2013-02-27 13:39:17 +01:00
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-- AWARDS
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-- by Rubenwardy, CC-BY-SA
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-------------------------------------------------------
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-- this is api function file
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-------------------------------------------------------
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2013-02-22 21:43:40 +01:00
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-- Table Save Load Functions
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2013-02-25 20:15:40 +01:00
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function save_playerD()
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2013-02-22 21:43:40 +01:00
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local file = io.open(minetest.get_worldpath().."/awards.txt", "w")
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if file then
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file:write(minetest.serialize(player_data))
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file:close()
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end
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end
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local function load_playerD()
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local file = io.open(minetest.get_worldpath().."/awards.txt", "r")
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if file then
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local table = minetest.deserialize(file:read("*all"))
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if type(table) == "table" then
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return table
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end
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end
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return {}
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end
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-- The global award namespace
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awards={}
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player_data=load_playerD()
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-- A table of award definitions
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awards.def={}
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-- Load files
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dofile(minetest.get_modpath("awards").."/triggers.lua")
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2013-02-25 20:15:40 +01:00
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dofile(minetest.get_modpath("awards").."/config.txt")
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2013-02-22 21:43:40 +01:00
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-- API Functions
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function awards.register_achievement(name,data_table)
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2013-02-27 13:34:38 +01:00
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-- see if a trigger is defined in the achievement definition
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2013-02-23 13:02:02 +01:00
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if data_table['trigger'] and data_table['trigger']['type'] then
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if data_table['trigger']['type']=="dig" then
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local tmp={
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award=name,
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node=data_table['trigger']['node'],
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target=data_table['trigger']['target'],
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}
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table.insert(awards.onDig,tmp)
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elseif data_table['trigger']['type']=="place" then
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local tmp={
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award=name,
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node=data_table['trigger']['node'],
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target=data_table['trigger']['target'],
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}
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table.insert(awards.onPlace,tmp)
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2013-02-23 16:13:21 +01:00
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elseif data_table['trigger']['type']=="death" then
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local tmp={
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award=name,
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target=data_table['trigger']['target'],
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}
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table.insert(awards.onDeath,tmp)
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2013-02-23 13:02:02 +01:00
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end
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2013-02-26 15:32:16 +01:00
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end
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2013-02-23 13:02:02 +01:00
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2013-02-27 13:34:38 +01:00
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-- check icon, background and custom_announce data
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2013-02-26 15:32:16 +01:00
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if data_table['icon'] == nil or data_table['icon'] == "" then
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data_table['icon'] = "unknown.png"
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end
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if data_table['background'] == nil or data_table['background'] == "" then
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data_table['background'] = "bg_default.png"
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2013-02-25 20:15:40 +01:00
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end
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2013-02-26 15:32:16 +01:00
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if data_table['custom_announce'] == nil or data_table['custom_announce'] == "" then
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data_table['custom_announce'] = "Achievement Unlocked:"
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end
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2013-02-27 13:34:38 +01:00
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-- add the achievement to the definition table
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2013-02-22 21:43:40 +01:00
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awards['def'][name] = data_table
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end
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2013-02-27 13:34:38 +01:00
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-- this function adds a trigger function or table to the ondig table
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2013-02-22 21:43:40 +01:00
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function awards.register_onDig(func)
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table.insert(awards.onDig,func);
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end
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2013-02-27 13:34:38 +01:00
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-- this function adds a trigger function or table to the ondig table
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2013-02-22 21:43:40 +01:00
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function awards.register_onPlace(func)
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table.insert(awards.onPlace,func);
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end
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2013-02-27 13:34:38 +01:00
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-- this function adds a trigger function or table to the ondeath table
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2013-02-23 16:13:21 +01:00
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function awards.register_onDeath(func)
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table.insert(awards.onDeath,func);
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end
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2013-02-27 13:34:38 +01:00
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-- This function is called whenever a target condition is met.
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-- It checks if a player already has that achievement, and if they do not,
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-- it gives it to them
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----------------------------------------------
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--awards.give_achievement(name,award)
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-- name - the name of the player
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-- award - the name of the award to give
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2013-02-22 21:43:40 +01:00
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function awards.give_achievement(name,award)
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2013-02-27 13:34:38 +01:00
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-- load the player's data table
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2013-02-22 21:43:40 +01:00
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local data=player_data[name]
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2013-02-27 13:34:38 +01:00
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-- check if the table that holds a player's achievements exists
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2013-02-22 21:43:40 +01:00
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if not data['unlocked'] then
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data['unlocked']={}
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end
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2013-02-27 13:34:38 +01:00
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-- check to see if the player does not already have that achievement
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2013-02-22 21:43:40 +01:00
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if not data['unlocked'][award] or data['unlocked'][award]~=award then
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2013-02-27 13:34:38 +01:00
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-- save the achievement to the player_data table
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2013-02-22 21:43:40 +01:00
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data['unlocked'][award]=award
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2013-02-27 13:34:38 +01:00
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-- define local variables, so award data can be saved
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2013-02-22 21:43:40 +01:00
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local title = award
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local desc = ""
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2013-02-27 13:34:38 +01:00
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-- check definition table to get values
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if awards['def'][award] and awards['def'][award]['title'] and awards['def'][award]['custom_announce'] and awards['def'][award]['background'] and awards['def'][award]['icon'] then
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2013-02-22 21:43:40 +01:00
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title=awards['def'][award]['title']
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2013-02-25 20:15:40 +01:00
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background=awards['def'][award]['background']
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icon=awards['def'][award]['icon']
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custom_announce=awards['def'][award]['custom_announce']
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2013-02-22 21:43:40 +01:00
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end
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2013-02-27 13:34:38 +01:00
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-- check definition table to get description
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2013-02-22 21:43:40 +01:00
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if awards['def'][award] and awards['def'][award]['description'] then
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desc=awards['def'][award]['description']
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end
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2013-02-27 13:34:38 +01:00
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-- send the won award message to the player
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2013-02-25 20:15:40 +01:00
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if Use_Formspec == true then
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2013-02-27 13:34:38 +01:00
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-- use a formspec to send it
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minetest.show_formspec(name, "achievements:unlocked", "size[4,2]"..
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2013-02-25 20:15:40 +01:00
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"image_button_exit[0,0;4,2;"..background..";close1; ]"..
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"image_button_exit[0.2,0.8;1,1;"..icon..";close2; ]"..
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"label[1.1,1;"..title.."]"..
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"label[0.3,0.1;"..custom_announce.."]")
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else
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2013-02-27 13:34:38 +01:00
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-- use the chat console to send it
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minetest.chat_send_player(name, "Achievement Unlocked: "..title)
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2013-02-25 20:15:40 +01:00
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if desc~="" then
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minetest.chat_send_player(name, desc)
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end
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2013-02-22 21:43:40 +01:00
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end
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2013-02-27 13:34:38 +01:00
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-- record this in the log
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2013-02-25 20:15:40 +01:00
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print(name.." Has unlocked"..title..".")
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2013-02-27 13:34:38 +01:00
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2013-02-22 21:43:40 +01:00
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-- save playertable
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save_playerD()
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end
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end
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-- List a player's achievements
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minetest.register_chatcommand("list_awards", {
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params = "",
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description = "list_awards: list your awards",
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func = function(name, param)
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2013-02-23 13:02:02 +01:00
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minetest.chat_send_player(name, name.."'s awards:");
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2013-02-22 21:43:40 +01:00
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for _, str in pairs(player_data[name].unlocked) do
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minetest.chat_send_player(name, str);
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end
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end,
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})
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