 New textures 2014-07-05 16:01:53 +02:00
SmallJoker
a32751800c Add furnace protection, eat some lines of codes
This adds protection for furnaces (when the area is protected, so it the
furnace).
Also made the codes a bit shorter..
2014-07-05 16:01:28 +02:00
Sfan5
16b625d963 Add fancy inventory for bookshelves 2014-07-05 15:57:55 +02:00
arsdragonfly
bb76f17703 Add a inventory to bookshelf, in which books are unstackable 2014-07-05 15:57:45 +02:00
BlockMen
104018d711 Add fancy inventories 2014-07-05 15:57:35 +02:00
paramat
d0a98b5331 Add cuboid wieldhand (Sam II) 2014-07-05 15:56:40 +02:00
marvok
195fec2689 Add mirrored recipes for axes 2014-07-05 15:56:32 +02:00
Vanessa Ezekowitz
b3f4f406c4 Modify default grasses rather than entirely re-defining them
Also, move "waving = 1" property for grasses/shrubs over to default/nodes.lua
and put all instances of this property right under the drawtype, since they
are directly related and depend on the above.
2014-07-05 15:56:15 +02:00
Casimir
9559f695ec Dig upwards for papyrus and cactus 2014-07-05 15:56:07 +02:00
Sfan5
919c9d152b Add Desert Cobblestone 2014-07-05 15:55:59 +02:00
BlockMen
15740ffd3d Add animations for third person view 2014-04-12 01:17:54 +02:00
4Evergreen4
a5dcf123e0 Add animated front texture for active furnace 2014-02-17 18:21:08 -05:00
Jordan Snelling
e134282093 Add Sam II
<PilzAdam> why dont you include sam II in there?
2014-02-07 18:45:00 -05:00
Jordan Snelling
428a8127cb Added a caped player model, which works like the
hat layer, when the area for the cape (a 8x12 set of pixels) which is to
the right of the arm texture, is given a non-alpha or semi-alpha pixel,
it will display ingame, similar to the hat layer on the player's head.
2014-02-07 18:45:00 -05:00
ShadowNinja
d09d8f02a4 Fix crash with nil fuel 2014-01-11 11:27:21 -05:00
ShadowNinja
8eff7ba0cd Add protection support to signs 2013-12-22 17:42:03 -05:00
Novatux
47a49eccf4 Use minetest.swap_node instead of hacky_swap_node 2013-12-08 18:12:44 +01:00
kaeza
ba4c80644e Fix player skin changing code. 2013-12-06 22:45:17 -05:00
RealBadAngel
81e9a7cb36 Add waving property for leaves and plants. 2013-12-03 19:15:19 +01:00
kwolekr
a5a59e3552 Explicitly set values of is_ground_content
Counterpart commit to minetest 9a927476
2013-11-30 02:42:57 -05:00
kwolekr
bdd22db33d Add is_ground_content setting to grass_1, apple, and dry shrubs 2013-11-29 23:47:13 -05:00
PilzAdam
51de4236ab Remove / replace all print() calls 2013-11-17 11:55:46 +01:00