forked from nalc/nalc_game
151 lines
5.7 KiB
Lua
151 lines
5.7 KiB
Lua
local c_air = minetest.get_content_id("air")
|
|
local c_ignore = minetest.get_content_id("ignore")
|
|
local c_tree = minetest.get_content_id("default:tree")
|
|
local c_leaves = minetest.get_content_id("default:leaves")
|
|
local c_apple = minetest.get_content_id("default:apple")
|
|
|
|
function default.grow_tree(data, a, pos, is_apple_tree, seed)
|
|
--[[
|
|
NOTE: Tree-placing code is currently duplicated in the engine
|
|
and in games that have saplings; both are deprecated but not
|
|
replaced yet
|
|
]]--
|
|
local pr = PseudoRandom(seed)
|
|
local th = pr:next(4, 5)
|
|
local x, y, z = pos.x, pos.y, pos.z
|
|
for yy = y, y+th-1 do
|
|
local vi = a:index(x, yy, z)
|
|
if a:contains(x, yy, z) and (data[vi] == c_air or yy == y) then
|
|
data[vi] = c_tree
|
|
end
|
|
end
|
|
y = y+th-1 -- (x, y, z) is now last piece of trunk
|
|
local leaves_a = VoxelArea:new{MinEdge={x=-2, y=-1, z=-2}, MaxEdge={x=2, y=2, z=2}}
|
|
local leaves_buffer = {}
|
|
|
|
-- Force leaves near the trunk
|
|
local d = 1
|
|
for xi = -d, d do
|
|
for yi = -d, d do
|
|
for zi = -d, d do
|
|
leaves_buffer[leaves_a:index(xi, yi, zi)] = true
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Add leaves randomly
|
|
for iii = 1, 8 do
|
|
local d = 1
|
|
local xx = pr:next(leaves_a.MinEdge.x, leaves_a.MaxEdge.x - d)
|
|
local yy = pr:next(leaves_a.MinEdge.y, leaves_a.MaxEdge.y - d)
|
|
local zz = pr:next(leaves_a.MinEdge.z, leaves_a.MaxEdge.z - d)
|
|
|
|
for xi = 0, d do
|
|
for yi = 0, d do
|
|
for zi = 0, d do
|
|
leaves_buffer[leaves_a:index(xx+xi, yy+yi, zz+zi)] = true
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Add the leaves
|
|
for xi = leaves_a.MinEdge.x, leaves_a.MaxEdge.x do
|
|
for yi = leaves_a.MinEdge.y, leaves_a.MaxEdge.y do
|
|
for zi = leaves_a.MinEdge.z, leaves_a.MaxEdge.z do
|
|
if a:contains(x+xi, y+yi, z+zi) then
|
|
local vi = a:index(x+xi, y+yi, z+zi)
|
|
if data[vi] == c_air or data[vi] == c_ignore then
|
|
if leaves_buffer[leaves_a:index(xi, yi, zi)] then
|
|
if is_apple_tree and pr:next(1, 100) <= 10 then
|
|
data[vi] = c_apple
|
|
else
|
|
data[vi] = c_leaves
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
local c_jungletree = minetest.get_content_id("default:jungletree")
|
|
local c_jungleleaves = minetest.get_content_id("default:jungleleaves")
|
|
|
|
function default.grow_jungletree(data, a, pos, seed)
|
|
--[[
|
|
NOTE: Tree-placing code is currently duplicated in the engine
|
|
and in games that have saplings; both are deprecated but not
|
|
replaced yet
|
|
]]--
|
|
local pr = PseudoRandom(seed)
|
|
local x, y, z = pos.x, pos.y, pos.z
|
|
for xi = -1, 1 do
|
|
for zi = -1, 1 do
|
|
if pr:next(1, 3) >= 2 then
|
|
local vi1 = a:index(x+xi, y, z+zi)
|
|
local vi2 = a:index(x+xi, y-1, z+zi)
|
|
if a:contains(x+xi, y-1, z+zi) and data[vi2] == c_air then
|
|
data[vi2] = c_jungletree
|
|
elseif a:contains(x+xi, y, z+zi) and data[vi1] == c_air then
|
|
data[vi1] = c_jungletree
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
local th = pr:next(8, 12)
|
|
for yy = y, y+th-1 do
|
|
local vi = a:index(x, yy, z)
|
|
if a:contains(x, yy, z) and (data[vi] == c_air or yy == y) then
|
|
data[vi] = c_jungletree
|
|
end
|
|
end
|
|
y = y+th-1 -- (x, y, z) is now last piece of trunk
|
|
local leaves_a = VoxelArea:new{MinEdge={x=-3, y=-2, z=-3}, MaxEdge={x=3, y=2, z=3}}
|
|
local leaves_buffer = {}
|
|
|
|
-- Force leaves near the trunk
|
|
local d = 1
|
|
for xi = -d, d do
|
|
for yi = -d, d do
|
|
for zi = -d, d do
|
|
leaves_buffer[leaves_a:index(xi, yi, zi)] = true
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Add leaves randomly
|
|
for iii = 1, 30 do
|
|
local d = 1
|
|
local xx = pr:next(leaves_a.MinEdge.x, leaves_a.MaxEdge.x - d)
|
|
local yy = pr:next(leaves_a.MinEdge.y, leaves_a.MaxEdge.y - d)
|
|
local zz = pr:next(leaves_a.MinEdge.z, leaves_a.MaxEdge.z - d)
|
|
|
|
for xi = 0, d do
|
|
for yi = 0, d do
|
|
for zi = 0, d do
|
|
leaves_buffer[leaves_a:index(xx+xi, yy+yi, zz+zi)] = true
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Add the leaves
|
|
for xi = leaves_a.MinEdge.x, leaves_a.MaxEdge.x do
|
|
for yi = leaves_a.MinEdge.y, leaves_a.MaxEdge.y do
|
|
for zi = leaves_a.MinEdge.z, leaves_a.MaxEdge.z do
|
|
if a:contains(x+xi, y+yi, z+zi) then
|
|
local vi = a:index(x+xi, y+yi, z+zi)
|
|
if data[vi] == c_air or data[vi] == c_ignore then
|
|
if leaves_buffer[leaves_a:index(xi, yi, zi)] then
|
|
data[vi] = c_jungleleaves
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|