forked from nalc/nalc_game
menu
mods
beds
boats
bones
bucket
carts
creative
default
models
character.b3d
character.blend
character.png
chest_open.obj
torch_ceiling.obj
torch_floor.obj
torch_wall.obj
schematics
sounds
textures
README.txt
aliases.lua
crafting.lua
craftitems.lua
functions.lua
furnace.lua
init.lua
item_entity.lua
legacy.lua
license.txt
mapgen.lua
nodes.lua
player.lua
tools.lua
torch.lua
trees.lua
doors
dye
farming
fire
flowers
give_initial_stuff
killme
screwdriver
sethome
sfinv
stairs
tnt
vessels
walls
wool
xpanes
.gitignore
.luacheckrc
.travis.yml
LICENSE.txt
README.txt
game.conf
game_api.txt
minetest.conf
minetest.conf.example
settingtypes.txt
This keeps the filenames the same, but adds a new "inside" double texture for the open chest. Use regular drawtype for closed chest and delete the "cube.obj" model. X-flip the right-side texture for the closed chest.