forked from nalc/nalc_game
menu
mods
beds
binoculars
boats
bones
bucket
butterflies
carts
creative
default
doors
dungeon_loot
dye
env_sounds
farming
fire
fireflies
flowers
game_commands
give_initial_stuff
map
mtg_craftguide
player_api
screwdriver
sethome
sfinv
spawn
README.txt
init.lua
license.txt
mod.conf
stairs
tnt
vessels
walls
weather
wool
xpanes
.gitignore
.luacheckrc
.travis.yml
LICENSE.txt
README.md
game.conf
game_api.txt
minetest.conf
minetest.conf.example
schematic_tables.txt
screenshot.png
settingtypes.txt
The player should always be teleported away when they die and we can still fall back to the engine spawning code.
Minetest Game mod: spawn ======================== See license.txt for license information. Authors of source code ---------------------- paramat (MIT)