forked from nalc/nalc_game
70248505ae
the ```group:cracky``` group contains all sorts of odds and ends nodes that we shouldn't connect to. There are a few nodes that walls now no longer connect to, that probably should get ```group:stone``` added, or something similar, though.
62 lines
1.8 KiB
Lua
62 lines
1.8 KiB
Lua
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--[[
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Walls mod for Minetest
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Copyright (C) 2015 Auke Kok <sofar@foo-projects.org>
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This program is free software. It comes without any warranty, to
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the extent permitted by applicable law. You can redistribute it
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and/or modify it under the terms of the Do What The Fuck You Want
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To Public License, Version 2, as published by Sam Hocevar. See
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http://sam.zoy.org/wtfpl/COPYING for more details.
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--]]
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walls = {}
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walls.register = function(wall_name, wall_desc, wall_texture, wall_mat, wall_sounds)
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-- inventory node, and pole-type wall start item
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minetest.register_node(wall_name, {
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description = wall_desc,
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drawtype = "nodebox",
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node_box = {
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type = "connected",
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fixed = {{-1/4, -1/2, -1/4, 1/4, 1/2, 1/4}},
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-- connect_bottom =
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connect_front = {{-3/16, -1/2, -1/2, 3/16, 3/8, -1/4}},
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connect_left = {{-1/2, -1/2, -3/16, -1/4, 3/8, 3/16}},
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connect_back = {{-3/16, -1/2, 1/4, 3/16, 3/8, 1/2}},
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connect_right = {{ 1/4, -1/2, -3/16, 1/2, 3/8, 3/16}},
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},
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connects_to = { "group:wall", "group:stone" },
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paramtype = "light",
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is_ground_content = false,
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tiles = { wall_texture, },
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walkable = true,
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groups = { cracky = 3, wall = 1, stone = 2 },
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sounds = wall_sounds,
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})
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-- crafting recipe
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minetest.register_craft({
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output = wall_name .. " 6",
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recipe = {
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{ '', '', '' },
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{ wall_mat, wall_mat, wall_mat},
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{ wall_mat, wall_mat, wall_mat},
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}
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})
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end
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walls.register("walls:cobble", "Cobblestone Wall", "default_cobble.png",
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"default:cobble", default.node_sound_stone_defaults())
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walls.register("walls:mossycobble", "Mossy Cobblestone Wall", "default_mossycobble.png",
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"default:mossycobble", default.node_sound_stone_defaults())
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walls.register("walls:desertcobble", "Desert Cobblestone Wall", "default_desert_cobble.png",
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"default:desert_cobble", default.node_sound_stone_defaults())
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