nalc_game/mods/default/player.lua

69 lines
1.8 KiB
Lua

-- Minetest 0.4 mod: player
-- See README.txt for licensing and other information.
-- The API documentation in here was moved into doc/lua_api.txt
-- Set mesh for all players
function switch_player_visual()
prop = {
mesh = "player.x",
textures = {"player.png", },
colors = {{255, 255, 255, 255}, },
visual = "mesh",
visual_size = {x=1, y=1},
}
for _, obj in pairs(minetest.get_connected_players()) do
obj:set_properties(prop)
obj:set_animation({x=1, y=50}, 35, 0)
--obj:set_bone_position("", {x=0,y=0,z=0}, {x=0,y=0,z=0})
end
minetest.after(1.0, switch_player_visual)
end
minetest.after(1.0, switch_player_visual)
-- Test case for attachments: An object is spawned and attached to the player with the specified name (use your own playername there) 10 seconds after the server starts
test2 = {
collisionbox = { 0, 0, 0, 0, 0, 0 },
visual = "cube"
}
minetest.register_entity("default:test2", test2)
function attachments()
prop = {
mesh = "player.x",
textures = {"player.png", },
colors = {{255, 255, 255, 255}, },
visual = "mesh",
visual_size = {x=1, y=1},
}
local pos={x=0,y=0,z=0}
local newobject=minetest.env:add_entity(pos, "default:test2")
newobject:set_properties(prop)
newobject:set_animation({x=1, y=50}, 35, 0)
print ("Spawned test object")
for _, obj in pairs(minetest.get_connected_players()) do
if(obj:get_player_name() == "some_nick") then
newobject:set_attach(obj, "Bone.001", {x=0,y=3,z=0}, {x=0,y=45,z=0})
print ("Attached test object to "..obj:get_player_name())
end
end
minetest.after(5.0, function() detachments(newobject) end)
end
minetest.after(10.0, attachments)
-- Definitions made by this mod that other mods can use too
default = {}
-- Load other files
dofile(minetest.get_modpath("default").."/mapgen.lua")
dofile(minetest.get_modpath("default").."/leafdecay.lua")
-- END