nalc_game/mods/stairs/init.lua

147 lines
3.8 KiB
Lua

-- Minetest 0.4 mod: stairs
-- See README.txt for licensing and other information.
stairs = {}
-- Node will be called stairs:stair_<subname>
function stairs.register_stair(subname, recipeitem, groups, images, description)
minetest.register_node("stairs:stair_" .. subname, {
description = description,
drawtype = "nodebox",
tiles = images,
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = true,
groups = groups,
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
{-0.5, 0, 0, 0.5, 0.5, 0.5},
},
},
})
minetest.register_craft({
output = 'stairs:stair_' .. subname .. ' 4',
recipe = {
{recipeitem, "", ""},
{recipeitem, recipeitem, ""},
{recipeitem, recipeitem, recipeitem},
},
})
-- Flipped recipe for the silly minecrafters
minetest.register_craft({
output = 'stairs:stair_' .. subname .. ' 4',
recipe = {
{"", "", recipeitem},
{"", recipeitem, recipeitem},
{recipeitem, recipeitem, recipeitem},
},
})
end
-- Node will be called stairs:slab_<subname>
function stairs.register_slab(subname, recipeitem, groups, images, description)
minetest.register_node("stairs:slab_" .. subname, {
description = description,
drawtype = "nodebox",
tiles = images,
paramtype = "light",
is_ground_content = true,
groups = groups,
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
},
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
},
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then
return itemstack
end
-- If it's being placed on an another similar one, replace it with
-- a full block
local slabpos = nil
local slabnode = nil
local p0 = pointed_thing.under
local p1 = pointed_thing.above
local n0 = minetest.env:get_node(p0)
local n1 = minetest.env:get_node(p1)
if n0.name == "stairs:slab_" .. subname then
slabpos = p0
slabnode = n0
elseif n1.name == "stairs:slab_" .. subname then
slabpos = p1
slabnode = n1
end
if slabpos then
-- Remove the slab at slabpos
minetest.env:remove_node(slabpos)
-- Make a fake stack of a single item and try to place it
local fakestack = ItemStack(recipeitem)
pointed_thing.above = slabpos
fakestack = minetest.item_place(fakestack, placer, pointed_thing)
-- If the item was taken from the fake stack, decrement original
if not fakestack or fakestack:is_empty() then
itemstack:take_item(1)
-- Else put old node back
else
minetest.env:set_node(slabpos, slabnode)
end
return itemstack
end
-- Otherwise place regularly
return minetest.item_place(itemstack, placer, pointed_thing)
end,
})
minetest.register_craft({
output = 'stairs:slab_' .. subname .. ' 3',
recipe = {
{recipeitem, recipeitem, recipeitem},
},
})
end
-- Nodes will be called stairs:{stair,slab}_<subname>
function stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab)
stairs.register_stair(subname, recipeitem, groups, images, desc_stair)
stairs.register_slab(subname, recipeitem, groups, images, desc_slab)
end
stairs.register_stair_and_slab("wood", "default:wood",
{snappy=2,choppy=2,oddly_breakable_by_hand=2},
{"default_wood.png"},
"Wooden stair",
"Wooden slab")
stairs.register_stair_and_slab("stone", "default:stone",
{cracky=3},
{"default_stone.png"},
"Stone stair",
"Stone slab")
stairs.register_stair_and_slab("cobble", "default:cobble",
{cracky=3},
{"default_cobble.png"},
"Cobble stair",
"Cobble slab")
stairs.register_stair_and_slab("brick", "default:brick",
{cracky=3},
{"default_brick.png"},
"Brick stair",
"Brick slab")
stairs.register_stair_and_slab("sandstone", "default:sandstone",
{crumbly=2,cracky=2},
{"default_sandstone.png"},
"Sandstone stair",
"Sandstone slab")