nalc_game/mods
paramat 89b9c3e69e Default: Remove 'player falling damage' sound
This plays when damage is disabled, an engine bug.
We can remove it because both sounds are identical, now it is removed
the 'player damage' sound still plays when falling damage is taken.
2016-10-29 14:42:47 +01:00
..
beds Change WTFPL to MIT (part 3) 2016-09-07 04:44:53 +01:00
boats Make flammable: Flowers, grasses and several crafitems 2016-10-25 02:37:36 +01:00
bones Bones: Search for nearby 'air' for fallback bones placement 2016-09-10 05:19:15 +01:00
bucket Bucket: Add optional 'force-renew' bool to registration 2016-10-12 04:11:36 +01:00
creative Creative: Use element instead of parameter to disable close on enter 2016-10-08 18:02:14 +01:00
default Default: Remove 'player falling damage' sound 2016-10-29 14:42:47 +01:00
doors Change many metal nodes to use default metal sounds 2016-10-25 02:37:36 +01:00
dye Change WTFPL to MIT (part 3) 2016-09-07 04:44:53 +01:00
farming Make flammable: Flowers, grasses and several crafitems 2016-10-25 02:37:36 +01:00
fire Fire: Reduce volume of flint and steel sound 2016-10-25 04:22:17 +01:00
flowers Make flammable: Flowers, grasses and several crafitems 2016-10-25 02:37:36 +01:00
give_initial_stuff Change WTFPL to MIT (part 3) 2016-09-07 04:44:53 +01:00
nyancat Change WTFPL to MIT (part 3) 2016-09-07 04:44:53 +01:00
screwdriver Change WTFPL to MIT (part 3) 2016-09-07 04:44:53 +01:00
sethome Licenses: Change WTFPL to MIT (part 1) 2016-09-05 05:54:33 +01:00
stairs Change many metal nodes to use default metal sounds 2016-10-25 02:37:36 +01:00
tnt Tnt: Various optimisations 2016-10-10 03:16:41 +01:00
vessels Change WTFPL to MIT (part 3) 2016-09-07 04:44:53 +01:00
walls Licenses: (Part 4) Remove overlooked WTFPL text. Cleanup 2016-09-08 06:17:05 +01:00
wool Change WTFPL to MIT (part 3) 2016-09-07 04:44:53 +01:00
xpanes Change many metal nodes to use default metal sounds 2016-10-25 02:37:36 +01:00