forked from nalc/nalc_game
54b87e955d
Adds a minor helper function that allows efficient retrieval of several inventories from a node inventory. We use this helper to quickly retrieve the items in chests, vessel shelves, book shelves and furnaces, and return these with the nodes itself to the TNT caller. The TNT caller then performs the entity physics, and we don't need to do anything else. We disable TNT doing anything with bones. We expose a bug in the code that drops the items - metadata was lost entirely. This patch corrects that by properly copying the metadata and creating the drops list inclusive metadata.
185 lines
5.1 KiB
Lua
185 lines
5.1 KiB
Lua
-- Minetest 0.4 mod: vessels
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-- See README.txt for licensing and other information.
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local vessels_shelf_formspec =
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"size[8,7;]"..
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default.gui_bg..
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default.gui_bg_img..
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default.gui_slots..
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"list[context;vessels;0,0.3;8,2;]"..
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"list[current_player;main;0,2.85;8,1;]"..
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"list[current_player;main;0,4.08;8,3;8]"..
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"listring[context;vessels]"..
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"listring[current_player;main]"..
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default.get_hotbar_bg(0,2.85)
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minetest.register_node("vessels:shelf", {
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description = "Vessels shelf",
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tiles = {"default_wood.png", "default_wood.png", "vessels_shelf.png"},
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is_ground_content = false,
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groups = {choppy=3,oddly_breakable_by_hand=2,flammable=3},
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sounds = default.node_sound_wood_defaults(),
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec", vessels_shelf_formspec)
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local inv = meta:get_inventory()
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inv:set_size("vessels", 8 * 2)
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end,
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can_dig = function(pos,player)
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local inv = minetest.get_meta(pos):get_inventory()
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return inv:is_empty("vessels")
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end,
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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if minetest.get_item_group(stack:get_name(), "vessel") ~= 0 then
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return stack:get_count()
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end
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return 0
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end,
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on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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minetest.log("action", player:get_player_name() ..
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" moves stuff in vessels shelf at ".. minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name() ..
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" moves stuff to vessels shelf at ".. minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name() ..
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" takes stuff from vessels shelf at ".. minetest.pos_to_string(pos))
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end,
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on_blast = function(pos)
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local drops = {}
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default.get_inventory_drops(pos, "vessels", drops)
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drops[#drops+1] = "vessels:shelf"
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minetest.remove_node(pos)
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return drops
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end,
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})
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minetest.register_craft({
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output = 'vessels:shelf',
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recipe = {
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{'group:wood', 'group:wood', 'group:wood'},
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{'group:vessel', 'group:vessel', 'group:vessel'},
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{'group:wood', 'group:wood', 'group:wood'},
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}
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})
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minetest.register_node("vessels:glass_bottle", {
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description = "Glass Bottle (empty)",
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drawtype = "plantlike",
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tiles = {"vessels_glass_bottle.png"},
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inventory_image = "vessels_glass_bottle_inv.png",
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wield_image = "vessels_glass_bottle.png",
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paramtype = "light",
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is_ground_content = false,
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walkable = false,
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selection_box = {
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type = "fixed",
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fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25}
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},
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groups = {vessel=1,dig_immediate=3,attached_node=1},
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sounds = default.node_sound_glass_defaults(),
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})
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minetest.register_craft( {
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output = "vessels:glass_bottle 10",
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recipe = {
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{ "default:glass", "", "default:glass" },
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{ "default:glass", "", "default:glass" },
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{ "", "default:glass", "" }
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}
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})
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minetest.register_node("vessels:drinking_glass", {
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description = "Drinking Glass (empty)",
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drawtype = "plantlike",
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tiles = {"vessels_drinking_glass.png"},
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inventory_image = "vessels_drinking_glass_inv.png",
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wield_image = "vessels_drinking_glass.png",
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paramtype = "light",
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is_ground_content = false,
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walkable = false,
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selection_box = {
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type = "fixed",
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fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25}
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},
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groups = {vessel=1,dig_immediate=3,attached_node=1},
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sounds = default.node_sound_glass_defaults(),
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})
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minetest.register_craft( {
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output = "vessels:drinking_glass 14",
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recipe = {
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{ "default:glass", "", "default:glass" },
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{ "default:glass", "", "default:glass" },
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{ "default:glass", "default:glass", "default:glass" }
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}
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})
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minetest.register_node("vessels:steel_bottle", {
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description = "Heavy Steel Bottle (empty)",
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drawtype = "plantlike",
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tiles = {"vessels_steel_bottle.png"},
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inventory_image = "vessels_steel_bottle_inv.png",
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wield_image = "vessels_steel_bottle.png",
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paramtype = "light",
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is_ground_content = false,
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walkable = false,
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selection_box = {
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type = "fixed",
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fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25}
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},
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groups = {vessel=1,dig_immediate=3,attached_node=1},
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sounds = default.node_sound_defaults(),
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})
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minetest.register_craft( {
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output = "vessels:steel_bottle 5",
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recipe = {
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{ "default:steel_ingot", "", "default:steel_ingot" },
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{ "default:steel_ingot", "", "default:steel_ingot" },
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{ "", "default:steel_ingot", "" }
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}
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})
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-- Make sure we can recycle them
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minetest.register_craftitem("vessels:glass_fragments", {
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description = "Pile of Glass Fragments",
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inventory_image = "vessels_glass_fragments.png",
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})
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minetest.register_craft( {
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type = "shapeless",
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output = "vessels:glass_fragments",
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recipe = {
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"vessels:glass_bottle",
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"vessels:glass_bottle",
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},
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})
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minetest.register_craft( {
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type = "shapeless",
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output = "vessels:glass_fragments",
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recipe = {
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"vessels:drinking_glass",
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"vessels:drinking_glass",
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},
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})
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minetest.register_craft({
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type = "cooking",
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output = "default:glass",
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recipe = "vessels:glass_fragments",
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})
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minetest.register_craft( {
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type = "cooking",
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output = "default:steel_ingot",
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recipe = "vessels:steel_bottle",
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})
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