3d_armor_classes/init.lua

357 lines
11 KiB
Lua

armor.config.material_reinforcedleather = true
armor.config.material_hardenedleather = true
armor.config.material_blackmithril = true
armor.materials.reinforcedleather = "3d_armor:reinforcedleather"
armor.materials.hardenedleather = "3d_armor:hardenedleather"
armor.materials.blackmithril = "3d_armor:blackmithril_ingot"
-- Load Configuration
for name, config in pairs(armor.config) do
local setting = minetest.settings:get("armor_"..name)
if type(config) == "number" then
setting = tonumber(setting)
elseif type(config) == "boolean" then
setting = minetest.settings:get_bool("armor_"..name)
end
if setting ~= nil then
armor.config[name] = setting
end
end
for material, _ in pairs(armor.materials) do
local key = "material_"..material
if armor.config[key] == false then
armor.materials[material] = nil
end
end
-- Function to change max stamina if hbsprint is present
local mod_hbsprint = minetest.get_modpath("hbsprint") ~= nil
local function change_stamina_max(player, value)
if mod_hbsprint then
local new_max = value + hb.get_hudtable("stamina").hudstate[player:get_player_name()].max
local val = player:get_meta():get_float("hbsprint:stamina")
if val > new_max then
player:get_meta():set_float("hbsprint:stamina", new_max)
hb.change_hudbar(player, "stamina", new_max, new_max)
elseif val <= new_max then
hb.unhide_hudbar(player, "stamina")
hb.change_hudbar(player, "stamina", nil, new_max)
end
end
end
local mod_hb = minetest.get_modpath("hudbars") ~= nil
local function change_hp_max(player, value)
local hp_max = player:get_properties().hp_max
local hp = player:get_hp()
local new_max = hp_max + value
if hp > new_max then
player:set_hp(new_max, {type="set_hp", from="mod"})
if mod_hb then
hb.change_hudbar(player, "health", new_max, new_max)
end
end
player:set_properties({hp_max = new_max})
end
-- Reinforced Leather
minetest.register_craftitem(":3d_armor:reinforcedleather", {
description = "Reinforced Leather",
inventory_image = "3d_armor_reinforcedleather.png",
stack_max = 99,
})
minetest.register_craft({
output = "3d_armor:reinforcedleather",
recipe = {
{"default:mithril_ingot","technic:brass_ingot",""},
{"darkage:chain", "mobs:minotaur_eye",""},
{"", "", ""}
}
})
if armor.materials.reinforcedleather then
-- Register helmets :
armor:register_armor(":3d_armor:helmet_reinforcedleather", {
description = "Reinforced Leather Helmet (Hunter)",
inventory_image = "3d_armor_inv_helmet_reinforcedleather.png",
groups = {armor_head=1, armor_use=40, physics_speed=0.02, physics_gravity=-0.02},
armor_groups = {fleshy=6},
damage_groups = {cracky=2, snappy=1, choppy=1, level=2},
on_equip = function(player, index, stack)
change_stamina_max(player, 2)
end,
on_unequip = function(player, index, stack)
change_stamina_max(player, -2)
end,
})
-- Register chestplates :
armor:register_armor(":3d_armor:chestplate_reinforcedleather", {
description = "Reinforced Leather Chestplate (Hunter)",
inventory_image = "3d_armor_inv_chestplate_reinforcedleather.png",
groups = {armor_torso = 1, armor_use = 40, physics_speed=0.08, physics_gravity=-0.08},
armor_groups = {fleshy=11},
damage_groups = {cracky=2, snappy=1, choppy=1, level=2},
on_equip = function(player, index, stack)
change_stamina_max(player, 8)
end,
on_unequip = function(player, index, stack)
change_stamina_max(player, -8)
end,
})
-- Register leggings :
armor:register_armor(":3d_armor:leggings_reinforcedleather", {
description = "Reinforced Leather Leggings (Hunter)",
inventory_image = "3d_armor_inv_leggings_reinforcedleather.png",
groups = {armor_legs = 1, armor_use = 40, physics_speed=0.06, physics_gravity=-0.06},
armor_groups = {fleshy=11},
damage_groups = {cracky=2, snappy=1, choppy=1, level=2},
on_equip = function(player, index, stack)
change_stamina_max(player, 6)
end,
on_unequip = function(player, index, stack)
change_stamina_max(player, -6)
end,
})
-- Register boots :
armor:register_armor(":3d_armor:boots_reinforcedleather", {
description = "Reinforced Leather Boots (Hunter)",
inventory_image = "3d_armor_inv_boots_reinforcedleather.png",
groups = {armor_feet = 1, armor_use = 40, physics_speed=0.02, physics_gravity=-0.02},
armor_groups = {fleshy=6},
damage_groups = {cracky=2, snappy=1, choppy=1, level=3},
on_equip = function(player, index, stack)
change_stamina_max(player, 2)
end,
on_unequip = function(player, index, stack)
change_stamina_max(player, -2)
end,
})
end
-- Hardened Leather
minetest.register_craftitem(":3d_armor:hardenedleather", {
description = "Hardened Leather",
inventory_image = "3d_armor_hardenedleather.png",
stack_max = 99,
})
minetest.register_craft({
output = "3d_armor:hardenedleather",
recipe = {
{"default:steel_ingot","mobs:leather", "default:bronze_ingot"},
{"mobs:leather", "mobs:leather", "mobs:leather"},
{"default:bronze_ingot", "mobs:leather", "default:steel_ingot"}
}
})
if armor.materials.hardenedleather then
-- Register helmets :
armor:register_armor(":3d_armor:helmet_hardenedleather", {
description = "Hardened Leather Helmet (Hunter)",
inventory_image = "3d_armor_inv_helmet_hardenedleather.png",
groups = {armor_head = 1, armor_use = 250, physics_speed=0.01, physics_gravity=-0.01},
armor_groups = {fleshy=5},
damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
on_equip = function(player, index, stack)
change_stamina_max(player, 1)
end,
on_unequip = function(player, index, stack)
change_stamina_max(player, -1)
end,
})
-- Register chestplates :
armor:register_armor(":3d_armor:chestplate_hardenedleather", {
description = "Hardened Leather Chestplate (Hunter)",
inventory_image = "3d_armor_inv_chestplate_hardenedleather.png",
groups = {armor_torso = 1, armor_use = 250, physics_speed=0.04, physics_gravity=-0.04},
armor_groups = {fleshy=8},
damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
on_equip = function(player, index, stack)
change_stamina_max(player, 4)
end,
on_unequip = function(player, index, stack)
change_stamina_max(player, -4)
end,
})
-- Register leggings :
armor:register_armor(":3d_armor:leggings_hardenedleather", {
description = "Hardened Leather Leggings (Hunter)",
inventory_image = "3d_armor_inv_leggings_hardenedleather.png",
groups = {armor_legs = 1, armor_use = 250, physics_speed=0.03, physics_gravity=-0.03},
armor_groups = {fleshy=8},
damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
on_equip = function(player, index, stack)
change_stamina_max(player, 3)
end,
on_unequip = function(player, index, stack)
change_stamina_max(player, -3)
end,
})
-- Register boots :
armor:register_armor(":3d_armor:boots_hardenedleather", {
description = "Hardened Leather Boots (Hunter)",
inventory_image = "3d_armor_inv_boots_hardenedleather.png",
groups = {armor_feet = 1, armor_use = 250, physics_speed=0.01, physics_gravity=-0.01},
armor_groups = {fleshy=5},
damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
on_equip = function(player, index, stack)
change_stamina_max(player, 1)
end,
on_unequip = function(player, index, stack)
change_stamina_max(player, -1)
end,
})
end
-- Black Mithril
minetest.register_craftitem(":3d_armor:blackmithril_ingot", {
description = "Black Mithril Ingot",
inventory_image = "3d_armor_blackmithril_ingot.png",
stack_max = 99,
groups = {ingot = 1}
})
minetest.register_craft({
output = "3d_armor:blackmithril_ingot",
recipe = {
{"default:mithril_ingot", "mobs:dungeon_master_blood", ""},
{"mobs:dungeon_master_diamond", "default:obsidian", ""},
{"", "", ""}
}
})
if armor.materials.blackmithril then
-- Register helmets :
armor:register_armor(":3d_armor:helmet_blackmithril", {
description = "Black Mithril Helmet (Warrior)",
inventory_image = "3d_armor_inv_helmet_blackmithril.png",
groups = {armor_head = 1, armor_heal = 15, armor_use = 40},
armor_groups = {fleshy=16},
damage_groups = {cracky=2, snappy=1, level=3},
on_equip = function(player, index, stack)
change_hp_max(player, 1)
end,
on_unequip = function(player, index, stack)
change_hp_max(player, -1)
end,
})
-- Register chestplates :
armor:register_armor(":3d_armor:chestplate_blackmithril", {
description = "Black Mithril Chestplate (Warrior)",
inventory_image = "3d_armor_inv_chestplate_blackmithril.png",
groups = {armor_torso = 1, armor_heal = 15, armor_use = 40},
armor_groups = {fleshy=22},
damage_groups = {cracky=2, snappy=1, level=3},
on_equip = function(player, index, stack)
change_hp_max(player, 5)
end,
on_unequip = function(player, index, stack)
change_hp_max(player, -5)
end,
})
-- Register leggings :
armor:register_armor(":3d_armor:leggings_blackmithril", {
description = "Black Mithril Leggings (Warrior)",
inventory_image = "3d_armor_inv_leggings_blackmithril.png",
groups = {armor_legs = 1, armor_heal = 15, armor_use = 40},
armor_groups = {fleshy=22},
damage_groups = {cracky=2, snappy=1, level=3},
on_equip = function(player, index, stack)
change_hp_max(player, 3)
end,
on_unequip = function(player, index, stack)
change_hp_max(player, -3)
end,
})
-- Register boots :
armor:register_armor(":3d_armor:boots_blackmithril", {
description = "Black Mithril Boots (Warrior)",
inventory_image = "3d_armor_inv_boots_blackmithril.png",
groups = {armor_feet = 1, armor_heal = 15, armor_use = 40},
armor_groups = {fleshy=16},
damage_groups = {cracky=2, snappy=1, level=3},
on_equip = function(player, index, stack)
change_hp_max(player, 1)
end,
on_unequip = function(player, index, stack)
change_hp_max(player, -1)
end,
})
-- Register shield :
armor:register_armor(":shields:shield_blackmithril", {
description = "Black Mithril Shield (warrior)",
inventory_image = "shields_inv_shield_black_mithril_warrior.png",
groups = {armor_shield=15, armor_heal=0, armor_use=50},
armor_groups = {fleshy=16},
damage_groups = {cracky=2, snappy=1, level=3},
reciprocate_damage = true,
on_equip = function(player, index, stack)
change_hp_max(player, 5)
end,
on_unequip = function(player, index, stack)
change_hp_max(player, -5)
end,
})
end
for k, v in pairs(armor.materials) do
if k == "blackmithril" then
minetest.register_craft({
output = "shields:shield_"..k,
recipe = {
{v, v, v},
{v, v, v},
{"", v, ""},
},
})
end
minetest.register_craft({
output = "3d_armor:helmet_"..k,
recipe = {
{v, v, v},
{v, "", v},
{"", "", ""},
},
})
minetest.register_craft({
output = "3d_armor:chestplate_"..k,
recipe = {
{v, "", v},
{v, v, v},
{v, v, v},
},
})
minetest.register_craft({
output = "3d_armor:leggings_"..k,
recipe = {
{v, v, v},
{v, "", v},
{v, "", v},
},
})
minetest.register_craft({
output = "3d_armor:boots_"..k,
recipe = {
{v, "", v},
{v, "", v},
},
})
end
minetest.log("action", "[3d_armor_classes] loaded.")