forked from nalc/nalc_game
If backface culling is not specified for a tile in 'images' it is set to true. Slabs already have backface culling due to being defined as nodeboxes (which are then converted to meshnodes).
If backface culling is not specified for a tile in 'images' it is set to true. Slabs already have backface culling due to being defined as nodeboxes (which are then converted to meshnodes).