forked from nalc/nalc_game
		
	default:river_water_source can also create sound if desired as rivers are considered to be flowing water. A simple mod for now, with the intention to later use new engine environmental sound features if/when they appear.
		
			
				
	
	
		
			71 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			71 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
# This file contains settings of Minetest Game that can be changed in
 | 
						|
# minetest.conf.
 | 
						|
# By default, all the settings are commented and not functional.
 | 
						|
# Uncomment settings by removing the preceding #.
 | 
						|
 | 
						|
# Whether creative mode (fast digging of all blocks, unlimited resources) should
 | 
						|
# be enabled.
 | 
						|
#creative_mode = false
 | 
						|
 | 
						|
# Sets the behaviour of the inventory items when a player dies.
 | 
						|
#   bones: Store items in a bone node but drop items if inside protected area.
 | 
						|
#   drop: Drop items on the ground.
 | 
						|
#   keep: Player keeps items.
 | 
						|
#bones_mode = bones
 | 
						|
 | 
						|
# The time in seconds after which the bones of a dead player can be looted by
 | 
						|
# everyone.
 | 
						|
# 0 to disable.
 | 
						|
#share_bones_time = 1200
 | 
						|
 | 
						|
# How much earlier the bones of a dead player can be looted by
 | 
						|
# everyone if the player dies in a protected area they don't own.
 | 
						|
# 0 to disable. By default it is "share_bones_time" divide by four.
 | 
						|
#share_bones_time_early = 300
 | 
						|
 | 
						|
# Inform player of condition and location of new bones.
 | 
						|
#bones_position_message = false
 | 
						|
 | 
						|
# Whether fire should be enabled. If disabled, 'basic_flame' nodes will
 | 
						|
# disappear.
 | 
						|
# 'permanent_flame' nodes will remain with either setting.
 | 
						|
#enable_fire = true
 | 
						|
 | 
						|
# Enable flame sound.
 | 
						|
#flame_sound = true
 | 
						|
 | 
						|
# Whether lavacooling should be enabled.
 | 
						|
#enable_lavacooling = true
 | 
						|
 | 
						|
# Whether the stuff in initial_stuff should be given to new players.
 | 
						|
#give_initial_stuff = false
 | 
						|
#initial_stuff = default:pick_steel,default:axe_steel,default:shovel_steel,
 | 
						|
default:torch 99,default:cobble 99
 | 
						|
 | 
						|
# Whether the TNT mod should be enabled.
 | 
						|
#enable_tnt = <true in singleplayer, false in multiplayer>
 | 
						|
 | 
						|
# The radius of a TNT explosion.
 | 
						|
#tnt_radius = 3
 | 
						|
 | 
						|
# Enable the stairs mod ABM that replaces the old 'upside down'
 | 
						|
# stair and slab nodes in old maps with the new param2 versions.
 | 
						|
#enable_stairs_replace_abm = false
 | 
						|
 | 
						|
# Whether to allow respawning in beds.
 | 
						|
# Default value is true.
 | 
						|
#enable_bed_respawn = true
 | 
						|
 | 
						|
# Whether players can skip night by sleeping.
 | 
						|
# Default value is true.
 | 
						|
#enable_bed_night_skip = true
 | 
						|
 | 
						|
# Whether the engine's spawn search, which does not check for a suitable
 | 
						|
# starting biome, is used.
 | 
						|
# Default value is false.
 | 
						|
#engine_spawn = false
 | 
						|
 | 
						|
# Whether river water source nodes create flowing sounds.
 | 
						|
# Helps rivers create more sound, especially on level sections.
 | 
						|
#river_source_sounds = false
 |