forked from nalc/awards
Add optional default description for triggers
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parent
67946bf0c4
commit
13eb5dcdae
5
api.lua
5
api.lua
@ -140,6 +140,11 @@ function awards.register_achievement(name, def)
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-- Add Award
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awards.def[name] = def
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local tdef = awards.def[name]
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if def.description == nil and tdef.getDefaultDescription then
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def.description = tdef:getDefaultDescription()
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end
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end
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function awards.enable(name)
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72
triggers.lua
72
triggers.lua
@ -26,7 +26,7 @@ awards.register_trigger("dig", function(def)
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local tmp = {
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award = def.name,
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node = def.trigger.node,
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target = def.trigger.target
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target = def.trigger.target,
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}
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table.insert(awards.on.dig, tmp)
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def.getProgress = function(self, data)
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@ -36,13 +36,25 @@ awards.register_trigger("dig", function(def)
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label = string.format(S("%d/%d dug"), itemcount, tmp.target)
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}
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end
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def.getDefaultDescription = function(self)
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local nname = minetest.registered_nodes[self.trigger.node].description
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if nname == nil then
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nname = self.trigger.node
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end
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local ddesc
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if self.trigger.target ~= 1 then
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return string.format(S("Mine blocks: %d×%s"), self.trigger.target, nname)
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else
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return string.format(S("Mine a block: %s"), nname)
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end
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end
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end)
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awards.register_trigger("place", function(def)
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local tmp = {
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award = def.name,
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node = def.trigger.node,
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target = def.trigger.target
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target = def.trigger.target,
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}
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table.insert(awards.on.place, tmp)
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def.getProgress = function(self, data)
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@ -52,12 +64,23 @@ awards.register_trigger("place", function(def)
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label = string.format(S("%d/%d placed"), itemcount, tmp.target)
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}
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end
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def.getDefaultDescription = function(self)
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local nname = minetest.registered_nodes[self.trigger.node].description
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if nname == nil then
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nname = self.trigger.node
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end
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if self.trigger.target ~= 1 then
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return string.format(S("Place blocks: %d×%s"), self.trigger.target, nname)
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else
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return string.format(S("Place a block: %s"), nname)
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end
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end
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end)
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awards.register_trigger("death", function(def)
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local tmp = {
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award = def.name,
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target = def.trigger.target
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target = def.trigger.target,
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}
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table.insert(awards.on.death, tmp)
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def.getProgress = function(self, data)
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@ -67,30 +90,43 @@ awards.register_trigger("death", function(def)
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label = string.format(S("%d/%d deaths"), itemcount, tmp.target)
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}
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end
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def.getDefaultDescription = function(self)
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if self.trigger.target ~= 1 then
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return string.format(S("Die %d times."), self.trigger.target)
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else
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return S("Die.")
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end
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end
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end)
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awards.register_trigger("chat", function(def)
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local tmp = {
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award = def.name,
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target = def.trigger.target
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target = def.trigger.target,
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}
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table.insert(awards.on.chat, tmp)
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def.getProgress = function(self, data)
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local itemcount = data.chats or 0
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return {
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perc = itemcount / tmp.target,
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label = string.format(S("%d/%d lines of chat"), itemcount, tmp.target)
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label = string.format(S("%d/%d chat messages"), itemcount, tmp.target)
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}
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end
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def.getDefaultDescription = function(self)
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if self.trigger.target ~= 1 then
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return string.format(S("Write %d chat messages."), self.trigger.target)
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else
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return S("Write something in chat.")
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end
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end
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end)
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awards.register_trigger("join", function(def)
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local tmp = {
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award = def.name,
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target = def.trigger.target
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target = def.trigger.target,
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}
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table.insert(awards.on.join, tmp)
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def.getProgress = function(self, data)
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local itemcount = data.joins or 0
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return {
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@ -98,13 +134,20 @@ awards.register_trigger("join", function(def)
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label = string.format(S("%d/%d game joins"), itemcount, tmp.target)
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}
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end
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def.getDefaultDescription = function(self)
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if self.trigger.target ~= 1 then
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return string.format(S("Join the game %d times."), self.trigger.target)
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else
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return S("Join the game.")
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end
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end
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end)
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awards.register_trigger("craft", function(def)
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local tmp = {
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award = def.name,
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item = def.trigger.item,
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target = def.trigger.target
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item = def.trigger.item,
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target = def.trigger.target,
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}
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table.insert(awards.on.craft, tmp)
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def.getProgress = function(self, data)
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@ -114,6 +157,17 @@ awards.register_trigger("craft", function(def)
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label = string.format(S("%d/%d crafted"), itemcount, tmp.target)
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}
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end
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def.getDefaultDescription = function(self)
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local iname = minetest.registered_items[self.trigger.item].description
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if iname == nil then
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iname = self.trigger.item
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end
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if self.trigger.target ~= 1 then
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return string.format(S("Craft: %d×%s"), self.trigger.target, iname)
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else
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return string.format(S("Craft: %s"), iname)
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end
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end
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end)
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-- Backwards compatibility
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