forked from nalc/nalc_game
5cd4b5a231
We reuse the tnt:boom texture for a particle that is added by the on_construct() of tnt:boom, and has a short expiry time (0.2sec). It is 3 nodes larged, centered on the explosion. We then make tnt:boom airlike so it doesn't have a texture, and it's the thing that emits lots of light (we could even make it exist a bit longer). The nice thing about particles is that the client is less susceptible to lag and will always remove them as fast as possible, so this makes the visual more constant and responsive. |
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sounds | ||
textures | ||
depends.txt | ||
init.lua | ||
README.txt |
Minetest Game mod: tnt ====================== by PilzAdam and ShadowNinja Introduction: This mod adds TNT to Minetest. TNT is a tool to help the player in mining. How to use the mod: Craft gunpowder by placing coal and gravel in the crafting area. The gunpowder can be used to craft TNT or as fuze for TNT. To craft TNT surround gunpowder with 4 wood in a + shape. There are different ways to blow up TNT: 1. Hit it with a torch. 2. Hit a gunpowder fuze that leads to a TNT block with a torch. 3. Activate it with mesecons (fastest way) Be aware of the damage radius of 7 blocks! License: WTFPL (see below) See also: http://minetest.net/ DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE Version 2, December 2004 Copyright (C) 2004 Sam Hocevar <sam@hocevar.net> Everyone is permitted to copy and distribute verbatim or modified copies of this license document, and changing it is allowed as long as the name is changed. DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION 0. You just DO WHAT THE FUCK YOU WANT TO.