forked from nalc/nalc_game
609646b9b5
Consists of a simple standi animation currently being looped. Compatible with any MineCraft skin, no texture included on GIT for licensing reasons. Walk animations for the player (forward, backward, strafe left and strafe right). This commit removes other test cases from the default script, so that player.lua can be brought to what it's intended for Punch / mine animation, and some consistency improvements to the player script
53 lines
1.4 KiB
Lua
53 lines
1.4 KiB
Lua
-- Minetest 0.4 mod: player
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-- See README.txt for licensing and other information.
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-- The API documentation in here was moved into doc/lua_api.txt
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-- Default animation speed. Special animations (such as the walk animation) should be offset from this factor
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animation_speed = 30
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-- Animation blending / transitioning amount
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animation_blend = 0
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-- Animations frame ranges:
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animation_stand_START = 0
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animation_stand_END = 79
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animation_walk_forward_START = 81
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animation_walk_forward_END = 100
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animation_walk_backward_START = 102
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animation_walk_backward_END = 121
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animation_walk_right_START = 123
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animation_walk_right_END = 142
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animation_walk_left_START = 144
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animation_walk_left_END = 163
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animation_mine_START = 165
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animation_mine_END = 179
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-- Set mesh for all players
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function switch_player_visual()
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prop = {
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mesh = "player.x",
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textures = {"player.png", },
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colors = {{255, 255, 255, 255}, },
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visual = "mesh",
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visual_size = {x=1, y=1},
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}
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for _, obj in pairs(minetest.get_connected_players()) do
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obj:set_properties(prop)
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obj:set_animation({x=animation_stand_START, y=animation_walk_forward_END}, animation_speed, animation_blend)
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end
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minetest.after(10.0, switch_player_visual)
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end
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minetest.after(10.0, switch_player_visual)
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-- Definitions made by this mod that other mods can use too
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default = {}
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-- Load other files
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dofile(minetest.get_modpath("default").."/mapgen.lua")
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dofile(minetest.get_modpath("default").."/leafdecay.lua")
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-- END
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