pork_chop/init.lua

46 lines
1.4 KiB
Lua

-- Checks for hunger mods to register food on
--function food.item_eat(amt)
-- if minetest.get_modpath("diet") and global_exists("diet") and diet.item_eat then
-- return diet.item_eat(amt)
-- elseif minetest.get_modpath("hud") and global_exists("hud") and hud.item_eat then
-- return hud.item_eat(amt)
-- elseif minetest.get_modpath("hbhunger") then
-- if global_exists("hbhunger") and hbhunger.item_eat then
-- return hbhunger.item_eat(amt)
-- elseif global_exists("hunger") and hunger.item_eat then
-- -- For backwards compatibility
-- -- It used to be called `hunger` rather than `hbhunger`
-- return hunger.item_eat(amt)
-- end
-- else
-- return minetest.item_eat(amt)
-- end
--end
-- support for translation.
local S = minetest.get_translator("pork_chop")
minetest.register_node("pork_chop:sausage", {
description = S("Sausage"),
drawtype = "mesh",
mesh = "pork_chop_sausage.obj",
tiles = {"pork_chop_sausage.png"},
inventory_image = "pork_chop_sausage_inv.png",
paramtype = "light",
sunlight_propagates = false,
walkable = false,
is_ground_content = false,
selection_box = {
type = "fixed",
fixed = {-6 / 16, -2 / 16, -6 / 16, 5 / 16, 8 / 16, 6 / 16}
},
collision_box = {
type = "fixed",
fixed = {-6 / 16, -2 / 16, -6 / 16, 5 / 16, 8 / 16, 6 / 16}
},
on_use = minetest.item_eat(5),
groups = {dig_immediate = 3, fleshy = 3, food_apple = 1},
sounds = default.node_sound_leaves_defaults(),
})