nalc_game/mods/fire
paramat 47efa2f558 Textures: Revert many back to RGBA to fix visual bug
With mip-mapping enabled, some GPUs cause a visual bug with indexed
textures that use alpha. This bug has been present for a while but
not noticed before. All indexed alpha textures must now be converted
to RGBA, to start this process we revert some textures converted to
indexed in the recent commit af3c918.
2016-11-19 23:45:08 +00:00
..
sounds Fire: Add flint and steel sound 2016-10-24 04:55:08 +01:00
textures Textures: Revert many back to RGBA to fix visual bug 2016-11-19 23:45:08 +00:00
depends.txt Fire: Ignite tnt, gunpowder, permanent flame above coalblock 2016-06-04 13:39:00 +01:00
init.lua Fire / tnt: Make flint-and-steel use node on_ignite functions 2016-11-07 14:10:00 +00:00
license.txt Fire: Add flint and steel sound 2016-10-24 04:55:08 +01:00
README.txt Fire: Add flint and steel sound 2016-10-24 04:55:08 +01:00

Minetest Game mod: fire
=======================
See license.txt for license information.

Authors of source code
----------------------
Originally by Perttu Ahola (celeron55) <celeron55@gmail.com> (LGPL 2.1)
Various Minetest developers and contributors (LGPL 2.1)

Authors of media (textures and sounds)
--------------------------------------
Everything not listed in here:
Copyright (C) 2012 Perttu Ahola (celeron55) <celeron55@gmail.com> (CC BY-SA 3.0)

fire_basic_flame_animated.png:
  Muadtralk (CC BY-SA 3.0)

fire_flint_steel.png
  Gambit (CC BY-SA 3.0)

fire_small.ogg sampled from:
  http://www.freesound.org/people/dobroide/sounds/4211/ (CC BY 3.0)

fire_large.ogg sampled from:
  http://www.freesound.org/people/Dynamicell/sounds/17548/ (CC BY 3.0)

fire_flint_and_steel.ogg
  https://www.freesound.org/people/Benboncan/sounds/66457/ (CC BY 3.0)